Merge pull request 'normal map on ship' (#15) from fix_normal_map into master
Reviewed-on: #15
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commit
1f70717502
@ -36,8 +36,8 @@ public:
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glm::vec3 color = glm::vec3(0.3, 0.3, 0.5);
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glm::vec3 color = glm::vec3(0.3, 0.3, 0.5);
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float roughness = 0.2;
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float roughness = 0.5;
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float metallic = 1.0;
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float metallic = 0.6;
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glm::vec3 spaceshipPos /*= glm::vec3(0.065808f, 1.250000f, -2.189549f)*/;
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glm::vec3 spaceshipPos /*= glm::vec3(0.065808f, 1.250000f, -2.189549f)*/;
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glm::vec3 spaceshipDir = glm::vec3(-0.490263f, 0.000000f, 0.871578f);
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glm::vec3 spaceshipDir = glm::vec3(-0.490263f, 0.000000f, 0.871578f);
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@ -102,8 +102,17 @@ void main()
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vec4 texColor = texture(textureSampler, TexCoords);
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vec4 texColor = texture(textureSampler, TexCoords);
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vec3 normal = normalize(texture(normalSampler, TexCoords).xyz * TBN);
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vec3 normalMapNormal = texture(normalSampler, TexCoords).xyz;
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normalMapNormal = normalMapNormal * 2.0 - 1.0;
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//normalMapNormal.y = -normalMapNormal.y;
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vec3 normal = normalize(normalMapNormal * TBN );
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//vec3 normal = normalize(texture(normalSampler, TexCoords).xyz * TBN);
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//vec3 normal = normalize(vecNormal);
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//vec3 normal = normalize(vecNormal);
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vec3 viewDir = normalize(cameraPos-worldPos);
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vec3 viewDir = normalize(cameraPos-worldPos);
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vec3 lightDirs[4];
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vec3 lightDirs[4];
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