2023-03-10 23:21:14 +01:00
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import sys
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2023-03-21 12:36:50 +01:00
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import pygame
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import regal
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2023-03-26 18:13:07 +02:00
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import paczka
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2023-04-20 20:54:58 +02:00
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from wozek import Wozek
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import wyszukiwanie
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2023-03-10 23:21:14 +01:00
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pygame.init()
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2023-03-11 13:46:05 +01:00
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screen = pygame.display.set_mode((980, 980))
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2023-03-26 23:01:16 +02:00
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miejsce = pygame.image.load('images/miejsce_paczek.png')
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2023-03-11 13:26:14 +01:00
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2023-03-26 21:21:52 +02:00
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pygame.display.set_caption("Inteligentny wozek")
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icon = pygame.image.load('images/icon.png')
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pygame.display.set_icon(icon)
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2023-03-11 13:26:14 +01:00
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2023-03-27 12:10:08 +02:00
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def main():
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2023-03-11 00:44:46 +01:00
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wozek = Wozek()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit(0)
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2023-03-26 21:21:52 +02:00
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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2023-03-11 00:44:46 +01:00
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sys.exit(0)
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2023-04-20 20:54:58 +02:00
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if event.type == pygame.MOUSEBUTTONDOWN:
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# lewy przycisk myszy
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if event.button == 1:
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x = pygame.mouse.get_pos()[0]
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y = pygame.mouse.get_pos()[1]
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docelowy_stan = wyszukiwanie.Stan(x, y, 0)
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# print(f'{docelowy_stan.x} + {docelowy_stan.y}')
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wyszukiwanie.wyszukiwanie_bfs(wozek.obecnyStan, docelowy_stan)
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2023-03-26 21:21:52 +02:00
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_DOWN:
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wozek.y_change = 1
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if event.key == pygame.K_UP:
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wozek.y_change = -1
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if event.key == pygame.K_RIGHT:
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wozek.x_change = 1
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if event.key == pygame.K_LEFT:
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wozek.x_change = -1
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if event.type == pygame.KEYUP:
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if event.key == pygame.K_DOWN or event.key == pygame.K_UP:
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wozek.y_change = 0
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if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
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wozek.x_change = 0
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wozek.x += wozek.x_change
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wozek.y += wozek.y_change
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if wozek.x <= 0:
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wozek.x = 0
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elif wozek.x >= 916:
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wozek.x = 916
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if wozek.y <= 0:
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wozek.y = 0
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elif wozek.x >= 916:
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wozek.x = 916
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2023-03-21 12:36:50 +01:00
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2023-03-11 13:26:14 +01:00
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# Drawing
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2023-04-20 20:54:58 +02:00
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screen.fill((51, 51, 51)) # removes object trail
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2023-03-26 23:01:16 +02:00
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screen.blit(miejsce, (430, 400))
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2023-03-21 12:36:50 +01:00
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# idRegału, Długość regału podana w kratkach, Współrzędne od których ma być tworzony regał (wiersz,kolumna) - poziomo
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# Współrzędne od (1,1) do (10,10)
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2023-03-26 21:21:52 +02:00
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regal.Regal(1, 1, 2, 2)
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regal.Regal(2, 1, 2, 3)
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regal.Regal(3, 1, 3, 2)
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regal.Regal(4, 1, 3, 3)
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regal.Regal(5, 1, 8, 2)
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regal.Regal(6, 1, 8, 3)
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regal.Regal(7, 1, 9, 2)
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regal.Regal(8, 1, 9, 3)
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regal.Regal(9, 1, 2, 8)
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regal.Regal(10, 1, 2, 9)
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regal.Regal(11, 1, 3, 8)
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regal.Regal(12, 1, 3, 9)
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regal.Regal(13, 1, 8, 8)
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regal.Regal(14, 1, 8, 9)
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regal.Regal(15, 1, 9, 8)
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regal.Regal(16, 1, 9, 9)
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2023-03-21 12:36:50 +01:00
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2023-03-11 00:44:46 +01:00
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wozek.draw()
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2023-03-21 12:36:50 +01:00
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2023-03-11 13:26:14 +01:00
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pygame.display.flip() # updating frames
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2023-03-11 00:44:46 +01:00
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if __name__ == "__main__":
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main()
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