Add turbo bar

This commit is contained in:
s473577 2024-02-07 16:23:09 +01:00
parent 95988104a1
commit 3f818cac54
2 changed files with 30 additions and 3 deletions

View File

@ -38,6 +38,8 @@ public:
glm::vec3 color = glm::vec3(0.3, 0.3, 0.5); glm::vec3 color = glm::vec3(0.3, 0.3, 0.5);
float roughness = 0.2; float roughness = 0.2;
float metallic = 1.0; float metallic = 1.0;
float turbo = 1.0f;
float turboMAX = 1.0f;
glm::vec3 spaceshipPos /*= glm::vec3(0.065808f, 1.250000f, -2.189549f)*/; glm::vec3 spaceshipPos /*= glm::vec3(0.065808f, 1.250000f, -2.189549f)*/;
glm::vec3 spaceshipDir = glm::vec3(-0.490263f, 0.000000f, 0.871578f); glm::vec3 spaceshipDir = glm::vec3(-0.490263f, 0.000000f, 0.871578f);
@ -49,7 +51,7 @@ public:
glm::vec3 cameraPos = glm::vec3(0.479490f, 1.250000f, -2.124680f); glm::vec3 cameraPos = glm::vec3(0.479490f, 1.250000f, -2.124680f);
glm::vec3 cameraDir = glm::vec3(-0.354510f, 0.000000f, 0.935054f); glm::vec3 cameraDir = glm::vec3(-0.354510f, 0.000000f, 0.935054f);
glm::vec3 cameraPosHUDBar = glm::vec3(0.479490f, 1.250000f, -2.124680f); glm::vec3 cameraPosHUDBar = cameraPos;
glm::mat4 additionalHorRotationMatrix; glm::mat4 additionalHorRotationMatrix;
glm::mat4 additionalVerRotationMatrix; glm::mat4 additionalVerRotationMatrix;
@ -222,15 +224,28 @@ public:
if (w == GLFW_PRESS) { if (w == GLFW_PRESS) {
if (shiftState == GLFW_PRESS) { if (shiftState == GLFW_PRESS) {
moveSpeed *= 2;
setPerticlesParameters(200.f, 0.00005f); turbo = glm::max(0.0f, turbo - 0.004f * deltaTime * 60);
if (turbo == 0.0f) {
shiftState = GLFW_RELEASE;
moveSpeed = 0.05f * deltaTime * 60;
setPerticlesParameters(100.f, 0.0001f);
}
else {
moveSpeed *= 2;
setPerticlesParameters(200.f, 0.00005f);
}
} }
else { else {
setPerticlesParameters(100.f, 0.0001f); setPerticlesParameters(100.f, 0.0001f);
turbo = glm::min(turboMAX, turbo + 0.001f * deltaTime * 60);
} }
} }
else { else {
setPerticlesParameters(50.f, 0.0002f); setPerticlesParameters(50.f, 0.0002f);
turbo = glm::min(turboMAX, turbo + 0.005f * deltaTime * 60);
} }
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) { if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {

View File

@ -107,16 +107,28 @@ void renderHUD(GLFWwindow* window) {
glm::mat4 modelMatrixHUD = spaceship->calculateModelMatrixForHUDBar(); glm::mat4 modelMatrixHUD = spaceship->calculateModelMatrixForHUDBar();
glm::mat4 healthBarPosition; glm::mat4 healthBarPosition;
glm::vec3 healthBarScale; glm::vec3 healthBarScale;
glm::mat4 turboBarPosition;
glm::vec3 turboBarScale;
if (glfwGetWindowAttrib(window, GLFW_MAXIMIZED)) { if (glfwGetWindowAttrib(window, GLFW_MAXIMIZED)) {
healthBarPosition = glm::translate(modelMatrixHUD, glm::vec3(38.0f, -11.0f, 0.0f)); healthBarPosition = glm::translate(modelMatrixHUD, glm::vec3(38.0f, -11.0f, 0.0f));
healthBarScale = glm::vec3(22.0f, 2.f, 1.0f); healthBarScale = glm::vec3(22.0f, 2.f, 1.0f);
turboBarScale = healthBarScale;
turboBarPosition = glm::translate(healthBarPosition, glm::vec3(0.0f, 3.5f, 0.0f));
} }
else { else {
healthBarScale = glm::vec3(22.0f, 4.f, 1.0f); healthBarScale = glm::vec3(22.0f, 4.f, 1.0f);
healthBarPosition = glm::translate(modelMatrixHUD, glm::vec3(38.0f, -30.0f, 0.0f)); healthBarPosition = glm::translate(modelMatrixHUD, glm::vec3(38.0f, -30.0f, 0.0f));
turboBarScale = healthBarScale;
turboBarPosition = glm::translate(healthBarPosition, glm::vec3(0.0f, 5.0f, 0.0f));
} }
glUseProgram(programSpriteBar); glUseProgram(programSpriteBar);
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
spriteRenderer->DrawHUDBar(
glm::vec3(0.0824f, 0.5725f, 0.9765f),
glm::scale(turboBarPosition, turboBarScale),
spaceship->turbo / spaceship->turboMAX,
programSpriteBar);
spriteRenderer->DrawHUDBar( spriteRenderer->DrawHUDBar(
glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f),