add sprites and refactor
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2ea0e3b27d
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@ -38,8 +38,10 @@ class GridDraw():
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self.background = background if background != None else Colors.BLACK
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self.background = background if background != None else Colors.BLACK
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self.sprites = {
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self.sprites = {
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'VACUUM': pygame.transform.scale(pygame.image.load('media/sprites/robot_vacuum.png'), (self.tile_width, self.tile_height)),
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'VACUUM': pygame.transform.scale(pygame.image.load('media/sprites/vacuum.png'), (self.tile_width, self.tile_height)),
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'WALL': pygame.transform.scale(pygame.image.load('media/sprites/wall.png'), (self.tile_width, self.tile_height)),
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'WALL': pygame.transform.scale(pygame.image.load('media/sprites/wall.png'), (self.tile_width, self.tile_height)),
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'TILE': pygame.transform.scale(pygame.image.load('media/sprites/tile.jpeg'), (self.tile_width, self.tile_height)),
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'PEEL': pygame.transform.scale(pygame.image.load('media/sprites/peel.webp'), (self.tile_width, self.tile_height)),
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}
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}
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pygame.init()
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pygame.init()
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@ -75,14 +77,14 @@ class GridDraw():
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def circle(self, x, y, radius, color = None):
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def circle(self, x, y, radius, color = None):
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pygame.draw.circle(self.screen, color, (x, y), radius)
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pygame.draw.circle(self.screen, color, (x, y), radius)
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def draw_vacuum(self, tile_x, tile_y):
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def draw_sprite(self, tile_x, tile_y, sprite):
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self.screen.blit(
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self.screen.blit(
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self.sprites['VACUUM'],
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self.sprites[sprite],
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(tile_x * self.tile_width, tile_y * self.tile_height)
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(tile_x * self.tile_width, tile_y * self.tile_height)
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)
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)
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def draw_wall(self, tile_x, tile_y):
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def fill_grid_with_sprite(self, sprite):
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self.screen.blit(
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for tile_x in range(self.tiles_x):
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self.sprites['WALL'],
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for tile_y in range(self.tiles_y):
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(tile_x * self.tile_width, tile_y * self.tile_height)
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self.draw_sprite(tile_x, tile_y, sprite)
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)
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@ -1,23 +1,35 @@
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from Interface.grid_draw import GridDraw, Colors
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from Interface.grid_draw import GridDraw, Colors
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import sys
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import sys
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import pygame
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import pygame
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from random import randint
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GRID_SIZE_X = 10
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GRID_SIZE_X = 10
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GRID_SIZE_Y = 10
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GRID_SIZE_Y = 10
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# dummy function
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# dummy function
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def initial_draw():
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def initial_draw():
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grid = GridDraw(500, 500, GRID_SIZE_X, GRID_SIZE_Y)
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grid = GridDraw(800, 800, GRID_SIZE_X, GRID_SIZE_Y)
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x = 2
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x = 2
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y = 2
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y = 2
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peels = []
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for _ in range(10):
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temp_x = randint(0, GRID_SIZE_X)
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temp_y = randint(0, GRID_SIZE_Y)
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peels.append((temp_x, temp_y))
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while True:
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while True:
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grid.start_draw()
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grid.start_draw()
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# grid.draw_vacuum(x, y)
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grid.fill_grid_with_sprite('TILE')
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grid.board()
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grid.board()
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grid.draw_wall(0, 0)
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for peel in peels:
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grid.draw_vacuum(x, y)
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grid.draw_sprite(peel[0], peel[1], "PEEL")
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grid.draw_sprite(x, y, "VACUUM")
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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BIN
media/sprites/peel.webp
Normal file
BIN
media/sprites/peel.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.4 KiB |
Binary file not shown.
Before Width: | Height: | Size: 328 KiB |
BIN
media/sprites/tile.jpeg
Normal file
BIN
media/sprites/tile.jpeg
Normal file
Binary file not shown.
After Width: | Height: | Size: 87 KiB |
BIN
media/sprites/vacuum.png
Normal file
BIN
media/sprites/vacuum.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 122 KiB |
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