optimization #5
@ -1,33 +1,33 @@
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import sys
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import pygame
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class Colors():
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class Colors:
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BLACK = 0, 0, 0
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WHITE = 255, 255, 255
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RED = 255, 0, 0
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GREEN = 0, 255, 0
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DEFAULT_COLOR = Colors.WHITE
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def default_color(func):
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def default_color(func):
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def wrap(*args, **kwargs):
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if 'color' not in kwargs:
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kwargs['color'] = DEFAULT_COLOR
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if "color" not in kwargs:
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kwargs["color"] = DEFAULT_COLOR
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result = func(*args, **kwargs)
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return result
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return wrap
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class GridDraw():
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def __init__(
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self,
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width = None,
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height = None,
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background = None
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):
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class GridDraw:
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def __init__(self, width=None, height=None, background=None):
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self.width = width if width != None else 100
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self.height = height if height != None else 100
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self.background = background if background != None else Colors.BLACK
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pygame.init()
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self.screen = pygame.display.set_mode((self.width, self.height))
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@ -38,11 +38,11 @@ class GridDraw():
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pygame.display.flip()
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@default_color
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def line(self, x_1, y_1, x_2, y_2, color = None):
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def line(self, x_1, y_1, x_2, y_2, color=None):
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pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
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@default_color
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def board(self, tiles_x, tiles_y, color = None):
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def board(self, tiles_x, tiles_y, color=None):
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tiles_width = self.width / tiles_x
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tiles_height = self.height / tiles_y
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@ -53,5 +53,5 @@ class GridDraw():
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self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
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@default_color
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def circle(self, x, y, radius, color = None):
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pygame.draw.circle(self.screen, color, (x, y), radius)
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def circle(self, x, y, radius, color=None):
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pygame.draw.circle(self.screen, color, (x, y), radius)
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@ -1,17 +1,25 @@
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import pygame
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import sys
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def moving_cleaner(grid_width, grid_height,tile_width,tile_height, x, y):
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def moving_cleaner(grid_width, grid_height, tile_width, tile_height, x, y):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT and x>(tile_width / 2):
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# go left
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if event.key == pygame.K_LEFT and x > (tile_width / 2):
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x -= tile_width
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if event.key == pygame.K_RIGHT and x<(grid_width-(tile_width / 2)):
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# go right
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if event.key == pygame.K_RIGHT and x < (grid_width - (tile_width / 2)):
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x += tile_width
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if event.key == pygame.K_UP and y>(tile_height / 2):
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# go up
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if event.key == pygame.K_UP and y > (tile_height / 2):
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y -= tile_height
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if event.key == pygame.K_DOWN and y<(grid_height-(tile_height / 2)):
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# go down
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if event.key == pygame.K_DOWN and y < (grid_height - (tile_height / 2)):
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y += tile_height
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return(x,y)
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return (x, y)
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@ -3,7 +3,7 @@ import sys
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import pygame
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from Interface.movement import moving_cleaner
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# dummy function
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def initial_draw(grid_width, grid_height):
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grid = GridDraw(grid_width, grid_height)
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tile_width = grid_width / 10
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@ -11,11 +11,12 @@ def initial_draw(grid_width, grid_height):
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x = tile_width / 2
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y = tile_height / 2
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radius = 15
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# rendering loop
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while True:
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grid.start_draw()
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grid.board(10, 10)
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(x,y) = moving_cleaner(grid_width,grid_height,tile_width,tile_height, x, y)
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(x, y) = moving_cleaner(grid_width, grid_height, tile_width, tile_height, x, y)
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grid.circle(x, y, 20, color=Colors.RED)
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grid.end_draw()
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pygame.time.delay(10)
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grid.end_draw()
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pygame.time.delay(10)
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Block a user