Moving-circle #3

Merged
s473566 merged 4 commits from Moving-circle into main 2023-03-12 18:22:26 +01:00
2 changed files with 23 additions and 8 deletions

View File

@ -32,8 +32,6 @@ class GridDraw():
self.screen = pygame.display.set_mode((self.width, self.height)) self.screen = pygame.display.set_mode((self.width, self.height))
def start_draw(self): def start_draw(self):
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
self.screen.fill(Colors.BLACK) self.screen.fill(Colors.BLACK)
def end_draw(self): def end_draw(self):

View File

@ -1,14 +1,31 @@
from Interface.grid_draw import GridDraw, Colors from Interface.grid_draw import GridDraw, Colors
import sys
import pygame
# dummy function # dummy function
def initial_draw(): def initial_draw():
grid = GridDraw(500, 500) grid = GridDraw(500, 500)
tile_width = 500 / 10
tile_height = 500 / 10
x = tile_width / 2
y = tile_height / 2
radius = 15
while True: while True:
grid.start_draw() grid.start_draw()
grid.board(10, 10) grid.board(10, 10)
grid.circle(75, 75, 20, color=Colors.RED) for event in pygame.event.get():
grid.circle(225, 175, 20, color=Colors.GREEN) if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x -= tile_width
if event.key == pygame.K_RIGHT:
x += tile_width
if event.key == pygame.K_UP:
y -= tile_height
if event.key == pygame.K_DOWN:
y += tile_height
grid.circle(x, y, 20, color=Colors.RED)
grid.end_draw() grid.end_draw()
pygame.time.delay(10)