grafika_komputerowa/grk/project/SpriteRenderer.h

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#include "src/Render_Utils.h"
#include "src/Texture.h"
#include "Spaceship.h"
#pragma once
namespace Core {
class SpriteRenderer
{
public:
SpriteRenderer();
~SpriteRenderer();
void DrawSprite(GLuint spriteTexture, const glm::mat4 modelMatrix, GLuint program);
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void DrawSpriteBar(const glm::vec3 color, const glm::mat4 modelMatrix,const float progress, GLuint program);
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void DrawHUDBar(const glm::vec3 color, const glm::mat4 modelMatrix, const float progress, GLuint program);
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private:
unsigned int VAO;
unsigned int VBO;
unsigned int EBO;
// Initializes and configures the quad's buffer and vertex attributes
void initRenderData();
};
}