gas and water tanks added

This commit is contained in:
s473603 2023-03-31 13:01:22 +02:00
parent 551255534f
commit 589c3e6d33
2 changed files with 46 additions and 10 deletions

View File

@ -7,12 +7,15 @@ pygame.init()
BLACK = (0, 0, 0)
WHITE = (200, 200, 200)
BLUE = (46, 34, 240)
WINDOW_DIMENSIONS = 800
BLOCK_SIZE = 80
ROCKS_NUMBER = 10
WINDOW_DIMENSIONS = 900
BLOCK_SIZE = 60
ROCKS_NUMBER = 15
VEGETABLES_NUMBER = 20
VEGETABLES = ('Potato', 'Broccoli', 'Carrot', 'Onion')
BOARD_SIZE = int(WINDOW_DIMENSIONS / BLOCK_SIZE)
WATER_TANK_CAPACITY = 10
GAS_TANK_CAPACITY = 100
SPAWN_POINT = (0, 0)
def generate_locations(number, flag=False, rocks=[]):
@ -70,14 +73,16 @@ def draw_interface():
carrot_image = pygame.transform.scale(pygame.image.load("images/carrot.png"), (BLOCK_SIZE, BLOCK_SIZE))
broccoli_image = pygame.transform.scale(pygame.image.load("images/broccoli.png"), (BLOCK_SIZE, BLOCK_SIZE))
onion_image = pygame.transform.scale(pygame.image.load("images/onion.png"), (BLOCK_SIZE, BLOCK_SIZE))
gas_station_image = pygame.transform.scale(pygame.image.load("images/gas_station.png"), (BLOCK_SIZE, BLOCK_SIZE))
font = pygame.font.Font('freesansbold.ttf', BLOCK_SIZE // 2)
# endregion
x = 0
y = 0
(x, y) = SPAWN_POINT
rocks = generate_locations(ROCKS_NUMBER)
vegetables = generate_locations(VEGETABLES_NUMBER, flag=True, rocks=rocks)
water_left = WATER_TANK_CAPACITY
gas_left = GAS_TANK_CAPACITY
collected_vegetables = [0, 0, 0, 0]
global wet_tiles_coordinates
wet_tiles_coordinates = []
@ -85,6 +90,8 @@ def draw_interface():
fl_running = True
while fl_running:
draw_grid()
#region events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
@ -92,33 +99,42 @@ def draw_interface():
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if x > 0:
x -= 1
if (x - 1, y) not in rocks:
x -= 1
gas_left -= 1
else:
print("Rock")
print('Rock')
gas_left -= 5
elif event.key == pygame.K_RIGHT:
if x < BOARD_SIZE - 1:
x += 1
if (x + 1, y) not in rocks:
x += 1
gas_left -= 1
else:
gas_left -= 5
print("Rock")
elif event.key == pygame.K_DOWN:
if y < BOARD_SIZE - 1:
y += 1
if (x, y + 1) not in rocks:
y += 1
gas_left -= 1
else:
gas_left -= 5
print("Rock")
elif event.key == pygame.K_UP:
if y > 0:
y -= 1
if (x, y - 1) not in rocks:
y -= 1
gas_left -= 1
else:
gas_left -= 5
print("Rock")
elif event.key == pygame.K_SPACE:
wet_tiles_coordinates.append((x, y))
elif event.key == pygame.K_RETURN:
for vegetable in vegetables:
if vegetable[0] == x and vegetable[1] == y:
water_left -= 1
if vegetable[2] == 'Potato':
print("Potato collected")
collected_vegetables[0] += 1
@ -135,6 +151,11 @@ def draw_interface():
break
else:
print("No vegetable here")
if (x, y) == SPAWN_POINT:
water_left = WATER_TANK_CAPACITY
gas_left = GAS_TANK_CAPACITY
#endregion
for rock in rocks:
sc.blit(rock_image, (rock[0] * BLOCK_SIZE, rock[1] * BLOCK_SIZE))
@ -147,12 +168,27 @@ def draw_interface():
sc.blit(broccoli_image, (vegetable[0] * BLOCK_SIZE + 5, vegetable[1] * BLOCK_SIZE + 5))
elif vegetable[2] == 'Onion':
sc.blit(onion_image, (vegetable[0] * BLOCK_SIZE + 5, vegetable[1] * BLOCK_SIZE + 5))
sc.blit(gas_station_image, (SPAWN_POINT[0] * BLOCK_SIZE, SPAWN_POINT[1] * BLOCK_SIZE))
# region text
vegetables_text = font.render('Potato: ' + str(collected_vegetables[0]) + ' Broccoli: ' + str(
collected_vegetables[1]) + ' Carrot: ' + str(collected_vegetables[2]) + ' Onion: ' + str(
collected_vegetables[3]), True, WHITE, BLACK)
vegetables_textRect = vegetables_text.get_rect()
vegetables_textRect.center = (WINDOW_DIMENSIONS // 2, WINDOW_DIMENSIONS - 30)
sc.blit(vegetables_text, vegetables_textRect)
water_text = font.render('Waterd tank: ' + str(water_left), True, WHITE, BLACK)
water_textRect = water_text.get_rect()
water_textRect.center = (WINDOW_DIMENSIONS // 4, 20)
sc.blit(water_text, water_textRect)
gas_text = font.render('Gas tank: ' + str(gas_left), True, WHITE, BLACK)
gas_textRect = gas_text.get_rect()
gas_textRect.center = (WINDOW_DIMENSIONS // 4 * 3, 20)
sc.blit(gas_text, gas_textRect)
# endregion
sc.blit(tractor_image, (x * BLOCK_SIZE + 5, y * BLOCK_SIZE + 5))
pygame.display.update()

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