Machine_learning_2023/view/renderer.py

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Python
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import random
from random import randint
import pygame
import configparser
from pygame import Color
from domain.entities.cat import Cat
from domain.entities.entity import Entity
from domain.world import World
config = configparser.ConfigParser()
config.read("config.ini")
class Renderer:
def __init__(
self,
width=800,
height=800,
tiles_x=10,
tiles_y=10,
):
self.width = width
self.height = height
self.tiles_x = tiles_x
self.tiles_y = tiles_y
self.tile_width = self.width / self.tiles_x
self.tile_height = self.height / self.tiles_y
pygame.init()
pygame.display.set_caption("AI Vacuum Cleaner")
self.screen = pygame.display.set_mode((self.width, self.height))
self.font = pygame.font.SysFont("Arial", 26, bold=True)
self.sprites = {
"VACUUM": pygame.transform.scale(
pygame.image.load("media/sprites/vacuum.png"),
(self.tile_width, self.tile_height),
),
"DOC_STATION": pygame.transform.scale(
pygame.image.load("media/sprites/docking_station.png"),
(self.tile_width, self.tile_height),
),
"WALL": pygame.transform.scale(
pygame.image.load("media/sprites/wall.png"),
(self.tile_width, self.tile_height),
),
"TILE": pygame.transform.scale(
pygame.image.load("media/sprites/tile_cropped.jpeg"),
(self.tile_width, self.tile_height),
),
"PEEL": pygame.transform.scale(
pygame.image.load("media/sprites/peel.webp"),
(self.tile_width, self.tile_height),
),
"CAT_FRONT": pygame.transform.scale(
pygame.image.load("media/sprites/cat/standing_front.png"),
(self.tile_width, self.tile_height),
),
"CAT_BACK": pygame.transform.scale(
pygame.image.load("media/sprites/cat/standing_back.png"),
(self.tile_width, self.tile_height),
),
"CAT_LEFT": pygame.transform.scale(
pygame.image.load("media/sprites/cat/standing_left.png"),
(self.tile_width, self.tile_height),
),
"CAT_RIGHT": pygame.transform.scale(
pygame.image.load("media/sprites/cat/standing_right.png"),
(self.tile_width, self.tile_height),
),
"PLANT1": pygame.transform.scale(
pygame.image.load("media/sprites/plants/plant1.png"),
(
self.tile_width + self.tile_width / 4,
self.tile_height + self.tile_height / 4,
),
),
"PLANT2": pygame.transform.scale(
pygame.image.load("media/sprites/plants/plant2.png"),
(
self.tile_width + self.tile_width / 4,
self.tile_height + self.tile_height / 4,
),
),
"PLANT3": pygame.transform.scale(
pygame.image.load("media/sprites/plants/plant3.png"),
(
self.tile_width + self.tile_width / 4,
self.tile_height + self.tile_height / 4,
),
),
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"EARRING": pygame.transform.scale(
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pygame.image.load("media/sprites/earrings.webp"),
(
self.tile_width + self.tile_width / 4,
self.tile_height + self.tile_height / 4,
),
),
}
self.cat_direction_sprite = {
0: self.sprites["CAT_BACK"],
1: self.sprites["CAT_RIGHT"],
2: self.sprites["CAT_FRONT"],
3: self.sprites["CAT_LEFT"],
}
def render(self, world: World):
self.render_floor()
self.render_board()
for x in range(world.width):
for y in range(world.height):
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for entity in world.entity[x][y]:
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self.draw_entity(entity)
pygame.display.update()
def line(self, x_1, y_1, x_2, y_2, color=None):
pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
def render_board(self, color=Color("black")):
for i in range(1, self.tiles_x):
self.line(
self.tile_width * i, 0, self.tile_width * i, self.height, color=color
)
for i in range(1, self.tiles_y):
self.line(
0, self.tile_height * i, self.width, self.tile_height * i, color=color
)
def draw_entity(self, entity: Entity):
sprite = self.sprites.get(entity.type, None)
draw_pos = (entity.x * self.tile_width, entity.y * self.tile_height)
if "PEEL" in entity.type:
draw_pos = (
(entity.x - 0.1) * self.tile_width,
(entity.y - 0.25) * self.tile_height,
)
if "PLANT" in entity.type:
draw_pos = (
(entity.x - 0.1) * self.tile_width,
(entity.y - 0.25) * self.tile_height,
)
if "CAT" in entity.type and isinstance(entity, Cat):
sprite = self.cat_direction_sprite[entity.direction]
if "VACUUM" in entity.type:
# Add text displaying container filling level
text_surface = self.font.render(
f"Filling: {entity.container_filling}%", True, Color("black")
)
text_pos = (
draw_pos[0] + self.tile_width / 2 - text_surface.get_width() / 2,
draw_pos[1] + self.tile_height,
)
self.screen.blit(text_surface, text_pos)
sprite = self.create_vacuum_sprite(entity)
if "DOC_STATION" in entity.type:
draw_pos = (
(entity.x - 0.1) * self.tile_width,
(entity.y - 0.25) * self.tile_height,
)
self.screen.blit(sprite, draw_pos)
def create_vacuum_sprite(self, vacuum):
angles = {
(1, 0): 0,
(-1, 0): 180,
(0, 1): 270,
(0, -1): 90,
}
init_sprite = self.sprites.get(vacuum.type, None)
return pygame.transform.rotate(init_sprite, angles[vacuum.direction])
def draw_sprite(self, x: int, y: int, sprite_name: str):
self.screen.blit(
self.sprites[sprite_name], (x * self.tile_width, y * self.tile_height)
)
def fill_grid_with_sprite(self, sprite):
for tile_x in range(self.tiles_x):
for tile_y in range(self.tiles_y):
self.draw_sprite(tile_x, tile_y, sprite)
def render_floor(self):
self.fill_grid_with_sprite("TILE")