forked from s474139/Inteligentny_Wozek
63 lines
1.7 KiB
Python
63 lines
1.7 KiB
Python
import pygame
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import regal
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import wozek
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EKRAN_SZEROKOSC = 980
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EKRAN_WYSOKOSC = 980
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screen = pygame.display.set_mode((EKRAN_SZEROKOSC, EKRAN_WYSOKOSC))
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miejsce = pygame.image.load('images/miejsce_paczek.png')
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pygame.display.set_caption("Inteligentny wozek")
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icon = pygame.image.load('images/icon.png')
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pygame.display.set_icon(icon)
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def narysuj_regaly():
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regal.Regal(1, 1, 2, 2)
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regal.Regal(2, 1, 2, 3)
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regal.Regal(3, 1, 3, 2)
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regal.Regal(4, 1, 3, 3)
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regal.Regal(5, 1, 10, 2)
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regal.Regal(6, 1, 10, 3)
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regal.Regal(7, 1, 11, 2)
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regal.Regal(8, 1, 11, 3)
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regal.Regal(9, 1, 2, 8)
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regal.Regal(10, 1, 2, 9)
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regal.Regal(11, 1, 3, 8)
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regal.Regal(12, 1, 3, 9)
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regal.Regal(13, 1, 10, 8)
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regal.Regal(14, 1, 10, 9)
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regal.Regal(15, 1, 11, 8)
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regal.Regal(16, 1, 11, 9)
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def drawGrid():
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blockSize = 70 #Set the size of the grid block
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WHITE = (200, 200, 200)
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for x in range(0, EKRAN_SZEROKOSC, blockSize):
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for y in range(0, EKRAN_WYSOKOSC, blockSize):
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rect = pygame.Rect(x, y, blockSize, blockSize)
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pygame.draw.rect(screen, WHITE, rect, 1)
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def odswiez_ekran(wozek):
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screen.fill((51, 51, 51)) # removes object trail
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screen.blit(miejsce, (430, 400))
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drawGrid()
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narysuj_regaly()
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wozek.draw()
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# pygame.draw.rect(screen, (255,0,0),(70,70,10,10))
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pygame.display.flip()
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def sprawdz_ktory_wiersz(x):
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nr_wiersza = 0
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for i in range(70, EKRAN_WYSOKOSC + 70, 70):
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if x < i:
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return nr_wiersza
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nr_wiersza = nr_wiersza + 1
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def sprawdz_ktora_kolumna(y):
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nr_kolumny = 0
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for i in range(70, EKRAN_SZEROKOSC + 70, 70):
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if y < i:
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return nr_kolumny
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nr_kolumny = nr_kolumny + 1 |