movement and graphics changed
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__pycache__/main.cpython-310.pyc
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__pycache__/regal.cpython-310.pyc
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images/icon.png
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images/pusty_wozek.png
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images/regal.png
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images/regal1.png
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images/regal2.png
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images/regal3.png
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82
main.py
@ -4,23 +4,20 @@ import regal
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pygame.init()
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pygame.init()
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screen = pygame.display.set_mode((980, 980))
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screen = pygame.display.set_mode((980, 980))
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c = (0, 150, 0)
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def draw_grid():
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for y in range(80, 960, 80): # horizontal lines
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pygame.draw.line(screen, c, (80, y), (960 - 80, y), 1)
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for x in range(80, 960, 80): # vertical lines
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pygame.draw.line(screen, c, (x, 80), (x, 960 - 80), 1)
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pygame.display.set_caption("Inteligentny wozek")
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icon = pygame.image.load('images/icon.png')
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pygame.display.set_icon(icon)
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class Wozek:
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class Wozek:
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def __init__(self):
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def __init__(self):
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self.x = 55
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self.x = 55
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self.y = 55
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self.y = 55
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self.x_change = 0
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self.y_change = 0
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self.height = 64
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self.height = 64
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self.width = 64
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self.width = 64
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self.image = pygame.image.load("wozek.png")
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self.image = pygame.image.load("images/pusty_wozek.png")
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# Credit: Forklift icons created by Smashicons - Flaticon
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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# https://www.flaticon.com/free-icons/forklift
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@ -35,33 +32,62 @@ def main():
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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sys.exit(0)
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sys.exit(0)
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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sys.exit(0)
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sys.exit(0)
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
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if wozek.y <= 800:
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wozek.y += 80
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
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if wozek.y >= 100:
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wozek.y -= 80
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
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if wozek.x <= 800:
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wozek.x += 80
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
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if wozek.x >= 100:
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wozek.x -= 80
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_DOWN:
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wozek.y_change = 1
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if event.key == pygame.K_UP:
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wozek.y_change = -1
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if event.key == pygame.K_RIGHT:
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wozek.x_change = 1
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if event.key == pygame.K_LEFT:
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wozek.x_change = -1
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if event.type == pygame.KEYUP:
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if event.key == pygame.K_DOWN or event.key == pygame.K_UP:
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wozek.y_change = 0
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if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
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wozek.x_change = 0
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wozek.x += wozek.x_change
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wozek.y += wozek.y_change
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if wozek.x <= 0:
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wozek.x = 0
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elif wozek.x >= 916:
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wozek.x = 916
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if wozek.y <= 0:
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wozek.y = 0
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elif wozek.x >= 916:
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wozek.x = 916
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# Drawing
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# Drawing
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screen.fill((0, 0, 0)) # removes object trail
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screen.fill((51,51,51)) # removes object trail
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# idRegału, Długość regału podana w kratkach, Współrzędne od których ma być tworzony regał (wiersz,kolumna) - poziomo
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# idRegału, Długość regału podana w kratkach, Współrzędne od których ma być tworzony regał (wiersz,kolumna) - poziomo
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# Współrzędne od (1,1) do (10,10)
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# Współrzędne od (1,1) do (10,10)
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regal1 = regal.Regal(1, 5, 1, 1)
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regal.Regal(1, 1, 2, 2)
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regal.Regal(2, 10, 2, 3)
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regal.Regal(2, 1, 2, 3)
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regal.Regal(3, 2, 3, 7)
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regal.Regal(3, 1, 3, 2)
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regal.Regal(4, 1, 10, 10)
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regal.Regal(4, 1, 3, 3)
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regal.Regal(5, 1, 8, 2)
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regal.Regal(6, 1, 8, 3)
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regal.Regal(7, 1, 9, 2)
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regal.Regal(8, 1, 9, 3)
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regal.Regal(9, 1, 2, 8)
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regal.Regal(10, 1, 2, 9)
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regal.Regal(11, 1, 3, 8)
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regal.Regal(12, 1, 3, 9)
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regal.Regal(13, 1, 8, 8)
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regal.Regal(14, 1, 8, 9)
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regal.Regal(15, 1, 9, 8)
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regal.Regal(16, 1, 9, 9)
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draw_grid()
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wozek.draw()
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wozek.draw()
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pygame.display.flip() # updating frames
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pygame.display.flip() # updating frames
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@ -12,7 +12,7 @@ class Paczka:
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self.y = 0
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self.y = 0
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self.szerokosc = 0
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self.szerokosc = 0
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self.wysokosc = 0
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self.wysokosc = 0
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self.image = pygame.image.load("paczka_obrazek.png")
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self.image = pygame.image.load("images/paczka_obrazek.png")
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# zmienia rozmiar obrazka w zaleznosci od rozmiaru
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# zmienia rozmiar obrazka w zaleznosci od rozmiaru
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def __dobierz_rozmiar_obrazka(self):
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def __dobierz_rozmiar_obrazka(self):
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20
regal.py
@ -21,7 +21,7 @@ def obliczPixeleDlugosciRegalu(self): #Przeliczanie dlugości regału podanego
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class Regal:
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class Regal:
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def __init__(self, numerRegalu, dlugoscRegaluWKratkach, numerWiersza, numerKolumny):
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def __init__(self, numerRegalu, dlugoscRegaluWKratkach, numerWiersza, numerKolumny):
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self.numerRegalu = numerRegalu
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self.numerRegalu = numerRegalu
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self.wysokoscRegalu = 40
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self.wysokoscRegalu = 64
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self.dlugoscRegaluWKratkach = dlugoscRegaluWKratkach
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self.dlugoscRegaluWKratkach = dlugoscRegaluWKratkach
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self.numerKolumny = numerKolumny
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self.numerKolumny = numerKolumny
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@ -29,7 +29,23 @@ class Regal:
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self.kolumna = obliczPixeleNaPodstawieKratek(numerKolumny)
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self.kolumna = obliczPixeleNaPodstawieKratek(numerKolumny)
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self.dlugosc = obliczPixeleDlugosciRegalu(self)
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self.dlugosc = obliczPixeleDlugosciRegalu(self)
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if(self.numerRegalu >= 0 and self.numerRegalu <= 4):
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg.fill((255, 0, 0))
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reg = pygame.image.load("images/regal.png")
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screen.blit(reg, (self.wiersz, self.kolumna))
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if(self.numerRegalu >= 5 and self.numerRegalu <= 8):
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.image.load("images/regal1.png")
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screen.blit(reg, (self.wiersz, self.kolumna))
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if(self.numerRegalu >= 9 and self.numerRegalu <= 12):
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.image.load("images/regal2.png")
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screen.blit(reg, (self.wiersz, self.kolumna))
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if(self.numerRegalu >= 13 and self.numerRegalu <= 16):
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.image.load("images/regal3.png")
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screen.blit(reg, (self.wiersz, self.kolumna))
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screen.blit(reg, (self.wiersz, self.kolumna))
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