optimization #5

Merged
s473555 merged 6 commits from optimization into main 2023-03-16 22:13:59 +01:00
3 changed files with 37 additions and 28 deletions
Showing only changes of commit d080b04763 - Show all commits

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@ -1,29 +1,29 @@
import sys import sys
import pygame import pygame
class Colors():
class Colors:
BLACK = 0, 0, 0 BLACK = 0, 0, 0
WHITE = 255, 255, 255 WHITE = 255, 255, 255
RED = 255, 0, 0 RED = 255, 0, 0
GREEN = 0, 255, 0 GREEN = 0, 255, 0
DEFAULT_COLOR = Colors.WHITE DEFAULT_COLOR = Colors.WHITE
def default_color(func): def default_color(func):
def wrap(*args, **kwargs): def wrap(*args, **kwargs):
if 'color' not in kwargs: if "color" not in kwargs:
kwargs['color'] = DEFAULT_COLOR kwargs["color"] = DEFAULT_COLOR
result = func(*args, **kwargs) result = func(*args, **kwargs)
return result return result
return wrap return wrap
class GridDraw():
def __init__( class GridDraw:
self, def __init__(self, width=None, height=None, background=None):
width = None,
height = None,
background = None
):
self.width = width if width != None else 100 self.width = width if width != None else 100
self.height = height if height != None else 100 self.height = height if height != None else 100
self.background = background if background != None else Colors.BLACK self.background = background if background != None else Colors.BLACK

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@ -1,17 +1,25 @@
import pygame import pygame
import sys import sys
def moving_cleaner(grid_width, grid_height, tile_width, tile_height, x, y): def moving_cleaner(grid_width, grid_height, tile_width, tile_height, x, y):
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
sys.exit() sys.exit()
if event.type == pygame.KEYDOWN: if event.type == pygame.KEYDOWN:
# go left
if event.key == pygame.K_LEFT and x > (tile_width / 2): if event.key == pygame.K_LEFT and x > (tile_width / 2):
x -= tile_width x -= tile_width
# go right
if event.key == pygame.K_RIGHT and x < (grid_width - (tile_width / 2)): if event.key == pygame.K_RIGHT and x < (grid_width - (tile_width / 2)):
x += tile_width x += tile_width
# go up
if event.key == pygame.K_UP and y > (tile_height / 2): if event.key == pygame.K_UP and y > (tile_height / 2):
y -= tile_height y -= tile_height
# go down
if event.key == pygame.K_DOWN and y < (grid_height - (tile_height / 2)): if event.key == pygame.K_DOWN and y < (grid_height - (tile_height / 2)):
y += tile_height y += tile_height
return (x, y) return (x, y)

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@ -3,7 +3,7 @@ import sys
import pygame import pygame
from Interface.movement import moving_cleaner from Interface.movement import moving_cleaner
# dummy function
def initial_draw(grid_width, grid_height): def initial_draw(grid_width, grid_height):
grid = GridDraw(grid_width, grid_height) grid = GridDraw(grid_width, grid_height)
tile_width = grid_width / 10 tile_width = grid_width / 10
@ -11,6 +11,8 @@ def initial_draw(grid_width, grid_height):
x = tile_width / 2 x = tile_width / 2
y = tile_height / 2 y = tile_height / 2
radius = 15 radius = 15
# rendering loop
while True: while True:
grid.start_draw() grid.start_draw()
grid.board(10, 10) grid.board(10, 10)
@ -18,4 +20,3 @@ def initial_draw(grid_width, grid_height):
grid.circle(x, y, 20, color=Colors.RED) grid.circle(x, y, 20, color=Colors.RED)
grid.end_draw() grid.end_draw()
pygame.time.delay(10) pygame.time.delay(10)