Add project template
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.gitignore
vendored
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224
.gitignore
vendored
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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||||
# User-specific files
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||||
*.suo
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||||
*.user
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||||
*.sln.docstates
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||||
|
||||
# Build results
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||||
|
||||
# Roslyn cache directories
|
||||
*.ide/
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||||
|
||||
# MSTest test Results
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||||
[Tt]est[Rr]esult*/
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||||
[Bb]uild[Ll]og.*
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||||
|
||||
#NUNIT
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*.VisualState.xml
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||||
TestResult.xml
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||||
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||||
# Build Results of an ATL Project
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[Dd]ebugPS/
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||||
[Rr]eleasePS/
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dlldata.c
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||||
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*_i.c
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||||
*_p.c
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||||
*_i.h
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||||
*.ilk
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||||
*.meta
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||||
*.obj
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||||
*.pch
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||||
*.pdb
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||||
*.pgc
|
||||
*.pgd
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||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
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||||
*.tli
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||||
*.tlh
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||||
*.tmp
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||||
*.tmp_proj
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||||
*.log
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||||
*.vspscc
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||||
*.vssscc
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||||
.builds
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||||
*.pidb
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||||
*.svclog
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||||
*.scc
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||||
*.idb
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||||
*.tlog
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||||
*.exe
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||||
|
||||
# Chutzpah Test files
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_Chutzpah*
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|
||||
# Visual C++ cache files
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ipch/
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*.aps
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||||
*.ncb
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*.opensdf
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||||
*.sdf
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*.cachefile
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||||
|
||||
# Visual Studio profiler
|
||||
*.psess
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||||
*.vsp
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*.vspx
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||||
|
||||
# TFS 2012 Local Workspace
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||||
$tf/
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||||
|
||||
# Guidance Automation Toolkit
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||||
*.gpState
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||||
# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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||||
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||||
# JustCode is a .NET coding addin-in
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.JustCode
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|
||||
# TeamCity is a build add-in
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_TeamCity*
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||||
|
||||
# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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|
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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|
||||
# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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||||
DocProject/Help/Html2
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DocProject/Help/html
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|
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# If using the old MSBuild-Integrated Package Restore, uncomment this:
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#!**/packages/repositories.config
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|
||||
# Windows Azure Build Output
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csx/
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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||||
*.publishsettings
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node_modules/
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||||
|
||||
# RIA/Silverlight projects
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Generated_Code/
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||||
|
||||
# Backup & report files from converting an old project file
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||||
# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
|
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# =========================
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# Operating System Files
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# =========================
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# OSX
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# =========================
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.DS_Store
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.AppleDouble
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.LSOverride
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# Icon must end with two \r
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Icon
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# Thumbnails
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._*
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# Files that might appear on external disk
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.Spotlight-V100
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.Trashes
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# Directories potentially created on remote AFP share
|
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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# Windows
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# =========================
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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||||
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||||
# Windows Installer files
|
||||
*.cab
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*.msi
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||||
*.msm
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||||
*.msp
|
BIN
grk/.vs/grk-cw/v16/Browse.VC.db
Normal file
BIN
grk/.vs/grk-cw/v16/Browse.VC.db
Normal file
Binary file not shown.
BIN
grk/.vs/grk-cw/v16/Solution.VC.db
Normal file
BIN
grk/.vs/grk-cw/v16/Solution.VC.db
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Binary file not shown.
BIN
grk/assimp-vc141-mt.dll
Normal file
BIN
grk/assimp-vc141-mt.dll
Normal file
Binary file not shown.
BIN
grk/assimp-vc141-mtd.dll
Normal file
BIN
grk/assimp-vc141-mtd.dll
Normal file
Binary file not shown.
BIN
grk/dependencies/assimp/IrrXMLd.lib
Normal file
BIN
grk/dependencies/assimp/IrrXMLd.lib
Normal file
Binary file not shown.
BIN
grk/dependencies/assimp/Release/IrrXML.lib
Normal file
BIN
grk/dependencies/assimp/Release/IrrXML.lib
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Binary file not shown.
BIN
grk/dependencies/assimp/Release/assimp-vc141-mt.dll
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BIN
grk/dependencies/assimp/Release/assimp-vc141-mt.dll
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Binary file not shown.
BIN
grk/dependencies/assimp/Release/assimp-vc141-mt.exp
Normal file
BIN
grk/dependencies/assimp/Release/assimp-vc141-mt.exp
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Binary file not shown.
BIN
grk/dependencies/assimp/Release/assimp-vc141-mt.lib
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BIN
grk/dependencies/assimp/Release/assimp-vc141-mt.lib
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Binary file not shown.
BIN
grk/dependencies/assimp/Release/zlib.dll
Normal file
BIN
grk/dependencies/assimp/Release/zlib.dll
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Binary file not shown.
BIN
grk/dependencies/assimp/Release/zlib.exp
Normal file
BIN
grk/dependencies/assimp/Release/zlib.exp
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Binary file not shown.
BIN
grk/dependencies/assimp/Release/zlib.lib
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BIN
grk/dependencies/assimp/Release/zlib.lib
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Binary file not shown.
BIN
grk/dependencies/assimp/Release/zlibd.dll
Normal file
BIN
grk/dependencies/assimp/Release/zlibd.dll
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Binary file not shown.
BIN
grk/dependencies/assimp/Release/zlibstatic.lib
Normal file
BIN
grk/dependencies/assimp/Release/zlibstatic.lib
Normal file
Binary file not shown.
BIN
grk/dependencies/assimp/assimp-vc141-mtd.dll
Normal file
BIN
grk/dependencies/assimp/assimp-vc141-mtd.dll
Normal file
Binary file not shown.
BIN
grk/dependencies/assimp/assimp-vc141-mtd.exp
Normal file
BIN
grk/dependencies/assimp/assimp-vc141-mtd.exp
Normal file
Binary file not shown.
BIN
grk/dependencies/assimp/assimp-vc141-mtd.lib
Normal file
BIN
grk/dependencies/assimp/assimp-vc141-mtd.lib
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Binary file not shown.
8
grk/dependencies/assimp/include/assimp/.editorconfig
Normal file
8
grk/dependencies/assimp/include/assimp/.editorconfig
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# See <http://EditorConfig.org> for details
|
||||
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||||
[*.{h,hpp,inl}]
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end_of_line = lf
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insert_final_newline = true
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trim_trailing_whitespace = true
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indent_size = 4
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indent_style = space
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418
grk/dependencies/assimp/include/assimp/BaseImporter.h
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418
grk/dependencies/assimp/include/assimp/BaseImporter.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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||||
copyright notice, this list of conditions and the
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following disclaimer.
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||||
* Redistributions in binary form must reproduce the above
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||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
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materials provided with the distribution.
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||||
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||||
* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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||||
derived from this software without specific prior
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written permission of the assimp team.
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||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
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----------------------------------------------------------------------
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*/
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/** @file Definition of the base class for all importer worker classes. */
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#ifndef INCLUDED_AI_BASEIMPORTER_H
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#define INCLUDED_AI_BASEIMPORTER_H
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#include "Exceptional.h"
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#include <vector>
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#include <set>
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#include <map>
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#include <assimp/types.h>
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#include <assimp/ProgressHandler.hpp>
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#include <assimp/ai_assert.h>
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struct aiScene;
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struct aiImporterDesc;
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namespace Assimp {
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class Importer;
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class IOSystem;
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class BaseProcess;
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class SharedPostProcessInfo;
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class IOStream;
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// utility to do char4 to uint32 in a portable manner
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#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
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(string[1] << 16) + (string[2] << 8) + string[3]))
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||||
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// ---------------------------------------------------------------------------
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/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
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* for all importer worker classes.
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*
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* The interface defines two functions: CanRead() is used to check if the
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* importer can handle the format of the given file. If an implementation of
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* this function returns true, the importer then calls ReadFile() which
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* imports the given file. ReadFile is not overridable, it just calls
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* InternReadFile() and catches any ImportErrorException that might occur.
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*/
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class ASSIMP_API BaseImporter {
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friend class Importer;
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private:
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/* Pushes state into importer for the importer scale */
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virtual void UpdateImporterScale( Importer* pImp );
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public:
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/** Constructor to be privately used by #Importer */
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BaseImporter() AI_NO_EXCEPT;
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/** Destructor, private as well */
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virtual ~BaseImporter();
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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*
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* The implementation should be as quick as possible. A check for
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* the file extension is enough. If no suitable loader is found with
|
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* this strategy, CanRead() is called again, the 'checkSig' parameter
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* set to true this time. Now the implementation is expected to
|
||||
* perform a full check of the file structure, possibly searching the
|
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* first bytes of the file for magic identifiers or keywords.
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||||
*
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||||
* @param pFile Path and file name of the file to be examined.
|
||||
* @param pIOHandler The IO handler to use for accessing any file.
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||||
* @param checkSig Set to true if this method is called a second time.
|
||||
* This time, the implementation may take more time to examine the
|
||||
* contents of the file to be loaded for magic bytes, keywords, etc
|
||||
* to be able to load files with unknown/not existent file extensions.
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||||
* @return true if the class can read this file, false if not.
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*/
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virtual bool CanRead(
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const std::string& pFile,
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IOSystem* pIOHandler,
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bool checkSig
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) const = 0;
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// -------------------------------------------------------------------
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/** Imports the given file and returns the imported data.
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* If the import succeeds, ownership of the data is transferred to
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* the caller. If the import fails, NULL is returned. The function
|
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* takes care that any partially constructed data is destroyed
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* beforehand.
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*
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* @param pImp #Importer object hosting this loader.
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* @param pFile Path of the file to be imported.
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* @param pIOHandler IO-Handler used to open this and possible other files.
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* @return The imported data or NULL if failed. If it failed a
|
||||
* human-readable error description can be retrieved by calling
|
||||
* GetErrorText()
|
||||
*
|
||||
* @note This function is not intended to be overridden. Implement
|
||||
* InternReadFile() to do the import. If an exception is thrown somewhere
|
||||
* in InternReadFile(), this function will catch it and transform it into
|
||||
* a suitable response to the caller.
|
||||
*/
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aiScene* ReadFile(
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Importer* pImp,
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const std::string& pFile,
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||||
IOSystem* pIOHandler
|
||||
);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the error description of the last error that occurred.
|
||||
* @return A description of the last error that occurred. An empty
|
||||
* string if there was no error.
|
||||
*/
|
||||
const std::string& GetErrorText() const {
|
||||
return m_ErrorText;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
* @param pImp Importer instance
|
||||
*/
|
||||
virtual void SetupProperties(
|
||||
const Importer* pImp
|
||||
);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called by #Importer::GetImporterInfo to get a description of
|
||||
* some loader features. Importers must provide this information. */
|
||||
virtual const aiImporterDesc* GetInfo() const = 0;
|
||||
|
||||
/**
|
||||
* Will be called only by scale process when scaling is requested.
|
||||
*/
|
||||
virtual void SetFileScale(double scale)
|
||||
{
|
||||
fileScale = scale;
|
||||
}
|
||||
|
||||
virtual double GetFileScale() const
|
||||
{
|
||||
return fileScale;
|
||||
}
|
||||
|
||||
enum ImporterUnits {
|
||||
M,
|
||||
MM,
|
||||
CM,
|
||||
INCHES,
|
||||
FEET
|
||||
};
|
||||
|
||||
/**
|
||||
* Assimp Importer
|
||||
* unit conversions available
|
||||
* if you need another measurment unit add it below.
|
||||
* it's currently defined in assimp that we prefer meters.
|
||||
* */
|
||||
std::map<ImporterUnits, double> importerUnits = {
|
||||
{ImporterUnits::M, 1},
|
||||
{ImporterUnits::CM, 0.01},
|
||||
{ImporterUnits::MM, 0.001},
|
||||
{ImporterUnits::INCHES, 0.0254},
|
||||
{ImporterUnits::FEET, 0.3048}
|
||||
};
|
||||
|
||||
virtual void SetApplicationUnits( const ImporterUnits& unit )
|
||||
{
|
||||
importerScale = importerUnits[unit];
|
||||
applicationUnits = unit;
|
||||
}
|
||||
|
||||
virtual const ImporterUnits& GetApplicationUnits()
|
||||
{
|
||||
return applicationUnits;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called by #Importer::GetExtensionList for each loaded importer.
|
||||
* Take the extension list contained in the structure returned by
|
||||
* #GetInfo and insert all file extensions into the given set.
|
||||
* @param extension set to collect file extensions in*/
|
||||
void GetExtensionList(std::set<std::string>& extensions);
|
||||
|
||||
protected:
|
||||
ImporterUnits applicationUnits = ImporterUnits::M;
|
||||
double importerScale = 1.0;
|
||||
double fileScale = 1.0;
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure. The
|
||||
* function is expected to throw an ImportErrorException if there is
|
||||
* an error. If it terminates normally, the data in aiScene is
|
||||
* expected to be correct. Override this function to implement the
|
||||
* actual importing.
|
||||
* <br>
|
||||
* The output scene must meet the following requirements:<br>
|
||||
* <ul>
|
||||
* <li>At least a root node must be there, even if its only purpose
|
||||
* is to reference one mesh.</li>
|
||||
* <li>aiMesh::mPrimitiveTypes may be 0. The types of primitives
|
||||
* in the mesh are determined automatically in this case.</li>
|
||||
* <li>the vertex data is stored in a pseudo-indexed "verbose" format.
|
||||
* In fact this means that every vertex that is referenced by
|
||||
* a face is unique. Or the other way round: a vertex index may
|
||||
* not occur twice in a single aiMesh.</li>
|
||||
* <li>aiAnimation::mDuration may be -1. Assimp determines the length
|
||||
* of the animation automatically in this case as the length of
|
||||
* the longest animation channel.</li>
|
||||
* <li>aiMesh::mBitangents may be NULL if tangents and normals are
|
||||
* given. In this case bitangents are computed as the cross product
|
||||
* between normal and tangent.</li>
|
||||
* <li>There needn't be a material. If none is there a default material
|
||||
* is generated. However, it is recommended practice for loaders
|
||||
* to generate a default material for yourself that matches the
|
||||
* default material setting for the file format better than Assimp's
|
||||
* generic default material. Note that default materials *should*
|
||||
* be named AI_DEFAULT_MATERIAL_NAME if they're just color-shaded
|
||||
* or AI_DEFAULT_TEXTURED_MATERIAL_NAME if they define a (dummy)
|
||||
* texture. </li>
|
||||
* </ul>
|
||||
* If the AI_SCENE_FLAGS_INCOMPLETE-Flag is <b>not</b> set:<ul>
|
||||
* <li> at least one mesh must be there</li>
|
||||
* <li> there may be no meshes with 0 vertices or faces</li>
|
||||
* </ul>
|
||||
* This won't be checked (except by the validation step): Assimp will
|
||||
* crash if one of the conditions is not met!
|
||||
*
|
||||
* @param pFile Path of the file to be imported.
|
||||
* @param pScene The scene object to hold the imported data.
|
||||
* NULL is not a valid parameter.
|
||||
* @param pIOHandler The IO handler to use for any file access.
|
||||
* NULL is not a valid parameter. */
|
||||
virtual void InternReadFile(
|
||||
const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
) = 0;
|
||||
|
||||
public: // static utilities
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** A utility for CanRead().
|
||||
*
|
||||
* The function searches the header of a file for a specific token
|
||||
* and returns true if this token is found. This works for text
|
||||
* files only. There is a rudimentary handling of UNICODE files.
|
||||
* The comparison is case independent.
|
||||
*
|
||||
* @param pIOSystem IO System to work with
|
||||
* @param file File name of the file
|
||||
* @param tokens List of tokens to search for
|
||||
* @param numTokens Size of the token array
|
||||
* @param searchBytes Number of bytes to be searched for the tokens.
|
||||
*/
|
||||
static bool SearchFileHeaderForToken(
|
||||
IOSystem* pIOSystem,
|
||||
const std::string& file,
|
||||
const char** tokens,
|
||||
unsigned int numTokens,
|
||||
unsigned int searchBytes = 200,
|
||||
bool tokensSol = false,
|
||||
bool noAlphaBeforeTokens = false);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Check whether a file has a specific file extension
|
||||
* @param pFile Input file
|
||||
* @param ext0 Extension to check for. Lowercase characters only, no dot!
|
||||
* @param ext1 Optional second extension
|
||||
* @param ext2 Optional third extension
|
||||
* @note Case-insensitive
|
||||
*/
|
||||
static bool SimpleExtensionCheck (
|
||||
const std::string& pFile,
|
||||
const char* ext0,
|
||||
const char* ext1 = NULL,
|
||||
const char* ext2 = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Extract file extension from a string
|
||||
* @param pFile Input file
|
||||
* @return Extension without trailing dot, all lowercase
|
||||
*/
|
||||
static std::string GetExtension (
|
||||
const std::string& pFile);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Check whether a file starts with one or more magic tokens
|
||||
* @param pFile Input file
|
||||
* @param pIOHandler IO system to be used
|
||||
* @param magic n magic tokens
|
||||
* @params num Size of magic
|
||||
* @param offset Offset from file start where tokens are located
|
||||
* @param Size of one token, in bytes. Maximally 16 bytes.
|
||||
* @return true if one of the given tokens was found
|
||||
*
|
||||
* @note For convenience, the check is also performed for the
|
||||
* byte-swapped variant of all tokens (big endian). Only for
|
||||
* tokens of size 2,4.
|
||||
*/
|
||||
static bool CheckMagicToken(
|
||||
IOSystem* pIOHandler,
|
||||
const std::string& pFile,
|
||||
const void* magic,
|
||||
unsigned int num,
|
||||
unsigned int offset = 0,
|
||||
unsigned int size = 4);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** An utility for all text file loaders. It converts a file to our
|
||||
* UTF8 character set. Errors are reported, but ignored.
|
||||
*
|
||||
* @param data File buffer to be converted to UTF8 data. The buffer
|
||||
* is resized as appropriate. */
|
||||
static void ConvertToUTF8(
|
||||
std::vector<char>& data);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** An utility for all text file loaders. It converts a file from our
|
||||
* UTF8 character set back to ISO-8859-1. Errors are reported, but ignored.
|
||||
*
|
||||
* @param data File buffer to be converted from UTF8 to ISO-8859-1. The buffer
|
||||
* is resized as appropriate. */
|
||||
static void ConvertUTF8toISO8859_1(
|
||||
std::string& data);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief Enum to define, if empty files are ok or not.
|
||||
enum TextFileMode {
|
||||
ALLOW_EMPTY,
|
||||
FORBID_EMPTY
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Utility for text file loaders which copies the contents of the
|
||||
* file into a memory buffer and converts it to our UTF8
|
||||
* representation.
|
||||
* @param stream Stream to read from.
|
||||
* @param data Output buffer to be resized and filled with the
|
||||
* converted text file data. The buffer is terminated with
|
||||
* a binary 0.
|
||||
* @param mode Whether it is OK to load empty text files. */
|
||||
static void TextFileToBuffer(
|
||||
IOStream* stream,
|
||||
std::vector<char>& data,
|
||||
TextFileMode mode = FORBID_EMPTY);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Utility function to move a std::vector into a aiScene array
|
||||
* @param vec The vector to be moved
|
||||
* @param out The output pointer to the allocated array.
|
||||
* @param numOut The output count of elements copied. */
|
||||
template<typename T>
|
||||
AI_FORCE_INLINE
|
||||
static void CopyVector(
|
||||
std::vector<T>& vec,
|
||||
T*& out,
|
||||
unsigned int& outLength)
|
||||
{
|
||||
outLength = unsigned(vec.size());
|
||||
if (outLength) {
|
||||
out = new T[outLength];
|
||||
std::swap_ranges(vec.begin(), vec.end(), out);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Error description in case there was one.
|
||||
std::string m_ErrorText;
|
||||
/// Currently set progress handler.
|
||||
ProgressHandler* m_progress;
|
||||
};
|
||||
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_BASEIMPORTER_H_INC
|
125
grk/dependencies/assimp/include/assimp/Bitmap.h
Normal file
125
grk/dependencies/assimp/include/assimp/Bitmap.h
Normal file
@ -0,0 +1,125 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Bitmap.h
|
||||
* @brief Defines bitmap format helper for textures
|
||||
*
|
||||
* Used for file formats which embed their textures into the model file.
|
||||
*/
|
||||
|
||||
#ifndef AI_BITMAP_H_INC
|
||||
#define AI_BITMAP_H_INC
|
||||
|
||||
#include "defs.h"
|
||||
#include <stdint.h>
|
||||
#include <cstddef>
|
||||
|
||||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOStream;
|
||||
|
||||
class ASSIMP_API Bitmap {
|
||||
protected:
|
||||
|
||||
struct Header {
|
||||
uint16_t type;
|
||||
uint32_t size;
|
||||
uint16_t reserved1;
|
||||
uint16_t reserved2;
|
||||
uint32_t offset;
|
||||
|
||||
// We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
|
||||
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
|
||||
static const std::size_t header_size =
|
||||
sizeof(uint16_t) + // type
|
||||
sizeof(uint32_t) + // size
|
||||
sizeof(uint16_t) + // reserved1
|
||||
sizeof(uint16_t) + // reserved2
|
||||
sizeof(uint32_t); // offset
|
||||
};
|
||||
|
||||
struct DIB {
|
||||
uint32_t size;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
uint16_t planes;
|
||||
uint16_t bits_per_pixel;
|
||||
uint32_t compression;
|
||||
uint32_t image_size;
|
||||
int32_t x_resolution;
|
||||
int32_t y_resolution;
|
||||
uint32_t nb_colors;
|
||||
uint32_t nb_important_colors;
|
||||
|
||||
// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
|
||||
// Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
|
||||
static const std::size_t dib_size =
|
||||
sizeof(uint32_t) + // size
|
||||
sizeof(int32_t) + // width
|
||||
sizeof(int32_t) + // height
|
||||
sizeof(uint16_t) + // planes
|
||||
sizeof(uint16_t) + // bits_per_pixel
|
||||
sizeof(uint32_t) + // compression
|
||||
sizeof(uint32_t) + // image_size
|
||||
sizeof(int32_t) + // x_resolution
|
||||
sizeof(int32_t) + // y_resolution
|
||||
sizeof(uint32_t) + // nb_colors
|
||||
sizeof(uint32_t); // nb_important_colors
|
||||
};
|
||||
|
||||
static const std::size_t mBytesPerPixel = 4;
|
||||
|
||||
public:
|
||||
static void Save(aiTexture* texture, IOStream* file);
|
||||
|
||||
protected:
|
||||
static void WriteHeader(Header& header, IOStream* file);
|
||||
static void WriteDIB(DIB& dib, IOStream* file);
|
||||
static void WriteData(aiTexture* texture, IOStream* file);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // AI_BITMAP_H_INC
|
338
grk/dependencies/assimp/include/assimp/BlobIOSystem.h
Normal file
338
grk/dependencies/assimp/include/assimp/BlobIOSystem.h
Normal file
@ -0,0 +1,338 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Provides cheat implementations for IOSystem and IOStream to
|
||||
* redirect exporter output to a blob chain.*/
|
||||
|
||||
#ifndef AI_BLOBIOSYSTEM_H_INCLUDED
|
||||
#define AI_BLOBIOSYSTEM_H_INCLUDED
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/cexport.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <stdint.h>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
class BlobIOSystem;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
/** Redirect IOStream to a blob */
|
||||
// --------------------------------------------------------------------------------------------
|
||||
class BlobIOStream : public IOStream
|
||||
{
|
||||
public:
|
||||
|
||||
BlobIOStream(BlobIOSystem* creator, const std::string& file, size_t initial = 4096)
|
||||
: buffer()
|
||||
, cur_size()
|
||||
, file_size()
|
||||
, cursor()
|
||||
, initial(initial)
|
||||
, file(file)
|
||||
, creator(creator)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
virtual ~BlobIOStream();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
aiExportDataBlob* GetBlob()
|
||||
{
|
||||
aiExportDataBlob* blob = new aiExportDataBlob();
|
||||
blob->size = file_size;
|
||||
blob->data = buffer;
|
||||
|
||||
buffer = NULL;
|
||||
|
||||
return blob;
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Read( void *,
|
||||
size_t,
|
||||
size_t )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Write(const void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount)
|
||||
{
|
||||
pSize *= pCount;
|
||||
if (cursor + pSize > cur_size) {
|
||||
Grow(cursor + pSize);
|
||||
}
|
||||
|
||||
memcpy(buffer+cursor, pvBuffer, pSize);
|
||||
cursor += pSize;
|
||||
|
||||
file_size = std::max(file_size,cursor);
|
||||
return pCount;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual aiReturn Seek(size_t pOffset,
|
||||
aiOrigin pOrigin)
|
||||
{
|
||||
switch(pOrigin)
|
||||
{
|
||||
case aiOrigin_CUR:
|
||||
cursor += pOffset;
|
||||
break;
|
||||
|
||||
case aiOrigin_END:
|
||||
cursor = file_size - pOffset;
|
||||
break;
|
||||
|
||||
case aiOrigin_SET:
|
||||
cursor = pOffset;
|
||||
break;
|
||||
|
||||
default:
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
if (cursor > file_size) {
|
||||
Grow(cursor);
|
||||
}
|
||||
|
||||
file_size = std::max(cursor,file_size);
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Tell() const
|
||||
{
|
||||
return cursor;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t FileSize() const
|
||||
{
|
||||
return file_size;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual void Flush()
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Grow(size_t need = 0)
|
||||
{
|
||||
// 1.5 and phi are very heap-friendly growth factors (the first
|
||||
// allows for frequent re-use of heap blocks, the second
|
||||
// forms a fibonacci sequence with similar characteristics -
|
||||
// since this heavily depends on the heap implementation
|
||||
// and other factors as well, i'll just go with 1.5 since
|
||||
// it is quicker to compute).
|
||||
size_t new_size = std::max(initial, std::max( need, cur_size+(cur_size>>1) ));
|
||||
|
||||
const uint8_t* const old = buffer;
|
||||
buffer = new uint8_t[new_size];
|
||||
|
||||
if (old) {
|
||||
memcpy(buffer,old,cur_size);
|
||||
delete[] old;
|
||||
}
|
||||
|
||||
cur_size = new_size;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
uint8_t* buffer;
|
||||
size_t cur_size,file_size, cursor, initial;
|
||||
|
||||
const std::string file;
|
||||
BlobIOSystem* const creator;
|
||||
};
|
||||
|
||||
|
||||
#define AI_BLOBIO_MAGIC "$blobfile"
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
/** Redirect IOSystem to a blob */
|
||||
// --------------------------------------------------------------------------------------------
|
||||
class BlobIOSystem : public IOSystem
|
||||
{
|
||||
|
||||
friend class BlobIOStream;
|
||||
typedef std::pair<std::string, aiExportDataBlob*> BlobEntry;
|
||||
|
||||
public:
|
||||
|
||||
BlobIOSystem()
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~BlobIOSystem()
|
||||
{
|
||||
for(BlobEntry& blobby : blobs) {
|
||||
delete blobby.second;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
const char* GetMagicFileName() const
|
||||
{
|
||||
return AI_BLOBIO_MAGIC;
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
aiExportDataBlob* GetBlobChain()
|
||||
{
|
||||
// one must be the master
|
||||
aiExportDataBlob* master = NULL, *cur;
|
||||
for(const BlobEntry& blobby : blobs) {
|
||||
if (blobby.first == AI_BLOBIO_MAGIC) {
|
||||
master = blobby.second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!master) {
|
||||
ASSIMP_LOG_ERROR("BlobIOSystem: no data written or master file was not closed properly.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
master->name.Set("");
|
||||
|
||||
cur = master;
|
||||
for(const BlobEntry& blobby : blobs) {
|
||||
if (blobby.second == master) {
|
||||
continue;
|
||||
}
|
||||
|
||||
cur->next = blobby.second;
|
||||
cur = cur->next;
|
||||
|
||||
// extract the file extension from the file written
|
||||
const std::string::size_type s = blobby.first.find_first_of('.');
|
||||
cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s+1));
|
||||
}
|
||||
|
||||
// give up blob ownership
|
||||
blobs.clear();
|
||||
return master;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual bool Exists( const char* pFile) const {
|
||||
return created.find(std::string(pFile)) != created.end();
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual char getOsSeparator() const {
|
||||
return '/';
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual IOStream* Open(const char* pFile,
|
||||
const char* pMode)
|
||||
{
|
||||
if (pMode[0] != 'w') {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
created.insert(std::string(pFile));
|
||||
return new BlobIOStream(this,std::string(pFile));
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual void Close( IOStream* pFile)
|
||||
{
|
||||
delete pFile;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void OnDestruct(const std::string& filename, BlobIOStream* child)
|
||||
{
|
||||
// we don't know in which the files are closed, so we
|
||||
// can't reliably say that the first must be the master
|
||||
// file ...
|
||||
blobs.push_back( BlobEntry(filename,child->GetBlob()) );
|
||||
}
|
||||
|
||||
private:
|
||||
std::set<std::string> created;
|
||||
std::vector< BlobEntry > blobs;
|
||||
};
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
BlobIOStream :: ~BlobIOStream()
|
||||
{
|
||||
creator->OnDestruct(file,this);
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
|
||||
} // end Assimp
|
||||
|
||||
#endif
|
287
grk/dependencies/assimp/include/assimp/ByteSwapper.h
Normal file
287
grk/dependencies/assimp/include/assimp/ByteSwapper.h
Normal file
@ -0,0 +1,287 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Helper class tp perform various byte oder swappings
|
||||
(e.g. little to big endian) */
|
||||
#ifndef AI_BYTESWAPPER_H_INC
|
||||
#define AI_BYTESWAPPER_H_INC
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/types.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#if _MSC_VER >= 1400
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
// --------------------------------------------------------------------------------------
|
||||
/** Defines some useful byte order swap routines.
|
||||
*
|
||||
* This is required to read big-endian model formats on little-endian machines,
|
||||
* and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */
|
||||
// --------------------------------------------------------------------------------------
|
||||
class ByteSwap {
|
||||
ByteSwap() AI_NO_EXCEPT {}
|
||||
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** Swap two bytes of data
|
||||
* @param[inout] _szOut A void* to save the reintcasts for the caller. */
|
||||
static inline void Swap2(void* _szOut)
|
||||
{
|
||||
ai_assert(_szOut);
|
||||
|
||||
#if _MSC_VER >= 1400
|
||||
uint16_t* const szOut = reinterpret_cast<uint16_t*>(_szOut);
|
||||
*szOut = _byteswap_ushort(*szOut);
|
||||
#else
|
||||
uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut);
|
||||
std::swap(szOut[0],szOut[1]);
|
||||
#endif
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** Swap four bytes of data
|
||||
* @param[inout] _szOut A void* to save the reintcasts for the caller. */
|
||||
static inline void Swap4(void* _szOut)
|
||||
{
|
||||
ai_assert(_szOut);
|
||||
|
||||
#if _MSC_VER >= 1400
|
||||
uint32_t* const szOut = reinterpret_cast<uint32_t*>(_szOut);
|
||||
*szOut = _byteswap_ulong(*szOut);
|
||||
#else
|
||||
uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut);
|
||||
std::swap(szOut[0],szOut[3]);
|
||||
std::swap(szOut[1],szOut[2]);
|
||||
#endif
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** Swap eight bytes of data
|
||||
* @param[inout] _szOut A void* to save the reintcasts for the caller. */
|
||||
static inline void Swap8(void* _szOut)
|
||||
{
|
||||
ai_assert(_szOut);
|
||||
|
||||
#if _MSC_VER >= 1400
|
||||
uint64_t* const szOut = reinterpret_cast<uint64_t*>(_szOut);
|
||||
*szOut = _byteswap_uint64(*szOut);
|
||||
#else
|
||||
uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut);
|
||||
std::swap(szOut[0],szOut[7]);
|
||||
std::swap(szOut[1],szOut[6]);
|
||||
std::swap(szOut[2],szOut[5]);
|
||||
std::swap(szOut[3],szOut[4]);
|
||||
#endif
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** ByteSwap a float. Not a joke.
|
||||
* @param[inout] fOut ehm. .. */
|
||||
static inline void Swap(float* fOut) {
|
||||
Swap4(fOut);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** ByteSwap a double. Not a joke.
|
||||
* @param[inout] fOut ehm. .. */
|
||||
static inline void Swap(double* fOut) {
|
||||
Swap8(fOut);
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** ByteSwap an int16t. Not a joke.
|
||||
* @param[inout] fOut ehm. .. */
|
||||
static inline void Swap(int16_t* fOut) {
|
||||
Swap2(fOut);
|
||||
}
|
||||
|
||||
static inline void Swap(uint16_t* fOut) {
|
||||
Swap2(fOut);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** ByteSwap an int32t. Not a joke.
|
||||
* @param[inout] fOut ehm. .. */
|
||||
static inline void Swap(int32_t* fOut){
|
||||
Swap4(fOut);
|
||||
}
|
||||
|
||||
static inline void Swap(uint32_t* fOut){
|
||||
Swap4(fOut);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** ByteSwap an int64t. Not a joke.
|
||||
* @param[inout] fOut ehm. .. */
|
||||
static inline void Swap(int64_t* fOut) {
|
||||
Swap8(fOut);
|
||||
}
|
||||
|
||||
static inline void Swap(uint64_t* fOut) {
|
||||
Swap8(fOut);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
//! Templatized ByteSwap
|
||||
//! \returns param tOut as swapped
|
||||
template<typename Type>
|
||||
static inline Type Swapped(Type tOut)
|
||||
{
|
||||
return _swapper<Type,sizeof(Type)>()(tOut);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
template <typename T, size_t size> struct _swapper;
|
||||
};
|
||||
|
||||
template <typename T> struct ByteSwap::_swapper<T,2> {
|
||||
T operator() (T tOut) {
|
||||
Swap2(&tOut);
|
||||
return tOut;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T> struct ByteSwap::_swapper<T,4> {
|
||||
T operator() (T tOut) {
|
||||
Swap4(&tOut);
|
||||
return tOut;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T> struct ByteSwap::_swapper<T,8> {
|
||||
T operator() (T tOut) {
|
||||
Swap8(&tOut);
|
||||
return tOut;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
// ByteSwap macros for BigEndian/LittleEndian support
|
||||
// --------------------------------------------------------------------------------------
|
||||
#if (defined AI_BUILD_BIG_ENDIAN)
|
||||
# define AI_LE(t) (t)
|
||||
# define AI_BE(t) ByteSwap::Swapped(t)
|
||||
# define AI_LSWAP2(p)
|
||||
# define AI_LSWAP4(p)
|
||||
# define AI_LSWAP8(p)
|
||||
# define AI_LSWAP2P(p)
|
||||
# define AI_LSWAP4P(p)
|
||||
# define AI_LSWAP8P(p)
|
||||
# define LE_NCONST const
|
||||
# define AI_SWAP2(p) ByteSwap::Swap2(&(p))
|
||||
# define AI_SWAP4(p) ByteSwap::Swap4(&(p))
|
||||
# define AI_SWAP8(p) ByteSwap::Swap8(&(p))
|
||||
# define AI_SWAP2P(p) ByteSwap::Swap2((p))
|
||||
# define AI_SWAP4P(p) ByteSwap::Swap4((p))
|
||||
# define AI_SWAP8P(p) ByteSwap::Swap8((p))
|
||||
# define BE_NCONST
|
||||
#else
|
||||
# define AI_BE(t) (t)
|
||||
# define AI_LE(t) ByteSwap::Swapped(t)
|
||||
# define AI_SWAP2(p)
|
||||
# define AI_SWAP4(p)
|
||||
# define AI_SWAP8(p)
|
||||
# define AI_SWAP2P(p)
|
||||
# define AI_SWAP4P(p)
|
||||
# define AI_SWAP8P(p)
|
||||
# define BE_NCONST const
|
||||
# define AI_LSWAP2(p) ByteSwap::Swap2(&(p))
|
||||
# define AI_LSWAP4(p) ByteSwap::Swap4(&(p))
|
||||
# define AI_LSWAP8(p) ByteSwap::Swap8(&(p))
|
||||
# define AI_LSWAP2P(p) ByteSwap::Swap2((p))
|
||||
# define AI_LSWAP4P(p) ByteSwap::Swap4((p))
|
||||
# define AI_LSWAP8P(p) ByteSwap::Swap8((p))
|
||||
# define LE_NCONST
|
||||
#endif
|
||||
|
||||
|
||||
namespace Intern {
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
template <typename T, bool doit>
|
||||
struct ByteSwapper {
|
||||
void operator() (T* inout) {
|
||||
ByteSwap::Swap(inout);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct ByteSwapper<T,false> {
|
||||
void operator() (T*) {
|
||||
}
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
template <bool SwapEndianess, typename T, bool RuntimeSwitch>
|
||||
struct Getter {
|
||||
void operator() (T* inout, bool le) {
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
le = le;
|
||||
#else
|
||||
le = !le;
|
||||
#endif
|
||||
if (le) {
|
||||
ByteSwapper<T,(sizeof(T)>1?true:false)> () (inout);
|
||||
}
|
||||
else ByteSwapper<T,false> () (inout);
|
||||
}
|
||||
};
|
||||
|
||||
template <bool SwapEndianess, typename T>
|
||||
struct Getter<SwapEndianess,T,false> {
|
||||
|
||||
void operator() (T* inout, bool /*le*/) {
|
||||
// static branch
|
||||
ByteSwapper<T,(SwapEndianess && sizeof(T)>1)> () (inout);
|
||||
}
|
||||
};
|
||||
} // end Intern
|
||||
} // end Assimp
|
||||
|
||||
#endif //!! AI_BYTESWAPPER_H_INC
|
22
grk/dependencies/assimp/include/assimp/Compiler/poppack1.h
Normal file
22
grk/dependencies/assimp/include/assimp/Compiler/poppack1.h
Normal file
@ -0,0 +1,22 @@
|
||||
|
||||
// ===============================================================================
|
||||
// May be included multiple times - resets structure packing to the defaults
|
||||
// for all supported compilers. Reverts the changes made by #include <pushpack1.h>
|
||||
//
|
||||
// Currently this works on the following compilers:
|
||||
// MSVC 7,8,9
|
||||
// GCC
|
||||
// BORLAND (complains about 'pack state changed but not reverted', but works)
|
||||
// ===============================================================================
|
||||
|
||||
#ifndef AI_PUSHPACK_IS_DEFINED
|
||||
# error pushpack1.h must be included after poppack1.h
|
||||
#endif
|
||||
|
||||
// reset packing to the original value
|
||||
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
|
||||
# pragma pack( pop )
|
||||
#endif
|
||||
#undef PACK_STRUCT
|
||||
|
||||
#undef AI_PUSHPACK_IS_DEFINED
|
912
grk/dependencies/assimp/include/assimp/Compiler/pstdint.h
Normal file
912
grk/dependencies/assimp/include/assimp/Compiler/pstdint.h
Normal file
@ -0,0 +1,912 @@
|
||||
/* A portable stdint.h
|
||||
****************************************************************************
|
||||
* BSD License:
|
||||
****************************************************************************
|
||||
*
|
||||
* Copyright (c) 2005-2016 Paul Hsieh
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. The name of the author may not be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
****************************************************************************
|
||||
*
|
||||
* Version 0.1.15.4
|
||||
*
|
||||
* The ANSI C standard committee, for the C99 standard, specified the
|
||||
* inclusion of a new standard include file called stdint.h. This is
|
||||
* a very useful and long desired include file which contains several
|
||||
* very precise definitions for integer scalar types that is
|
||||
* critically important for making portable several classes of
|
||||
* applications including cryptography, hashing, variable length
|
||||
* integer libraries and so on. But for most developers its likely
|
||||
* useful just for programming sanity.
|
||||
*
|
||||
* The problem is that some compiler vendors chose to ignore the C99
|
||||
* standard and some older compilers have no opportunity to be updated.
|
||||
* Because of this situation, simply including stdint.h in your code
|
||||
* makes it unportable.
|
||||
*
|
||||
* So that's what this file is all about. Its an attempt to build a
|
||||
* single universal include file that works on as many platforms as
|
||||
* possible to deliver what stdint.h is supposed to. Even compilers
|
||||
* that already come with stdint.h can use this file instead without
|
||||
* any loss of functionality. A few things that should be noted about
|
||||
* this file:
|
||||
*
|
||||
* 1) It is not guaranteed to be portable and/or present an identical
|
||||
* interface on all platforms. The extreme variability of the
|
||||
* ANSI C standard makes this an impossibility right from the
|
||||
* very get go. Its really only meant to be useful for the vast
|
||||
* majority of platforms that possess the capability of
|
||||
* implementing usefully and precisely defined, standard sized
|
||||
* integer scalars. Systems which are not intrinsically 2s
|
||||
* complement may produce invalid constants.
|
||||
*
|
||||
* 2) There is an unavoidable use of non-reserved symbols.
|
||||
*
|
||||
* 3) Other standard include files are invoked.
|
||||
*
|
||||
* 4) This file may come in conflict with future platforms that do
|
||||
* include stdint.h. The hope is that one or the other can be
|
||||
* used with no real difference.
|
||||
*
|
||||
* 5) In the current version, if your platform can't represent
|
||||
* int32_t, int16_t and int8_t, it just dumps out with a compiler
|
||||
* error.
|
||||
*
|
||||
* 6) 64 bit integers may or may not be defined. Test for their
|
||||
* presence with the test: #ifdef INT64_MAX or #ifdef UINT64_MAX.
|
||||
* Note that this is different from the C99 specification which
|
||||
* requires the existence of 64 bit support in the compiler. If
|
||||
* this is not defined for your platform, yet it is capable of
|
||||
* dealing with 64 bits then it is because this file has not yet
|
||||
* been extended to cover all of your system's capabilities.
|
||||
*
|
||||
* 7) (u)intptr_t may or may not be defined. Test for its presence
|
||||
* with the test: #ifdef PTRDIFF_MAX. If this is not defined
|
||||
* for your platform, then it is because this file has not yet
|
||||
* been extended to cover all of your system's capabilities, not
|
||||
* because its optional.
|
||||
*
|
||||
* 8) The following might not been defined even if your platform is
|
||||
* capable of defining it:
|
||||
*
|
||||
* WCHAR_MIN
|
||||
* WCHAR_MAX
|
||||
* (u)int64_t
|
||||
* PTRDIFF_MIN
|
||||
* PTRDIFF_MAX
|
||||
* (u)intptr_t
|
||||
*
|
||||
* 9) The following have not been defined:
|
||||
*
|
||||
* WINT_MIN
|
||||
* WINT_MAX
|
||||
*
|
||||
* 10) The criteria for defining (u)int_least(*)_t isn't clear,
|
||||
* except for systems which don't have a type that precisely
|
||||
* defined 8, 16, or 32 bit types (which this include file does
|
||||
* not support anyways). Default definitions have been given.
|
||||
*
|
||||
* 11) The criteria for defining (u)int_fast(*)_t isn't something I
|
||||
* would trust to any particular compiler vendor or the ANSI C
|
||||
* committee. It is well known that "compatible systems" are
|
||||
* commonly created that have very different performance
|
||||
* characteristics from the systems they are compatible with,
|
||||
* especially those whose vendors make both the compiler and the
|
||||
* system. Default definitions have been given, but its strongly
|
||||
* recommended that users never use these definitions for any
|
||||
* reason (they do *NOT* deliver any serious guarantee of
|
||||
* improved performance -- not in this file, nor any vendor's
|
||||
* stdint.h).
|
||||
*
|
||||
* 12) The following macros:
|
||||
*
|
||||
* PRINTF_INTMAX_MODIFIER
|
||||
* PRINTF_INT64_MODIFIER
|
||||
* PRINTF_INT32_MODIFIER
|
||||
* PRINTF_INT16_MODIFIER
|
||||
* PRINTF_LEAST64_MODIFIER
|
||||
* PRINTF_LEAST32_MODIFIER
|
||||
* PRINTF_LEAST16_MODIFIER
|
||||
* PRINTF_INTPTR_MODIFIER
|
||||
*
|
||||
* are strings which have been defined as the modifiers required
|
||||
* for the "d", "u" and "x" printf formats to correctly output
|
||||
* (u)intmax_t, (u)int64_t, (u)int32_t, (u)int16_t, (u)least64_t,
|
||||
* (u)least32_t, (u)least16_t and (u)intptr_t types respectively.
|
||||
* PRINTF_INTPTR_MODIFIER is not defined for some systems which
|
||||
* provide their own stdint.h. PRINTF_INT64_MODIFIER is not
|
||||
* defined if INT64_MAX is not defined. These are an extension
|
||||
* beyond what C99 specifies must be in stdint.h.
|
||||
*
|
||||
* In addition, the following macros are defined:
|
||||
*
|
||||
* PRINTF_INTMAX_HEX_WIDTH
|
||||
* PRINTF_INT64_HEX_WIDTH
|
||||
* PRINTF_INT32_HEX_WIDTH
|
||||
* PRINTF_INT16_HEX_WIDTH
|
||||
* PRINTF_INT8_HEX_WIDTH
|
||||
* PRINTF_INTMAX_DEC_WIDTH
|
||||
* PRINTF_INT64_DEC_WIDTH
|
||||
* PRINTF_INT32_DEC_WIDTH
|
||||
* PRINTF_INT16_DEC_WIDTH
|
||||
* PRINTF_UINT8_DEC_WIDTH
|
||||
* PRINTF_UINTMAX_DEC_WIDTH
|
||||
* PRINTF_UINT64_DEC_WIDTH
|
||||
* PRINTF_UINT32_DEC_WIDTH
|
||||
* PRINTF_UINT16_DEC_WIDTH
|
||||
* PRINTF_UINT8_DEC_WIDTH
|
||||
*
|
||||
* Which specifies the maximum number of characters required to
|
||||
* print the number of that type in either hexadecimal or decimal.
|
||||
* These are an extension beyond what C99 specifies must be in
|
||||
* stdint.h.
|
||||
*
|
||||
* Compilers tested (all with 0 warnings at their highest respective
|
||||
* settings): Borland Turbo C 2.0, WATCOM C/C++ 11.0 (16 bits and 32
|
||||
* bits), Microsoft Visual C++ 6.0 (32 bit), Microsoft Visual Studio
|
||||
* .net (VC7), Intel C++ 4.0, GNU gcc v3.3.3
|
||||
*
|
||||
* This file should be considered a work in progress. Suggestions for
|
||||
* improvements, especially those which increase coverage are strongly
|
||||
* encouraged.
|
||||
*
|
||||
* Acknowledgements
|
||||
*
|
||||
* The following people have made significant contributions to the
|
||||
* development and testing of this file:
|
||||
*
|
||||
* Chris Howie
|
||||
* John Steele Scott
|
||||
* Dave Thorup
|
||||
* John Dill
|
||||
* Florian Wobbe
|
||||
* Christopher Sean Morrison
|
||||
* Mikkel Fahnoe Jorgensen
|
||||
*
|
||||
*/
|
||||
|
||||
#include <stddef.h>
|
||||
#include <limits.h>
|
||||
#include <signal.h>
|
||||
|
||||
/*
|
||||
* For gcc with _STDINT_H, fill in the PRINTF_INT*_MODIFIER macros, and
|
||||
* do nothing else. On the Mac OS X version of gcc this is _STDINT_H_.
|
||||
*/
|
||||
|
||||
#if ((defined(__SUNPRO_C) && __SUNPRO_C >= 0x570) || (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__STDC__) && __STDC__ && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || (defined (__WATCOMC__) && (defined (_STDINT_H_INCLUDED) || __WATCOMC__ >= 1250)) || (defined(__GNUC__) && (__GNUC__ > 3 || defined(_STDINT_H) || defined(_STDINT_H_) || defined (__UINT_FAST64_TYPE__)) )) && !defined (_PSTDINT_H_INCLUDED)
|
||||
#include <stdint.h>
|
||||
#define _PSTDINT_H_INCLUDED
|
||||
# if defined(__GNUC__) && (defined(__x86_64__) || defined(__ppc64__)) && !(defined(__APPLE__) && defined(__MACH__))
|
||||
# ifndef PRINTF_INT64_MODIFIER
|
||||
# define PRINTF_INT64_MODIFIER "l"
|
||||
# endif
|
||||
# ifndef PRINTF_INT32_MODIFIER
|
||||
# define PRINTF_INT32_MODIFIER ""
|
||||
# endif
|
||||
# else
|
||||
# ifndef PRINTF_INT64_MODIFIER
|
||||
# define PRINTF_INT64_MODIFIER "ll"
|
||||
# endif
|
||||
# ifndef PRINTF_INT32_MODIFIER
|
||||
# if (UINT_MAX == UINT32_MAX)
|
||||
# define PRINTF_INT32_MODIFIER ""
|
||||
# else
|
||||
# define PRINTF_INT32_MODIFIER "l"
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
# ifndef PRINTF_INT16_MODIFIER
|
||||
# define PRINTF_INT16_MODIFIER "h"
|
||||
# endif
|
||||
# ifndef PRINTF_INTMAX_MODIFIER
|
||||
# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
|
||||
# endif
|
||||
# ifndef PRINTF_INT64_HEX_WIDTH
|
||||
# define PRINTF_INT64_HEX_WIDTH "16"
|
||||
# endif
|
||||
# ifndef PRINTF_UINT64_HEX_WIDTH
|
||||
# define PRINTF_UINT64_HEX_WIDTH "16"
|
||||
# endif
|
||||
# ifndef PRINTF_INT32_HEX_WIDTH
|
||||
# define PRINTF_INT32_HEX_WIDTH "8"
|
||||
# endif
|
||||
# ifndef PRINTF_UINT32_HEX_WIDTH
|
||||
# define PRINTF_UINT32_HEX_WIDTH "8"
|
||||
# endif
|
||||
# ifndef PRINTF_INT16_HEX_WIDTH
|
||||
# define PRINTF_INT16_HEX_WIDTH "4"
|
||||
# endif
|
||||
# ifndef PRINTF_UINT16_HEX_WIDTH
|
||||
# define PRINTF_UINT16_HEX_WIDTH "4"
|
||||
# endif
|
||||
# ifndef PRINTF_INT8_HEX_WIDTH
|
||||
# define PRINTF_INT8_HEX_WIDTH "2"
|
||||
# endif
|
||||
# ifndef PRINTF_UINT8_HEX_WIDTH
|
||||
# define PRINTF_UINT8_HEX_WIDTH "2"
|
||||
# endif
|
||||
# ifndef PRINTF_INT64_DEC_WIDTH
|
||||
# define PRINTF_INT64_DEC_WIDTH "19"
|
||||
# endif
|
||||
# ifndef PRINTF_UINT64_DEC_WIDTH
|
||||
# define PRINTF_UINT64_DEC_WIDTH "20"
|
||||
# endif
|
||||
# ifndef PRINTF_INT32_DEC_WIDTH
|
||||
# define PRINTF_INT32_DEC_WIDTH "10"
|
||||
# endif
|
||||
# ifndef PRINTF_UINT32_DEC_WIDTH
|
||||
# define PRINTF_UINT32_DEC_WIDTH "10"
|
||||
# endif
|
||||
# ifndef PRINTF_INT16_DEC_WIDTH
|
||||
# define PRINTF_INT16_DEC_WIDTH "5"
|
||||
# endif
|
||||
# ifndef PRINTF_UINT16_DEC_WIDTH
|
||||
# define PRINTF_UINT16_DEC_WIDTH "5"
|
||||
# endif
|
||||
# ifndef PRINTF_INT8_DEC_WIDTH
|
||||
# define PRINTF_INT8_DEC_WIDTH "3"
|
||||
# endif
|
||||
# ifndef PRINTF_UINT8_DEC_WIDTH
|
||||
# define PRINTF_UINT8_DEC_WIDTH "3"
|
||||
# endif
|
||||
# ifndef PRINTF_INTMAX_HEX_WIDTH
|
||||
# define PRINTF_INTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH
|
||||
# endif
|
||||
# ifndef PRINTF_UINTMAX_HEX_WIDTH
|
||||
# define PRINTF_UINTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH
|
||||
# endif
|
||||
# ifndef PRINTF_INTMAX_DEC_WIDTH
|
||||
# define PRINTF_INTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH
|
||||
# endif
|
||||
# ifndef PRINTF_UINTMAX_DEC_WIDTH
|
||||
# define PRINTF_UINTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH
|
||||
# endif
|
||||
|
||||
/*
|
||||
* Something really weird is going on with Open Watcom. Just pull some of
|
||||
* these duplicated definitions from Open Watcom's stdint.h file for now.
|
||||
*/
|
||||
|
||||
# if defined (__WATCOMC__) && __WATCOMC__ >= 1250
|
||||
# if !defined (INT64_C)
|
||||
# define INT64_C(x) (x + (INT64_MAX - INT64_MAX))
|
||||
# endif
|
||||
# if !defined (UINT64_C)
|
||||
# define UINT64_C(x) (x + (UINT64_MAX - UINT64_MAX))
|
||||
# endif
|
||||
# if !defined (INT32_C)
|
||||
# define INT32_C(x) (x + (INT32_MAX - INT32_MAX))
|
||||
# endif
|
||||
# if !defined (UINT32_C)
|
||||
# define UINT32_C(x) (x + (UINT32_MAX - UINT32_MAX))
|
||||
# endif
|
||||
# if !defined (INT16_C)
|
||||
# define INT16_C(x) (x)
|
||||
# endif
|
||||
# if !defined (UINT16_C)
|
||||
# define UINT16_C(x) (x)
|
||||
# endif
|
||||
# if !defined (INT8_C)
|
||||
# define INT8_C(x) (x)
|
||||
# endif
|
||||
# if !defined (UINT8_C)
|
||||
# define UINT8_C(x) (x)
|
||||
# endif
|
||||
# if !defined (UINT64_MAX)
|
||||
# define UINT64_MAX 18446744073709551615ULL
|
||||
# endif
|
||||
# if !defined (INT64_MAX)
|
||||
# define INT64_MAX 9223372036854775807LL
|
||||
# endif
|
||||
# if !defined (UINT32_MAX)
|
||||
# define UINT32_MAX 4294967295UL
|
||||
# endif
|
||||
# if !defined (INT32_MAX)
|
||||
# define INT32_MAX 2147483647L
|
||||
# endif
|
||||
# if !defined (INTMAX_MAX)
|
||||
# define INTMAX_MAX INT64_MAX
|
||||
# endif
|
||||
# if !defined (INTMAX_MIN)
|
||||
# define INTMAX_MIN INT64_MIN
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
* I have no idea what is the truly correct thing to do on older Solaris.
|
||||
* From some online discussions, this seems to be what is being
|
||||
* recommended. For people who actually are developing on older Solaris,
|
||||
* what I would like to know is, does this define all of the relevant
|
||||
* macros of a complete stdint.h? Remember, in pstdint.h 64 bit is
|
||||
* considered optional.
|
||||
*/
|
||||
|
||||
#if (defined(__SUNPRO_C) && __SUNPRO_C >= 0x420) && !defined(_PSTDINT_H_INCLUDED)
|
||||
#include <sys/inttypes.h>
|
||||
#define _PSTDINT_H_INCLUDED
|
||||
#endif
|
||||
|
||||
#ifndef _PSTDINT_H_INCLUDED
|
||||
#define _PSTDINT_H_INCLUDED
|
||||
|
||||
#ifndef SIZE_MAX
|
||||
# define SIZE_MAX (~(size_t)0)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Deduce the type assignments from limits.h under the assumption that
|
||||
* integer sizes in bits are powers of 2, and follow the ANSI
|
||||
* definitions.
|
||||
*/
|
||||
|
||||
#ifndef UINT8_MAX
|
||||
# define UINT8_MAX 0xff
|
||||
#endif
|
||||
#if !defined(uint8_t) && !defined(_UINT8_T) && !defined(vxWorks)
|
||||
# if (UCHAR_MAX == UINT8_MAX) || defined (S_SPLINT_S)
|
||||
typedef unsigned char uint8_t;
|
||||
# define UINT8_C(v) ((uint8_t) v)
|
||||
# else
|
||||
# error "Platform not supported"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef INT8_MAX
|
||||
# define INT8_MAX 0x7f
|
||||
#endif
|
||||
#ifndef INT8_MIN
|
||||
# define INT8_MIN INT8_C(0x80)
|
||||
#endif
|
||||
#if !defined(int8_t) && !defined(_INT8_T) && !defined(vxWorks)
|
||||
# if (SCHAR_MAX == INT8_MAX) || defined (S_SPLINT_S)
|
||||
typedef signed char int8_t;
|
||||
# define INT8_C(v) ((int8_t) v)
|
||||
# else
|
||||
# error "Platform not supported"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef UINT16_MAX
|
||||
# define UINT16_MAX 0xffff
|
||||
#endif
|
||||
#if !defined(uint16_t) && !defined(_UINT16_T) && !defined(vxWorks)
|
||||
#if (UINT_MAX == UINT16_MAX) || defined (S_SPLINT_S)
|
||||
typedef unsigned int uint16_t;
|
||||
# ifndef PRINTF_INT16_MODIFIER
|
||||
# define PRINTF_INT16_MODIFIER ""
|
||||
# endif
|
||||
# define UINT16_C(v) ((uint16_t) (v))
|
||||
#elif (USHRT_MAX == UINT16_MAX)
|
||||
typedef unsigned short uint16_t;
|
||||
# define UINT16_C(v) ((uint16_t) (v))
|
||||
# ifndef PRINTF_INT16_MODIFIER
|
||||
# define PRINTF_INT16_MODIFIER "h"
|
||||
# endif
|
||||
#else
|
||||
#error "Platform not supported"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef INT16_MAX
|
||||
# define INT16_MAX 0x7fff
|
||||
#endif
|
||||
#ifndef INT16_MIN
|
||||
# define INT16_MIN INT16_C(0x8000)
|
||||
#endif
|
||||
#if !defined(int16_t) && !defined(_INT16_T) && !defined(vxWorks)
|
||||
#if (INT_MAX == INT16_MAX) || defined (S_SPLINT_S)
|
||||
typedef signed int int16_t;
|
||||
# define INT16_C(v) ((int16_t) (v))
|
||||
# ifndef PRINTF_INT16_MODIFIER
|
||||
# define PRINTF_INT16_MODIFIER ""
|
||||
# endif
|
||||
#elif (SHRT_MAX == INT16_MAX)
|
||||
typedef signed short int16_t;
|
||||
# define INT16_C(v) ((int16_t) (v))
|
||||
# ifndef PRINTF_INT16_MODIFIER
|
||||
# define PRINTF_INT16_MODIFIER "h"
|
||||
# endif
|
||||
#else
|
||||
#error "Platform not supported"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef UINT32_MAX
|
||||
# define UINT32_MAX (0xffffffffUL)
|
||||
#endif
|
||||
#if !defined(uint32_t) && !defined(_UINT32_T) && !defined(vxWorks)
|
||||
#if (ULONG_MAX == UINT32_MAX) || defined (S_SPLINT_S)
|
||||
typedef unsigned long uint32_t;
|
||||
# define UINT32_C(v) v ## UL
|
||||
# ifndef PRINTF_INT32_MODIFIER
|
||||
# define PRINTF_INT32_MODIFIER "l"
|
||||
# endif
|
||||
#elif (UINT_MAX == UINT32_MAX)
|
||||
typedef unsigned int uint32_t;
|
||||
# ifndef PRINTF_INT32_MODIFIER
|
||||
# define PRINTF_INT32_MODIFIER ""
|
||||
# endif
|
||||
# define UINT32_C(v) v ## U
|
||||
#elif (USHRT_MAX == UINT32_MAX)
|
||||
typedef unsigned short uint32_t;
|
||||
# define UINT32_C(v) ((unsigned short) (v))
|
||||
# ifndef PRINTF_INT32_MODIFIER
|
||||
# define PRINTF_INT32_MODIFIER ""
|
||||
# endif
|
||||
#else
|
||||
#error "Platform not supported"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef INT32_MAX
|
||||
# define INT32_MAX (0x7fffffffL)
|
||||
#endif
|
||||
#ifndef INT32_MIN
|
||||
# define INT32_MIN INT32_C(0x80000000)
|
||||
#endif
|
||||
#if !defined(int32_t) && !defined(_INT32_T) && !defined(vxWorks)
|
||||
#if (LONG_MAX == INT32_MAX) || defined (S_SPLINT_S)
|
||||
typedef signed long int32_t;
|
||||
# define INT32_C(v) v ## L
|
||||
# ifndef PRINTF_INT32_MODIFIER
|
||||
# define PRINTF_INT32_MODIFIER "l"
|
||||
# endif
|
||||
#elif (INT_MAX == INT32_MAX)
|
||||
typedef signed int int32_t;
|
||||
# define INT32_C(v) v
|
||||
# ifndef PRINTF_INT32_MODIFIER
|
||||
# define PRINTF_INT32_MODIFIER ""
|
||||
# endif
|
||||
#elif (SHRT_MAX == INT32_MAX)
|
||||
typedef signed short int32_t;
|
||||
# define INT32_C(v) ((short) (v))
|
||||
# ifndef PRINTF_INT32_MODIFIER
|
||||
# define PRINTF_INT32_MODIFIER ""
|
||||
# endif
|
||||
#else
|
||||
#error "Platform not supported"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
* The macro stdint_int64_defined is temporarily used to record
|
||||
* whether or not 64 integer support is available. It must be
|
||||
* defined for any 64 integer extensions for new platforms that are
|
||||
* added.
|
||||
*/
|
||||
|
||||
#undef stdint_int64_defined
|
||||
#if (defined(__STDC__) && defined(__STDC_VERSION__)) || defined (S_SPLINT_S)
|
||||
# if (__STDC__ && __STDC_VERSION__ >= 199901L) || defined (S_SPLINT_S)
|
||||
# define stdint_int64_defined
|
||||
typedef long long int64_t;
|
||||
typedef unsigned long long uint64_t;
|
||||
# define UINT64_C(v) v ## ULL
|
||||
# define INT64_C(v) v ## LL
|
||||
# ifndef PRINTF_INT64_MODIFIER
|
||||
# define PRINTF_INT64_MODIFIER "ll"
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if !defined (stdint_int64_defined)
|
||||
# if defined(__GNUC__) && !defined(vxWorks)
|
||||
# define stdint_int64_defined
|
||||
__extension__ typedef long long int64_t;
|
||||
__extension__ typedef unsigned long long uint64_t;
|
||||
# define UINT64_C(v) v ## ULL
|
||||
# define INT64_C(v) v ## LL
|
||||
# ifndef PRINTF_INT64_MODIFIER
|
||||
# define PRINTF_INT64_MODIFIER "ll"
|
||||
# endif
|
||||
# elif defined(__MWERKS__) || defined (__SUNPRO_C) || defined (__SUNPRO_CC) || defined (__APPLE_CC__) || defined (_LONG_LONG) || defined (_CRAYC) || defined (S_SPLINT_S)
|
||||
# define stdint_int64_defined
|
||||
typedef long long int64_t;
|
||||
typedef unsigned long long uint64_t;
|
||||
# define UINT64_C(v) v ## ULL
|
||||
# define INT64_C(v) v ## LL
|
||||
# ifndef PRINTF_INT64_MODIFIER
|
||||
# define PRINTF_INT64_MODIFIER "ll"
|
||||
# endif
|
||||
# elif (defined(__WATCOMC__) && defined(__WATCOM_INT64__)) || (defined(_MSC_VER) && _INTEGRAL_MAX_BITS >= 64) || (defined (__BORLANDC__) && __BORLANDC__ > 0x460) || defined (__alpha) || defined (__DECC)
|
||||
# define stdint_int64_defined
|
||||
typedef __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
# define UINT64_C(v) v ## UI64
|
||||
# define INT64_C(v) v ## I64
|
||||
# ifndef PRINTF_INT64_MODIFIER
|
||||
# define PRINTF_INT64_MODIFIER "I64"
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if !defined (LONG_LONG_MAX) && defined (INT64_C)
|
||||
# define LONG_LONG_MAX INT64_C (9223372036854775807)
|
||||
#endif
|
||||
#ifndef ULONG_LONG_MAX
|
||||
# define ULONG_LONG_MAX UINT64_C (18446744073709551615)
|
||||
#endif
|
||||
|
||||
#if !defined (INT64_MAX) && defined (INT64_C)
|
||||
# define INT64_MAX INT64_C (9223372036854775807)
|
||||
#endif
|
||||
#if !defined (INT64_MIN) && defined (INT64_C)
|
||||
# define INT64_MIN INT64_C (-9223372036854775808)
|
||||
#endif
|
||||
#if !defined (UINT64_MAX) && defined (INT64_C)
|
||||
# define UINT64_MAX UINT64_C (18446744073709551615)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Width of hexadecimal for number field.
|
||||
*/
|
||||
|
||||
#ifndef PRINTF_INT64_HEX_WIDTH
|
||||
# define PRINTF_INT64_HEX_WIDTH "16"
|
||||
#endif
|
||||
#ifndef PRINTF_INT32_HEX_WIDTH
|
||||
# define PRINTF_INT32_HEX_WIDTH "8"
|
||||
#endif
|
||||
#ifndef PRINTF_INT16_HEX_WIDTH
|
||||
# define PRINTF_INT16_HEX_WIDTH "4"
|
||||
#endif
|
||||
#ifndef PRINTF_INT8_HEX_WIDTH
|
||||
# define PRINTF_INT8_HEX_WIDTH "2"
|
||||
#endif
|
||||
#ifndef PRINTF_INT64_DEC_WIDTH
|
||||
# define PRINTF_INT64_DEC_WIDTH "19"
|
||||
#endif
|
||||
#ifndef PRINTF_INT32_DEC_WIDTH
|
||||
# define PRINTF_INT32_DEC_WIDTH "10"
|
||||
#endif
|
||||
#ifndef PRINTF_INT16_DEC_WIDTH
|
||||
# define PRINTF_INT16_DEC_WIDTH "5"
|
||||
#endif
|
||||
#ifndef PRINTF_INT8_DEC_WIDTH
|
||||
# define PRINTF_INT8_DEC_WIDTH "3"
|
||||
#endif
|
||||
#ifndef PRINTF_UINT64_DEC_WIDTH
|
||||
# define PRINTF_UINT64_DEC_WIDTH "20"
|
||||
#endif
|
||||
#ifndef PRINTF_UINT32_DEC_WIDTH
|
||||
# define PRINTF_UINT32_DEC_WIDTH "10"
|
||||
#endif
|
||||
#ifndef PRINTF_UINT16_DEC_WIDTH
|
||||
# define PRINTF_UINT16_DEC_WIDTH "5"
|
||||
#endif
|
||||
#ifndef PRINTF_UINT8_DEC_WIDTH
|
||||
# define PRINTF_UINT8_DEC_WIDTH "3"
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Ok, lets not worry about 128 bit integers for now. Moore's law says
|
||||
* we don't need to worry about that until about 2040 at which point
|
||||
* we'll have bigger things to worry about.
|
||||
*/
|
||||
|
||||
#ifdef stdint_int64_defined
|
||||
typedef int64_t intmax_t;
|
||||
typedef uint64_t uintmax_t;
|
||||
# define INTMAX_MAX INT64_MAX
|
||||
# define INTMAX_MIN INT64_MIN
|
||||
# define UINTMAX_MAX UINT64_MAX
|
||||
# define UINTMAX_C(v) UINT64_C(v)
|
||||
# define INTMAX_C(v) INT64_C(v)
|
||||
# ifndef PRINTF_INTMAX_MODIFIER
|
||||
# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
|
||||
# endif
|
||||
# ifndef PRINTF_INTMAX_HEX_WIDTH
|
||||
# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT64_HEX_WIDTH
|
||||
# endif
|
||||
# ifndef PRINTF_INTMAX_DEC_WIDTH
|
||||
# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT64_DEC_WIDTH
|
||||
# endif
|
||||
#else
|
||||
typedef int32_t intmax_t;
|
||||
typedef uint32_t uintmax_t;
|
||||
# define INTMAX_MAX INT32_MAX
|
||||
# define UINTMAX_MAX UINT32_MAX
|
||||
# define UINTMAX_C(v) UINT32_C(v)
|
||||
# define INTMAX_C(v) INT32_C(v)
|
||||
# ifndef PRINTF_INTMAX_MODIFIER
|
||||
# define PRINTF_INTMAX_MODIFIER PRINTF_INT32_MODIFIER
|
||||
# endif
|
||||
# ifndef PRINTF_INTMAX_HEX_WIDTH
|
||||
# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT32_HEX_WIDTH
|
||||
# endif
|
||||
# ifndef PRINTF_INTMAX_DEC_WIDTH
|
||||
# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT32_DEC_WIDTH
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Because this file currently only supports platforms which have
|
||||
* precise powers of 2 as bit sizes for the default integers, the
|
||||
* least definitions are all trivial. Its possible that a future
|
||||
* version of this file could have different definitions.
|
||||
*/
|
||||
|
||||
#ifndef stdint_least_defined
|
||||
typedef int8_t int_least8_t;
|
||||
typedef uint8_t uint_least8_t;
|
||||
typedef int16_t int_least16_t;
|
||||
typedef uint16_t uint_least16_t;
|
||||
typedef int32_t int_least32_t;
|
||||
typedef uint32_t uint_least32_t;
|
||||
# define PRINTF_LEAST32_MODIFIER PRINTF_INT32_MODIFIER
|
||||
# define PRINTF_LEAST16_MODIFIER PRINTF_INT16_MODIFIER
|
||||
# define UINT_LEAST8_MAX UINT8_MAX
|
||||
# define INT_LEAST8_MAX INT8_MAX
|
||||
# define UINT_LEAST16_MAX UINT16_MAX
|
||||
# define INT_LEAST16_MAX INT16_MAX
|
||||
# define UINT_LEAST32_MAX UINT32_MAX
|
||||
# define INT_LEAST32_MAX INT32_MAX
|
||||
# define INT_LEAST8_MIN INT8_MIN
|
||||
# define INT_LEAST16_MIN INT16_MIN
|
||||
# define INT_LEAST32_MIN INT32_MIN
|
||||
# ifdef stdint_int64_defined
|
||||
typedef int64_t int_least64_t;
|
||||
typedef uint64_t uint_least64_t;
|
||||
# define PRINTF_LEAST64_MODIFIER PRINTF_INT64_MODIFIER
|
||||
# define UINT_LEAST64_MAX UINT64_MAX
|
||||
# define INT_LEAST64_MAX INT64_MAX
|
||||
# define INT_LEAST64_MIN INT64_MIN
|
||||
# endif
|
||||
#endif
|
||||
#undef stdint_least_defined
|
||||
|
||||
/*
|
||||
* The ANSI C committee pretending to know or specify anything about
|
||||
* performance is the epitome of misguided arrogance. The mandate of
|
||||
* this file is to *ONLY* ever support that absolute minimum
|
||||
* definition of the fast integer types, for compatibility purposes.
|
||||
* No extensions, and no attempt to suggest what may or may not be a
|
||||
* faster integer type will ever be made in this file. Developers are
|
||||
* warned to stay away from these types when using this or any other
|
||||
* stdint.h.
|
||||
*/
|
||||
|
||||
typedef int_least8_t int_fast8_t;
|
||||
typedef uint_least8_t uint_fast8_t;
|
||||
typedef int_least16_t int_fast16_t;
|
||||
typedef uint_least16_t uint_fast16_t;
|
||||
typedef int_least32_t int_fast32_t;
|
||||
typedef uint_least32_t uint_fast32_t;
|
||||
#define UINT_FAST8_MAX UINT_LEAST8_MAX
|
||||
#define INT_FAST8_MAX INT_LEAST8_MAX
|
||||
#define UINT_FAST16_MAX UINT_LEAST16_MAX
|
||||
#define INT_FAST16_MAX INT_LEAST16_MAX
|
||||
#define UINT_FAST32_MAX UINT_LEAST32_MAX
|
||||
#define INT_FAST32_MAX INT_LEAST32_MAX
|
||||
#define INT_FAST8_MIN INT_LEAST8_MIN
|
||||
#define INT_FAST16_MIN INT_LEAST16_MIN
|
||||
#define INT_FAST32_MIN INT_LEAST32_MIN
|
||||
#ifdef stdint_int64_defined
|
||||
typedef int_least64_t int_fast64_t;
|
||||
typedef uint_least64_t uint_fast64_t;
|
||||
# define UINT_FAST64_MAX UINT_LEAST64_MAX
|
||||
# define INT_FAST64_MAX INT_LEAST64_MAX
|
||||
# define INT_FAST64_MIN INT_LEAST64_MIN
|
||||
#endif
|
||||
|
||||
#undef stdint_int64_defined
|
||||
|
||||
/*
|
||||
* Whatever piecemeal, per compiler thing we can do about the wchar_t
|
||||
* type limits.
|
||||
*/
|
||||
|
||||
#if defined(__WATCOMC__) || defined(_MSC_VER) || defined (__GNUC__) && !defined(vxWorks)
|
||||
# include <wchar.h>
|
||||
# ifndef WCHAR_MIN
|
||||
# define WCHAR_MIN 0
|
||||
# endif
|
||||
# ifndef WCHAR_MAX
|
||||
# define WCHAR_MAX ((wchar_t)-1)
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Whatever piecemeal, per compiler/platform thing we can do about the
|
||||
* (u)intptr_t types and limits.
|
||||
*/
|
||||
|
||||
#if (defined (_MSC_VER) && defined (_UINTPTR_T_DEFINED)) || defined (_UINTPTR_T)
|
||||
# define STDINT_H_UINTPTR_T_DEFINED
|
||||
#endif
|
||||
|
||||
#ifndef STDINT_H_UINTPTR_T_DEFINED
|
||||
# if defined (__alpha__) || defined (__ia64__) || defined (__x86_64__) || defined (_WIN64) || defined (__ppc64__)
|
||||
# define stdint_intptr_bits 64
|
||||
# elif defined (__WATCOMC__) || defined (__TURBOC__)
|
||||
# if defined(__TINY__) || defined(__SMALL__) || defined(__MEDIUM__)
|
||||
# define stdint_intptr_bits 16
|
||||
# else
|
||||
# define stdint_intptr_bits 32
|
||||
# endif
|
||||
# elif defined (__i386__) || defined (_WIN32) || defined (WIN32) || defined (__ppc64__)
|
||||
# define stdint_intptr_bits 32
|
||||
# elif defined (__INTEL_COMPILER)
|
||||
/* TODO -- what did Intel do about x86-64? */
|
||||
# else
|
||||
/* #error "This platform might not be supported yet" */
|
||||
# endif
|
||||
|
||||
# ifdef stdint_intptr_bits
|
||||
# define stdint_intptr_glue3_i(a,b,c) a##b##c
|
||||
# define stdint_intptr_glue3(a,b,c) stdint_intptr_glue3_i(a,b,c)
|
||||
# ifndef PRINTF_INTPTR_MODIFIER
|
||||
# define PRINTF_INTPTR_MODIFIER stdint_intptr_glue3(PRINTF_INT,stdint_intptr_bits,_MODIFIER)
|
||||
# endif
|
||||
# ifndef PTRDIFF_MAX
|
||||
# define PTRDIFF_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
|
||||
# endif
|
||||
# ifndef PTRDIFF_MIN
|
||||
# define PTRDIFF_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
|
||||
# endif
|
||||
# ifndef UINTPTR_MAX
|
||||
# define UINTPTR_MAX stdint_intptr_glue3(UINT,stdint_intptr_bits,_MAX)
|
||||
# endif
|
||||
# ifndef INTPTR_MAX
|
||||
# define INTPTR_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
|
||||
# endif
|
||||
# ifndef INTPTR_MIN
|
||||
# define INTPTR_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
|
||||
# endif
|
||||
# ifndef INTPTR_C
|
||||
# define INTPTR_C(x) stdint_intptr_glue3(INT,stdint_intptr_bits,_C)(x)
|
||||
# endif
|
||||
# ifndef UINTPTR_C
|
||||
# define UINTPTR_C(x) stdint_intptr_glue3(UINT,stdint_intptr_bits,_C)(x)
|
||||
# endif
|
||||
typedef stdint_intptr_glue3(uint,stdint_intptr_bits,_t) uintptr_t;
|
||||
typedef stdint_intptr_glue3( int,stdint_intptr_bits,_t) intptr_t;
|
||||
# else
|
||||
/* TODO -- This following is likely wrong for some platforms, and does
|
||||
nothing for the definition of uintptr_t. */
|
||||
typedef ptrdiff_t intptr_t;
|
||||
# endif
|
||||
# define STDINT_H_UINTPTR_T_DEFINED
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Assumes sig_atomic_t is signed and we have a 2s complement machine.
|
||||
*/
|
||||
|
||||
#ifndef SIG_ATOMIC_MAX
|
||||
# define SIG_ATOMIC_MAX ((((sig_atomic_t) 1) << (sizeof (sig_atomic_t)*CHAR_BIT-1)) - 1)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (__TEST_PSTDINT_FOR_CORRECTNESS)
|
||||
|
||||
/*
|
||||
* Please compile with the maximum warning settings to make sure macros are
|
||||
* not defined more than once.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#define glue3_aux(x,y,z) x ## y ## z
|
||||
#define glue3(x,y,z) glue3_aux(x,y,z)
|
||||
|
||||
#define DECLU(bits) glue3(uint,bits,_t) glue3(u,bits,) = glue3(UINT,bits,_C) (0);
|
||||
#define DECLI(bits) glue3(int,bits,_t) glue3(i,bits,) = glue3(INT,bits,_C) (0);
|
||||
|
||||
#define DECL(us,bits) glue3(DECL,us,) (bits)
|
||||
|
||||
#define TESTUMAX(bits) glue3(u,bits,) = ~glue3(u,bits,); if (glue3(UINT,bits,_MAX) != glue3(u,bits,)) printf ("Something wrong with UINT%d_MAX\n", bits)
|
||||
|
||||
#define REPORTERROR(msg) { err_n++; if (err_first <= 0) err_first = __LINE__; printf msg; }
|
||||
|
||||
int main () {
|
||||
int err_n = 0;
|
||||
int err_first = 0;
|
||||
DECL(I,8)
|
||||
DECL(U,8)
|
||||
DECL(I,16)
|
||||
DECL(U,16)
|
||||
DECL(I,32)
|
||||
DECL(U,32)
|
||||
#ifdef INT64_MAX
|
||||
DECL(I,64)
|
||||
DECL(U,64)
|
||||
#endif
|
||||
intmax_t imax = INTMAX_C(0);
|
||||
uintmax_t umax = UINTMAX_C(0);
|
||||
char str0[256], str1[256];
|
||||
|
||||
sprintf (str0, "%" PRINTF_INT32_MODIFIER "d", INT32_C(2147483647));
|
||||
if (0 != strcmp (str0, "2147483647")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0));
|
||||
if (atoi(PRINTF_INT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_INT32_DEC_WIDTH : %s\n", PRINTF_INT32_DEC_WIDTH));
|
||||
sprintf (str0, "%" PRINTF_INT32_MODIFIER "u", UINT32_C(4294967295));
|
||||
if (0 != strcmp (str0, "4294967295")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0));
|
||||
if (atoi(PRINTF_UINT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_UINT32_DEC_WIDTH : %s\n", PRINTF_UINT32_DEC_WIDTH));
|
||||
#ifdef INT64_MAX
|
||||
sprintf (str1, "%" PRINTF_INT64_MODIFIER "d", INT64_C(9223372036854775807));
|
||||
if (0 != strcmp (str1, "9223372036854775807")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1));
|
||||
if (atoi(PRINTF_INT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_INT64_DEC_WIDTH : %s, %d\n", PRINTF_INT64_DEC_WIDTH, (int) strlen(str1)));
|
||||
sprintf (str1, "%" PRINTF_INT64_MODIFIER "u", UINT64_C(18446744073709550591));
|
||||
if (0 != strcmp (str1, "18446744073709550591")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1));
|
||||
if (atoi(PRINTF_UINT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_UINT64_DEC_WIDTH : %s, %d\n", PRINTF_UINT64_DEC_WIDTH, (int) strlen(str1)));
|
||||
#endif
|
||||
|
||||
sprintf (str0, "%d %x\n", 0, ~0);
|
||||
|
||||
sprintf (str1, "%d %x\n", i8, ~0);
|
||||
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i8 : %s\n", str1));
|
||||
sprintf (str1, "%u %x\n", u8, ~0);
|
||||
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u8 : %s\n", str1));
|
||||
sprintf (str1, "%d %x\n", i16, ~0);
|
||||
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i16 : %s\n", str1));
|
||||
sprintf (str1, "%u %x\n", u16, ~0);
|
||||
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u16 : %s\n", str1));
|
||||
sprintf (str1, "%" PRINTF_INT32_MODIFIER "d %x\n", i32, ~0);
|
||||
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i32 : %s\n", str1));
|
||||
sprintf (str1, "%" PRINTF_INT32_MODIFIER "u %x\n", u32, ~0);
|
||||
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u32 : %s\n", str1));
|
||||
#ifdef INT64_MAX
|
||||
sprintf (str1, "%" PRINTF_INT64_MODIFIER "d %x\n", i64, ~0);
|
||||
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i64 : %s\n", str1));
|
||||
#endif
|
||||
sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "d %x\n", imax, ~0);
|
||||
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with imax : %s\n", str1));
|
||||
sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "u %x\n", umax, ~0);
|
||||
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with umax : %s\n", str1));
|
||||
|
||||
TESTUMAX(8);
|
||||
TESTUMAX(16);
|
||||
TESTUMAX(32);
|
||||
#ifdef INT64_MAX
|
||||
TESTUMAX(64);
|
||||
#endif
|
||||
|
||||
#define STR(v) #v
|
||||
#define Q(v) printf ("sizeof " STR(v) " = %u\n", (unsigned) sizeof (v));
|
||||
if (err_n) {
|
||||
printf ("pstdint.h is not correct. Please use sizes below to correct it:\n");
|
||||
}
|
||||
|
||||
Q(int)
|
||||
Q(unsigned)
|
||||
Q(long int)
|
||||
Q(short int)
|
||||
Q(int8_t)
|
||||
Q(int16_t)
|
||||
Q(int32_t)
|
||||
#ifdef INT64_MAX
|
||||
Q(int64_t)
|
||||
#endif
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
#endif
|
43
grk/dependencies/assimp/include/assimp/Compiler/pushpack1.h
Normal file
43
grk/dependencies/assimp/include/assimp/Compiler/pushpack1.h
Normal file
@ -0,0 +1,43 @@
|
||||
|
||||
|
||||
// ===============================================================================
|
||||
// May be included multiple times - sets structure packing to 1
|
||||
// for all supported compilers. #include <poppack1.h> reverts the changes.
|
||||
//
|
||||
// Currently this works on the following compilers:
|
||||
// MSVC 7,8,9
|
||||
// GCC
|
||||
// BORLAND (complains about 'pack state changed but not reverted', but works)
|
||||
// Clang
|
||||
//
|
||||
//
|
||||
// USAGE:
|
||||
//
|
||||
// struct StructToBePacked {
|
||||
// } PACK_STRUCT;
|
||||
//
|
||||
// ===============================================================================
|
||||
|
||||
#ifdef AI_PUSHPACK_IS_DEFINED
|
||||
# error poppack1.h must be included after pushpack1.h
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
|
||||
# pragma pack(push,1)
|
||||
# define PACK_STRUCT
|
||||
#elif defined( __GNUC__ ) || defined(__clang__)
|
||||
# if !defined(HOST_MINGW)
|
||||
# define PACK_STRUCT __attribute__((__packed__))
|
||||
# else
|
||||
# define PACK_STRUCT __attribute__((gcc_struct, __packed__))
|
||||
# endif
|
||||
#else
|
||||
# error Compiler not supported
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// C4103: Packing was changed after the inclusion of the header, probably missing #pragma pop
|
||||
# pragma warning (disable : 4103)
|
||||
#endif
|
||||
|
||||
#define AI_PUSHPACK_IS_DEFINED
|
58
grk/dependencies/assimp/include/assimp/CreateAnimMesh.h
Normal file
58
grk/dependencies/assimp/include/assimp/CreateAnimMesh.h
Normal file
@ -0,0 +1,58 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file CreateAnimMesh.h
|
||||
* Create AnimMesh from Mesh
|
||||
*/
|
||||
#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
#define INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/** Create aiAnimMesh from aiMesh. */
|
||||
ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh);
|
||||
|
||||
} // end of namespace Assimp
|
||||
#endif // INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
|
140
grk/dependencies/assimp/include/assimp/DefaultIOStream.h
Normal file
140
grk/dependencies/assimp/include/assimp/DefaultIOStream.h
Normal file
@ -0,0 +1,140 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Default file I/O using fXXX()-family of functions */
|
||||
#ifndef AI_DEFAULTIOSTREAM_H_INC
|
||||
#define AI_DEFAULTIOSTREAM_H_INC
|
||||
|
||||
#include <stdio.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! @class DefaultIOStream
|
||||
//! @brief Default IO implementation, use standard IO operations
|
||||
//! @note An instance of this class can exist without a valid file handle
|
||||
//! attached to it. All calls fail, but the instance can nevertheless be
|
||||
//! used with no restrictions.
|
||||
class ASSIMP_API DefaultIOStream : public IOStream
|
||||
{
|
||||
friend class DefaultIOSystem;
|
||||
#if __ANDROID__
|
||||
# if __ANDROID_API__ > 9
|
||||
# if defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
|
||||
friend class AndroidJNIIOSystem;
|
||||
# endif // defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
|
||||
# endif // __ANDROID_API__ > 9
|
||||
#endif // __ANDROID__
|
||||
|
||||
protected:
|
||||
DefaultIOStream() AI_NO_EXCEPT;
|
||||
DefaultIOStream(FILE* pFile, const std::string &strFilename);
|
||||
|
||||
public:
|
||||
/** Destructor public to allow simple deletion to close the file. */
|
||||
~DefaultIOStream ();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Read from stream
|
||||
size_t Read(void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Write to stream
|
||||
size_t Write(const void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Seek specific position
|
||||
aiReturn Seek(size_t pOffset,
|
||||
aiOrigin pOrigin);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Get current seek position
|
||||
size_t Tell() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Get size of file
|
||||
size_t FileSize() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Flush file contents
|
||||
void Flush();
|
||||
|
||||
private:
|
||||
// File data-structure, using clib
|
||||
FILE* mFile;
|
||||
// Filename
|
||||
std::string mFilename;
|
||||
// Cached file size
|
||||
mutable size_t mCachedSize;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
|
||||
: mFile(nullptr)
|
||||
, mFilename("")
|
||||
, mCachedSize(SIZE_MAX) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename)
|
||||
: mFile(pFile)
|
||||
, mFilename(strFilename)
|
||||
, mCachedSize(SIZE_MAX) {
|
||||
// empty
|
||||
}
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
} // ns assimp
|
||||
|
||||
#endif //!!AI_DEFAULTIOSTREAM_H_INC
|
||||
|
93
grk/dependencies/assimp/include/assimp/DefaultIOSystem.h
Normal file
93
grk/dependencies/assimp/include/assimp/DefaultIOSystem.h
Normal file
@ -0,0 +1,93 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Default implementation of IOSystem using the standard C file functions */
|
||||
#ifndef AI_DEFAULTIOSYSTEM_H_INC
|
||||
#define AI_DEFAULTIOSYSTEM_H_INC
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Default implementation of IOSystem using the standard C file functions */
|
||||
class ASSIMP_API DefaultIOSystem : public IOSystem {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path. */
|
||||
bool Exists( const char* pFile) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the directory separator. */
|
||||
char getOsSeparator() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Open a new file with a given path. */
|
||||
IOStream* Open( const char* pFile, const char* pMode = "rb");
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Closes the given file and releases all resources associated with it. */
|
||||
void Close( IOStream* pFile);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Compare two paths */
|
||||
bool ComparePaths (const char* one, const char* second) const;
|
||||
|
||||
/** @brief get the file name of a full filepath
|
||||
* example: /tmp/archive.tar.gz -> archive.tar.gz
|
||||
*/
|
||||
static std::string fileName( const std::string &path );
|
||||
|
||||
/** @brief get the complete base name of a full filepath
|
||||
* example: /tmp/archive.tar.gz -> archive.tar
|
||||
*/
|
||||
static std::string completeBaseName( const std::string &path);
|
||||
|
||||
/** @brief get the path of a full filepath
|
||||
* example: /tmp/archive.tar.gz -> /tmp/
|
||||
*/
|
||||
static std::string absolutePath( const std::string &path);
|
||||
};
|
||||
|
||||
} //!ns Assimp
|
||||
|
||||
#endif //AI_DEFAULTIOSYSTEM_H_INC
|
188
grk/dependencies/assimp/include/assimp/DefaultLogger.hpp
Normal file
188
grk/dependencies/assimp/include/assimp/DefaultLogger.hpp
Normal file
@ -0,0 +1,188 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/** @file DefaultLogger.hpp
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_AI_DEFAULTLOGGER
|
||||
#define INCLUDED_AI_DEFAULTLOGGER
|
||||
|
||||
#include "Logger.hpp"
|
||||
#include "LogStream.hpp"
|
||||
#include "NullLogger.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
// ------------------------------------------------------------------------------------
|
||||
class IOStream;
|
||||
struct LogStreamInfo;
|
||||
|
||||
/** default name of logfile */
|
||||
#define ASSIMP_DEFAULT_LOG_NAME "AssimpLog.txt"
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @brief CPP-API: Primary logging facility of Assimp.
|
||||
*
|
||||
* The library stores its primary #Logger as a static member of this class.
|
||||
* #get() returns this primary logger. By default the underlying implementation is
|
||||
* just a #NullLogger which rejects all log messages. By calling #create(), logging
|
||||
* is turned on. To capture the log output multiple log streams (#LogStream) can be
|
||||
* attach to the logger. Some default streams for common streaming locations (such as
|
||||
* a file, std::cout, OutputDebugString()) are also provided.
|
||||
*
|
||||
* If you wish to customize the logging at an even deeper level supply your own
|
||||
* implementation of #Logger to #set().
|
||||
* @note The whole logging stuff causes a small extra overhead for all imports. */
|
||||
class ASSIMP_API DefaultLogger :
|
||||
public Logger {
|
||||
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Creates a logging instance.
|
||||
* @param name Name for log file. Only valid in combination
|
||||
* with the aiDefaultLogStream_FILE flag.
|
||||
* @param severity Log severity, VERBOSE turns on debug messages
|
||||
* @param defStreams Default log streams to be attached. Any bitwise
|
||||
* combination of the aiDefaultLogStream enumerated values.
|
||||
* If #aiDefaultLogStream_FILE is specified but an empty string is
|
||||
* passed for 'name', no log file is created at all.
|
||||
* @param io IOSystem to be used to open external files (such as the
|
||||
* log file). Pass NULL to rely on the default implementation.
|
||||
* This replaces the default #NullLogger with a #DefaultLogger instance. */
|
||||
static Logger *create(const char* name = ASSIMP_DEFAULT_LOG_NAME,
|
||||
LogSeverity severity = NORMAL,
|
||||
unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE,
|
||||
IOSystem* io = NULL);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Setup a custom #Logger implementation.
|
||||
*
|
||||
* Use this if the provided #DefaultLogger class doesn't fit into
|
||||
* your needs. If the provided message formatting is OK for you,
|
||||
* it's much easier to use #create() and to attach your own custom
|
||||
* output streams to it.
|
||||
* @param logger Pass NULL to setup a default NullLogger*/
|
||||
static void set (Logger *logger);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Getter for singleton instance
|
||||
* @return Only instance. This is never null, but it could be a
|
||||
* NullLogger. Use isNullLogger to check this.*/
|
||||
static Logger *get();
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Return whether a #NullLogger is currently active
|
||||
* @return true if the current logger is a #NullLogger.
|
||||
* Use create() or set() to setup a logger that does actually do
|
||||
* something else than just rejecting all log messages. */
|
||||
static bool isNullLogger();
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Kills the current singleton logger and replaces it with a
|
||||
* #NullLogger instance. */
|
||||
static void kill();
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @copydoc Logger::attachStream */
|
||||
bool attachStream(LogStream *pStream,
|
||||
unsigned int severity);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @copydoc Logger::detatchStream */
|
||||
bool detatchStream(LogStream *pStream,
|
||||
unsigned int severity);
|
||||
|
||||
private:
|
||||
// ----------------------------------------------------------------------
|
||||
/** @briefPrivate construction for internal use by create().
|
||||
* @param severity Logging granularity */
|
||||
explicit DefaultLogger(LogSeverity severity);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @briefDestructor */
|
||||
~DefaultLogger();
|
||||
|
||||
/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
|
||||
void OnDebug(const char* message);
|
||||
|
||||
/** @brief Logs an info message */
|
||||
void OnInfo(const char* message);
|
||||
|
||||
/** @brief Logs a warning message */
|
||||
void OnWarn(const char* message);
|
||||
|
||||
/** @brief Logs an error message */
|
||||
void OnError(const char* message);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Writes a message to all streams */
|
||||
void WriteToStreams(const char* message, ErrorSeverity ErrorSev );
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Returns the thread id.
|
||||
* @note This is an OS specific feature, if not supported, a
|
||||
* zero will be returned.
|
||||
*/
|
||||
unsigned int GetThreadID();
|
||||
|
||||
private:
|
||||
// Aliases for stream container
|
||||
typedef std::vector<LogStreamInfo*> StreamArray;
|
||||
typedef std::vector<LogStreamInfo*>::iterator StreamIt;
|
||||
typedef std::vector<LogStreamInfo*>::const_iterator ConstStreamIt;
|
||||
|
||||
//! only logging instance
|
||||
static Logger *m_pLogger;
|
||||
static NullLogger s_pNullLogger;
|
||||
|
||||
//! Attached streams
|
||||
StreamArray m_StreamArray;
|
||||
|
||||
bool noRepeatMsg;
|
||||
char lastMsg[MAX_LOG_MESSAGE_LENGTH*2];
|
||||
size_t lastLen;
|
||||
};
|
||||
// ------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! INCLUDED_AI_DEFAULTLOGGER
|
49
grk/dependencies/assimp/include/assimp/Defines.h
Normal file
49
grk/dependencies/assimp/include/assimp/Defines.h
Normal file
@ -0,0 +1,49 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
// We need those constants, workaround for any platforms where nobody defined them yet
|
||||
#if (!defined SIZE_MAX)
|
||||
# define SIZE_MAX (~((size_t)0))
|
||||
#endif
|
||||
|
||||
#if (!defined UINT_MAX)
|
||||
# define UINT_MAX (~((unsigned int)0))
|
||||
#endif
|
||||
|
125
grk/dependencies/assimp/include/assimp/Exceptional.h
Normal file
125
grk/dependencies/assimp/include/assimp/Exceptional.h
Normal file
@ -0,0 +1,125 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_EXCEPTIONAL_H
|
||||
#define INCLUDED_EXCEPTIONAL_H
|
||||
|
||||
#include <stdexcept>
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
using std::runtime_error;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(disable : 4275)
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an
|
||||
* unrecoverable error occurs while importing. Loading APIs return
|
||||
* NULL instead of a valid aiScene then. */
|
||||
class DeadlyImportError
|
||||
: public runtime_error
|
||||
{
|
||||
public:
|
||||
/** Constructor with arguments */
|
||||
explicit DeadlyImportError( const std::string& errorText)
|
||||
: runtime_error(errorText)
|
||||
{
|
||||
}
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
typedef DeadlyImportError DeadlyExportError;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(default : 4275)
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
struct ExceptionSwallower {
|
||||
T operator ()() const {
|
||||
return T();
|
||||
}
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
struct ExceptionSwallower<T*> {
|
||||
T* operator ()() const {
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <>
|
||||
struct ExceptionSwallower<aiReturn> {
|
||||
aiReturn operator ()() const {
|
||||
try {
|
||||
throw;
|
||||
}
|
||||
catch (std::bad_alloc&) {
|
||||
return aiReturn_OUTOFMEMORY;
|
||||
}
|
||||
catch (...) {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <>
|
||||
struct ExceptionSwallower<void> {
|
||||
void operator ()() const {
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
#define ASSIMP_BEGIN_EXCEPTION_REGION()\
|
||||
{\
|
||||
try {
|
||||
|
||||
#define ASSIMP_END_EXCEPTION_REGION(type)\
|
||||
} catch(...) {\
|
||||
return ExceptionSwallower<type>()();\
|
||||
}\
|
||||
}
|
||||
|
||||
#endif // INCLUDED_EXCEPTIONAL_H
|
505
grk/dependencies/assimp/include/assimp/Exporter.hpp
Normal file
505
grk/dependencies/assimp/include/assimp/Exporter.hpp
Normal file
@ -0,0 +1,505 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Exporter.hpp
|
||||
* @brief Defines the CPP-API for the Assimp export interface
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_EXPORT_HPP_INC
|
||||
#define AI_EXPORT_HPP_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
#include "cexport.h"
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class ExporterPimpl;
|
||||
class IOSystem;
|
||||
class ProgressHandler;
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** CPP-API: The Exporter class forms an C++ interface to the export functionality
|
||||
* of the Open Asset Import Library. Note that the export interface is available
|
||||
* only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined.
|
||||
*
|
||||
* The interface is modeled after the importer interface and mostly
|
||||
* symmetric. The same rules for threading etc. apply.
|
||||
*
|
||||
* In a nutshell, there are two export interfaces: #Export, which writes the
|
||||
* output file(s) either to the regular file system or to a user-supplied
|
||||
* #IOSystem, and #ExportToBlob which returns a linked list of memory
|
||||
* buffers (blob), each referring to one output file (in most cases
|
||||
* there will be only one output file of course, but this extra complexity is
|
||||
* needed since Assimp aims at supporting a wide range of file formats).
|
||||
*
|
||||
* #ExportToBlob is especially useful if you intend to work
|
||||
* with the data in-memory.
|
||||
*/
|
||||
class ASSIMP_API ExportProperties;
|
||||
|
||||
class ASSIMP_API Exporter {
|
||||
public:
|
||||
/** Function pointer type of a Export worker function */
|
||||
typedef void (*fpExportFunc)(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
|
||||
/** Internal description of an Assimp export format option */
|
||||
struct ExportFormatEntry {
|
||||
/// Public description structure to be returned by aiGetExportFormatDescription()
|
||||
aiExportFormatDesc mDescription;
|
||||
|
||||
// Worker function to do the actual exporting
|
||||
fpExportFunc mExportFunction;
|
||||
|
||||
// Post-processing steps to be executed PRIOR to invoking mExportFunction
|
||||
unsigned int mEnforcePP;
|
||||
|
||||
// Constructor to fill all entries
|
||||
ExportFormatEntry( const char* pId, const char* pDesc, const char* pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u)
|
||||
{
|
||||
mDescription.id = pId;
|
||||
mDescription.description = pDesc;
|
||||
mDescription.fileExtension = pExtension;
|
||||
mExportFunction = pFunction;
|
||||
mEnforcePP = pEnforcePP;
|
||||
}
|
||||
|
||||
ExportFormatEntry() :
|
||||
mExportFunction()
|
||||
, mEnforcePP()
|
||||
{
|
||||
mDescription.id = NULL;
|
||||
mDescription.description = NULL;
|
||||
mDescription.fileExtension = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief The class constructor.
|
||||
*/
|
||||
Exporter();
|
||||
|
||||
/**
|
||||
* @brief The class destructor.
|
||||
*/
|
||||
~Exporter();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Supplies a custom IO handler to the exporter to use to open and
|
||||
* access files.
|
||||
*
|
||||
* If you need #Export to use custom IO logic to access the files,
|
||||
* you need to supply a custom implementation of IOSystem and
|
||||
* IOFile to the exporter.
|
||||
*
|
||||
* #Exporter takes ownership of the object and will destroy it
|
||||
* afterwards. The previously assigned handler will be deleted.
|
||||
* Pass NULL to take again ownership of your IOSystem and reset Assimp
|
||||
* to use its default implementation, which uses plain file IO.
|
||||
*
|
||||
* @param pIOHandler The IO handler to be used in all file accesses
|
||||
* of the Importer. */
|
||||
void SetIOHandler( IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Retrieves the IO handler that is currently set.
|
||||
* You can use #IsDefaultIOHandler() to check whether the returned
|
||||
* interface is the default IO handler provided by ASSIMP. The default
|
||||
* handler is active as long the application doesn't supply its own
|
||||
* custom IO handler via #SetIOHandler().
|
||||
* @return A valid IOSystem interface, never NULL. */
|
||||
IOSystem* GetIOHandler() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Checks whether a default IO handler is active
|
||||
* A default handler is active as long the application doesn't
|
||||
* supply its own custom IO handler via #SetIOHandler().
|
||||
* @return true by default */
|
||||
bool IsDefaultIOHandler() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Supplies a custom progress handler to the exporter. This
|
||||
* interface exposes an #Update() callback, which is called
|
||||
* more or less periodically (please don't sue us if it
|
||||
* isn't as periodically as you'd like it to have ...).
|
||||
* This can be used to implement progress bars and loading
|
||||
* timeouts.
|
||||
* @param pHandler Progress callback interface. Pass nullptr to
|
||||
* disable progress reporting.
|
||||
* @note Progress handlers can be used to abort the loading
|
||||
* at almost any time.*/
|
||||
void SetProgressHandler(ProgressHandler* pHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Exports the given scene to a chosen file format. Returns the exported
|
||||
* data as a binary blob which you can write into a file or something.
|
||||
* When you're done with the data, simply let the #Exporter instance go
|
||||
* out of scope to have it released automatically.
|
||||
* @param pScene The scene to export. Stays in possession of the caller,
|
||||
* is not changed by the function.
|
||||
* @param pFormatId ID string to specify to which format you want to
|
||||
* export to. Use
|
||||
* #GetExportFormatCount / #GetExportFormatDescription to learn which
|
||||
* export formats are available.
|
||||
* @param pPreprocessing See the documentation for #Export
|
||||
* @return the exported data or NULL in case of error.
|
||||
* @note If the Exporter instance did already hold a blob from
|
||||
* a previous call to #ExportToBlob, it will be disposed.
|
||||
* Any IO handlers set via #SetIOHandler are ignored here.
|
||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||
* imported scene. */
|
||||
const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
|
||||
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId,
|
||||
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convenience function to export directly to a file. Use
|
||||
* #SetIOSystem to supply a custom IOSystem to gain fine-grained control
|
||||
* about the output data flow of the export process.
|
||||
* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
|
||||
* @param pPath Full target file name. Target must be accessible.
|
||||
* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
|
||||
* flags, but in reality only a subset of them makes sense here. Specifying
|
||||
* 'preprocessing' flags is useful if the input scene does not conform to
|
||||
* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
|
||||
* In short, this means the geometry data should use a right-handed coordinate systems, face
|
||||
* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
|
||||
* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
|
||||
* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
|
||||
* to have those defaults automatically adapted to their conventions. Specifying those flags
|
||||
* for exporting has the opposite effect, respectively. Some other of the
|
||||
* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
|
||||
* to try out what their effect on the exported file is. Many formats impose
|
||||
* their own restrictions on the structure of the geometry stored therein,
|
||||
* so some preprocessing may have little or no effect at all, or may be
|
||||
* redundant as exporters would apply them anyhow. A good example
|
||||
* is triangulation - whilst you can enforce it by specifying
|
||||
* the #aiProcess_Triangulate flag, most export formats support only
|
||||
* triangulate data so they would run the step even if it wasn't requested.
|
||||
*
|
||||
* If assimp detects that the input scene was directly taken from the importer side of
|
||||
* the library (i.e. not copied using aiCopyScene and potentially modified afterwards),
|
||||
* any post-processing steps already applied to the scene will not be applied again, unless
|
||||
* they show non-idempotent behavior (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
|
||||
* #aiProcess_FlipWindingOrder).
|
||||
* @return AI_SUCCESS if everything was fine.
|
||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||
* imported scene.*/
|
||||
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
|
||||
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
|
||||
aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath,
|
||||
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns an error description of an error that occurred in #Export
|
||||
* or #ExportToBlob
|
||||
*
|
||||
* Returns an empty string if no error occurred.
|
||||
* @return A description of the last error, an empty string if no
|
||||
* error occurred. The string is never NULL.
|
||||
*
|
||||
* @note The returned function remains valid until one of the
|
||||
* following methods is called: #Export, #ExportToBlob, #FreeBlob */
|
||||
const char* GetErrorString() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return the blob obtained from the last call to #ExportToBlob */
|
||||
const aiExportDataBlob* GetBlob() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Orphan the blob from the last call to #ExportToBlob. This means
|
||||
* the caller takes ownership and is thus responsible for calling
|
||||
* the C API function #aiReleaseExportBlob to release it. */
|
||||
const aiExportDataBlob* GetOrphanedBlob() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Frees the current blob.
|
||||
*
|
||||
* The function does nothing if no blob has previously been
|
||||
* previously produced via #ExportToBlob. #FreeBlob is called
|
||||
* automatically by the destructor. The only reason to call
|
||||
* it manually would be to reclaim as much storage as possible
|
||||
* without giving up the #Exporter instance yet. */
|
||||
void FreeBlob( );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the number of export file formats available in the current
|
||||
* Assimp build. Use #Exporter::GetExportFormatDescription to
|
||||
* retrieve infos of a specific export format.
|
||||
*
|
||||
* This includes built-in exporters as well as exporters registered
|
||||
* using #RegisterExporter.
|
||||
**/
|
||||
size_t GetExportFormatCount() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns a description of the nth export file format. Use #
|
||||
* #Exporter::GetExportFormatCount to learn how many export
|
||||
* formats are supported.
|
||||
*
|
||||
* The returned pointer is of static storage duration if the
|
||||
* pIndex pertains to a built-in exporter (i.e. one not registered
|
||||
* via #RegistrerExporter). It is restricted to the life-time of the
|
||||
* #Exporter instance otherwise.
|
||||
*
|
||||
* @param pIndex Index of the export format to retrieve information
|
||||
* for. Valid range is 0 to #Exporter::GetExportFormatCount
|
||||
* @return A description of that specific export format.
|
||||
* NULL if pIndex is out of range. */
|
||||
const aiExportFormatDesc* GetExportFormatDescription( size_t pIndex ) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Register a custom exporter. Custom export formats are limited to
|
||||
* to the current #Exporter instance and do not affect the
|
||||
* library globally. The indexes under which the format's
|
||||
* export format description can be queried are assigned
|
||||
* monotonously.
|
||||
* @param desc Exporter description.
|
||||
* @return aiReturn_SUCCESS if the export format was successfully
|
||||
* registered. A common cause that would prevent an exporter
|
||||
* from being registered is that its format id is already
|
||||
* occupied by another format. */
|
||||
aiReturn RegisterExporter(const ExportFormatEntry& desc);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Remove an export format previously registered with #RegisterExporter
|
||||
* from the #Exporter instance (this can also be used to drop
|
||||
* built-in exporters because those are implicitly registered
|
||||
* using #RegisterExporter).
|
||||
* @param id Format id to be unregistered, this refers to the
|
||||
* 'id' field of #aiExportFormatDesc.
|
||||
* @note Calling this method on a format description not yet registered
|
||||
* has no effect.*/
|
||||
void UnregisterExporter(const char* id);
|
||||
|
||||
protected:
|
||||
// Just because we don't want you to know how we're hacking around.
|
||||
ExporterPimpl* pimpl;
|
||||
};
|
||||
|
||||
class ASSIMP_API ExportProperties {
|
||||
public:
|
||||
// Data type to store the key hash
|
||||
typedef unsigned int KeyType;
|
||||
|
||||
// typedefs for our four configuration maps.
|
||||
// We don't need more, so there is no need for a generic solution
|
||||
typedef std::map<KeyType, int> IntPropertyMap;
|
||||
typedef std::map<KeyType, ai_real> FloatPropertyMap;
|
||||
typedef std::map<KeyType, std::string> StringPropertyMap;
|
||||
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
||||
|
||||
public:
|
||||
/** Standard constructor
|
||||
* @see ExportProperties()
|
||||
*/
|
||||
ExportProperties();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Copy constructor.
|
||||
*
|
||||
* This copies the configuration properties of another ExportProperties.
|
||||
* @see ExportProperties(const ExportProperties& other)
|
||||
*/
|
||||
ExportProperties(const ExportProperties& other);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set an integer configuration property.
|
||||
* @param szName Name of the property. All supported properties
|
||||
* are defined in the aiConfig.g header (all constants share the
|
||||
* prefix AI_CONFIG_XXX and are simple strings).
|
||||
* @param iValue New value of the property
|
||||
* @return true if the property was set before. The new value replaces
|
||||
* the previous value in this case.
|
||||
* @note Property of different types (float, int, string ..) are kept
|
||||
* on different stacks, so calling SetPropertyInteger() for a
|
||||
* floating-point property has no effect - the loader will call
|
||||
* GetPropertyFloat() to read the property, but it won't be there.
|
||||
*/
|
||||
bool SetPropertyInteger(const char* szName, int iValue);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a boolean configuration property. Boolean properties
|
||||
* are stored on the integer stack internally so it's possible
|
||||
* to set them via #SetPropertyBool and query them with
|
||||
* #GetPropertyBool and vice versa.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
bool SetPropertyBool(const char* szName, bool value) {
|
||||
return SetPropertyInteger(szName,value);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a floating-point configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
bool SetPropertyFloat(const char* szName, ai_real fValue);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a string configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
bool SetPropertyString(const char* szName, const std::string& sValue);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a matrix configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
bool SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a configuration property.
|
||||
* @param szName Name of the property. All supported properties
|
||||
* are defined in the aiConfig.g header (all constants share the
|
||||
* prefix AI_CONFIG_XXX).
|
||||
* @param iErrorReturn Value that is returned if the property
|
||||
* is not found.
|
||||
* @return Current value of the property
|
||||
* @note Property of different types (float, int, string ..) are kept
|
||||
* on different lists, so calling SetPropertyInteger() for a
|
||||
* floating-point property has no effect - the loader will call
|
||||
* GetPropertyFloat() to read the property, but it won't be there.
|
||||
*/
|
||||
int GetPropertyInteger(const char* szName,
|
||||
int iErrorReturn = 0xffffffff) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a boolean configuration property. Boolean properties
|
||||
* are stored on the integer stack internally so it's possible
|
||||
* to set them via #SetPropertyBool and query them with
|
||||
* #GetPropertyBool and vice versa.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
|
||||
return GetPropertyInteger(szName,bErrorReturn)!=0;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a floating-point configuration property
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
ai_real GetPropertyFloat(const char* szName,
|
||||
ai_real fErrorReturn = 10e10f) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a string configuration property
|
||||
*
|
||||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const std::string GetPropertyString(const char* szName,
|
||||
const std::string& sErrorReturn = "") const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a matrix configuration property
|
||||
*
|
||||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Determine a integer configuration property has been set.
|
||||
* @see HasPropertyInteger()
|
||||
*/
|
||||
bool HasPropertyInteger(const char* szName) const;
|
||||
|
||||
/** Determine a boolean configuration property has been set.
|
||||
* @see HasPropertyBool()
|
||||
*/
|
||||
bool HasPropertyBool(const char* szName) const;
|
||||
|
||||
/** Determine a boolean configuration property has been set.
|
||||
* @see HasPropertyFloat()
|
||||
*/
|
||||
bool HasPropertyFloat(const char* szName) const;
|
||||
|
||||
/** Determine a String configuration property has been set.
|
||||
* @see HasPropertyString()
|
||||
*/
|
||||
bool HasPropertyString(const char* szName) const;
|
||||
|
||||
/** Determine a Matrix configuration property has been set.
|
||||
* @see HasPropertyMatrix()
|
||||
*/
|
||||
bool HasPropertyMatrix(const char* szName) const;
|
||||
|
||||
protected:
|
||||
|
||||
/** List of integer properties */
|
||||
IntPropertyMap mIntProperties;
|
||||
|
||||
/** List of floating-point properties */
|
||||
FloatPropertyMap mFloatProperties;
|
||||
|
||||
/** List of string properties */
|
||||
StringPropertyMap mStringProperties;
|
||||
|
||||
/** List of Matrix properties */
|
||||
MatrixPropertyMap mMatrixProperties;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const std::string& pFormatId,
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties)
|
||||
{
|
||||
return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing, pProperties);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId,
|
||||
const std::string& pPath, unsigned int pPreprocessing,
|
||||
const ExportProperties* pProperties)
|
||||
{
|
||||
return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing, pProperties);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
#endif // AI_EXPORT_HPP_INC
|
133
grk/dependencies/assimp/include/assimp/GenericProperty.h
Normal file
133
grk/dependencies/assimp/include/assimp/GenericProperty.h
Normal file
@ -0,0 +1,133 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef AI_GENERIC_PROPERTY_H_INCLUDED
|
||||
#define AI_GENERIC_PROPERTY_H_INCLUDED
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include "Hash.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline
|
||||
bool SetGenericProperty(std::map< unsigned int, T >& list,
|
||||
const char* szName, const T& value) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
typename std::map<unsigned int, T>::iterator it = list.find(hash);
|
||||
if (it == list.end()) {
|
||||
list.insert(std::pair<unsigned int, T>( hash, value ));
|
||||
return false;
|
||||
}
|
||||
(*it).second = value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline
|
||||
const T& GetGenericProperty(const std::map< unsigned int, T >& list,
|
||||
const char* szName, const T& errorReturn) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
|
||||
if (it == list.end()) {
|
||||
return errorReturn;
|
||||
}
|
||||
|
||||
return (*it).second;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Special version for pointer types - they will be deleted when replaced with another value
|
||||
// passing NULL removes the whole property
|
||||
template <class T>
|
||||
inline
|
||||
void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
|
||||
const char* szName, T* value, bool* bWasExisting = nullptr ) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
typename std::map<unsigned int, T*>::iterator it = list.find(hash);
|
||||
if (it == list.end()) {
|
||||
if (bWasExisting) {
|
||||
*bWasExisting = false;
|
||||
}
|
||||
|
||||
list.insert(std::pair<unsigned int,T*>( hash, value ));
|
||||
return;
|
||||
}
|
||||
if ((*it).second != value) {
|
||||
delete (*it).second;
|
||||
(*it).second = value;
|
||||
}
|
||||
if (!value) {
|
||||
list.erase(it);
|
||||
}
|
||||
if (bWasExisting) {
|
||||
*bWasExisting = true;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline
|
||||
bool HasGenericProperty(const std::map< unsigned int, T >& list,
|
||||
const char* szName) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
|
||||
if (it == list.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // !! AI_GENERIC_PROPERTY_H_INCLUDED
|
118
grk/dependencies/assimp/include/assimp/Hash.h
Normal file
118
grk/dependencies/assimp/include/assimp/Hash.h
Normal file
@ -0,0 +1,118 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef AI_HASH_H_INCLUDED
|
||||
#define AI_HASH_H_INCLUDED
|
||||
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Hashing function taken from
|
||||
// http://www.azillionmonkeys.com/qed/hash.html
|
||||
// (incremental version)
|
||||
//
|
||||
// This code is Copyright 2004-2008 by Paul Hsieh. It is used here in the belief that
|
||||
// Assimp's license is considered compatible with Pauls's derivative license as specified
|
||||
// on his web page.
|
||||
//
|
||||
// (stdint.h should have been been included here)
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#undef get16bits
|
||||
#if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \
|
||||
|| defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__)
|
||||
#define get16bits(d) (*((const uint16_t *) (d)))
|
||||
#endif
|
||||
|
||||
#if !defined (get16bits)
|
||||
#define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8)\
|
||||
+(uint32_t)(((const uint8_t *)(d))[0]) )
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
|
||||
uint32_t tmp;
|
||||
int rem;
|
||||
|
||||
if (!data) return 0;
|
||||
if (!len)len = (uint32_t)::strlen(data);
|
||||
|
||||
rem = len & 3;
|
||||
len >>= 2;
|
||||
|
||||
/* Main loop */
|
||||
for (;len > 0; len--) {
|
||||
hash += get16bits (data);
|
||||
tmp = (get16bits (data+2) << 11) ^ hash;
|
||||
hash = (hash << 16) ^ tmp;
|
||||
data += 2*sizeof (uint16_t);
|
||||
hash += hash >> 11;
|
||||
}
|
||||
|
||||
/* Handle end cases */
|
||||
switch (rem) {
|
||||
case 3: hash += get16bits (data);
|
||||
hash ^= hash << 16;
|
||||
hash ^= data[sizeof (uint16_t)] << 18;
|
||||
hash += hash >> 11;
|
||||
break;
|
||||
case 2: hash += get16bits (data);
|
||||
hash ^= hash << 11;
|
||||
hash += hash >> 17;
|
||||
break;
|
||||
case 1: hash += *data;
|
||||
hash ^= hash << 10;
|
||||
hash += hash >> 1;
|
||||
}
|
||||
|
||||
/* Force "avalanching" of final 127 bits */
|
||||
hash ^= hash << 3;
|
||||
hash += hash >> 5;
|
||||
hash ^= hash << 4;
|
||||
hash += hash >> 17;
|
||||
hash ^= hash << 25;
|
||||
hash += hash >> 6;
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
#endif // !! AI_HASH_H_INCLUDED
|
142
grk/dependencies/assimp/include/assimp/IOStream.hpp
Normal file
142
grk/dependencies/assimp/include/assimp/IOStream.hpp
Normal file
@ -0,0 +1,142 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file IOStream.hpp
|
||||
* @brief File I/O wrappers for C++.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_IOSTREAM_H_INC
|
||||
#define AI_IOSTREAM_H_INC
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This header requires C++ to be used. aiFileIO.h is the \
|
||||
corresponding C interface.
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @brief CPP-API: Class to handle file I/O for C++
|
||||
*
|
||||
* Derive an own implementation from this interface to provide custom IO handling
|
||||
* to the Importer. If you implement this interface, be sure to also provide an
|
||||
* implementation for IOSystem that creates instances of your custom IO class.
|
||||
*/
|
||||
class ASSIMP_API IOStream
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
protected:
|
||||
/** Constructor protected, use IOSystem::Open() to create an instance. */
|
||||
IOStream() AI_NO_EXCEPT;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Destructor. Deleting the object closes the underlying file,
|
||||
* alternatively you may use IOSystem::Close() to release the file.
|
||||
*/
|
||||
virtual ~IOStream();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Read from the file
|
||||
*
|
||||
* See fread() for more details
|
||||
* This fails for write-only files */
|
||||
virtual size_t Read(void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Write to the file
|
||||
*
|
||||
* See fwrite() for more details
|
||||
* This fails for read-only files */
|
||||
virtual size_t Write(const void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Set the read/write cursor of the file
|
||||
*
|
||||
* Note that the offset is _negative_ for aiOrigin_END.
|
||||
* See fseek() for more details */
|
||||
virtual aiReturn Seek(size_t pOffset,
|
||||
aiOrigin pOrigin) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Get the current position of the read/write cursor
|
||||
*
|
||||
* See ftell() for more details */
|
||||
virtual size_t Tell() const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns filesize
|
||||
* Returns the filesize. */
|
||||
virtual size_t FileSize() const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Flush the contents of the file buffer (for writers)
|
||||
* See fflush() for more details.
|
||||
*/
|
||||
virtual void Flush() = 0;
|
||||
}; //! class IOStream
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
IOStream::IOStream() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
IOStream::~IOStream() {
|
||||
// empty
|
||||
}
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
} //!namespace Assimp
|
||||
|
||||
#endif //!!AI_IOSTREAM_H_INC
|
355
grk/dependencies/assimp/include/assimp/IOStreamBuffer.h
Normal file
355
grk/dependencies/assimp/include/assimp/IOStreamBuffer.h
Normal file
@ -0,0 +1,355 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#include "ParsingUtils.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* Implementation of a cached stream buffer.
|
||||
*/
|
||||
template<class T>
|
||||
class IOStreamBuffer {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
IOStreamBuffer( size_t cache = 4096 * 4096 );
|
||||
|
||||
/// @brief The class destructor.
|
||||
~IOStreamBuffer();
|
||||
|
||||
/// @brief Will open the cached access for a given stream.
|
||||
/// @param stream The stream to cache.
|
||||
/// @return true if successful.
|
||||
bool open( IOStream *stream );
|
||||
|
||||
/// @brief Will close the cached access.
|
||||
/// @return true if successful.
|
||||
bool close();
|
||||
|
||||
/// @brief Returns the file-size.
|
||||
/// @return The file-size.
|
||||
size_t size() const;
|
||||
|
||||
/// @brief Returns the cache size.
|
||||
/// @return The cache size.
|
||||
size_t cacheSize() const;
|
||||
|
||||
/// @brief Will read the next block.
|
||||
/// @return true if successful.
|
||||
bool readNextBlock();
|
||||
|
||||
/// @brief Returns the number of blocks to read.
|
||||
/// @return The number of blocks.
|
||||
size_t getNumBlocks() const;
|
||||
|
||||
/// @brief Returns the current block index.
|
||||
/// @return The current block index.
|
||||
size_t getCurrentBlockIndex() const;
|
||||
|
||||
/// @brief Returns the current file pos.
|
||||
/// @return The current file pos.
|
||||
size_t getFilePos() const;
|
||||
|
||||
/// @brief Will read the next line.
|
||||
/// @param buffer The buffer for the next line.
|
||||
/// @return true if successful.
|
||||
bool getNextDataLine( std::vector<T> &buffer, T continuationToken );
|
||||
|
||||
/// @brief Will read the next line ascii or binary end line char.
|
||||
/// @param buffer The buffer for the next line.
|
||||
/// @return true if successful.
|
||||
bool getNextLine(std::vector<T> &buffer);
|
||||
|
||||
/// @brief Will read the next block.
|
||||
/// @param buffer The buffer for the next block.
|
||||
/// @return true if successful.
|
||||
bool getNextBlock( std::vector<T> &buffer );
|
||||
|
||||
private:
|
||||
IOStream *m_stream;
|
||||
size_t m_filesize;
|
||||
size_t m_cacheSize;
|
||||
size_t m_numBlocks;
|
||||
size_t m_blockIdx;
|
||||
std::vector<T> m_cache;
|
||||
size_t m_cachePos;
|
||||
size_t m_filePos;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
IOStreamBuffer<T>::IOStreamBuffer( size_t cache )
|
||||
: m_stream( nullptr )
|
||||
, m_filesize( 0 )
|
||||
, m_cacheSize( cache )
|
||||
, m_numBlocks( 0 )
|
||||
, m_blockIdx( 0 )
|
||||
, m_cachePos( 0 )
|
||||
, m_filePos( 0 ) {
|
||||
m_cache.resize( cache );
|
||||
std::fill( m_cache.begin(), m_cache.end(), '\n' );
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
IOStreamBuffer<T>::~IOStreamBuffer() {
|
||||
// empty
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
bool IOStreamBuffer<T>::open( IOStream *stream ) {
|
||||
// file still opened!
|
||||
if ( nullptr != m_stream ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Invalid stream pointer
|
||||
if ( nullptr == stream ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_stream = stream;
|
||||
m_filesize = m_stream->FileSize();
|
||||
if ( m_filesize == 0 ) {
|
||||
return false;
|
||||
}
|
||||
if ( m_filesize < m_cacheSize ) {
|
||||
m_cacheSize = m_filesize;
|
||||
}
|
||||
|
||||
m_numBlocks = m_filesize / m_cacheSize;
|
||||
if ( ( m_filesize % m_cacheSize ) > 0 ) {
|
||||
m_numBlocks++;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
bool IOStreamBuffer<T>::close() {
|
||||
if ( nullptr == m_stream ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// init counters and state vars
|
||||
m_stream = nullptr;
|
||||
m_filesize = 0;
|
||||
m_numBlocks = 0;
|
||||
m_blockIdx = 0;
|
||||
m_cachePos = 0;
|
||||
m_filePos = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
size_t IOStreamBuffer<T>::size() const {
|
||||
return m_filesize;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
size_t IOStreamBuffer<T>::cacheSize() const {
|
||||
return m_cacheSize;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
bool IOStreamBuffer<T>::readNextBlock() {
|
||||
m_stream->Seek( m_filePos, aiOrigin_SET );
|
||||
size_t readLen = m_stream->Read( &m_cache[ 0 ], sizeof( T ), m_cacheSize );
|
||||
if ( readLen == 0 ) {
|
||||
return false;
|
||||
}
|
||||
if ( readLen < m_cacheSize ) {
|
||||
m_cacheSize = readLen;
|
||||
}
|
||||
m_filePos += m_cacheSize;
|
||||
m_cachePos = 0;
|
||||
m_blockIdx++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
size_t IOStreamBuffer<T>::getNumBlocks() const {
|
||||
return m_numBlocks;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
size_t IOStreamBuffer<T>::getCurrentBlockIndex() const {
|
||||
return m_blockIdx;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
size_t IOStreamBuffer<T>::getFilePos() const {
|
||||
return m_filePos;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationToken ) {
|
||||
buffer.resize( m_cacheSize );
|
||||
if ( m_cachePos >= m_cacheSize || 0 == m_filePos ) {
|
||||
if ( !readNextBlock() ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool continuationFound( false );
|
||||
size_t i = 0;
|
||||
for( ;; ) {
|
||||
if ( continuationToken == m_cache[ m_cachePos ] ) {
|
||||
continuationFound = true;
|
||||
++m_cachePos;
|
||||
}
|
||||
if ( IsLineEnd( m_cache[ m_cachePos ] ) ) {
|
||||
if ( !continuationFound ) {
|
||||
// the end of the data line
|
||||
break;
|
||||
} else {
|
||||
// skip line end
|
||||
while ( m_cache[m_cachePos] != '\n') {
|
||||
++m_cachePos;
|
||||
}
|
||||
++m_cachePos;
|
||||
continuationFound = false;
|
||||
}
|
||||
}
|
||||
|
||||
buffer[ i ] = m_cache[ m_cachePos ];
|
||||
++m_cachePos;
|
||||
++i;
|
||||
if (m_cachePos >= size()) {
|
||||
break;
|
||||
}
|
||||
if ( m_cachePos >= m_cacheSize ) {
|
||||
if ( !readNextBlock() ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer[ i ] = '\n';
|
||||
++m_cachePos;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline
|
||||
bool isEndOfCache( size_t pos, size_t cacheSize ) {
|
||||
return ( pos == cacheSize );
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
|
||||
buffer.resize(m_cacheSize);
|
||||
if ( isEndOfCache( m_cachePos, m_cacheSize ) || 0 == m_filePos) {
|
||||
if (!readNextBlock()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsLineEnd(m_cache[m_cachePos])) {
|
||||
// skip line end
|
||||
while (m_cache[m_cachePos] != '\n') {
|
||||
++m_cachePos;
|
||||
}
|
||||
++m_cachePos;
|
||||
if ( isEndOfCache( m_cachePos, m_cacheSize ) ) {
|
||||
if ( !readNextBlock() ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
size_t i( 0 );
|
||||
while (!IsLineEnd(m_cache[ m_cachePos ])) {
|
||||
buffer[i] = m_cache[ m_cachePos ];
|
||||
++m_cachePos;
|
||||
++i;
|
||||
if (m_cachePos >= m_cacheSize) {
|
||||
if (!readNextBlock()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
buffer[i] = '\n';
|
||||
++m_cachePos;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) {
|
||||
// Return the last block-value if getNextLine was used before
|
||||
if ( 0 != m_cachePos ) {
|
||||
buffer = std::vector<T>( m_cache.begin() + m_cachePos, m_cache.end() );
|
||||
m_cachePos = 0;
|
||||
} else {
|
||||
if ( !readNextBlock() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
buffer = std::vector<T>(m_cache.begin(), m_cache.end());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // !ns Assimp
|
357
grk/dependencies/assimp/include/assimp/IOSystem.hpp
Normal file
357
grk/dependencies/assimp/include/assimp/IOSystem.hpp
Normal file
@ -0,0 +1,357 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IOSystem.hpp
|
||||
* @brief File system wrapper for C++. Inherit this class to supply
|
||||
* custom file handling logic to the Import library.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_IOSYSTEM_H_INC
|
||||
#define AI_IOSYSTEM_H_INC
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This header requires C++ to be used. aiFileIO.h is the \
|
||||
corresponding C interface.
|
||||
#endif
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
# include <direct.h>
|
||||
# include <stdlib.h>
|
||||
# include <stdio.h>
|
||||
#else
|
||||
# include <sys/stat.h>
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
#endif // _WIN32
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOStream;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief CPP-API: Interface to the file system.
|
||||
*
|
||||
* Derive an own implementation from this interface to supply custom file handling
|
||||
* to the importer library. If you implement this interface, you also want to
|
||||
* supply a custom implementation for IOStream.
|
||||
*
|
||||
* @see Importer::SetIOHandler()
|
||||
*/
|
||||
class ASSIMP_API IOSystem
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Default constructor.
|
||||
*
|
||||
* Create an instance of your derived class and assign it to an
|
||||
* #Assimp::Importer instance by calling Importer::SetIOHandler().
|
||||
*/
|
||||
IOSystem() AI_NO_EXCEPT;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Virtual destructor.
|
||||
*
|
||||
* It is safe to be called from within DLL Assimp, we're constructed
|
||||
* on Assimp's heap.
|
||||
*/
|
||||
virtual ~IOSystem();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief For backward compatibility
|
||||
* @see Exists(const char*)
|
||||
*/
|
||||
AI_FORCE_INLINE bool Exists( const std::string& pFile) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Tests for the existence of a file at the given path.
|
||||
*
|
||||
* @param pFile Path to the file
|
||||
* @return true if there is a file with this path, else false.
|
||||
*/
|
||||
virtual bool Exists( const char* pFile) const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns the system specific directory separator
|
||||
* @return System specific directory separator
|
||||
*/
|
||||
virtual char getOsSeparator() const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Open a new file with a given path.
|
||||
*
|
||||
* When the access to the file is finished, call Close() to release
|
||||
* all associated resources (or the virtual dtor of the IOStream).
|
||||
*
|
||||
* @param pFile Path to the file
|
||||
* @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
|
||||
* "rb", "r", "rt".
|
||||
*
|
||||
* @return New IOStream interface allowing the lib to access
|
||||
* the underlying file.
|
||||
* @note When implementing this class to provide custom IO handling,
|
||||
* you probably have to supply an own implementation of IOStream as well.
|
||||
*/
|
||||
virtual IOStream* Open(const char* pFile,
|
||||
const char* pMode = "rb") = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief For backward compatibility
|
||||
* @see Open(const char*, const char*)
|
||||
*/
|
||||
inline IOStream* Open(const std::string& pFile,
|
||||
const std::string& pMode = std::string("rb"));
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Closes the given file and releases all resources
|
||||
* associated with it.
|
||||
* @param pFile The file instance previously created by Open().
|
||||
*/
|
||||
virtual void Close( IOStream* pFile) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Compares two paths and check whether the point to
|
||||
* identical files.
|
||||
*
|
||||
* The dummy implementation of this virtual member performs a
|
||||
* case-insensitive comparison of the given strings. The default IO
|
||||
* system implementation uses OS mechanisms to convert relative into
|
||||
* absolute paths, so the result can be trusted.
|
||||
* @param one First file
|
||||
* @param second Second file
|
||||
* @return true if the paths point to the same file. The file needn't
|
||||
* be existing, however.
|
||||
*/
|
||||
virtual bool ComparePaths (const char* one,
|
||||
const char* second) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief For backward compatibility
|
||||
* @see ComparePaths(const char*, const char*)
|
||||
*/
|
||||
inline bool ComparePaths (const std::string& one,
|
||||
const std::string& second) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Pushes a new directory onto the directory stack.
|
||||
* @param path Path to push onto the stack.
|
||||
* @return True, when push was successful, false if path is empty.
|
||||
*/
|
||||
virtual bool PushDirectory( const std::string &path );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns the top directory from the stack.
|
||||
* @return The directory on the top of the stack.
|
||||
* Returns empty when no directory was pushed to the stack.
|
||||
*/
|
||||
virtual const std::string &CurrentDirectory() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns the number of directories stored on the stack.
|
||||
* @return The number of directories of the stack.
|
||||
*/
|
||||
virtual size_t StackSize() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Pops the top directory from the stack.
|
||||
* @return True, when a directory was on the stack. False if no
|
||||
* directory was on the stack.
|
||||
*/
|
||||
virtual bool PopDirectory();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief CReates an new directory at the given path.
|
||||
* @param path [in] The path to create.
|
||||
* @return True, when a directory was created. False if the directory
|
||||
* cannot be created.
|
||||
*/
|
||||
virtual bool CreateDirectory( const std::string &path );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Will change the current directory to the given path.
|
||||
* @param path [in] The path to change to.
|
||||
* @return True, when the directory has changed successfully.
|
||||
*/
|
||||
virtual bool ChangeDirectory( const std::string &path );
|
||||
|
||||
virtual bool DeleteFile( const std::string &file );
|
||||
|
||||
private:
|
||||
std::vector<std::string> m_pathStack;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
IOSystem::IOSystem() AI_NO_EXCEPT
|
||||
: m_pathStack() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
IOSystem::~IOSystem() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// For compatibility, the interface of some functions taking a std::string was
|
||||
// changed to const char* to avoid crashes between binary incompatible STL
|
||||
// versions. This code her is inlined, so it shouldn't cause any problems.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
IOStream* IOSystem::Open(const std::string& pFile, const std::string& pMode) {
|
||||
// NOTE:
|
||||
// For compatibility, interface was changed to const char* to
|
||||
// avoid crashes between binary incompatible STL versions
|
||||
return Open(pFile.c_str(),pMode.c_str());
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
bool IOSystem::Exists( const std::string& pFile) const {
|
||||
// NOTE:
|
||||
// For compatibility, interface was changed to const char* to
|
||||
// avoid crashes between binary incompatible STL versions
|
||||
return Exists(pFile.c_str());
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
bool IOSystem::ComparePaths (const std::string& one, const std::string& second) const {
|
||||
// NOTE:
|
||||
// For compatibility, interface was changed to const char* to
|
||||
// avoid crashes between binary incompatible STL versions
|
||||
return ComparePaths(one.c_str(),second.c_str());
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
bool IOSystem::PushDirectory( const std::string &path ) {
|
||||
if ( path.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pathStack.push_back( path );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
const std::string &IOSystem::CurrentDirectory() const {
|
||||
if ( m_pathStack.empty() ) {
|
||||
static const std::string Dummy("");
|
||||
return Dummy;
|
||||
}
|
||||
return m_pathStack[ m_pathStack.size()-1 ];
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
size_t IOSystem::StackSize() const {
|
||||
return m_pathStack.size();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
bool IOSystem::PopDirectory() {
|
||||
if ( m_pathStack.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pathStack.pop_back();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
bool IOSystem::CreateDirectory( const std::string &path ) {
|
||||
if ( path.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
return 0 != ::_mkdir( path.c_str() );
|
||||
#else
|
||||
return 0 != ::mkdir( path.c_str(), 0777 );
|
||||
#endif // _WIN32
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
bool IOSystem::ChangeDirectory( const std::string &path ) {
|
||||
if ( path.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
return 0 != ::_chdir( path.c_str() );
|
||||
#else
|
||||
return 0 != ::chdir( path.c_str() );
|
||||
#endif // _WIN32
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
bool IOSystem::DeleteFile( const std::string &file ) {
|
||||
if ( file.empty() ) {
|
||||
return false;
|
||||
}
|
||||
const int retCode( ::remove( file.c_str() ) );
|
||||
return ( 0 == retCode );
|
||||
}
|
||||
} //!ns Assimp
|
||||
|
||||
#endif //AI_IOSYSTEM_H_INC
|
659
grk/dependencies/assimp/include/assimp/Importer.hpp
Normal file
659
grk/dependencies/assimp/include/assimp/Importer.hpp
Normal file
@ -0,0 +1,659 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Importer.hpp
|
||||
* @brief Defines the C++-API to the Open Asset Import Library.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ASSIMP_HPP_INC
|
||||
#define AI_ASSIMP_HPP_INC
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This header requires C++ to be used. Use assimp.h for plain C.
|
||||
#endif // __cplusplus
|
||||
|
||||
// Public ASSIMP data structures
|
||||
#include <assimp/types.h>
|
||||
|
||||
namespace Assimp {
|
||||
// =======================================================================
|
||||
// Public interface to Assimp
|
||||
class Importer;
|
||||
class IOStream;
|
||||
class IOSystem;
|
||||
class ProgressHandler;
|
||||
|
||||
// =======================================================================
|
||||
// Plugin development
|
||||
//
|
||||
// Include the following headers for the declarations:
|
||||
// BaseImporter.h
|
||||
// BaseProcess.h
|
||||
class BaseImporter;
|
||||
class BaseProcess;
|
||||
class SharedPostProcessInfo;
|
||||
class BatchLoader;
|
||||
|
||||
// =======================================================================
|
||||
// Holy stuff, only for members of the high council of the Jedi.
|
||||
class ImporterPimpl;
|
||||
} //! namespace Assimp
|
||||
|
||||
#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff
|
||||
|
||||
struct aiScene;
|
||||
|
||||
// importerdesc.h
|
||||
struct aiImporterDesc;
|
||||
|
||||
/** @namespace Assimp Assimp's CPP-API and all internal APIs */
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** CPP-API: The Importer class forms an C++ interface to the functionality of the
|
||||
* Open Asset Import Library.
|
||||
*
|
||||
* Create an object of this class and call ReadFile() to import a file.
|
||||
* If the import succeeds, the function returns a pointer to the imported data.
|
||||
* The data remains property of the object, it is intended to be accessed
|
||||
* read-only. The imported data will be destroyed along with the Importer
|
||||
* object. If the import fails, ReadFile() returns a NULL pointer. In this
|
||||
* case you can retrieve a human-readable error description be calling
|
||||
* GetErrorString(). You can call ReadFile() multiple times with a single Importer
|
||||
* instance. Actually, constructing Importer objects involves quite many
|
||||
* allocations and may take some time, so it's better to reuse them as often as
|
||||
* possible.
|
||||
*
|
||||
* If you need the Importer to do custom file handling to access the files,
|
||||
* implement IOSystem and IOStream and supply an instance of your custom
|
||||
* IOSystem implementation by calling SetIOHandler() before calling ReadFile().
|
||||
* If you do not assign a custion IO handler, a default handler using the
|
||||
* standard C++ IO logic will be used.
|
||||
*
|
||||
* @note One Importer instance is not thread-safe. If you use multiple
|
||||
* threads for loading, each thread should maintain its own Importer instance.
|
||||
*/
|
||||
class ASSIMP_API Importer {
|
||||
public:
|
||||
/**
|
||||
* @brief The upper limit for hints.
|
||||
*/
|
||||
static const unsigned int MaxLenHint = 200;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Constructor. Creates an empty importer object.
|
||||
*
|
||||
* Call ReadFile() to start the import process. The configuration
|
||||
* property table is initially empty.
|
||||
*/
|
||||
Importer();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Copy constructor.
|
||||
*
|
||||
* This copies the configuration properties of another Importer.
|
||||
* If this Importer owns a scene it won't be copied.
|
||||
* Call ReadFile() to start the import process.
|
||||
*/
|
||||
Importer(const Importer& other)=delete;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Assignment operator has been deleted
|
||||
*/
|
||||
Importer &operator=(const Importer &) = delete;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Destructor. The object kept ownership of the imported data,
|
||||
* which now will be destroyed along with the object.
|
||||
*/
|
||||
~Importer();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Registers a new loader.
|
||||
*
|
||||
* @param pImp Importer to be added. The Importer instance takes
|
||||
* ownership of the pointer, so it will be automatically deleted
|
||||
* with the Importer instance.
|
||||
* @return AI_SUCCESS if the loader has been added. The registration
|
||||
* fails if there is already a loader for a specific file extension.
|
||||
*/
|
||||
aiReturn RegisterLoader(BaseImporter* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Unregisters a loader.
|
||||
*
|
||||
* @param pImp Importer to be unregistered.
|
||||
* @return AI_SUCCESS if the loader has been removed. The function
|
||||
* fails if the loader is currently in use (this could happen
|
||||
* if the #Importer instance is used by more than one thread) or
|
||||
* if it has not yet been registered.
|
||||
*/
|
||||
aiReturn UnregisterLoader(BaseImporter* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Registers a new post-process step.
|
||||
*
|
||||
* At the moment, there's a small limitation: new post processing
|
||||
* steps are added to end of the list, or in other words, executed
|
||||
* last, after all built-in steps.
|
||||
* @param pImp Post-process step to be added. The Importer instance
|
||||
* takes ownership of the pointer, so it will be automatically
|
||||
* deleted with the Importer instance.
|
||||
* @return AI_SUCCESS if the step has been added correctly.
|
||||
*/
|
||||
aiReturn RegisterPPStep(BaseProcess* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Unregisters a post-process step.
|
||||
*
|
||||
* @param pImp Step to be unregistered.
|
||||
* @return AI_SUCCESS if the step has been removed. The function
|
||||
* fails if the step is currently in use (this could happen
|
||||
* if the #Importer instance is used by more than one thread) or
|
||||
* if it has not yet been registered.
|
||||
*/
|
||||
aiReturn UnregisterPPStep(BaseProcess* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set an integer configuration property.
|
||||
* @param szName Name of the property. All supported properties
|
||||
* are defined in the aiConfig.g header (all constants share the
|
||||
* prefix AI_CONFIG_XXX and are simple strings).
|
||||
* @param iValue New value of the property
|
||||
* @return true if the property was set before. The new value replaces
|
||||
* the previous value in this case.
|
||||
* @note Property of different types (float, int, string ..) are kept
|
||||
* on different stacks, so calling SetPropertyInteger() for a
|
||||
* floating-point property has no effect - the loader will call
|
||||
* GetPropertyFloat() to read the property, but it won't be there.
|
||||
*/
|
||||
bool SetPropertyInteger(const char* szName, int iValue);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a boolean configuration property. Boolean properties
|
||||
* are stored on the integer stack internally so it's possible
|
||||
* to set them via #SetPropertyBool and query them with
|
||||
* #GetPropertyBool and vice versa.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
bool SetPropertyBool(const char* szName, bool value) {
|
||||
return SetPropertyInteger(szName,value);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a floating-point configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
bool SetPropertyFloat(const char* szName, ai_real fValue);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a string configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
bool SetPropertyString(const char* szName, const std::string& sValue);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a matrix configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
bool SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a configuration property.
|
||||
* @param szName Name of the property. All supported properties
|
||||
* are defined in the aiConfig.g header (all constants share the
|
||||
* prefix AI_CONFIG_XXX).
|
||||
* @param iErrorReturn Value that is returned if the property
|
||||
* is not found.
|
||||
* @return Current value of the property
|
||||
* @note Property of different types (float, int, string ..) are kept
|
||||
* on different lists, so calling SetPropertyInteger() for a
|
||||
* floating-point property has no effect - the loader will call
|
||||
* GetPropertyFloat() to read the property, but it won't be there.
|
||||
*/
|
||||
int GetPropertyInteger(const char* szName,
|
||||
int iErrorReturn = 0xffffffff) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a boolean configuration property. Boolean properties
|
||||
* are stored on the integer stack internally so it's possible
|
||||
* to set them via #SetPropertyBool and query them with
|
||||
* #GetPropertyBool and vice versa.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
|
||||
return GetPropertyInteger(szName,bErrorReturn)!=0;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a floating-point configuration property
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
ai_real GetPropertyFloat(const char* szName,
|
||||
ai_real fErrorReturn = 10e10) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a string configuration property
|
||||
*
|
||||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const std::string GetPropertyString(const char* szName,
|
||||
const std::string& sErrorReturn = "") const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a matrix configuration property
|
||||
*
|
||||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Supplies a custom IO handler to the importer to use to open and
|
||||
* access files. If you need the importer to use custom IO logic to
|
||||
* access the files, you need to provide a custom implementation of
|
||||
* IOSystem and IOFile to the importer. Then create an instance of
|
||||
* your custom IOSystem implementation and supply it by this function.
|
||||
*
|
||||
* The Importer takes ownership of the object and will destroy it
|
||||
* afterwards. The previously assigned handler will be deleted.
|
||||
* Pass NULL to take again ownership of your IOSystem and reset Assimp
|
||||
* to use its default implementation.
|
||||
*
|
||||
* @param pIOHandler The IO handler to be used in all file accesses
|
||||
* of the Importer.
|
||||
*/
|
||||
void SetIOHandler( IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Retrieves the IO handler that is currently set.
|
||||
* You can use #IsDefaultIOHandler() to check whether the returned
|
||||
* interface is the default IO handler provided by ASSIMP. The default
|
||||
* handler is active as long the application doesn't supply its own
|
||||
* custom IO handler via #SetIOHandler().
|
||||
* @return A valid IOSystem interface, never NULL.
|
||||
*/
|
||||
IOSystem* GetIOHandler() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Checks whether a default IO handler is active
|
||||
* A default handler is active as long the application doesn't
|
||||
* supply its own custom IO handler via #SetIOHandler().
|
||||
* @return true by default
|
||||
*/
|
||||
bool IsDefaultIOHandler() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Supplies a custom progress handler to the importer. This
|
||||
* interface exposes an #Update() callback, which is called
|
||||
* more or less periodically (please don't sue us if it
|
||||
* isn't as periodically as you'd like it to have ...).
|
||||
* This can be used to implement progress bars and loading
|
||||
* timeouts.
|
||||
* @param pHandler Progress callback interface. Pass NULL to
|
||||
* disable progress reporting.
|
||||
* @note Progress handlers can be used to abort the loading
|
||||
* at almost any time.*/
|
||||
void SetProgressHandler ( ProgressHandler* pHandler );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Retrieves the progress handler that is currently set.
|
||||
* You can use #IsDefaultProgressHandler() to check whether the returned
|
||||
* interface is the default handler provided by ASSIMP. The default
|
||||
* handler is active as long the application doesn't supply its own
|
||||
* custom handler via #SetProgressHandler().
|
||||
* @return A valid ProgressHandler interface, never NULL.
|
||||
*/
|
||||
ProgressHandler* GetProgressHandler() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Checks whether a default progress handler is active
|
||||
* A default handler is active as long the application doesn't
|
||||
* supply its own custom progress handler via #SetProgressHandler().
|
||||
* @return true by default
|
||||
*/
|
||||
bool IsDefaultProgressHandler() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Check whether a given set of post-processing flags
|
||||
* is supported.
|
||||
*
|
||||
* Some flags are mutually exclusive, others are probably
|
||||
* not available because your excluded them from your
|
||||
* Assimp builds. Calling this function is recommended if
|
||||
* you're unsure.
|
||||
*
|
||||
* @param pFlags Bitwise combination of the aiPostProcess flags.
|
||||
* @return true if this flag combination is fine.
|
||||
*/
|
||||
bool ValidateFlags(unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Reads the given file and returns its contents if successful.
|
||||
*
|
||||
* If the call succeeds, the contents of the file are returned as a
|
||||
* pointer to an aiScene object. The returned data is intended to be
|
||||
* read-only, the importer object keeps ownership of the data and will
|
||||
* destroy it upon destruction. If the import fails, NULL is returned.
|
||||
* A human-readable error description can be retrieved by calling
|
||||
* GetErrorString(). The previous scene will be deleted during this call.
|
||||
* @param pFile Path and filename to the file to be imported.
|
||||
* @param pFlags Optional post processing steps to be executed after
|
||||
* a successful import. Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags. If you wish to inspect the imported
|
||||
* scene first in order to fine-tune your post-processing setup,
|
||||
* consider to use #ApplyPostProcessing().
|
||||
* @return A pointer to the imported data, NULL if the import failed.
|
||||
* The pointer to the scene remains in possession of the Importer
|
||||
* instance. Use GetOrphanedScene() to take ownership of it.
|
||||
*
|
||||
* @note Assimp is able to determine the file format of a file
|
||||
* automatically.
|
||||
*/
|
||||
const aiScene* ReadFile(
|
||||
const char* pFile,
|
||||
unsigned int pFlags);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Reads the given file from a memory buffer and returns its
|
||||
* contents if successful.
|
||||
*
|
||||
* If the call succeeds, the contents of the file are returned as a
|
||||
* pointer to an aiScene object. The returned data is intended to be
|
||||
* read-only, the importer object keeps ownership of the data and will
|
||||
* destroy it upon destruction. If the import fails, NULL is returned.
|
||||
* A human-readable error description can be retrieved by calling
|
||||
* GetErrorString(). The previous scene will be deleted during this call.
|
||||
* Calling this method doesn't affect the active IOSystem.
|
||||
* @param pBuffer Pointer to the file data
|
||||
* @param pLength Length of pBuffer, in bytes
|
||||
* @param pFlags Optional post processing steps to be executed after
|
||||
* a successful import. Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags. If you wish to inspect the imported
|
||||
* scene first in order to fine-tune your post-processing setup,
|
||||
* consider to use #ApplyPostProcessing().
|
||||
* @param pHint An additional hint to the library. If this is a non
|
||||
* empty string, the library looks for a loader to support
|
||||
* the file extension specified by pHint and passes the file to
|
||||
* the first matching loader. If this loader is unable to completely
|
||||
* the request, the library continues and tries to determine the
|
||||
* file format on its own, a task that may or may not be successful.
|
||||
* Check the return value, and you'll know ...
|
||||
* @return A pointer to the imported data, NULL if the import failed.
|
||||
* The pointer to the scene remains in possession of the Importer
|
||||
* instance. Use GetOrphanedScene() to take ownership of it.
|
||||
*
|
||||
* @note This is a straightforward way to decode models from memory
|
||||
* buffers, but it doesn't handle model formats that spread their
|
||||
* data across multiple files or even directories. Examples include
|
||||
* OBJ or MD3, which outsource parts of their material info into
|
||||
* external scripts. If you need full functionality, provide
|
||||
* a custom IOSystem to make Assimp find these files and use
|
||||
* the regular ReadFile() API.
|
||||
*/
|
||||
const aiScene* ReadFileFromMemory(
|
||||
const void* pBuffer,
|
||||
size_t pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint = "");
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Apply post-processing to an already-imported scene.
|
||||
*
|
||||
* This is strictly equivalent to calling #ReadFile() with the same
|
||||
* flags. However, you can use this separate function to inspect
|
||||
* the imported scene first to fine-tune your post-processing setup.
|
||||
* @param pFlags Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags.
|
||||
* @return A pointer to the post-processed data. This is still the
|
||||
* same as the pointer returned by #ReadFile(). However, if
|
||||
* post-processing fails, the scene could now be NULL.
|
||||
* That's quite a rare case, post processing steps are not really
|
||||
* designed to 'fail'. To be exact, the #aiProcess_ValidateDS
|
||||
* flag is currently the only post processing step which can actually
|
||||
* cause the scene to be reset to NULL.
|
||||
*
|
||||
* @note The method does nothing if no scene is currently bound
|
||||
* to the #Importer instance. */
|
||||
const aiScene* ApplyPostProcessing(unsigned int pFlags);
|
||||
|
||||
const aiScene* ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Reads the given file and returns its contents if successful.
|
||||
*
|
||||
* This function is provided for backward compatibility.
|
||||
* See the const char* version for detailed docs.
|
||||
* @see ReadFile(const char*, pFlags) */
|
||||
const aiScene* ReadFile(
|
||||
const std::string& pFile,
|
||||
unsigned int pFlags);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Frees the current scene.
|
||||
*
|
||||
* The function does nothing if no scene has previously been
|
||||
* read via ReadFile(). FreeScene() is called automatically by the
|
||||
* destructor and ReadFile() itself. */
|
||||
void FreeScene( );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns an error description of an error that occurred in ReadFile().
|
||||
*
|
||||
* Returns an empty string if no error occurred.
|
||||
* @return A description of the last error, an empty string if no
|
||||
* error occurred. The string is never NULL.
|
||||
*
|
||||
* @note The returned function remains valid until one of the
|
||||
* following methods is called: #ReadFile(), #FreeScene(). */
|
||||
const char* GetErrorString() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the scene loaded by the last successful call to ReadFile()
|
||||
*
|
||||
* @return Current scene or NULL if there is currently no scene loaded */
|
||||
const aiScene* GetScene() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the scene loaded by the last successful call to ReadFile()
|
||||
* and releases the scene from the ownership of the Importer
|
||||
* instance. The application is now responsible for deleting the
|
||||
* scene. Any further calls to GetScene() or GetOrphanedScene()
|
||||
* will return NULL - until a new scene has been loaded via ReadFile().
|
||||
*
|
||||
* @return Current scene or NULL if there is currently no scene loaded
|
||||
* @note Use this method with maximal caution, and only if you have to.
|
||||
* By design, aiScene's are exclusively maintained, allocated and
|
||||
* deallocated by Assimp and no one else. The reasoning behind this
|
||||
* is the golden rule that deallocations should always be done
|
||||
* by the module that did the original allocation because heaps
|
||||
* are not necessarily shared. GetOrphanedScene() enforces you
|
||||
* to delete the returned scene by yourself, but this will only
|
||||
* be fine if and only if you're using the same heap as assimp.
|
||||
* On Windows, it's typically fine provided everything is linked
|
||||
* against the multithreaded-dll version of the runtime library.
|
||||
* It will work as well for static linkage with Assimp.*/
|
||||
aiScene* GetOrphanedScene();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether a given file extension is supported by ASSIMP.
|
||||
*
|
||||
* @param szExtension Extension to be checked.
|
||||
* Must include a trailing dot '.'. Example: ".3ds", ".md3".
|
||||
* Cases-insensitive.
|
||||
* @return true if the extension is supported, false otherwise */
|
||||
bool IsExtensionSupported(const char* szExtension) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns whether a given file extension is supported by ASSIMP.
|
||||
*
|
||||
* This function is provided for backward compatibility.
|
||||
* See the const char* version for detailed and up-to-date docs.
|
||||
* @see IsExtensionSupported(const char*) */
|
||||
inline bool IsExtensionSupported(const std::string& szExtension) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a full list of all file extensions supported by ASSIMP.
|
||||
*
|
||||
* If a file extension is contained in the list this does of course not
|
||||
* mean that ASSIMP is able to load all files with this extension ---
|
||||
* it simply means there is an importer loaded which claims to handle
|
||||
* files with this file extension.
|
||||
* @param szOut String to receive the extension list.
|
||||
* Format of the list: "*.3ds;*.obj;*.dae". This is useful for
|
||||
* use with the WinAPI call GetOpenFileName(Ex). */
|
||||
void GetExtensionList(aiString& szOut) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Get a full list of all file extensions supported by ASSIMP.
|
||||
*
|
||||
* This function is provided for backward compatibility.
|
||||
* See the aiString version for detailed and up-to-date docs.
|
||||
* @see GetExtensionList(aiString&)*/
|
||||
inline void GetExtensionList(std::string& szOut) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get the number of importers currently registered with Assimp. */
|
||||
size_t GetImporterCount() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get meta data for the importer corresponding to a specific index..
|
||||
*
|
||||
* For the declaration of #aiImporterDesc, include <assimp/importerdesc.h>.
|
||||
* @param index Index to query, must be within [0,GetImporterCount())
|
||||
* @return Importer meta data structure, NULL if the index does not
|
||||
* exist or if the importer doesn't offer meta information (
|
||||
* importers may do this at the cost of being hated by their peers).*/
|
||||
const aiImporterDesc* GetImporterInfo(size_t index) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Find the importer corresponding to a specific index.
|
||||
*
|
||||
* @param index Index to query, must be within [0,GetImporterCount())
|
||||
* @return Importer instance. NULL if the index does not
|
||||
* exist. */
|
||||
BaseImporter* GetImporter(size_t index) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Find the importer corresponding to a specific file extension.
|
||||
*
|
||||
* This is quite similar to #IsExtensionSupported except a
|
||||
* BaseImporter instance is returned.
|
||||
* @param szExtension Extension to check for. The following formats
|
||||
* are recognized (BAH being the file extension): "BAH" (comparison
|
||||
* is case-insensitive), ".bah", "*.bah" (wild card and dot
|
||||
* characters at the beginning of the extension are skipped).
|
||||
* @return NULL if no importer is found*/
|
||||
BaseImporter* GetImporter (const char* szExtension) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Find the importer index corresponding to a specific file extension.
|
||||
*
|
||||
* @param szExtension Extension to check for. The following formats
|
||||
* are recognized (BAH being the file extension): "BAH" (comparison
|
||||
* is case-insensitive), ".bah", "*.bah" (wild card and dot
|
||||
* characters at the beginning of the extension are skipped).
|
||||
* @return (size_t)-1 if no importer is found */
|
||||
size_t GetImporterIndex (const char* szExtension) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the storage allocated by ASSIMP to hold the scene data
|
||||
* in memory.
|
||||
*
|
||||
* This refers to the currently loaded file, see #ReadFile().
|
||||
* @param in Data structure to be filled.
|
||||
* @note The returned memory statistics refer to the actual
|
||||
* size of the use data of the aiScene. Heap-related overhead
|
||||
* is (naturally) not included.*/
|
||||
void GetMemoryRequirements(aiMemoryInfo& in) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Enables "extra verbose" mode.
|
||||
*
|
||||
* 'Extra verbose' means the data structure is validated after *every*
|
||||
* single post processing step to make sure everyone modifies the data
|
||||
* structure in a well-defined manner. This is a debug feature and not
|
||||
* intended for use in production environments. */
|
||||
void SetExtraVerbose(bool bDo);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Private, do not use. */
|
||||
ImporterPimpl* Pimpl() { return pimpl; }
|
||||
const ImporterPimpl* Pimpl() const { return pimpl; }
|
||||
|
||||
protected:
|
||||
|
||||
// Just because we don't want you to know how we're hacking around.
|
||||
ImporterPimpl* pimpl;
|
||||
}; //! class Importer
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// For compatibility, the interface of some functions taking a std::string was
|
||||
// changed to const char* to avoid crashes between binary incompatible STL
|
||||
// versions. This code her is inlined, so it shouldn't cause any problems.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE const aiScene* Importer::ReadFile( const std::string& pFile,unsigned int pFlags){
|
||||
return ReadFile(pFile.c_str(),pFlags);
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE void Importer::GetExtensionList(std::string& szOut) const {
|
||||
aiString s;
|
||||
GetExtensionList(s);
|
||||
szOut = s.data;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE bool Importer::IsExtensionSupported(const std::string& szExtension) const {
|
||||
return IsExtensionSupported(szExtension.c_str());
|
||||
}
|
||||
|
||||
} // !namespace Assimp
|
||||
|
||||
#endif // AI_ASSIMP_HPP_INC
|
285
grk/dependencies/assimp/include/assimp/LineSplitter.h
Normal file
285
grk/dependencies/assimp/include/assimp/LineSplitter.h
Normal file
@ -0,0 +1,285 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file LineSplitter.h
|
||||
* @brief LineSplitter, a helper class to iterate through all lines
|
||||
* of a file easily. Works with StreamReader.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_LINE_SPLITTER_H
|
||||
#define INCLUDED_LINE_SPLITTER_H
|
||||
|
||||
#include <stdexcept>
|
||||
#include "StreamReader.h"
|
||||
#include "ParsingUtils.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Usage:
|
||||
@code
|
||||
for(LineSplitter splitter(stream);splitter;++splitter) {
|
||||
|
||||
if (*splitter == "hi!") {
|
||||
...
|
||||
}
|
||||
else if (splitter->substr(0,5) == "hello") {
|
||||
...
|
||||
// access the third token in the line (tokens are space-separated)
|
||||
if (strtol(splitter[2]) > 5) { .. }
|
||||
}
|
||||
|
||||
std::cout << "Current line is: " << splitter.get_index() << std::endl;
|
||||
}
|
||||
@endcode
|
||||
*/
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class LineSplitter {
|
||||
public:
|
||||
typedef size_t line_idx;
|
||||
|
||||
// -----------------------------------------
|
||||
/** construct from existing stream reader
|
||||
note: trim is *always* assumed true if skyp_empty_lines==true
|
||||
*/
|
||||
LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true);
|
||||
|
||||
~LineSplitter();
|
||||
|
||||
// -----------------------------------------
|
||||
/** pseudo-iterator increment */
|
||||
LineSplitter& operator++();
|
||||
|
||||
// -----------------------------------------
|
||||
LineSplitter& operator++(int);
|
||||
|
||||
// -----------------------------------------
|
||||
/** get a pointer to the beginning of a particular token */
|
||||
const char* operator[] (size_t idx) const;
|
||||
|
||||
// -----------------------------------------
|
||||
/** extract the start positions of N tokens from the current line*/
|
||||
template <size_t N>
|
||||
void get_tokens(const char* (&tokens)[N]) const;
|
||||
|
||||
// -----------------------------------------
|
||||
/** member access */
|
||||
const std::string* operator -> () const;
|
||||
|
||||
std::string operator* () const;
|
||||
|
||||
// -----------------------------------------
|
||||
/** boolean context */
|
||||
operator bool() const;
|
||||
|
||||
// -----------------------------------------
|
||||
/** line indices are zero-based, empty lines are included */
|
||||
operator line_idx() const;
|
||||
|
||||
line_idx get_index() const;
|
||||
|
||||
// -----------------------------------------
|
||||
/** access the underlying stream object */
|
||||
StreamReaderLE& get_stream();
|
||||
|
||||
// -----------------------------------------
|
||||
/** !strcmp((*this)->substr(0,strlen(check)),check) */
|
||||
bool match_start(const char* check);
|
||||
|
||||
// -----------------------------------------
|
||||
/** swallow the next call to ++, return the previous value. */
|
||||
void swallow_next_increment();
|
||||
|
||||
LineSplitter( const LineSplitter & ) = delete;
|
||||
LineSplitter(LineSplitter &&) = delete;
|
||||
LineSplitter &operator = ( const LineSplitter & ) = delete;
|
||||
|
||||
private:
|
||||
line_idx mIdx;
|
||||
std::string mCur;
|
||||
StreamReaderLE& mStream;
|
||||
bool mSwallow, mSkip_empty_lines, mTrim;
|
||||
};
|
||||
|
||||
inline
|
||||
LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim )
|
||||
: mIdx(0)
|
||||
, mCur()
|
||||
, mStream(stream)
|
||||
, mSwallow()
|
||||
, mSkip_empty_lines(skip_empty_lines)
|
||||
, mTrim(trim) {
|
||||
mCur.reserve(1024);
|
||||
operator++();
|
||||
mIdx = 0;
|
||||
}
|
||||
|
||||
inline
|
||||
LineSplitter::~LineSplitter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
inline
|
||||
LineSplitter& LineSplitter::operator++() {
|
||||
if (mSwallow) {
|
||||
mSwallow = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
if (!*this) {
|
||||
throw std::logic_error("End of file, no more lines to be retrieved.");
|
||||
}
|
||||
|
||||
char s;
|
||||
mCur.clear();
|
||||
while (mStream.GetRemainingSize() && (s = mStream.GetI1(), 1)) {
|
||||
if (s == '\n' || s == '\r') {
|
||||
if (mSkip_empty_lines) {
|
||||
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\r' || s == '\n'));
|
||||
if (mStream.GetRemainingSize()) {
|
||||
mStream.IncPtr(-1);
|
||||
}
|
||||
} else {
|
||||
// skip both potential line terminators but don't read past this line.
|
||||
if (mStream.GetRemainingSize() && (s == '\r' && mStream.GetI1() != '\n')) {
|
||||
mStream.IncPtr(-1);
|
||||
}
|
||||
if (mTrim) {
|
||||
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\t'));
|
||||
if (mStream.GetRemainingSize()) {
|
||||
mStream.IncPtr(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
mCur += s;
|
||||
}
|
||||
++mIdx;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline
|
||||
LineSplitter &LineSplitter::operator++(int) {
|
||||
return ++(*this);
|
||||
}
|
||||
|
||||
inline
|
||||
const char *LineSplitter::operator[] (size_t idx) const {
|
||||
const char* s = operator->()->c_str();
|
||||
|
||||
SkipSpaces(&s);
|
||||
for (size_t i = 0; i < idx; ++i) {
|
||||
|
||||
for (; !IsSpace(*s); ++s) {
|
||||
if (IsLineEnd(*s)) {
|
||||
throw std::range_error("Token index out of range, EOL reached");
|
||||
}
|
||||
}
|
||||
SkipSpaces(&s);
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
template <size_t N>
|
||||
inline
|
||||
void LineSplitter::get_tokens(const char* (&tokens)[N]) const {
|
||||
const char* s = operator->()->c_str();
|
||||
|
||||
SkipSpaces(&s);
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
if (IsLineEnd(*s)) {
|
||||
throw std::range_error("Token count out of range, EOL reached");
|
||||
}
|
||||
tokens[i] = s;
|
||||
|
||||
for (; *s && !IsSpace(*s); ++s);
|
||||
SkipSpaces(&s);
|
||||
}
|
||||
}
|
||||
|
||||
inline
|
||||
const std::string* LineSplitter::operator -> () const {
|
||||
return &mCur;
|
||||
}
|
||||
|
||||
inline
|
||||
std::string LineSplitter::operator* () const {
|
||||
return mCur;
|
||||
}
|
||||
|
||||
inline
|
||||
LineSplitter::operator bool() const {
|
||||
return mStream.GetRemainingSize() > 0;
|
||||
}
|
||||
|
||||
inline
|
||||
LineSplitter::operator line_idx() const {
|
||||
return mIdx;
|
||||
}
|
||||
|
||||
inline
|
||||
LineSplitter::line_idx LineSplitter::get_index() const {
|
||||
return mIdx;
|
||||
}
|
||||
|
||||
inline
|
||||
StreamReaderLE &LineSplitter::get_stream() {
|
||||
return mStream;
|
||||
}
|
||||
|
||||
inline
|
||||
bool LineSplitter::match_start(const char* check) {
|
||||
const size_t len = ::strlen(check);
|
||||
|
||||
return len <= mCur.length() && std::equal(check, check + len, mCur.begin());
|
||||
}
|
||||
|
||||
inline
|
||||
void LineSplitter::swallow_next_increment() {
|
||||
mSwallow = true;
|
||||
}
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // INCLUDED_LINE_SPLITTER_H
|
131
grk/dependencies/assimp/include/assimp/LogAux.h
Normal file
131
grk/dependencies/assimp/include/assimp/LogAux.h
Normal file
@ -0,0 +1,131 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file LogAux.h
|
||||
* @brief Common logging usage patterns for importer implementations
|
||||
*/
|
||||
#ifndef INCLUDED_AI_LOGAUX_H
|
||||
#define INCLUDED_AI_LOGAUX_H
|
||||
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
template<class TDeriving>
|
||||
class LogFunctions {
|
||||
public:
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void ThrowException(const std::string& msg)
|
||||
{
|
||||
throw DeadlyImportError(Prefix()+msg);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LogWarn(const Formatter::format& message) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_WARN(Prefix()+(std::string)message);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LogError(const Formatter::format& message) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_ERROR(Prefix()+(std::string)message);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LogInfo(const Formatter::format& message) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO(Prefix()+(std::string)message);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LogDebug(const Formatter::format& message) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_DEBUG(Prefix()+(std::string)message);
|
||||
}
|
||||
}
|
||||
|
||||
// https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462
|
||||
#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LogWarn (const char* message) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
LogWarn(Formatter::format(message));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LogError (const char* message) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
LogError(Formatter::format(message));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LogInfo (const char* message) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
LogInfo(Formatter::format(message));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LogDebug (const char* message) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
LogDebug(Formatter::format(message));
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
private:
|
||||
static const char* Prefix();
|
||||
|
||||
};
|
||||
} // ! Assimp
|
||||
|
||||
#endif
|
111
grk/dependencies/assimp/include/assimp/LogStream.hpp
Normal file
111
grk/dependencies/assimp/include/assimp/LogStream.hpp
Normal file
@ -0,0 +1,111 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file LogStream.hpp
|
||||
* @brief Abstract base class 'LogStream', representing an output log stream.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_LOGSTREAM_H
|
||||
#define INCLUDED_AI_LOGSTREAM_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOSystem;
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @brief CPP-API: Abstract interface for log stream implementations.
|
||||
*
|
||||
* Several default implementations are provided, see #aiDefaultLogStream for more
|
||||
* details. Writing your own implementation of LogStream is just necessary if these
|
||||
* are not enough for your purpose. */
|
||||
class ASSIMP_API LogStream
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
protected:
|
||||
/** @brief Default constructor */
|
||||
LogStream() AI_NO_EXCEPT;
|
||||
|
||||
public:
|
||||
/** @brief Virtual destructor */
|
||||
virtual ~LogStream();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Overwrite this for your own output methods
|
||||
*
|
||||
* Log messages *may* consist of multiple lines and you shouldn't
|
||||
* expect a consistent formatting. If you want custom formatting
|
||||
* (e.g. generate HTML), supply a custom instance of Logger to
|
||||
* #DefaultLogger:set(). Usually you can *expect* that a log message
|
||||
* is exactly one line and terminated with a single \n character.
|
||||
* @param message Message to be written */
|
||||
virtual void write(const char* message) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Creates a default log stream
|
||||
* @param streams Type of the default stream
|
||||
* @param name For aiDefaultLogStream_FILE: name of the output file
|
||||
* @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output
|
||||
* file. Pass NULL for the default implementation.
|
||||
* @return New LogStream instance. */
|
||||
static LogStream* createDefaultStream(aiDefaultLogStream stream,
|
||||
const char* name = "AssimpLog.txt",
|
||||
IOSystem* io = nullptr );
|
||||
|
||||
}; // !class LogStream
|
||||
|
||||
inline
|
||||
LogStream::LogStream() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
inline
|
||||
LogStream::~LogStream() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif
|
305
grk/dependencies/assimp/include/assimp/Logger.hpp
Normal file
305
grk/dependencies/assimp/include/assimp/Logger.hpp
Normal file
@ -0,0 +1,305 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Logger.hpp
|
||||
* @brief Abstract base class 'Logger', base of the logging system.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_LOGGER_H
|
||||
#define INCLUDED_AI_LOGGER_H
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class LogStream;
|
||||
|
||||
// Maximum length of a log message. Longer messages are rejected.
|
||||
#define MAX_LOG_MESSAGE_LENGTH 1024u
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @brief CPP-API: Abstract interface for logger implementations.
|
||||
* Assimp provides a default implementation and uses it for almost all
|
||||
* logging stuff ('DefaultLogger'). This class defines just basic logging
|
||||
* behavior and is not of interest for you. Instead, take a look at #DefaultLogger. */
|
||||
class ASSIMP_API Logger
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @enum LogSeverity
|
||||
* @brief Log severity to describe the granularity of logging.
|
||||
*/
|
||||
enum LogSeverity {
|
||||
NORMAL, //!< Normal granularity of logging
|
||||
VERBOSE //!< Debug infos will be logged, too
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @enum ErrorSeverity
|
||||
* @brief Description for severity of a log message.
|
||||
*
|
||||
* Every LogStream has a bitwise combination of these flags.
|
||||
* A LogStream doesn't receive any messages of a specific type
|
||||
* if it doesn't specify the corresponding ErrorSeverity flag.
|
||||
*/
|
||||
enum ErrorSeverity {
|
||||
Debugging = 1, //!< Debug log message
|
||||
Info = 2, //!< Info log message
|
||||
Warn = 4, //!< Warn log message
|
||||
Err = 8 //!< Error log message
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
/** @brief Virtual destructor */
|
||||
virtual ~Logger();
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Writes a debug message
|
||||
* @param message Debug message*/
|
||||
void debug(const char* message);
|
||||
void debug(const std::string &message);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Writes a info message
|
||||
* @param message Info message*/
|
||||
void info(const char* message);
|
||||
void info(const std::string &message);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Writes a warning message
|
||||
* @param message Warn message*/
|
||||
void warn(const char* message);
|
||||
void warn(const std::string &message);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Writes an error message
|
||||
* @param message Error message*/
|
||||
void error(const char* message);
|
||||
void error(const std::string &message);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Set a new log severity.
|
||||
* @param log_severity New severity for logging*/
|
||||
void setLogSeverity(LogSeverity log_severity);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Get the current log severity*/
|
||||
LogSeverity getLogSeverity() const;
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Attach a new log-stream
|
||||
*
|
||||
* The logger takes ownership of the stream and is responsible
|
||||
* for its destruction (which is done using ::delete when the logger
|
||||
* itself is destroyed). Call detachStream to detach a stream and to
|
||||
* gain ownership of it again.
|
||||
* @param pStream Log-stream to attach
|
||||
* @param severity Message filter, specified which types of log
|
||||
* messages are dispatched to the stream. Provide a bitwise
|
||||
* combination of the ErrorSeverity flags.
|
||||
* @return true if the stream has been attached, false otherwise.*/
|
||||
virtual bool attachStream(LogStream *pStream,
|
||||
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/** @brief Detach a still attached stream from the logger (or
|
||||
* modify the filter flags bits)
|
||||
* @param pStream Log-stream instance for detaching
|
||||
* @param severity Provide a bitwise combination of the ErrorSeverity
|
||||
* flags. This value is &~ed with the current flags of the stream,
|
||||
* if the result is 0 the stream is detached from the Logger and
|
||||
* the caller retakes the possession of the stream.
|
||||
* @return true if the stream has been detached, false otherwise.*/
|
||||
virtual bool detatchStream(LogStream *pStream,
|
||||
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
Logger() AI_NO_EXCEPT;
|
||||
|
||||
/**
|
||||
* Construction with a given log severity
|
||||
*/
|
||||
explicit Logger(LogSeverity severity);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Called as a request to write a specific debug message
|
||||
* @param message Debug message. Never longer than
|
||||
* MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
|
||||
* @note The message string is only valid until the scope of
|
||||
* the function is left.
|
||||
*/
|
||||
virtual void OnDebug(const char* message)= 0;
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Called as a request to write a specific info message
|
||||
* @param message Info message. Never longer than
|
||||
* MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0').
|
||||
* @note The message string is only valid until the scope of
|
||||
* the function is left.
|
||||
*/
|
||||
virtual void OnInfo(const char* message) = 0;
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Called as a request to write a specific warn message
|
||||
* @param message Warn message. Never longer than
|
||||
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
||||
* @note The message string is only valid until the scope of
|
||||
* the function is left.
|
||||
*/
|
||||
virtual void OnWarn(const char* essage) = 0;
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Called as a request to write a specific error message
|
||||
* @param message Error message. Never longer than
|
||||
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
||||
* @note The message string is only valid until the scope of
|
||||
* the function is left.
|
||||
*/
|
||||
virtual void OnError(const char* message) = 0;
|
||||
|
||||
protected:
|
||||
LogSeverity m_Severity;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
inline
|
||||
Logger::Logger() AI_NO_EXCEPT
|
||||
: m_Severity(NORMAL) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Virtual destructor
|
||||
inline
|
||||
Logger::~Logger() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Construction with given logging severity
|
||||
inline
|
||||
Logger::Logger(LogSeverity severity)
|
||||
: m_Severity(severity) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Log severity setter
|
||||
inline
|
||||
void Logger::setLogSeverity(LogSeverity log_severity){
|
||||
m_Severity = log_severity;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Log severity getter
|
||||
inline
|
||||
Logger::LogSeverity Logger::getLogSeverity() const {
|
||||
return m_Severity;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
void Logger::debug(const std::string &message) {
|
||||
return debug(message.c_str());
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
void Logger::error(const std::string &message) {
|
||||
return error(message.c_str());
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
void Logger::warn(const std::string &message) {
|
||||
return warn(message.c_str());
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
void Logger::info(const std::string &message) {
|
||||
return info(message.c_str());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#define ASSIMP_LOG_WARN_F(string,...)\
|
||||
DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_ERROR_F(string,...)\
|
||||
DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_DEBUG_F(string,...)\
|
||||
DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_INFO_F(string,...)\
|
||||
DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
|
||||
#define ASSIMP_LOG_WARN(string)\
|
||||
DefaultLogger::get()->warn(string)
|
||||
|
||||
#define ASSIMP_LOG_ERROR(string)\
|
||||
DefaultLogger::get()->error(string)
|
||||
|
||||
#define ASSIMP_LOG_DEBUG(string)\
|
||||
DefaultLogger::get()->debug(string)
|
||||
|
||||
#define ASSIMP_LOG_INFO(string)\
|
||||
DefaultLogger::get()->info(string)
|
||||
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! INCLUDED_AI_LOGGER_H
|
49
grk/dependencies/assimp/include/assimp/Macros.h
Normal file
49
grk/dependencies/assimp/include/assimp/Macros.h
Normal file
@ -0,0 +1,49 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/* Helper macro to set a pointer to NULL in debug builds
|
||||
*/
|
||||
#if (defined ASSIMP_BUILD_DEBUG)
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
|
||||
#else
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x)
|
||||
#endif
|
||||
|
86
grk/dependencies/assimp/include/assimp/MathFunctions.h
Normal file
86
grk/dependencies/assimp/include/assimp/MathFunctions.h
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
/** @file MathFunctions.h
|
||||
* @brief Implementation of math utility functions.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Math {
|
||||
|
||||
// TODO: use binary GCD for unsigned integers ....
|
||||
template < typename IntegerType >
|
||||
inline
|
||||
IntegerType gcd( IntegerType a, IntegerType b ) {
|
||||
const IntegerType zero = (IntegerType)0;
|
||||
while ( true ) {
|
||||
if ( a == zero )
|
||||
return b;
|
||||
b %= a;
|
||||
|
||||
if ( b == zero )
|
||||
return a;
|
||||
a %= b;
|
||||
}
|
||||
}
|
||||
|
||||
template < typename IntegerType >
|
||||
inline
|
||||
IntegerType lcm( IntegerType a, IntegerType b ) {
|
||||
const IntegerType t = gcd (a,b);
|
||||
if (!t)
|
||||
return t;
|
||||
return a / t * b;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
T getEpsilon() {
|
||||
return std::numeric_limits<T>::epsilon();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
244
grk/dependencies/assimp/include/assimp/MemoryIOWrapper.h
Normal file
244
grk/dependencies/assimp/include/assimp/MemoryIOWrapper.h
Normal file
@ -0,0 +1,244 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file MemoryIOWrapper.h
|
||||
* Handy IOStream/IOSystem implemetation to read directly from a memory buffer */
|
||||
#ifndef AI_MEMORYIOSTREAM_H_INC
|
||||
#define AI_MEMORYIOSTREAM_H_INC
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
#define AI_MEMORYIO_MAGIC_FILENAME "$$$___magic___$$$"
|
||||
#define AI_MEMORYIO_MAGIC_FILENAME_LENGTH 17
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Implementation of IOStream to read directly from a memory buffer */
|
||||
// ----------------------------------------------------------------------------------
|
||||
class MemoryIOStream : public IOStream {
|
||||
public:
|
||||
MemoryIOStream (const uint8_t* buff, size_t len, bool own = false)
|
||||
: buffer (buff)
|
||||
, length(len)
|
||||
, pos((size_t)0)
|
||||
, own(own) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~MemoryIOStream () {
|
||||
if(own) {
|
||||
delete[] buffer;
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Read from stream
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) {
|
||||
ai_assert(nullptr != pvBuffer);
|
||||
ai_assert(0 != pSize);
|
||||
|
||||
const size_t cnt = std::min( pCount, (length-pos) / pSize);
|
||||
const size_t ofs = pSize * cnt;
|
||||
|
||||
::memcpy(pvBuffer,buffer+pos,ofs);
|
||||
pos += ofs;
|
||||
|
||||
return cnt;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Write to stream
|
||||
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/,size_t /*pCount*/) {
|
||||
ai_assert(false); // won't be needed
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Seek specific position
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) {
|
||||
if (aiOrigin_SET == pOrigin) {
|
||||
if (pOffset > length) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
pos = pOffset;
|
||||
} else if (aiOrigin_END == pOrigin) {
|
||||
if (pOffset > length) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
pos = length-pOffset;
|
||||
} else {
|
||||
if (pOffset+pos > length) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
pos += pOffset;
|
||||
}
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Get current seek position
|
||||
size_t Tell() const {
|
||||
return pos;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Get size of file
|
||||
size_t FileSize() const {
|
||||
return length;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Flush file contents
|
||||
void Flush() {
|
||||
ai_assert(false); // won't be needed
|
||||
}
|
||||
|
||||
private:
|
||||
const uint8_t* buffer;
|
||||
size_t length,pos;
|
||||
bool own;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Dummy IO system to read from a memory buffer */
|
||||
class MemoryIOSystem : public IOSystem {
|
||||
public:
|
||||
/** Constructor. */
|
||||
MemoryIOSystem(const uint8_t* buff, size_t len, IOSystem* io)
|
||||
: buffer(buff)
|
||||
, length(len)
|
||||
, existing_io(io)
|
||||
, created_streams() {
|
||||
// empty
|
||||
}
|
||||
|
||||
/** Destructor. */
|
||||
~MemoryIOSystem() {
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path. */
|
||||
bool Exists(const char* pFile) const override {
|
||||
if (0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) {
|
||||
return true;
|
||||
}
|
||||
return existing_io ? existing_io->Exists(pFile) : false;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the directory separator. */
|
||||
char getOsSeparator() const override {
|
||||
return existing_io ? existing_io->getOsSeparator()
|
||||
: '/'; // why not? it doesn't care
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Open a new file with a given path. */
|
||||
IOStream* Open(const char* pFile, const char* pMode = "rb") override {
|
||||
if ( 0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) {
|
||||
created_streams.emplace_back(new MemoryIOStream(buffer, length));
|
||||
return created_streams.back();
|
||||
}
|
||||
return existing_io ? existing_io->Open(pFile, pMode) : NULL;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Closes the given file and releases all resources associated with it. */
|
||||
void Close( IOStream* pFile) override {
|
||||
auto it = std::find(created_streams.begin(), created_streams.end(), pFile);
|
||||
if (it != created_streams.end()) {
|
||||
delete pFile;
|
||||
created_streams.erase(it);
|
||||
} else if (existing_io) {
|
||||
existing_io->Close(pFile);
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Compare two paths */
|
||||
bool ComparePaths(const char* one, const char* second) const override {
|
||||
return existing_io ? existing_io->ComparePaths(one, second) : false;
|
||||
}
|
||||
|
||||
bool PushDirectory( const std::string &path ) override {
|
||||
return existing_io ? existing_io->PushDirectory(path) : false;
|
||||
}
|
||||
|
||||
const std::string &CurrentDirectory() const override {
|
||||
static std::string empty;
|
||||
return existing_io ? existing_io->CurrentDirectory() : empty;
|
||||
}
|
||||
|
||||
size_t StackSize() const override {
|
||||
return existing_io ? existing_io->StackSize() : 0;
|
||||
}
|
||||
|
||||
bool PopDirectory() override {
|
||||
return existing_io ? existing_io->PopDirectory() : false;
|
||||
}
|
||||
|
||||
bool CreateDirectory( const std::string &path ) override {
|
||||
return existing_io ? existing_io->CreateDirectory(path) : false;
|
||||
}
|
||||
|
||||
bool ChangeDirectory( const std::string &path ) override {
|
||||
return existing_io ? existing_io->ChangeDirectory(path) : false;
|
||||
}
|
||||
|
||||
bool DeleteFile( const std::string &file ) override {
|
||||
return existing_io ? existing_io->DeleteFile(file) : false;
|
||||
}
|
||||
|
||||
private:
|
||||
const uint8_t* buffer;
|
||||
size_t length;
|
||||
IOSystem* existing_io;
|
||||
std::vector<IOStream*> created_streams;
|
||||
};
|
||||
|
||||
} // end namespace Assimp
|
||||
|
||||
#endif
|
99
grk/dependencies/assimp/include/assimp/NullLogger.hpp
Normal file
99
grk/dependencies/assimp/include/assimp/NullLogger.hpp
Normal file
@ -0,0 +1,99 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file NullLogger.hpp
|
||||
* @brief Dummy logger
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_AI_NULLLOGGER_H
|
||||
#define INCLUDED_AI_NULLLOGGER_H
|
||||
|
||||
#include "Logger.hpp"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief CPP-API: Empty logging implementation.
|
||||
*
|
||||
* Does nothing! Used by default if the application hasn't requested a
|
||||
* custom logger via #DefaultLogger::set() or #DefaultLogger::create(); */
|
||||
class ASSIMP_API NullLogger
|
||||
: public Logger {
|
||||
|
||||
public:
|
||||
|
||||
/** @brief Logs a debug message */
|
||||
void OnDebug(const char* message) {
|
||||
(void)message; //this avoids compiler warnings
|
||||
}
|
||||
|
||||
/** @brief Logs an info message */
|
||||
void OnInfo(const char* message) {
|
||||
(void)message; //this avoids compiler warnings
|
||||
}
|
||||
|
||||
/** @brief Logs a warning message */
|
||||
void OnWarn(const char* message) {
|
||||
(void)message; //this avoids compiler warnings
|
||||
}
|
||||
|
||||
/** @brief Logs an error message */
|
||||
void OnError(const char* message) {
|
||||
(void)message; //this avoids compiler warnings
|
||||
}
|
||||
|
||||
/** @brief Detach a still attached stream from logger */
|
||||
bool attachStream(LogStream *pStream, unsigned int severity) {
|
||||
(void)pStream; (void)severity; //this avoids compiler warnings
|
||||
return false;
|
||||
}
|
||||
|
||||
/** @brief Detach a still attached stream from logger */
|
||||
bool detatchStream(LogStream *pStream, unsigned int severity) {
|
||||
(void)pStream; (void)severity; //this avoids compiler warnings
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
};
|
||||
}
|
||||
#endif // !! AI_NULLLOGGER_H_INCLUDED
|
259
grk/dependencies/assimp/include/assimp/ParsingUtils.h
Normal file
259
grk/dependencies/assimp/include/assimp/ParsingUtils.h
Normal file
@ -0,0 +1,259 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/** @file ParsingUtils.h
|
||||
* @brief Defines helper functions for text parsing
|
||||
*/
|
||||
#ifndef AI_PARSING_UTILS_H_INC
|
||||
#define AI_PARSING_UTILS_H_INC
|
||||
|
||||
#include "StringComparison.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/defs.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// NOTE: the functions below are mostly intended as replacement for
|
||||
// std::upper, std::lower, std::isupper, std::islower, std::isspace.
|
||||
// we don't bother of locales. We don't want them. We want reliable
|
||||
// (i.e. identical) results across all locales.
|
||||
|
||||
// The functions below accept any character type, but know only
|
||||
// about ASCII. However, UTF-32 is the only safe ASCII superset to
|
||||
// use since it doesn't have multi-byte sequences.
|
||||
|
||||
static const unsigned int BufferSize = 4096;
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
char_t ToLower( char_t in ) {
|
||||
return (in >= (char_t)'A' && in <= (char_t)'Z') ? (char_t)(in+0x20) : in;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
char_t ToUpper( char_t in) {
|
||||
return (in >= (char_t)'a' && in <= (char_t)'z') ? (char_t)(in-0x20) : in;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool IsUpper( char_t in) {
|
||||
return (in >= (char_t)'A' && in <= (char_t)'Z');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool IsLower( char_t in) {
|
||||
return (in >= (char_t)'a' && in <= (char_t)'z');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool IsSpace( char_t in) {
|
||||
return (in == (char_t)' ' || in == (char_t)'\t');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool IsLineEnd( char_t in) {
|
||||
return (in==(char_t)'\r'||in==(char_t)'\n'||in==(char_t)'\0'||in==(char_t)'\f');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool IsSpaceOrNewLine( char_t in) {
|
||||
return IsSpace<char_t>(in) || IsLineEnd<char_t>(in);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool SkipSpaces( const char_t* in, const char_t** out) {
|
||||
while( *in == ( char_t )' ' || *in == ( char_t )'\t' ) {
|
||||
++in;
|
||||
}
|
||||
*out = in;
|
||||
return !IsLineEnd<char_t>(*in);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool SkipSpaces( const char_t** inout) {
|
||||
return SkipSpaces<char_t>(*inout,inout);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool SkipLine( const char_t* in, const char_t** out) {
|
||||
while( *in != ( char_t )'\r' && *in != ( char_t )'\n' && *in != ( char_t )'\0' ) {
|
||||
++in;
|
||||
}
|
||||
|
||||
// files are opened in binary mode. Ergo there are both NL and CR
|
||||
while( *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
|
||||
++in;
|
||||
}
|
||||
*out = in;
|
||||
return *in != (char_t)'\0';
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool SkipLine( const char_t** inout) {
|
||||
return SkipLine<char_t>(*inout,inout);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out) {
|
||||
while( *in == ( char_t )' ' || *in == ( char_t )'\t' || *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
|
||||
++in;
|
||||
}
|
||||
*out = in;
|
||||
return *in != '\0';
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool SkipSpacesAndLineEnd( const char_t** inout) {
|
||||
return SkipSpacesAndLineEnd<char_t>(*inout,inout);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
|
||||
if( ( char_t )'\0' == *buffer ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char* _out = out;
|
||||
char* const end = _out + BufferSize;
|
||||
while( !IsLineEnd( *buffer ) && _out < end ) {
|
||||
*_out++ = *buffer++;
|
||||
}
|
||||
*_out = (char_t)'\0';
|
||||
|
||||
while( IsLineEnd( *buffer ) && '\0' != *buffer ) {
|
||||
++buffer;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE bool IsNumeric( char_t in) {
|
||||
return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE
|
||||
bool TokenMatch(char_t*& in, const char* token, unsigned int len)
|
||||
{
|
||||
if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
|
||||
if (in[len] != '\0') {
|
||||
in += len+1;
|
||||
} else {
|
||||
// If EOF after the token make sure we don't go past end of buffer
|
||||
in += len;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** @brief Case-ignoring version of TokenMatch
|
||||
* @param in Input
|
||||
* @param token Token to check for
|
||||
* @param len Number of characters to check
|
||||
*/
|
||||
AI_FORCE_INLINE
|
||||
bool TokenMatchI(const char*& in, const char* token, unsigned int len) {
|
||||
if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
|
||||
in += len+1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
void SkipToken(const char*& in) {
|
||||
SkipSpaces(&in);
|
||||
while ( !IsSpaceOrNewLine( *in ) ) {
|
||||
++in;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
std::string GetNextToken(const char*& in) {
|
||||
SkipSpacesAndLineEnd(&in);
|
||||
const char* cur = in;
|
||||
while ( !IsSpaceOrNewLine( *in ) ) {
|
||||
++in;
|
||||
}
|
||||
return std::string(cur,(size_t)(in-cur));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
|
||||
} // ! namespace Assimp
|
||||
|
||||
#endif // ! AI_PARSING_UTILS_H_INC
|
99
grk/dependencies/assimp/include/assimp/Profiler.h
Normal file
99
grk/dependencies/assimp/include/assimp/Profiler.h
Normal file
@ -0,0 +1,99 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Profiler.h
|
||||
* @brief Utility to measure the respective runtime of each import step
|
||||
*/
|
||||
#ifndef INCLUDED_PROFILER_H
|
||||
#define INCLUDED_PROFILER_H
|
||||
|
||||
#include <chrono>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include "TinyFormatter.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Profiling {
|
||||
|
||||
using namespace Formatter;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Simple wrapper around boost::timer to simplify reporting. Timings are automatically
|
||||
* dumped to the log file.
|
||||
*/
|
||||
class Profiler {
|
||||
public:
|
||||
Profiler() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
/** Start a named timer */
|
||||
void BeginRegion(const std::string& region) {
|
||||
regions[region] = std::chrono::system_clock::now();
|
||||
ASSIMP_LOG_DEBUG((format("START `"),region,"`"));
|
||||
}
|
||||
|
||||
|
||||
/** End a specific named timer and write its end time to the log */
|
||||
void EndRegion(const std::string& region) {
|
||||
RegionMap::const_iterator it = regions.find(region);
|
||||
if (it == regions.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::chrono::duration<double> elapsedSeconds = std::chrono::system_clock::now() - regions[region];
|
||||
ASSIMP_LOG_DEBUG((format("END `"),region,"`, dt= ", elapsedSeconds.count()," s"));
|
||||
}
|
||||
|
||||
private:
|
||||
typedef std::map<std::string,std::chrono::time_point<std::chrono::system_clock>> RegionMap;
|
||||
RegionMap regions;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
145
grk/dependencies/assimp/include/assimp/ProgressHandler.hpp
Normal file
145
grk/dependencies/assimp/include/assimp/ProgressHandler.hpp
Normal file
@ -0,0 +1,145 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ProgressHandler.hpp
|
||||
* @brief Abstract base class 'ProgressHandler'.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_PROGRESSHANDLER_H_INC
|
||||
#define AI_PROGRESSHANDLER_H_INC
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @brief CPP-API: Abstract interface for custom progress report receivers.
|
||||
*
|
||||
* Each #Importer instance maintains its own #ProgressHandler. The default
|
||||
* implementation provided by Assimp doesn't do anything at all. */
|
||||
class ASSIMP_API ProgressHandler
|
||||
#ifndef SWIG
|
||||
: public Intern::AllocateFromAssimpHeap
|
||||
#endif
|
||||
{
|
||||
protected:
|
||||
/// @brief Default constructor
|
||||
ProgressHandler () AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
/// @brief Virtual destructor.
|
||||
virtual ~ProgressHandler () {
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Progress callback.
|
||||
* @param percentage An estimate of the current loading progress,
|
||||
* in percent. Or -1.f if such an estimate is not available.
|
||||
*
|
||||
* There are restriction on what you may do from within your
|
||||
* implementation of this method: no exceptions may be thrown and no
|
||||
* non-const #Importer methods may be called. It is
|
||||
* not generally possible to predict the number of callbacks
|
||||
* fired during a single import.
|
||||
*
|
||||
* @return Return false to abort loading at the next possible
|
||||
* occasion (loaders and Assimp are generally allowed to perform
|
||||
* all needed cleanup tasks prior to returning control to the
|
||||
* caller). If the loading is aborted, #Importer::ReadFile()
|
||||
* returns always NULL.
|
||||
* */
|
||||
virtual bool Update(float percentage = -1.f) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Progress callback for file loading steps
|
||||
* @param numberOfSteps The number of total post-processing
|
||||
* steps
|
||||
* @param currentStep The index of the current post-processing
|
||||
* step that will run, or equal to numberOfSteps if all of
|
||||
* them has finished. This number is always strictly monotone
|
||||
* increasing, although not necessarily linearly.
|
||||
*
|
||||
* @note This is currently only used at the start and the end
|
||||
* of the file parsing.
|
||||
* */
|
||||
virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
||||
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
||||
Update( f * 0.5f );
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Progress callback for post-processing steps
|
||||
* @param numberOfSteps The number of total post-processing
|
||||
* steps
|
||||
* @param currentStep The index of the current post-processing
|
||||
* step that will run, or equal to numberOfSteps if all of
|
||||
* them has finished. This number is always strictly monotone
|
||||
* increasing, although not necessarily linearly.
|
||||
* */
|
||||
virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
||||
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
||||
Update( f * 0.5f + 0.5f );
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Progress callback for export steps.
|
||||
* @param numberOfSteps The number of total processing
|
||||
* steps
|
||||
* @param currentStep The index of the current post-processing
|
||||
* step that will run, or equal to numberOfSteps if all of
|
||||
* them has finished. This number is always strictly monotone
|
||||
* increasing, although not necessarily linearly.
|
||||
* */
|
||||
virtual void UpdateFileWrite(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
||||
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
||||
Update(f * 0.5f);
|
||||
}
|
||||
}; // !class ProgressHandler
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // AI_PROGRESSHANDLER_H_INC
|
91
grk/dependencies/assimp/include/assimp/RemoveComments.h
Normal file
91
grk/dependencies/assimp/include/assimp/RemoveComments.h
Normal file
@ -0,0 +1,91 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Declares a helper class, "CommentRemover", which can be
|
||||
* used to remove comments (single and multi line) from a text file.
|
||||
*/
|
||||
#ifndef AI_REMOVE_COMMENTS_H_INC
|
||||
#define AI_REMOVE_COMMENTS_H_INC
|
||||
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Helper class to remove single and multi line comments from a file
|
||||
*
|
||||
* Some mesh formats like MD5 have comments that are quite similar
|
||||
* to those in C or C++ so this code has been moved to a separate
|
||||
* module.
|
||||
*/
|
||||
class ASSIMP_API CommentRemover
|
||||
{
|
||||
// class cannot be instanced
|
||||
CommentRemover() {}
|
||||
|
||||
public:
|
||||
|
||||
//! Remove single-line comments. The end of a line is
|
||||
//! expected to be either NL or CR or NLCR.
|
||||
//! \param szComment The start sequence of the comment, e.g. "//"
|
||||
//! \param szBuffer Buffer to work with
|
||||
//! \param chReplacement Character to be used as replacement
|
||||
//! for commented lines. By default this is ' '
|
||||
static void RemoveLineComments(const char* szComment,
|
||||
char* szBuffer, char chReplacement = ' ');
|
||||
|
||||
//! Remove multi-line comments. The end of a line is
|
||||
//! expected to be either NL or CR or NLCR. Multi-line comments
|
||||
//! may not be nested (as in C).
|
||||
//! \param szCommentStart The start sequence of the comment, e.g. "/*"
|
||||
//! \param szCommentEnd The end sequence of the comment, e.g. "*/"
|
||||
//! \param szBuffer Buffer to work with
|
||||
//! \param chReplacement Character to be used as replacement
|
||||
//! for commented lines. By default this is ' '
|
||||
static void RemoveMultiLineComments(const char* szCommentStart,
|
||||
const char* szCommentEnd,char* szBuffer,
|
||||
char chReplacement = ' ');
|
||||
};
|
||||
} // ! Assimp
|
||||
|
||||
#endif // !! AI_REMOVE_COMMENTS_H_INC
|
150
grk/dependencies/assimp/include/assimp/SGSpatialSort.h
Normal file
150
grk/dependencies/assimp/include/assimp/SGSpatialSort.h
Normal file
@ -0,0 +1,150 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** Small helper classes to optimize finding vertices close to a given location
|
||||
*/
|
||||
#ifndef AI_D3DSSPATIALSORT_H_INC
|
||||
#define AI_D3DSSPATIALSORT_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Specialized version of SpatialSort to support smoothing groups
|
||||
* This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
|
||||
* normal computation code in SmoothingGroups.inl, the LWO loader has its own
|
||||
* implementation to handle all details of its file format correctly.
|
||||
*/
|
||||
// ----------------------------------------------------------------------------------
|
||||
class ASSIMP_API SGSpatialSort
|
||||
{
|
||||
public:
|
||||
|
||||
SGSpatialSort();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Construction from a given face array, handling smoothing groups
|
||||
* properly
|
||||
*/
|
||||
explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a vertex to the spatial sort
|
||||
* @param vPosition Vertex position to be added
|
||||
* @param index Index of the vrtex
|
||||
* @param smoothingGroup SmoothingGroup for this vertex
|
||||
*/
|
||||
void Add(const aiVector3D& vPosition, unsigned int index,
|
||||
unsigned int smoothingGroup);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepare the spatial sorter for use. This step runs in O(logn)
|
||||
*/
|
||||
void Prepare();
|
||||
|
||||
/** Destructor */
|
||||
~SGSpatialSort();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns an iterator for all positions close to the given position.
|
||||
* @param pPosition The position to look for vertices.
|
||||
* @param pSG Only included vertices with at least one shared smooth group
|
||||
* @param pRadius Maximal distance from the position a vertex may have
|
||||
* to be counted in.
|
||||
* @param poResults The container to store the indices of the found
|
||||
* positions. Will be emptied by the call so it may contain anything.
|
||||
* @param exactMatch Specifies whether smoothing groups are bit masks
|
||||
* (false) or integral values (true). In the latter case, a vertex
|
||||
* cannot belong to more than one smoothing group.
|
||||
* @return An iterator to iterate over all vertices in the given area.
|
||||
*/
|
||||
// -------------------------------------------------------------------
|
||||
void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
|
||||
float pRadius, std::vector<unsigned int>& poResults,
|
||||
bool exactMatch = false) const;
|
||||
|
||||
protected:
|
||||
/** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
|
||||
aiVector3D mPlaneNormal;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** An entry in a spatially sorted position array. Consists of a
|
||||
* vertex index, its position and its pre-calculated distance from
|
||||
* the reference plane */
|
||||
// -------------------------------------------------------------------
|
||||
struct Entry {
|
||||
unsigned int mIndex; ///< The vertex referred by this entry
|
||||
aiVector3D mPosition; ///< Position
|
||||
uint32_t mSmoothGroups;
|
||||
float mDistance; ///< Distance of this vertex to the sorting plane
|
||||
|
||||
Entry() AI_NO_EXCEPT
|
||||
: mIndex(0)
|
||||
, mPosition()
|
||||
, mSmoothGroups(0)
|
||||
, mDistance(0.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
|
||||
: mIndex( pIndex)
|
||||
, mPosition( pPosition)
|
||||
, mSmoothGroups(pSG)
|
||||
, mDistance( pDistance) {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool operator < (const Entry& e) const {
|
||||
return mDistance < e.mDistance;
|
||||
}
|
||||
};
|
||||
|
||||
// all positions, sorted by distance to the sorting plane
|
||||
std::vector<Entry> mPositions;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_SPATIALSORT_H_INC
|
403
grk/dependencies/assimp/include/assimp/SceneCombiner.h
Normal file
403
grk/dependencies/assimp/include/assimp/SceneCombiner.h
Normal file
@ -0,0 +1,403 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Declares a helper class, "SceneCombiner" providing various
|
||||
* utilities to merge scenes.
|
||||
*/
|
||||
#ifndef AI_SCENE_COMBINER_H_INC
|
||||
#define AI_SCENE_COMBINER_H_INC
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <stddef.h>
|
||||
#include <set>
|
||||
#include <list>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiTexture;
|
||||
struct aiCamera;
|
||||
struct aiLight;
|
||||
struct aiMetadata;
|
||||
struct aiBone;
|
||||
struct aiMesh;
|
||||
struct aiAnimMesh;
|
||||
struct aiAnimation;
|
||||
struct aiNodeAnim;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Helper data structure for SceneCombiner.
|
||||
*
|
||||
* Describes to which node a scene must be attached to.
|
||||
*/
|
||||
struct AttachmentInfo
|
||||
{
|
||||
AttachmentInfo()
|
||||
: scene (NULL)
|
||||
, attachToNode (NULL)
|
||||
{}
|
||||
|
||||
AttachmentInfo(aiScene* _scene, aiNode* _attachToNode)
|
||||
: scene (_scene)
|
||||
, attachToNode (_attachToNode)
|
||||
{}
|
||||
|
||||
aiScene* scene;
|
||||
aiNode* attachToNode;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
struct NodeAttachmentInfo
|
||||
{
|
||||
NodeAttachmentInfo()
|
||||
: node (NULL)
|
||||
, attachToNode (NULL)
|
||||
, resolved (false)
|
||||
, src_idx (SIZE_MAX)
|
||||
{}
|
||||
|
||||
NodeAttachmentInfo(aiNode* _scene, aiNode* _attachToNode,size_t idx)
|
||||
: node (_scene)
|
||||
, attachToNode (_attachToNode)
|
||||
, resolved (false)
|
||||
, src_idx (idx)
|
||||
{}
|
||||
|
||||
aiNode* node;
|
||||
aiNode* attachToNode;
|
||||
bool resolved;
|
||||
size_t src_idx;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES
|
||||
* Generate unique names for all named scene items
|
||||
*/
|
||||
#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES 0x1
|
||||
|
||||
/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES
|
||||
* Generate unique names for materials, too.
|
||||
* This is not absolutely required to pass the validation.
|
||||
*/
|
||||
#define AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES 0x2
|
||||
|
||||
/** @def AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY
|
||||
* Use deep copies of duplicate scenes
|
||||
*/
|
||||
#define AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY 0x4
|
||||
|
||||
/** @def AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS
|
||||
* If attachment nodes are not found in the given master scene,
|
||||
* search the other imported scenes for them in an any order.
|
||||
*/
|
||||
#define AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS 0x8
|
||||
|
||||
/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY
|
||||
* Can be combined with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES.
|
||||
* Unique names are generated, but only if this is absolutely
|
||||
* required to avoid name conflicts.
|
||||
*/
|
||||
#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10
|
||||
|
||||
typedef std::pair<aiBone*,unsigned int> BoneSrcIndex;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Helper data structure for SceneCombiner::MergeBones.
|
||||
*/
|
||||
struct BoneWithHash : public std::pair<uint32_t,aiString*> {
|
||||
std::vector<BoneSrcIndex> pSrcBones;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Utility for SceneCombiner
|
||||
*/
|
||||
struct SceneHelper
|
||||
{
|
||||
SceneHelper ()
|
||||
: scene (NULL)
|
||||
, idlen (0)
|
||||
{
|
||||
id[0] = 0;
|
||||
}
|
||||
|
||||
explicit SceneHelper (aiScene* _scene)
|
||||
: scene (_scene)
|
||||
, idlen (0)
|
||||
{
|
||||
id[0] = 0;
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE aiScene* operator-> () const
|
||||
{
|
||||
return scene;
|
||||
}
|
||||
|
||||
// scene we're working on
|
||||
aiScene* scene;
|
||||
|
||||
// prefix to be added to all identifiers in the scene ...
|
||||
char id [32];
|
||||
|
||||
// and its strlen()
|
||||
unsigned int idlen;
|
||||
|
||||
// hash table to quickly check whether a name is contained in the scene
|
||||
std::set<unsigned int> hashes;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Static helper class providing various utilities to merge two
|
||||
* scenes. It is intended as internal utility and NOT for use by
|
||||
* applications.
|
||||
*
|
||||
* The class is currently being used by various postprocessing steps
|
||||
* and loaders (ie. LWS).
|
||||
*/
|
||||
class ASSIMP_API SceneCombiner {
|
||||
// class cannot be instanced
|
||||
SceneCombiner() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~SceneCombiner() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Merges two or more scenes.
|
||||
*
|
||||
* @param dest Receives a pointer to the destination scene. If the
|
||||
* pointer doesn't point to NULL when the function is called, the
|
||||
* existing scene is cleared and refilled.
|
||||
* @param src Non-empty list of scenes to be merged. The function
|
||||
* deletes the input scenes afterwards. There may be duplicate scenes.
|
||||
* @param flags Combination of the AI_INT_MERGE_SCENE flags defined above
|
||||
*/
|
||||
static void MergeScenes(aiScene** dest,std::vector<aiScene*>& src,
|
||||
unsigned int flags = 0);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Merges two or more scenes and attaches all scenes to a specific
|
||||
* position in the node graph of the master scene.
|
||||
*
|
||||
* @param dest Receives a pointer to the destination scene. If the
|
||||
* pointer doesn't point to NULL when the function is called, the
|
||||
* existing scene is cleared and refilled.
|
||||
* @param master Master scene. It will be deleted afterwards. All
|
||||
* other scenes will be inserted in its node graph.
|
||||
* @param src Non-empty list of scenes to be merged along with their
|
||||
* corresponding attachment points in the master scene. The function
|
||||
* deletes the input scenes afterwards. There may be duplicate scenes.
|
||||
* @param flags Combination of the AI_INT_MERGE_SCENE flags defined above
|
||||
*/
|
||||
static void MergeScenes(aiScene** dest, aiScene* master,
|
||||
std::vector<AttachmentInfo>& src,
|
||||
unsigned int flags = 0);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Merges two or more meshes
|
||||
*
|
||||
* The meshes should have equal vertex formats. Only components
|
||||
* that are provided by ALL meshes will be present in the output mesh.
|
||||
* An exception is made for VColors - they are set to black. The
|
||||
* meshes should have the same material indices, too. The output
|
||||
* material index is always the material index of the first mesh.
|
||||
*
|
||||
* @param dest Destination mesh. Must be empty.
|
||||
* @param flags Currently no parameters
|
||||
* @param begin First mesh to be processed
|
||||
* @param end Points to the mesh after the last mesh to be processed
|
||||
*/
|
||||
static void MergeMeshes(aiMesh** dest,unsigned int flags,
|
||||
std::vector<aiMesh*>::const_iterator begin,
|
||||
std::vector<aiMesh*>::const_iterator end);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Merges two or more bones
|
||||
*
|
||||
* @param out Mesh to receive the output bone list
|
||||
* @param flags Currently no parameters
|
||||
* @param begin First mesh to be processed
|
||||
* @param end Points to the mesh after the last mesh to be processed
|
||||
*/
|
||||
static void MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it,
|
||||
std::vector<aiMesh*>::const_iterator end);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Merges two or more materials
|
||||
*
|
||||
* The materials should be complementary as much as possible. In case
|
||||
* of a property present in different materials, the first occurrence
|
||||
* is used.
|
||||
*
|
||||
* @param dest Destination material. Must be empty.
|
||||
* @param begin First material to be processed
|
||||
* @param end Points to the material after the last material to be processed
|
||||
*/
|
||||
static void MergeMaterials(aiMaterial** dest,
|
||||
std::vector<aiMaterial*>::const_iterator begin,
|
||||
std::vector<aiMaterial*>::const_iterator end);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Builds a list of uniquely named bones in a mesh list
|
||||
*
|
||||
* @param asBones Receives the output list
|
||||
* @param it First mesh to be processed
|
||||
* @param end Last mesh to be processed
|
||||
*/
|
||||
static void BuildUniqueBoneList(std::list<BoneWithHash>& asBones,
|
||||
std::vector<aiMesh*>::const_iterator it,
|
||||
std::vector<aiMesh*>::const_iterator end);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a name prefix to all nodes in a scene.
|
||||
*
|
||||
* @param Current node. This function is called recursively.
|
||||
* @param prefix Prefix to be added to all nodes
|
||||
* @param len STring length
|
||||
*/
|
||||
static void AddNodePrefixes(aiNode* node, const char* prefix,
|
||||
unsigned int len);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add an offset to all mesh indices in a node graph
|
||||
*
|
||||
* @param Current node. This function is called recursively.
|
||||
* @param offset Offset to be added to all mesh indices
|
||||
*/
|
||||
static void OffsetNodeMeshIndices (aiNode* node, unsigned int offset);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Attach a list of node graphs to well-defined nodes in a master
|
||||
* graph. This is a helper for MergeScenes()
|
||||
*
|
||||
* @param master Master scene
|
||||
* @param srcList List of source scenes along with their attachment
|
||||
* points. If an attachment point is NULL (or does not exist in
|
||||
* the master graph), a scene is attached to the root of the master
|
||||
* graph (as an additional child node)
|
||||
* @duplicates List of duplicates. If elem[n] == n the scene is not
|
||||
* a duplicate. Otherwise elem[n] links scene n to its first occurrence.
|
||||
*/
|
||||
static void AttachToGraph ( aiScene* master,
|
||||
std::vector<NodeAttachmentInfo>& srcList);
|
||||
|
||||
static void AttachToGraph (aiNode* attach,
|
||||
std::vector<NodeAttachmentInfo>& srcList);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a deep copy of a scene
|
||||
*
|
||||
* @param dest Receives a pointer to the destination scene
|
||||
* @param src Source scene - remains unmodified.
|
||||
*/
|
||||
static void CopyScene(aiScene** dest,const aiScene* source,bool allocate = true);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a flat copy of a scene
|
||||
*
|
||||
* Only the first hierarchy layer is copied. All pointer members of
|
||||
* aiScene are shared by source and destination scene. If the
|
||||
* pointer doesn't point to NULL when the function is called, the
|
||||
* existing scene is cleared and refilled.
|
||||
* @param dest Receives a pointer to the destination scene
|
||||
* @param src Source scene - remains unmodified.
|
||||
*/
|
||||
static void CopySceneFlat(aiScene** dest,const aiScene* source);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a deep copy of a mesh
|
||||
*
|
||||
* @param dest Receives a pointer to the destination mesh
|
||||
* @param src Source mesh - remains unmodified.
|
||||
*/
|
||||
static void Copy (aiMesh** dest, const aiMesh* src);
|
||||
|
||||
// similar to Copy():
|
||||
static void Copy (aiAnimMesh** dest, const aiAnimMesh* src);
|
||||
static void Copy (aiMaterial** dest, const aiMaterial* src);
|
||||
static void Copy (aiTexture** dest, const aiTexture* src);
|
||||
static void Copy (aiAnimation** dest, const aiAnimation* src);
|
||||
static void Copy (aiCamera** dest, const aiCamera* src);
|
||||
static void Copy (aiBone** dest, const aiBone* src);
|
||||
static void Copy (aiLight** dest, const aiLight* src);
|
||||
static void Copy (aiNodeAnim** dest, const aiNodeAnim* src);
|
||||
static void Copy (aiMetadata** dest, const aiMetadata* src);
|
||||
|
||||
// recursive, of course
|
||||
static void Copy (aiNode** dest, const aiNode* src);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Same as AddNodePrefixes, but with an additional check
|
||||
static void AddNodePrefixesChecked(aiNode* node, const char* prefix,
|
||||
unsigned int len,
|
||||
std::vector<SceneHelper>& input,
|
||||
unsigned int cur);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Add node identifiers to a hashing set
|
||||
static void AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Search for duplicate names
|
||||
static bool FindNameMatch(const aiString& name,
|
||||
std::vector<SceneHelper>& input, unsigned int cur);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // !! AI_SCENE_COMBINER_H_INC
|
125
grk/dependencies/assimp/include/assimp/SkeletonMeshBuilder.h
Normal file
125
grk/dependencies/assimp/include/assimp/SkeletonMeshBuilder.h
Normal file
@ -0,0 +1,125 @@
|
||||
/** Helper class to construct a dummy mesh for file formats containing only motion data */
|
||||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file SkeletonMeshBuilder.h
|
||||
* Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes
|
||||
* for animation skeletons.
|
||||
*/
|
||||
|
||||
#ifndef AI_SKELETONMESHBUILDER_H_INC
|
||||
#define AI_SKELETONMESHBUILDER_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
struct aiMaterial;
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* This little helper class constructs a dummy mesh for a given scene
|
||||
* the resembles the node hierarchy. This is useful for file formats
|
||||
* that don't carry any mesh data but only animation data.
|
||||
*/
|
||||
class ASSIMP_API SkeletonMeshBuilder
|
||||
{
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** The constructor processes the given scene and adds a mesh there.
|
||||
*
|
||||
* Does nothing if the scene already has mesh data.
|
||||
* @param pScene The scene for which a skeleton mesh should be constructed.
|
||||
* @param root The node to start with. NULL is the scene root
|
||||
* @param bKnobsOnly Set this to true if you don't want the connectors
|
||||
* between the knobs representing the nodes.
|
||||
*/
|
||||
SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL,
|
||||
bool bKnobsOnly = false);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Recursively builds a simple mesh representation for the given node
|
||||
* and also creates a joint for the node that affects this part of
|
||||
* the mesh.
|
||||
* @param pNode The node to build geometry for.
|
||||
*/
|
||||
void CreateGeometry( const aiNode* pNode);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Creates the mesh from the internally accumulated stuff and returns it.
|
||||
*/
|
||||
aiMesh* CreateMesh();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Creates a dummy material and returns it. */
|
||||
aiMaterial* CreateMaterial();
|
||||
|
||||
protected:
|
||||
/** space to assemble the mesh data: points */
|
||||
std::vector<aiVector3D> mVertices;
|
||||
|
||||
/** faces */
|
||||
struct Face
|
||||
{
|
||||
unsigned int mIndices[3];
|
||||
Face();
|
||||
Face( unsigned int p0, unsigned int p1, unsigned int p2)
|
||||
{ mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; }
|
||||
};
|
||||
std::vector<Face> mFaces;
|
||||
|
||||
/** bones */
|
||||
std::vector<aiBone*> mBones;
|
||||
|
||||
bool mKnobsOnly;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_SKELETONMESHBUILDER_H_INC
|
108
grk/dependencies/assimp/include/assimp/SmoothingGroups.h
Normal file
108
grk/dependencies/assimp/include/assimp/SmoothingGroups.h
Normal file
@ -0,0 +1,108 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines the helper data structures for importing 3DS files.
|
||||
http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
|
||||
|
||||
#ifndef AI_SMOOTHINGGROUPS_H_INC
|
||||
#define AI_SMOOTHINGGROUPS_H_INC
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <stdint.h>
|
||||
#include <vector>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a face with smoothing groups assigned */
|
||||
struct FaceWithSmoothingGroup {
|
||||
FaceWithSmoothingGroup() AI_NO_EXCEPT
|
||||
: mIndices()
|
||||
, iSmoothGroup(0) {
|
||||
// in debug builds set all indices to a common magic value
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
this->mIndices[0] = 0xffffffff;
|
||||
this->mIndices[1] = 0xffffffff;
|
||||
this->mIndices[2] = 0xffffffff;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Indices. .3ds is using uint16. However, after
|
||||
//! an unique vertex set has been generated,
|
||||
//! individual index values might exceed 2^16
|
||||
uint32_t mIndices[3];
|
||||
|
||||
//! specifies to which smoothing group the face belongs to
|
||||
uint32_t iSmoothGroup;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a mesh whose faces have smoothing
|
||||
groups assigned. This allows us to reuse the code for normal computations
|
||||
from smoothings groups for several loaders (3DS, ASE). All of them
|
||||
use face structures which inherit from #FaceWithSmoothingGroup,
|
||||
but as they add extra members and need to be copied by value we
|
||||
need to use a template here.
|
||||
*/
|
||||
template <class T>
|
||||
struct MeshWithSmoothingGroups
|
||||
{
|
||||
//! Vertex positions
|
||||
std::vector<aiVector3D> mPositions;
|
||||
|
||||
//! Face lists
|
||||
std::vector<T> mFaces;
|
||||
|
||||
//! List of normal vectors
|
||||
std::vector<aiVector3D> mNormals;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Computes normal vectors for the mesh
|
||||
*/
|
||||
template <class T>
|
||||
void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh);
|
||||
|
||||
|
||||
// include implementations
|
||||
#include "SmoothingGroups.inl"
|
||||
|
||||
#endif // !! AI_SMOOTHINGGROUPS_H_INC
|
138
grk/dependencies/assimp/include/assimp/SmoothingGroups.inl
Normal file
138
grk/dependencies/assimp/include/assimp/SmoothingGroups.inl
Normal file
@ -0,0 +1,138 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Generation of normal vectors basing on smoothing groups */
|
||||
|
||||
#ifndef AI_SMOOTHINGGROUPS_INL_INCLUDED
|
||||
#define AI_SMOOTHINGGROUPS_INL_INCLUDED
|
||||
|
||||
// internal headers
|
||||
#include <assimp/SGSpatialSort.h>
|
||||
|
||||
// CRT header
|
||||
#include <algorithm>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh)
|
||||
{
|
||||
// First generate face normals
|
||||
sMesh.mNormals.resize(sMesh.mPositions.size(),aiVector3D());
|
||||
for( unsigned int a = 0; a < sMesh.mFaces.size(); a++)
|
||||
{
|
||||
T& face = sMesh.mFaces[a];
|
||||
|
||||
aiVector3D* pV1 = &sMesh.mPositions[face.mIndices[0]];
|
||||
aiVector3D* pV2 = &sMesh.mPositions[face.mIndices[1]];
|
||||
aiVector3D* pV3 = &sMesh.mPositions[face.mIndices[2]];
|
||||
|
||||
aiVector3D pDelta1 = *pV2 - *pV1;
|
||||
aiVector3D pDelta2 = *pV3 - *pV1;
|
||||
aiVector3D vNor = pDelta1 ^ pDelta2;
|
||||
|
||||
for (unsigned int c = 0; c < 3;++c)
|
||||
sMesh.mNormals[face.mIndices[c]] = vNor;
|
||||
}
|
||||
|
||||
// calculate the position bounds so we have a reliable epsilon to check position differences against
|
||||
aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f);
|
||||
for( unsigned int a = 0; a < sMesh.mPositions.size(); a++)
|
||||
{
|
||||
minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
|
||||
minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
|
||||
minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
|
||||
maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
|
||||
maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
|
||||
maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
|
||||
}
|
||||
const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
|
||||
std::vector<aiVector3D> avNormals;
|
||||
avNormals.resize(sMesh.mNormals.size());
|
||||
|
||||
// now generate the spatial sort tree
|
||||
SGSpatialSort sSort;
|
||||
for( typename std::vector<T>::iterator i = sMesh.mFaces.begin();
|
||||
i != sMesh.mFaces.end();++i)
|
||||
{
|
||||
for (unsigned int c = 0; c < 3;++c)
|
||||
sSort.Add(sMesh.mPositions[(*i).mIndices[c]],(*i).mIndices[c],(*i).iSmoothGroup);
|
||||
}
|
||||
sSort.Prepare();
|
||||
|
||||
std::vector<bool> vertexDone(sMesh.mPositions.size(),false);
|
||||
for( typename std::vector<T>::iterator i = sMesh.mFaces.begin();
|
||||
i != sMesh.mFaces.end();++i)
|
||||
{
|
||||
std::vector<unsigned int> poResult;
|
||||
for (unsigned int c = 0; c < 3;++c)
|
||||
{
|
||||
unsigned int idx = (*i).mIndices[c];
|
||||
if (vertexDone[idx])continue;
|
||||
|
||||
sSort.FindPositions(sMesh.mPositions[idx],(*i).iSmoothGroup,
|
||||
posEpsilon,poResult);
|
||||
|
||||
aiVector3D vNormals;
|
||||
for (std::vector<unsigned int>::const_iterator
|
||||
a = poResult.begin();
|
||||
a != poResult.end();++a)
|
||||
{
|
||||
vNormals += sMesh.mNormals[(*a)];
|
||||
}
|
||||
vNormals.NormalizeSafe();
|
||||
|
||||
// write back into all affected normals
|
||||
for (std::vector<unsigned int>::const_iterator
|
||||
a = poResult.begin();
|
||||
a != poResult.end();++a)
|
||||
{
|
||||
idx = *a;
|
||||
avNormals [idx] = vNormals;
|
||||
vertexDone[idx] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
sMesh.mNormals = avNormals;
|
||||
}
|
||||
|
||||
#endif // !! AI_SMOOTHINGGROUPS_INL_INCLUDED
|
174
grk/dependencies/assimp/include/assimp/SpatialSort.h
Normal file
174
grk/dependencies/assimp/include/assimp/SpatialSort.h
Normal file
@ -0,0 +1,174 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** Small helper classes to optimise finding vertizes close to a given location */
|
||||
#ifndef AI_SPATIALSORT_H_INC
|
||||
#define AI_SPATIALSORT_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/types.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** A little helper class to quickly find all vertices in the epsilon environment of a given
|
||||
* position. Construct an instance with an array of positions. The class stores the given positions
|
||||
* by their indices and sorts them by their distance to an arbitrary chosen plane.
|
||||
* You can then query the instance for all vertices close to a given position in an average O(log n)
|
||||
* time, with O(n) worst case complexity when all vertices lay on the plane. The plane is chosen
|
||||
* so that it avoids common planes in usual data sets. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class ASSIMP_API SpatialSort
|
||||
{
|
||||
public:
|
||||
|
||||
SpatialSort();
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** Constructs a spatially sorted representation from the given position array.
|
||||
* Supply the positions in its layout in memory, the class will only refer to them
|
||||
* by index.
|
||||
* @param pPositions Pointer to the first position vector of the array.
|
||||
* @param pNumPositions Number of vectors to expect in that array.
|
||||
* @param pElementOffset Offset in bytes from the beginning of one vector in memory
|
||||
* to the beginning of the next vector. */
|
||||
SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions,
|
||||
unsigned int pElementOffset);
|
||||
|
||||
/** Destructor */
|
||||
~SpatialSort();
|
||||
|
||||
public:
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** Sets the input data for the SpatialSort. This replaces existing data, if any.
|
||||
* The new data receives new indices in ascending order.
|
||||
*
|
||||
* @param pPositions Pointer to the first position vector of the array.
|
||||
* @param pNumPositions Number of vectors to expect in that array.
|
||||
* @param pElementOffset Offset in bytes from the beginning of one vector in memory
|
||||
* to the beginning of the next vector.
|
||||
* @param pFinalize Specifies whether the SpatialSort's internal representation
|
||||
* is finalized after the new data has been added. Finalization is
|
||||
* required in order to use #FindPosition() or #GenerateMappingTable().
|
||||
* If you don't finalize yet, you can use #Append() to add data from
|
||||
* other sources.*/
|
||||
void Fill( const aiVector3D* pPositions, unsigned int pNumPositions,
|
||||
unsigned int pElementOffset,
|
||||
bool pFinalize = true);
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** Same as #Fill(), except the method appends to existing data in the #SpatialSort. */
|
||||
void Append( const aiVector3D* pPositions, unsigned int pNumPositions,
|
||||
unsigned int pElementOffset,
|
||||
bool pFinalize = true);
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** Finalize the spatial hash data structure. This can be useful after
|
||||
* multiple calls to #Append() with the pFinalize parameter set to false.
|
||||
* This is finally required before one of #FindPositions() and #GenerateMappingTable()
|
||||
* can be called to query the spatial sort.*/
|
||||
void Finalize();
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** Returns an iterator for all positions close to the given position.
|
||||
* @param pPosition The position to look for vertices.
|
||||
* @param pRadius Maximal distance from the position a vertex may have to be counted in.
|
||||
* @param poResults The container to store the indices of the found positions.
|
||||
* Will be emptied by the call so it may contain anything.
|
||||
* @return An iterator to iterate over all vertices in the given area.*/
|
||||
void FindPositions( const aiVector3D& pPosition, ai_real pRadius,
|
||||
std::vector<unsigned int>& poResults) const;
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** Fills an array with indices of all positions identical to the given position. In
|
||||
* opposite to FindPositions(), not an epsilon is used but a (very low) tolerance of
|
||||
* four floating-point units.
|
||||
* @param pPosition The position to look for vertices.
|
||||
* @param poResults The container to store the indices of the found positions.
|
||||
* Will be emptied by the call so it may contain anything.*/
|
||||
void FindIdenticalPositions( const aiVector3D& pPosition,
|
||||
std::vector<unsigned int>& poResults) const;
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** Compute a table that maps each vertex ID referring to a spatially close
|
||||
* enough position to the same output ID. Output IDs are assigned in ascending order
|
||||
* from 0...n.
|
||||
* @param fill Will be filled with numPositions entries.
|
||||
* @param pRadius Maximal distance from the position a vertex may have to
|
||||
* be counted in.
|
||||
* @return Number of unique vertices (n). */
|
||||
unsigned int GenerateMappingTable(std::vector<unsigned int>& fill,
|
||||
ai_real pRadius) const;
|
||||
|
||||
protected:
|
||||
/** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
|
||||
aiVector3D mPlaneNormal;
|
||||
|
||||
/** An entry in a spatially sorted position array. Consists of a vertex index,
|
||||
* its position and its pre-calculated distance from the reference plane */
|
||||
struct Entry {
|
||||
unsigned int mIndex; ///< The vertex referred by this entry
|
||||
aiVector3D mPosition; ///< Position
|
||||
ai_real mDistance; ///< Distance of this vertex to the sorting plane
|
||||
|
||||
Entry() AI_NO_EXCEPT
|
||||
: mIndex( 999999999 ), mPosition(), mDistance( 99999. ) {
|
||||
// empty
|
||||
}
|
||||
Entry( unsigned int pIndex, const aiVector3D& pPosition, ai_real pDistance)
|
||||
: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance) {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
|
||||
};
|
||||
|
||||
// all positions, sorted by distance to the sorting plane
|
||||
std::vector<Entry> mPositions;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_SPATIALSORT_H_INC
|
200
grk/dependencies/assimp/include/assimp/StandardShapes.h
Normal file
200
grk/dependencies/assimp/include/assimp/StandardShapes.h
Normal file
@ -0,0 +1,200 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Declares a helper class, "StandardShapes" which generates
|
||||
* vertices for standard shapes, such as cylnders, cones, spheres ..
|
||||
*/
|
||||
#ifndef AI_STANDARD_SHAPES_H_INC
|
||||
#define AI_STANDARD_SHAPES_H_INC
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <vector>
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Helper class to generate vertex buffers for standard geometric
|
||||
* shapes, such as cylinders, cones, boxes, spheres, elipsoids ... .
|
||||
*/
|
||||
class ASSIMP_API StandardShapes
|
||||
{
|
||||
// class cannot be instanced
|
||||
StandardShapes() {}
|
||||
|
||||
public:
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** Generates a mesh from an array of vertex positions.
|
||||
*
|
||||
* @param positions List of vertex positions
|
||||
* @param numIndices Number of indices per primitive
|
||||
* @return Output mesh
|
||||
*/
|
||||
static aiMesh* MakeMesh(const std::vector<aiVector3D>& positions,
|
||||
unsigned int numIndices);
|
||||
|
||||
|
||||
static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
|
||||
(std::vector<aiVector3D>&));
|
||||
|
||||
static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
|
||||
(std::vector<aiVector3D>&, bool));
|
||||
|
||||
static aiMesh* MakeMesh ( unsigned int n, void (*GenerateFunc)
|
||||
(unsigned int,std::vector<aiVector3D>&));
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** @brief Generates a hexahedron (cube)
|
||||
*
|
||||
* Hexahedrons can be scaled on all axes.
|
||||
* @param positions Receives output triangles.
|
||||
* @param polygons If you pass true here quads will be returned
|
||||
* @return Number of vertices per face
|
||||
*/
|
||||
static unsigned int MakeHexahedron(
|
||||
std::vector<aiVector3D>& positions,
|
||||
bool polygons = false);
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** @brief Generates an icosahedron
|
||||
*
|
||||
* @param positions Receives output triangles.
|
||||
* @return Number of vertices per face
|
||||
*/
|
||||
static unsigned int MakeIcosahedron(
|
||||
std::vector<aiVector3D>& positions);
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** @brief Generates a dodecahedron
|
||||
*
|
||||
* @param positions Receives output triangles
|
||||
* @param polygons If you pass true here pentagons will be returned
|
||||
* @return Number of vertices per face
|
||||
*/
|
||||
static unsigned int MakeDodecahedron(
|
||||
std::vector<aiVector3D>& positions,
|
||||
bool polygons = false);
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** @brief Generates an octahedron
|
||||
*
|
||||
* @param positions Receives output triangles.
|
||||
* @return Number of vertices per face
|
||||
*/
|
||||
static unsigned int MakeOctahedron(
|
||||
std::vector<aiVector3D>& positions);
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** @brief Generates a tetrahedron
|
||||
*
|
||||
* @param positions Receives output triangles.
|
||||
* @return Number of vertices per face
|
||||
*/
|
||||
static unsigned int MakeTetrahedron(
|
||||
std::vector<aiVector3D>& positions);
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** @brief Generates a sphere
|
||||
*
|
||||
* @param tess Number of subdivions - 0 generates a octahedron
|
||||
* @param positions Receives output triangles.
|
||||
*/
|
||||
static void MakeSphere(unsigned int tess,
|
||||
std::vector<aiVector3D>& positions);
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** @brief Generates a cone or a cylinder, either open or closed.
|
||||
*
|
||||
* @code
|
||||
*
|
||||
* |-----| <- radius 1
|
||||
*
|
||||
* __x__ <- ] ^
|
||||
* / \ | height |
|
||||
* / \ | Y
|
||||
* / \ |
|
||||
* / \ |
|
||||
* /______x______\ <- ] <- end cap
|
||||
*
|
||||
* |-------------| <- radius 2
|
||||
*
|
||||
* @endcode
|
||||
*
|
||||
* @param height Height of the cone
|
||||
* @param radius1 First radius
|
||||
* @param radius2 Second radius
|
||||
* @param tess Number of triangles.
|
||||
* @param bOpened true for an open cone/cylinder. An open shape has
|
||||
* no 'end caps'
|
||||
* @param positions Receives output triangles
|
||||
*/
|
||||
static void MakeCone(ai_real height,ai_real radius1,
|
||||
ai_real radius2,unsigned int tess,
|
||||
std::vector<aiVector3D>& positions,bool bOpen= false);
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** @brief Generates a flat circle
|
||||
*
|
||||
* The circle is constructed in the planned formed by the x,z
|
||||
* axes of the cartesian coordinate system.
|
||||
*
|
||||
* @param radius Radius of the circle
|
||||
* @param tess Number of segments.
|
||||
* @param positions Receives output triangles.
|
||||
*/
|
||||
static void MakeCircle(ai_real radius, unsigned int tess,
|
||||
std::vector<aiVector3D>& positions);
|
||||
|
||||
};
|
||||
} // ! Assimp
|
||||
|
||||
#endif // !! AI_STANDARD_SHAPES_H_INC
|
343
grk/dependencies/assimp/include/assimp/StreamReader.h
Normal file
343
grk/dependencies/assimp/include/assimp/StreamReader.h
Normal file
@ -0,0 +1,343 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines the StreamReader class which reads data from
|
||||
* a binary stream with a well-defined endianness.
|
||||
*/
|
||||
|
||||
#ifndef AI_STREAMREADER_H_INCLUDED
|
||||
#define AI_STREAMREADER_H_INCLUDED
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
#include "ByteSwapper.h"
|
||||
#include "Exceptional.h"
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
/** Wrapper class around IOStream to allow for consistent reading of binary data in both
|
||||
* little and big endian format. Don't attempt to instance the template directly. Use
|
||||
* StreamReaderLE to read from a little-endian stream and StreamReaderBE to read from a
|
||||
* BE stream. The class expects that the endianness of any input data is known at
|
||||
* compile-time, which should usually be true (#BaseImporter::ConvertToUTF8 implements
|
||||
* runtime endianness conversions for text files).
|
||||
*
|
||||
* XXX switch from unsigned int for size types to size_t? or ptrdiff_t?*/
|
||||
// --------------------------------------------------------------------------------------------
|
||||
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
|
||||
class StreamReader {
|
||||
public:
|
||||
// FIXME: use these data types throughout the whole library,
|
||||
// then change them to 64 bit values :-)
|
||||
using diff = int;
|
||||
using pos = unsigned int;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Construction from a given stream with a well-defined endianness.
|
||||
*
|
||||
* The StreamReader holds a permanent strong reference to the
|
||||
* stream, which is released upon destruction.
|
||||
* @param stream Input stream. The stream is not restarted if
|
||||
* its file pointer is not at 0. Instead, the stream reader
|
||||
* reads from the current position to the end of the stream.
|
||||
* @param le If @c RuntimeSwitch is true: specifies whether the
|
||||
* stream is in little endian byte order. Otherwise the
|
||||
* endianness information is contained in the @c SwapEndianess
|
||||
* template parameter and this parameter is meaningless. */
|
||||
StreamReader(std::shared_ptr<IOStream> stream, bool le = false)
|
||||
: stream(stream)
|
||||
, le(le)
|
||||
{
|
||||
ai_assert(stream);
|
||||
InternBegin();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
StreamReader(IOStream* stream, bool le = false)
|
||||
: stream(std::shared_ptr<IOStream>(stream))
|
||||
, le(le)
|
||||
{
|
||||
ai_assert(stream);
|
||||
InternBegin();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
~StreamReader() {
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// deprecated, use overloaded operator>> instead
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a float from the stream */
|
||||
float GetF4()
|
||||
{
|
||||
return Get<float>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a double from the stream */
|
||||
double GetF8() {
|
||||
return Get<double>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a signed 16 bit integer from the stream */
|
||||
int16_t GetI2() {
|
||||
return Get<int16_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a signed 8 bit integer from the stream */
|
||||
int8_t GetI1() {
|
||||
return Get<int8_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read an signed 32 bit integer from the stream */
|
||||
int32_t GetI4() {
|
||||
return Get<int32_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a signed 64 bit integer from the stream */
|
||||
int64_t GetI8() {
|
||||
return Get<int64_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a unsigned 16 bit integer from the stream */
|
||||
uint16_t GetU2() {
|
||||
return Get<uint16_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a unsigned 8 bit integer from the stream */
|
||||
uint8_t GetU1() {
|
||||
return Get<uint8_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read an unsigned 32 bit integer from the stream */
|
||||
uint32_t GetU4() {
|
||||
return Get<uint32_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a unsigned 64 bit integer from the stream */
|
||||
uint64_t GetU8() {
|
||||
return Get<uint64_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the remaining stream size (to the end of the stream) */
|
||||
unsigned int GetRemainingSize() const {
|
||||
return (unsigned int)(end - current);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the remaining stream size (to the current read limit). The
|
||||
* return value is the remaining size of the stream if no custom
|
||||
* read limit has been set. */
|
||||
unsigned int GetRemainingSizeToLimit() const {
|
||||
return (unsigned int)(limit - current);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Increase the file pointer (relative seeking) */
|
||||
void IncPtr(intptr_t plus) {
|
||||
current += plus;
|
||||
if (current > limit) {
|
||||
throw DeadlyImportError("End of file or read limit was reached");
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the current file pointer */
|
||||
int8_t* GetPtr() const {
|
||||
return current;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Set current file pointer (Get it from #GetPtr). This is if you
|
||||
* prefer to do pointer arithmetics on your own or want to copy
|
||||
* large chunks of data at once.
|
||||
* @param p The new pointer, which is validated against the size
|
||||
* limit and buffer boundaries. */
|
||||
void SetPtr(int8_t* p) {
|
||||
current = p;
|
||||
if (current > limit || current < buffer) {
|
||||
throw DeadlyImportError("End of file or read limit was reached");
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Copy n bytes to an external buffer
|
||||
* @param out Destination for copying
|
||||
* @param bytes Number of bytes to copy */
|
||||
void CopyAndAdvance(void* out, size_t bytes) {
|
||||
int8_t* ur = GetPtr();
|
||||
SetPtr(ur+bytes); // fire exception if eof
|
||||
|
||||
::memcpy(out,ur,bytes);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the current offset from the beginning of the file */
|
||||
int GetCurrentPos() const {
|
||||
return (unsigned int)(current - buffer);
|
||||
}
|
||||
|
||||
void SetCurrentPos(size_t pos) {
|
||||
SetPtr(buffer + pos);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Setup a temporary read limit
|
||||
*
|
||||
* @param limit Maximum number of bytes to be read from
|
||||
* the beginning of the file. Specifying UINT_MAX
|
||||
* resets the limit to the original end of the stream.
|
||||
* Returns the previously set limit. */
|
||||
unsigned int SetReadLimit(unsigned int _limit) {
|
||||
unsigned int prev = GetReadLimit();
|
||||
if (UINT_MAX == _limit) {
|
||||
limit = end;
|
||||
return prev;
|
||||
}
|
||||
|
||||
limit = buffer + _limit;
|
||||
if (limit > end) {
|
||||
throw DeadlyImportError("StreamReader: Invalid read limit");
|
||||
}
|
||||
return prev;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the current read limit in bytes. Reading over this limit
|
||||
* accidentally raises an exception. */
|
||||
unsigned int GetReadLimit() const {
|
||||
return (unsigned int)(limit - buffer);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Skip to the read limit in bytes. Reading over this limit
|
||||
* accidentally raises an exception. */
|
||||
void SkipToReadLimit() {
|
||||
current = limit;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** overload operator>> and allow chaining of >> ops. */
|
||||
template <typename T>
|
||||
StreamReader& operator >> (T& f) {
|
||||
f = Get<T>();
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Generic read method. ByteSwap::Swap(T*) *must* be defined */
|
||||
template <typename T>
|
||||
T Get() {
|
||||
if ( current + sizeof(T) > limit) {
|
||||
throw DeadlyImportError("End of file or stream limit was reached");
|
||||
}
|
||||
|
||||
T f;
|
||||
::memcpy (&f, current, sizeof(T));
|
||||
Intern::Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le);
|
||||
current += sizeof(T);
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
private:
|
||||
// ---------------------------------------------------------------------
|
||||
void InternBegin() {
|
||||
if (!stream) {
|
||||
// in case someone wonders: StreamReader is frequently invoked with
|
||||
// no prior validation whether the input stream is valid. Since
|
||||
// no one bothers changing the error message, this message here
|
||||
// is passed down to the caller and 'unable to open file'
|
||||
// simply describes best what happened.
|
||||
throw DeadlyImportError("StreamReader: Unable to open file");
|
||||
}
|
||||
|
||||
const size_t s = stream->FileSize() - stream->Tell();
|
||||
if (!s) {
|
||||
throw DeadlyImportError("StreamReader: File is empty or EOF is already reached");
|
||||
}
|
||||
|
||||
current = buffer = new int8_t[s];
|
||||
const size_t read = stream->Read(current,1,s);
|
||||
// (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable
|
||||
ai_assert(read <= s);
|
||||
end = limit = &buffer[read-1] + 1;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<IOStream> stream;
|
||||
int8_t *buffer, *current, *end, *limit;
|
||||
bool le;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster.
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
typedef StreamReader<true> StreamReaderLE;
|
||||
typedef StreamReader<false> StreamReaderBE;
|
||||
#else
|
||||
typedef StreamReader<true> StreamReaderBE;
|
||||
typedef StreamReader<false> StreamReaderLE;
|
||||
#endif
|
||||
|
||||
// `dynamic` StreamReader. The byte order of the input data is specified in the
|
||||
// c'tor. This involves runtime branching and might be a little bit slower.
|
||||
typedef StreamReader<true,true> StreamReaderAny;
|
||||
|
||||
} // end namespace Assimp
|
||||
|
||||
#endif // !! AI_STREAMREADER_H_INCLUDED
|
303
grk/dependencies/assimp/include/assimp/StreamWriter.h
Normal file
303
grk/dependencies/assimp/include/assimp/StreamWriter.h
Normal file
@ -0,0 +1,303 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines the StreamWriter class which writes data to
|
||||
* a binary stream with a well-defined endianness. */
|
||||
|
||||
#ifndef AI_STREAMWRITER_H_INCLUDED
|
||||
#define AI_STREAMWRITER_H_INCLUDED
|
||||
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
/** Wrapper class around IOStream to allow for consistent writing of binary data in both
|
||||
* little and big endian format. Don't attempt to instance the template directly. Use
|
||||
* StreamWriterLE to write to a little-endian stream and StreamWriterBE to write to a
|
||||
* BE stream. Alternatively, there is StreamWriterAny if the endianness of the output
|
||||
* stream is to be determined at runtime.
|
||||
*/
|
||||
// --------------------------------------------------------------------------------------------
|
||||
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
|
||||
class StreamWriter
|
||||
{
|
||||
enum {
|
||||
INITIAL_CAPACITY = 1024
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Construction from a given stream with a well-defined endianness.
|
||||
*
|
||||
* The StreamReader holds a permanent strong reference to the
|
||||
* stream, which is released upon destruction.
|
||||
* @param stream Input stream. The stream is not re-seeked and writing
|
||||
continues at the current position of the stream cursor.
|
||||
* @param le If @c RuntimeSwitch is true: specifies whether the
|
||||
* stream is in little endian byte order. Otherwise the
|
||||
* endianness information is defined by the @c SwapEndianess
|
||||
* template parameter and this parameter is meaningless. */
|
||||
StreamWriter(std::shared_ptr<IOStream> stream, bool le = false)
|
||||
: stream(stream)
|
||||
, le(le)
|
||||
, cursor()
|
||||
{
|
||||
ai_assert(stream);
|
||||
buffer.reserve(INITIAL_CAPACITY);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
StreamWriter(IOStream* stream, bool le = false)
|
||||
: stream(std::shared_ptr<IOStream>(stream))
|
||||
, le(le)
|
||||
, cursor()
|
||||
{
|
||||
ai_assert(stream);
|
||||
buffer.reserve(INITIAL_CAPACITY);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
~StreamWriter() {
|
||||
stream->Write(buffer.data(), 1, buffer.size());
|
||||
stream->Flush();
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Flush the contents of the internal buffer, and the output IOStream */
|
||||
void Flush()
|
||||
{
|
||||
stream->Write(buffer.data(), 1, buffer.size());
|
||||
stream->Flush();
|
||||
buffer.clear();
|
||||
cursor = 0;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Seek to the given offset / origin in the output IOStream.
|
||||
*
|
||||
* Flushes the internal buffer and the output IOStream prior to seeking. */
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin=aiOrigin_SET)
|
||||
{
|
||||
Flush();
|
||||
return stream->Seek(pOffset, pOrigin);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Tell the current position in the output IOStream.
|
||||
*
|
||||
* First flushes the internal buffer and the output IOStream. */
|
||||
size_t Tell()
|
||||
{
|
||||
Flush();
|
||||
return stream->Tell();
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a float to the stream */
|
||||
void PutF4(float f)
|
||||
{
|
||||
Put(f);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a double to the stream */
|
||||
void PutF8(double d) {
|
||||
Put(d);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a signed 16 bit integer to the stream */
|
||||
void PutI2(int16_t n) {
|
||||
Put(n);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a signed 8 bit integer to the stream */
|
||||
void PutI1(int8_t n) {
|
||||
Put(n);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write an signed 32 bit integer to the stream */
|
||||
void PutI4(int32_t n) {
|
||||
Put(n);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a signed 64 bit integer to the stream */
|
||||
void PutI8(int64_t n) {
|
||||
Put(n);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a unsigned 16 bit integer to the stream */
|
||||
void PutU2(uint16_t n) {
|
||||
Put(n);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a unsigned 8 bit integer to the stream */
|
||||
void PutU1(uint8_t n) {
|
||||
Put(n);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write an unsigned 32 bit integer to the stream */
|
||||
void PutU4(uint32_t n) {
|
||||
Put(n);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a unsigned 64 bit integer to the stream */
|
||||
void PutU8(uint64_t n) {
|
||||
Put(n);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a single character to the stream */
|
||||
void PutChar(char c) {
|
||||
Put(c);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write an aiString to the stream */
|
||||
void PutString(const aiString& s)
|
||||
{
|
||||
// as Put(T f) below
|
||||
if (cursor + s.length >= buffer.size()) {
|
||||
buffer.resize(cursor + s.length);
|
||||
}
|
||||
void* dest = &buffer[cursor];
|
||||
::memcpy(dest, s.C_Str(), s.length);
|
||||
cursor += s.length;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a std::string to the stream */
|
||||
void PutString(const std::string& s)
|
||||
{
|
||||
// as Put(T f) below
|
||||
if (cursor + s.size() >= buffer.size()) {
|
||||
buffer.resize(cursor + s.size());
|
||||
}
|
||||
void* dest = &buffer[cursor];
|
||||
::memcpy(dest, s.c_str(), s.size());
|
||||
cursor += s.size();
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** overload operator<< and allow chaining of MM ops. */
|
||||
template <typename T>
|
||||
StreamWriter& operator << (T f) {
|
||||
Put(f);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
std::size_t GetCurrentPos() const {
|
||||
return cursor;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
void SetCurrentPos(std::size_t new_cursor) {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Generic write method. ByteSwap::Swap(T*) *must* be defined */
|
||||
template <typename T>
|
||||
void Put(T f) {
|
||||
Intern :: Getter<SwapEndianess,T,RuntimeSwitch>() (&f, le);
|
||||
|
||||
if (cursor + sizeof(T) >= buffer.size()) {
|
||||
buffer.resize(cursor + sizeof(T));
|
||||
}
|
||||
|
||||
void* dest = &buffer[cursor];
|
||||
|
||||
// reinterpret_cast + assignment breaks strict aliasing rules
|
||||
// and generally causes trouble on platforms such as ARM that
|
||||
// do not silently ignore alignment faults.
|
||||
::memcpy(dest, &f, sizeof(T));
|
||||
cursor += sizeof(T);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
std::shared_ptr<IOStream> stream;
|
||||
bool le;
|
||||
|
||||
std::vector<uint8_t> buffer;
|
||||
std::size_t cursor;
|
||||
};
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// `static` StreamWriter. Their byte order is fixed and they might be a little bit faster.
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
typedef StreamWriter<true> StreamWriterLE;
|
||||
typedef StreamWriter<false> StreamWriterBE;
|
||||
#else
|
||||
typedef StreamWriter<true> StreamWriterBE;
|
||||
typedef StreamWriter<false> StreamWriterLE;
|
||||
#endif
|
||||
|
||||
// `dynamic` StreamWriter. The byte order of the input data is specified in the
|
||||
// c'tor. This involves runtime branching and might be a little bit slower.
|
||||
typedef StreamWriter<true,true> StreamWriterAny;
|
||||
|
||||
} // end namespace Assimp
|
||||
|
||||
#endif // !! AI_STREAMWriter_H_INCLUDED
|
233
grk/dependencies/assimp/include/assimp/StringComparison.h
Normal file
233
grk/dependencies/assimp/include/assimp/StringComparison.h
Normal file
@ -0,0 +1,233 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Definition of platform independent string workers:
|
||||
|
||||
ASSIMP_itoa10
|
||||
ASSIMP_stricmp
|
||||
ASSIMP_strincmp
|
||||
|
||||
These functions are not consistently available on all platforms,
|
||||
or the provided implementations behave too differently.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_STRING_WORKERS_H
|
||||
#define INCLUDED_AI_STRING_WORKERS_H
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/defs.h>
|
||||
#include "StringComparison.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief itoa with a fixed base 10
|
||||
* 'itoa' is not consistently available on all platforms so it is quite useful
|
||||
* to have a small replacement function here. No need to use a full sprintf()
|
||||
* if we just want to print a number ...
|
||||
* @param out Output buffer
|
||||
* @param max Maximum number of characters to be written, including '\0'.
|
||||
* This parameter may not be 0.
|
||||
* @param number Number to be written
|
||||
* @return Length of the output string, excluding the '\0'
|
||||
*/
|
||||
AI_FORCE_INLINE
|
||||
unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number) {
|
||||
ai_assert(NULL != out);
|
||||
|
||||
// write the unary minus to indicate we have a negative number
|
||||
unsigned int written = 1u;
|
||||
if (number < 0 && written < max) {
|
||||
*out++ = '-';
|
||||
++written;
|
||||
number = -number;
|
||||
}
|
||||
|
||||
// We begin with the largest number that is not zero.
|
||||
int32_t cur = 1000000000; // 2147483648
|
||||
bool mustPrint = false;
|
||||
while (written < max) {
|
||||
|
||||
const unsigned int digit = number / cur;
|
||||
if (mustPrint || digit > 0 || 1 == cur) {
|
||||
// print all future zeroe's from now
|
||||
mustPrint = true;
|
||||
|
||||
*out++ = '0'+static_cast<char>(digit);
|
||||
|
||||
++written;
|
||||
number -= digit*cur;
|
||||
if (1 == cur) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
cur /= 10;
|
||||
}
|
||||
|
||||
// append a terminal zero
|
||||
*out++ = '\0';
|
||||
return written-1;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief itoa with a fixed base 10 (Secure template overload)
|
||||
* The compiler should choose this function if he or she is able to determine the
|
||||
* size of the array automatically.
|
||||
*/
|
||||
template <size_t length>
|
||||
AI_FORCE_INLINE
|
||||
unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number) {
|
||||
return ASSIMP_itoa10(out,length,number);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Helper function to do platform independent string comparison.
|
||||
*
|
||||
* This is required since stricmp() is not consistently available on
|
||||
* all platforms. Some platforms use the '_' prefix, others don't even
|
||||
* have such a function.
|
||||
*
|
||||
* @param s1 First input string
|
||||
* @param s2 Second input string
|
||||
* @return 0 if the given strings are identical
|
||||
*/
|
||||
AI_FORCE_INLINE
|
||||
int ASSIMP_stricmp(const char *s1, const char *s2) {
|
||||
ai_assert( NULL != s1 );
|
||||
ai_assert( NULL != s2 );
|
||||
|
||||
#if (defined _MSC_VER)
|
||||
|
||||
return ::_stricmp(s1,s2);
|
||||
#elif defined( __GNUC__ )
|
||||
|
||||
return ::strcasecmp(s1,s2);
|
||||
#else
|
||||
|
||||
char c1, c2;
|
||||
do {
|
||||
c1 = tolower(*s1++);
|
||||
c2 = tolower(*s2++);
|
||||
}
|
||||
while ( c1 && (c1 == c2) );
|
||||
return c1 - c2;
|
||||
#endif
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Case independent comparison of two std::strings
|
||||
*
|
||||
* @param a First string
|
||||
* @param b Second string
|
||||
* @return 0 if a == b
|
||||
*/
|
||||
AI_FORCE_INLINE
|
||||
int ASSIMP_stricmp(const std::string& a, const std::string& b) {
|
||||
int i = (int)b.length()-(int)a.length();
|
||||
return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str()));
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Helper function to do platform independent string comparison.
|
||||
*
|
||||
* This is required since strincmp() is not consistently available on
|
||||
* all platforms. Some platforms use the '_' prefix, others don't even
|
||||
* have such a function.
|
||||
*
|
||||
* @param s1 First input string
|
||||
* @param s2 Second input string
|
||||
* @param n Macimum number of characters to compare
|
||||
* @return 0 if the given strings are identical
|
||||
*/
|
||||
AI_FORCE_INLINE
|
||||
int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) {
|
||||
ai_assert( NULL != s1 );
|
||||
ai_assert( NULL != s2 );
|
||||
if ( !n ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if (defined _MSC_VER)
|
||||
|
||||
return ::_strnicmp(s1,s2,n);
|
||||
|
||||
#elif defined( __GNUC__ )
|
||||
|
||||
return ::strncasecmp(s1,s2, n);
|
||||
|
||||
#else
|
||||
char c1, c2;
|
||||
unsigned int p = 0;
|
||||
do
|
||||
{
|
||||
if (p++ >= n)return 0;
|
||||
c1 = tolower(*s1++);
|
||||
c2 = tolower(*s2++);
|
||||
}
|
||||
while ( c1 && (c1 == c2) );
|
||||
|
||||
return c1 - c2;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Evaluates an integer power
|
||||
*
|
||||
* todo: move somewhere where it fits better in than here
|
||||
*/
|
||||
AI_FORCE_INLINE
|
||||
unsigned int integer_pow( unsigned int base, unsigned int power ) {
|
||||
unsigned int res = 1;
|
||||
for ( unsigned int i = 0; i < power; ++i ) {
|
||||
res *= base;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
} // end of namespace
|
||||
|
||||
#endif // ! AI_STRINGCOMPARISON_H_INC
|
143
grk/dependencies/assimp/include/assimp/StringUtils.h
Normal file
143
grk/dependencies/assimp/include/assimp/StringUtils.h
Normal file
@ -0,0 +1,143 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef INCLUDED_AI_STRINGUTILS_H
|
||||
#define INCLUDED_AI_STRINGUTILS_H
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <stdarg.h>
|
||||
#include <cstdlib>
|
||||
|
||||
/// @fn ai_snprintf
|
||||
/// @brief The portable version of the function snprintf ( C99 standard ), which works on visual studio compilers 2013 and earlier.
|
||||
/// @param outBuf The buffer to write in
|
||||
/// @param size The buffer size
|
||||
/// @param format The format string
|
||||
/// @param ap The additional arguments.
|
||||
/// @return The number of written characters if the buffer size was big enough. If an encoding error occurs, a negative number is returned.
|
||||
#if defined(_MSC_VER) && _MSC_VER < 1900
|
||||
|
||||
AI_FORCE_INLINE
|
||||
int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
|
||||
int count(-1);
|
||||
if (0 != size) {
|
||||
count = _vsnprintf_s(outBuf, size, _TRUNCATE, format, ap);
|
||||
}
|
||||
if (count == -1) {
|
||||
count = _vscprintf(format, ap);
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE
|
||||
int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
|
||||
int count;
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
count = c99_ai_vsnprintf(outBuf, size, format, ap);
|
||||
va_end(ap);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
#else
|
||||
# define ai_snprintf snprintf
|
||||
#endif
|
||||
|
||||
/// @fn to_string
|
||||
/// @brief The portable version of to_string ( some gcc-versions on embedded devices are not supporting this).
|
||||
/// @param value The value to write into the std::string.
|
||||
/// @return The value as a std::string
|
||||
template <typename T>
|
||||
AI_FORCE_INLINE
|
||||
std::string to_string( T value ) {
|
||||
std::ostringstream os;
|
||||
os << value;
|
||||
|
||||
return os.str();
|
||||
}
|
||||
|
||||
/// @fn ai_strtof
|
||||
/// @brief The portable version of strtof.
|
||||
/// @param begin The first character of the string.
|
||||
/// @param end The last character
|
||||
/// @return The float value, 0.0f in cas of an error.
|
||||
AI_FORCE_INLINE
|
||||
float ai_strtof( const char *begin, const char *end ) {
|
||||
if ( nullptr == begin ) {
|
||||
return 0.0f;
|
||||
}
|
||||
float val( 0.0f );
|
||||
if ( nullptr == end ) {
|
||||
val = static_cast< float >( ::atof( begin ) );
|
||||
} else {
|
||||
std::string::size_type len( end - begin );
|
||||
std::string token( begin, len );
|
||||
val = static_cast< float >( ::atof( token.c_str() ) );
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
/// @fn DecimalToHexa
|
||||
/// @brief The portable to convert a decimal value into a hexadecimal string.
|
||||
/// @param toConvert Value to convert
|
||||
/// @return The hexadecimal string, is empty in case of an error.
|
||||
template<class T>
|
||||
AI_FORCE_INLINE
|
||||
std::string DecimalToHexa( T toConvert ) {
|
||||
std::string result;
|
||||
std::stringstream ss;
|
||||
ss << std::hex << toConvert;
|
||||
ss >> result;
|
||||
|
||||
for ( size_t i = 0; i < result.size(); ++i ) {
|
||||
result[ i ] = toupper( result[ i ] );
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif // INCLUDED_AI_STRINGUTILS_H
|
131
grk/dependencies/assimp/include/assimp/Subdivision.h
Normal file
131
grk/dependencies/assimp/include/assimp/Subdivision.h
Normal file
@ -0,0 +1,131 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a helper class to evaluate subdivision surfaces.*/
|
||||
#pragma once
|
||||
#ifndef AI_SUBDISIVION_H_INC
|
||||
#define AI_SUBDISIVION_H_INC
|
||||
|
||||
#include <cstddef>
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
/** Helper class to evaluate subdivision surfaces. Different algorithms
|
||||
* are provided for choice. */
|
||||
// ------------------------------------------------------------------------------
|
||||
class ASSIMP_API Subdivider {
|
||||
public:
|
||||
|
||||
/** Enumerates all supported subvidision algorithms */
|
||||
enum Algorithm {
|
||||
CATMULL_CLARKE = 0x1
|
||||
};
|
||||
|
||||
virtual ~Subdivider();
|
||||
|
||||
// ---------------------------------------------------------------
|
||||
/** Create a subdivider of a specific type
|
||||
*
|
||||
* @param algo Algorithm to be used for subdivision
|
||||
* @return Subdivider instance. */
|
||||
static Subdivider* Create (Algorithm algo);
|
||||
|
||||
// ---------------------------------------------------------------
|
||||
/** Subdivide a mesh using the selected algorithm
|
||||
*
|
||||
* @param mesh First mesh to be subdivided. Must be in verbose
|
||||
* format.
|
||||
* @param out Receives the output mesh, allocated by me.
|
||||
* @param num Number of subdivisions to perform.
|
||||
* @param discard_input If true is passed, the input mesh is
|
||||
* deleted after the subdivision is complete. This can
|
||||
* improve performance because it allows the optimization
|
||||
* to reuse the existing mesh for intermediate results.
|
||||
* @pre out!=mesh*/
|
||||
virtual void Subdivide ( aiMesh* mesh,
|
||||
aiMesh*& out, unsigned int num,
|
||||
bool discard_input = false) = 0;
|
||||
|
||||
// ---------------------------------------------------------------
|
||||
/** Subdivide multiple meshes using the selected algorithm. This
|
||||
* avoids erroneous smoothing on objects consisting of multiple
|
||||
* per-material meshes. Usually, most 3d modellers smooth on a
|
||||
* per-object base, regardless the materials assigned to the
|
||||
* meshes.
|
||||
*
|
||||
* @param smesh Array of meshes to be subdivided. Must be in
|
||||
* verbose format.
|
||||
* @param nmesh Number of meshes in smesh.
|
||||
* @param out Receives the output meshes. The array must be
|
||||
* sufficiently large (at least @c nmesh elements) and may not
|
||||
* overlap the input array. Output meshes map one-to-one to
|
||||
* their corresponding input meshes. The meshes are allocated
|
||||
* by the function.
|
||||
* @param discard_input If true is passed, input meshes are
|
||||
* deleted after the subdivision is complete. This can
|
||||
* improve performance because it allows the optimization
|
||||
* of reusing existing meshes for intermediate results.
|
||||
* @param num Number of subdivisions to perform.
|
||||
* @pre nmesh != 0, smesh and out may not overlap*/
|
||||
virtual void Subdivide (
|
||||
aiMesh** smesh,
|
||||
size_t nmesh,
|
||||
aiMesh** out,
|
||||
unsigned int num,
|
||||
bool discard_input = false) = 0;
|
||||
|
||||
};
|
||||
|
||||
inline
|
||||
Subdivider::~Subdivider() {
|
||||
// empty
|
||||
}
|
||||
|
||||
} // end namespace Assimp
|
||||
|
||||
|
||||
#endif // !! AI_SUBDISIVION_H_INC
|
||||
|
166
grk/dependencies/assimp/include/assimp/TinyFormatter.h
Normal file
166
grk/dependencies/assimp/include/assimp/TinyFormatter.h
Normal file
@ -0,0 +1,166 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file TinyFormatter.h
|
||||
* @brief Utility to format log messages more easily. Introduced
|
||||
* to get rid of the boost::format dependency. Much slinker,
|
||||
* basically just extends stringstream.
|
||||
*/
|
||||
#ifndef INCLUDED_TINY_FORMATTER_H
|
||||
#define INCLUDED_TINY_FORMATTER_H
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Formatter {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** stringstream utility. Usage:
|
||||
* @code
|
||||
* void writelog(const std::string&s);
|
||||
* void writelog(const std::wstring&s);
|
||||
* ...
|
||||
* writelog(format()<< "hi! this is a number: " << 4);
|
||||
* writelog(wformat()<< L"hi! this is a number: " << 4);
|
||||
*
|
||||
* @endcode */
|
||||
template < typename T,
|
||||
typename CharTraits = std::char_traits<T>,
|
||||
typename Allocator = std::allocator<T>
|
||||
>
|
||||
class basic_formatter
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
typedef class std::basic_string<
|
||||
T,CharTraits,Allocator
|
||||
> string;
|
||||
|
||||
typedef class std::basic_ostringstream<
|
||||
T,CharTraits,Allocator
|
||||
> stringstream;
|
||||
|
||||
public:
|
||||
|
||||
basic_formatter() {}
|
||||
|
||||
/* Allow basic_formatter<T>'s to be used almost interchangeably
|
||||
* with std::(w)string or const (w)char* arguments because the
|
||||
* conversion c'tor is called implicitly. */
|
||||
template <typename TT>
|
||||
basic_formatter(const TT& sin) {
|
||||
underlying << sin;
|
||||
}
|
||||
|
||||
|
||||
// The problem described here:
|
||||
// https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462
|
||||
// can also cause trouble here. Apparently, older gcc versions sometimes copy temporaries
|
||||
// being bound to const ref& function parameters. Copying streams is not permitted, though.
|
||||
// This workaround avoids this by manually specifying a copy ctor.
|
||||
#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
|
||||
explicit basic_formatter(const basic_formatter& other) {
|
||||
underlying << (string)other;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
public:
|
||||
|
||||
operator string () const {
|
||||
return underlying.str();
|
||||
}
|
||||
|
||||
|
||||
/* note - this is declared const because binding temporaries does only
|
||||
* work for const references, so many function prototypes will
|
||||
* include const basic_formatter<T>& s but might still want to
|
||||
* modify the formatted string without the need for a full copy.*/
|
||||
template <typename TToken>
|
||||
const basic_formatter& operator << (const TToken& s) const {
|
||||
underlying << s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename TToken>
|
||||
basic_formatter& operator << (const TToken& s) {
|
||||
underlying << s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
// comma operator overloaded as well, choose your preferred way.
|
||||
template <typename TToken>
|
||||
const basic_formatter& operator, (const TToken& s) const {
|
||||
underlying << s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename TToken>
|
||||
basic_formatter& operator, (const TToken& s) {
|
||||
underlying << s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Fix for MSVC8
|
||||
// See https://sourceforge.net/projects/assimp/forums/forum/817654/topic/4372824
|
||||
template <typename TToken>
|
||||
basic_formatter& operator, (TToken& s) {
|
||||
underlying << s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
mutable stringstream underlying;
|
||||
};
|
||||
|
||||
|
||||
typedef basic_formatter< char > format;
|
||||
typedef basic_formatter< wchar_t > wformat;
|
||||
|
||||
} // ! namespace Formatter
|
||||
|
||||
} // ! namespace Assimp
|
||||
|
||||
#endif
|
348
grk/dependencies/assimp/include/assimp/Vertex.h
Normal file
348
grk/dependencies/assimp/include/assimp/Vertex.h
Normal file
@ -0,0 +1,348 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/** @file Defines a helper class to represent an interleaved vertex
|
||||
along with arithmetic operations to support vertex operations
|
||||
such as subdivision, smoothing etc.
|
||||
|
||||
While the code is kept as general as possible, arithmetic operations
|
||||
that are not currently well-defined (and would cause compile errors
|
||||
due to missing operators in the math library), are commented.
|
||||
*/
|
||||
#ifndef AI_VERTEX_H_INC
|
||||
#define AI_VERTEX_H_INC
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <functional>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// std::plus-family operates on operands with identical types - we need to
|
||||
// support all the (vectype op float) combinations in vector maths.
|
||||
// Providing T(float) would open the way to endless implicit conversions.
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
namespace Intern {
|
||||
template <typename T0, typename T1, typename TRES = T0> struct plus {
|
||||
TRES operator() (const T0& t0, const T1& t1) const {
|
||||
return t0+t1;
|
||||
}
|
||||
};
|
||||
template <typename T0, typename T1, typename TRES = T0> struct minus {
|
||||
TRES operator() (const T0& t0, const T1& t1) const {
|
||||
return t0-t1;
|
||||
}
|
||||
};
|
||||
template <typename T0, typename T1, typename TRES = T0> struct multiplies {
|
||||
TRES operator() (const T0& t0, const T1& t1) const {
|
||||
return t0*t1;
|
||||
}
|
||||
};
|
||||
template <typename T0, typename T1, typename TRES = T0> struct divides {
|
||||
TRES operator() (const T0& t0, const T1& t1) const {
|
||||
return t0/t1;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Intermediate description a vertex with all possible components. Defines a full set of
|
||||
* operators, so you may use such a 'Vertex' in basic arithmetics. All operators are applied
|
||||
* to *all* vertex components equally. This is useful for stuff like interpolation
|
||||
* or subdivision, but won't work if special handling is required for some vertex components. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class Vertex
|
||||
{
|
||||
friend Vertex operator + (const Vertex&,const Vertex&);
|
||||
friend Vertex operator - (const Vertex&,const Vertex&);
|
||||
|
||||
// friend Vertex operator + (const Vertex&,ai_real);
|
||||
// friend Vertex operator - (const Vertex&,ai_real);
|
||||
friend Vertex operator * (const Vertex&,ai_real);
|
||||
friend Vertex operator / (const Vertex&,ai_real);
|
||||
|
||||
// friend Vertex operator + (ai_real, const Vertex&);
|
||||
// friend Vertex operator - (ai_real, const Vertex&);
|
||||
friend Vertex operator * (ai_real, const Vertex&);
|
||||
// friend Vertex operator / (ai_real, const Vertex&);
|
||||
|
||||
public:
|
||||
|
||||
Vertex() {}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Extract a particular vertex from a mesh and interleave all components */
|
||||
explicit Vertex(const aiMesh* msh, unsigned int idx) {
|
||||
ai_assert(idx < msh->mNumVertices);
|
||||
position = msh->mVertices[idx];
|
||||
|
||||
if (msh->HasNormals()) {
|
||||
normal = msh->mNormals[idx];
|
||||
}
|
||||
|
||||
if (msh->HasTangentsAndBitangents()) {
|
||||
tangent = msh->mTangents[idx];
|
||||
bitangent = msh->mBitangents[idx];
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; msh->HasTextureCoords(i); ++i) {
|
||||
texcoords[i] = msh->mTextureCoords[i][idx];
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; msh->HasVertexColors(i); ++i) {
|
||||
colors[i] = msh->mColors[i][idx];
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Extract a particular vertex from a anim mesh and interleave all components */
|
||||
explicit Vertex(const aiAnimMesh* msh, unsigned int idx) {
|
||||
ai_assert(idx < msh->mNumVertices);
|
||||
position = msh->mVertices[idx];
|
||||
|
||||
if (msh->HasNormals()) {
|
||||
normal = msh->mNormals[idx];
|
||||
}
|
||||
|
||||
if (msh->HasTangentsAndBitangents()) {
|
||||
tangent = msh->mTangents[idx];
|
||||
bitangent = msh->mBitangents[idx];
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; msh->HasTextureCoords(i); ++i) {
|
||||
texcoords[i] = msh->mTextureCoords[i][idx];
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; msh->HasVertexColors(i); ++i) {
|
||||
colors[i] = msh->mColors[i][idx];
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
Vertex& operator += (const Vertex& v) {
|
||||
*this = *this+v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vertex& operator -= (const Vertex& v) {
|
||||
*this = *this-v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Vertex& operator += (ai_real v) {
|
||||
*this = *this+v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vertex& operator -= (ai_real v) {
|
||||
*this = *this-v;
|
||||
return *this;
|
||||
}
|
||||
*/
|
||||
Vertex& operator *= (ai_real v) {
|
||||
*this = *this*v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vertex& operator /= (ai_real v) {
|
||||
*this = *this/v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Convert back to non-interleaved storage */
|
||||
void SortBack(aiMesh* out, unsigned int idx) const {
|
||||
|
||||
ai_assert(idx<out->mNumVertices);
|
||||
out->mVertices[idx] = position;
|
||||
|
||||
if (out->HasNormals()) {
|
||||
out->mNormals[idx] = normal;
|
||||
}
|
||||
|
||||
if (out->HasTangentsAndBitangents()) {
|
||||
out->mTangents[idx] = tangent;
|
||||
out->mBitangents[idx] = bitangent;
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; out->HasTextureCoords(i); ++i) {
|
||||
out->mTextureCoords[i][idx] = texcoords[i];
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; out->HasVertexColors(i); ++i) {
|
||||
out->mColors[i][idx] = colors[i];
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Construct from two operands and a binary operation to combine them */
|
||||
template <template <typename t> class op> static Vertex BinaryOp(const Vertex& v0, const Vertex& v1) {
|
||||
// this is a heavy task for the compiler to optimize ... *pray*
|
||||
|
||||
Vertex res;
|
||||
res.position = op<aiVector3D>()(v0.position,v1.position);
|
||||
res.normal = op<aiVector3D>()(v0.normal,v1.normal);
|
||||
res.tangent = op<aiVector3D>()(v0.tangent,v1.tangent);
|
||||
res.bitangent = op<aiVector3D>()(v0.bitangent,v1.bitangent);
|
||||
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
res.texcoords[i] = op<aiVector3D>()(v0.texcoords[i],v1.texcoords[i]);
|
||||
}
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||
res.colors[i] = op<aiColor4D>()(v0.colors[i],v1.colors[i]);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** This time binary arithmetics of v0 with a floating-point number */
|
||||
template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, ai_real f) {
|
||||
// this is a heavy task for the compiler to optimize ... *pray*
|
||||
|
||||
Vertex res;
|
||||
res.position = op<aiVector3D,ai_real,aiVector3D>()(v0.position,f);
|
||||
res.normal = op<aiVector3D,ai_real,aiVector3D>()(v0.normal,f);
|
||||
res.tangent = op<aiVector3D,ai_real,aiVector3D>()(v0.tangent,f);
|
||||
res.bitangent = op<aiVector3D,ai_real,aiVector3D>()(v0.bitangent,f);
|
||||
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
res.texcoords[i] = op<aiVector3D,ai_real,aiVector3D>()(v0.texcoords[i],f);
|
||||
}
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||
res.colors[i] = op<aiColor4D,ai_real,aiColor4D>()(v0.colors[i],f);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** This time binary arithmetics of v0 with a floating-point number */
|
||||
template <template <typename, typename, typename> class op> static Vertex BinaryOp(ai_real f, const Vertex& v0) {
|
||||
// this is a heavy task for the compiler to optimize ... *pray*
|
||||
|
||||
Vertex res;
|
||||
res.position = op<ai_real,aiVector3D,aiVector3D>()(f,v0.position);
|
||||
res.normal = op<ai_real,aiVector3D,aiVector3D>()(f,v0.normal);
|
||||
res.tangent = op<ai_real,aiVector3D,aiVector3D>()(f,v0.tangent);
|
||||
res.bitangent = op<ai_real,aiVector3D,aiVector3D>()(f,v0.bitangent);
|
||||
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
res.texcoords[i] = op<ai_real,aiVector3D,aiVector3D>()(f,v0.texcoords[i]);
|
||||
}
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||
res.colors[i] = op<ai_real,aiColor4D,aiColor4D>()(f,v0.colors[i]);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
aiVector3D position;
|
||||
aiVector3D normal;
|
||||
aiVector3D tangent, bitangent;
|
||||
|
||||
aiVector3D texcoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
aiColor4D colors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
};
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE Vertex operator + (const Vertex& v0,const Vertex& v1) {
|
||||
return Vertex::BinaryOp<std::plus>(v0,v1);
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE Vertex operator - (const Vertex& v0,const Vertex& v1) {
|
||||
return Vertex::BinaryOp<std::minus>(v0,v1);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*
|
||||
AI_FORCE_INLINE Vertex operator + (const Vertex& v0,ai_real f) {
|
||||
return Vertex::BinaryOp<Intern::plus>(v0,f);
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE Vertex operator - (const Vertex& v0,ai_real f) {
|
||||
return Vertex::BinaryOp<Intern::minus>(v0,f);
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
AI_FORCE_INLINE Vertex operator * (const Vertex& v0,ai_real f) {
|
||||
return Vertex::BinaryOp<Intern::multiplies>(v0,f);
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE Vertex operator / (const Vertex& v0,ai_real f) {
|
||||
return Vertex::BinaryOp<Intern::multiplies>(v0,1.f/f);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*
|
||||
AI_FORCE_INLINE Vertex operator + (ai_real f,const Vertex& v0) {
|
||||
return Vertex::BinaryOp<Intern::plus>(f,v0);
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE Vertex operator - (ai_real f,const Vertex& v0) {
|
||||
return Vertex::BinaryOp<Intern::minus>(f,v0);
|
||||
}
|
||||
*/
|
||||
|
||||
AI_FORCE_INLINE Vertex operator * (ai_real f,const Vertex& v0) {
|
||||
return Vertex::BinaryOp<Intern::multiplies>(f,v0);
|
||||
}
|
||||
|
||||
/*
|
||||
AI_FORCE_INLINE Vertex operator / (ai_real f,const Vertex& v0) {
|
||||
return Vertex::BinaryOp<Intern::divides>(f,v0);
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
#endif
|
83
grk/dependencies/assimp/include/assimp/XMLTools.h
Normal file
83
grk/dependencies/assimp/include/assimp/XMLTools.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_ASSIMP_XML_TOOLS_H
|
||||
#define INCLUDED_ASSIMP_XML_TOOLS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
// XML escape the 5 XML special characters (",',<,> and &) in |data|
|
||||
// Based on http://stackoverflow.com/questions/5665231
|
||||
std::string XMLEscape(const std::string& data) {
|
||||
std::string buffer;
|
||||
|
||||
const size_t size = data.size();
|
||||
buffer.reserve(size + size / 8);
|
||||
for(size_t i = 0; i < size; ++i) {
|
||||
const char c = data[i];
|
||||
switch(c) {
|
||||
case '&' :
|
||||
buffer.append("&");
|
||||
break;
|
||||
case '\"':
|
||||
buffer.append(""");
|
||||
break;
|
||||
case '\'':
|
||||
buffer.append("'");
|
||||
break;
|
||||
case '<' :
|
||||
buffer.append("<");
|
||||
break;
|
||||
case '>' :
|
||||
buffer.append(">");
|
||||
break;
|
||||
default:
|
||||
buffer.append(&c, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // INCLUDED_ASSIMP_XML_TOOLS_H
|
87
grk/dependencies/assimp/include/assimp/ZipArchiveIOSystem.h
Normal file
87
grk/dependencies/assimp/include/assimp/ZipArchiveIOSystem.h
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ZipArchiveIOSystem.h
|
||||
* @brief Implementation of IOSystem to read a ZIP file from another IOSystem
|
||||
*/
|
||||
|
||||
#ifndef AI_ZIPARCHIVEIOSYSTEM_H_INC
|
||||
#define AI_ZIPARCHIVEIOSYSTEM_H_INC
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
class ZipArchiveIOSystem : public IOSystem {
|
||||
public:
|
||||
//! Open a Zip using the proffered IOSystem
|
||||
ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r");
|
||||
ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r");
|
||||
virtual ~ZipArchiveIOSystem();
|
||||
bool Exists(const char* pFilename) const override;
|
||||
char getOsSeparator() const override;
|
||||
IOStream* Open(const char* pFilename, const char* pMode = "rb") override;
|
||||
void Close(IOStream* pFile) override;
|
||||
|
||||
// Specific to ZIP
|
||||
//! The file was opened and is a ZIP
|
||||
bool isOpen() const;
|
||||
|
||||
//! Get the list of all files with their simplified paths
|
||||
//! Intended for use within Assimp library boundaries
|
||||
void getFileList(std::vector<std::string>& rFileList) const;
|
||||
|
||||
//! Get the list of all files with extension (must be lowercase)
|
||||
//! Intended for use within Assimp library boundaries
|
||||
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const;
|
||||
|
||||
static bool isZipArchive(IOSystem* pIOHandler, const char *pFilename);
|
||||
static bool isZipArchive(IOSystem* pIOHandler, const std::string& rFilename);
|
||||
|
||||
private:
|
||||
class Implement;
|
||||
Implement *pImpl = nullptr;
|
||||
};
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // AI_ZIPARCHIVEIOSYSTEM_H_INC
|
76
grk/dependencies/assimp/include/assimp/aabb.h
Normal file
76
grk/dependencies/assimp/include/assimp/aabb.h
Normal file
@ -0,0 +1,76 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_AABB_H_INC
|
||||
#define AI_AABB_H_INC
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
struct aiAABB {
|
||||
C_STRUCT aiVector3D mMin;
|
||||
C_STRUCT aiVector3D mMax;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiAABB()
|
||||
: mMin()
|
||||
, mMax() {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiAABB(const aiVector3D &min, const aiVector3D &max )
|
||||
: mMin(min)
|
||||
, mMax(max) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~aiAABB() {
|
||||
// empty
|
||||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
#endif
|
57
grk/dependencies/assimp/include/assimp/ai_assert.h
Normal file
57
grk/dependencies/assimp/include/assimp/ai_assert.h
Normal file
@ -0,0 +1,57 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ASSERT_H_INC
|
||||
#define AI_ASSERT_H_INC
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
# include <assert.h>
|
||||
# define ai_assert(expression) assert( expression )
|
||||
# define ai_assert_entry() assert( false )
|
||||
#else
|
||||
# define ai_assert(expression)
|
||||
# define ai_assert_entry()
|
||||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
#endif // AI_ASSERT_H_INC
|
||||
|
577
grk/dependencies/assimp/include/assimp/anim.h
Normal file
577
grk/dependencies/assimp/include/assimp/anim.h
Normal file
@ -0,0 +1,577 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file anim.h
|
||||
* @brief Defines the data structures in which the imported animations
|
||||
* are returned.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ANIM_H_INC
|
||||
#define AI_ANIM_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/quaternion.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** A time-value pair specifying a certain 3D vector for the given time. */
|
||||
struct aiVectorKey
|
||||
{
|
||||
/** The time of this key */
|
||||
double mTime;
|
||||
|
||||
/** The value of this key */
|
||||
C_STRUCT aiVector3D mValue;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
/// @brief The default constructor.
|
||||
aiVectorKey() AI_NO_EXCEPT
|
||||
: mTime( 0.0 )
|
||||
, mValue() {
|
||||
// empty
|
||||
}
|
||||
|
||||
/// @brief Construction from a given time and key value.
|
||||
|
||||
aiVectorKey(double time, const aiVector3D& value)
|
||||
: mTime( time )
|
||||
, mValue( value ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
typedef aiVector3D elem_type;
|
||||
|
||||
// Comparison operators. For use with std::find();
|
||||
bool operator == (const aiVectorKey& rhs) const {
|
||||
return rhs.mValue == this->mValue;
|
||||
}
|
||||
bool operator != (const aiVectorKey& rhs ) const {
|
||||
return rhs.mValue != this->mValue;
|
||||
}
|
||||
|
||||
// Relational operators. For use with std::sort();
|
||||
bool operator < (const aiVectorKey& rhs ) const {
|
||||
return mTime < rhs.mTime;
|
||||
}
|
||||
bool operator > (const aiVectorKey& rhs ) const {
|
||||
return mTime > rhs.mTime;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** A time-value pair specifying a rotation for the given time.
|
||||
* Rotations are expressed with quaternions. */
|
||||
struct aiQuatKey
|
||||
{
|
||||
/** The time of this key */
|
||||
double mTime;
|
||||
|
||||
/** The value of this key */
|
||||
C_STRUCT aiQuaternion mValue;
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiQuatKey() AI_NO_EXCEPT
|
||||
: mTime( 0.0 )
|
||||
, mValue() {
|
||||
// empty
|
||||
}
|
||||
|
||||
/** Construction from a given time and key value */
|
||||
aiQuatKey(double time, const aiQuaternion& value)
|
||||
: mTime (time)
|
||||
, mValue (value)
|
||||
{}
|
||||
|
||||
typedef aiQuaternion elem_type;
|
||||
|
||||
// Comparison operators. For use with std::find();
|
||||
bool operator == (const aiQuatKey& rhs ) const {
|
||||
return rhs.mValue == this->mValue;
|
||||
}
|
||||
bool operator != (const aiQuatKey& rhs ) const {
|
||||
return rhs.mValue != this->mValue;
|
||||
}
|
||||
|
||||
// Relational operators. For use with std::sort();
|
||||
bool operator < (const aiQuatKey& rhs ) const {
|
||||
return mTime < rhs.mTime;
|
||||
}
|
||||
bool operator > (const aiQuatKey& rhs ) const {
|
||||
return mTime > rhs.mTime;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Binds a anim-mesh to a specific point in time. */
|
||||
struct aiMeshKey
|
||||
{
|
||||
/** The time of this key */
|
||||
double mTime;
|
||||
|
||||
/** Index into the aiMesh::mAnimMeshes array of the
|
||||
* mesh corresponding to the #aiMeshAnim hosting this
|
||||
* key frame. The referenced anim mesh is evaluated
|
||||
* according to the rules defined in the docs for #aiAnimMesh.*/
|
||||
unsigned int mValue;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiMeshKey() AI_NO_EXCEPT
|
||||
: mTime(0.0)
|
||||
, mValue(0)
|
||||
{
|
||||
}
|
||||
|
||||
/** Construction from a given time and key value */
|
||||
aiMeshKey(double time, const unsigned int value)
|
||||
: mTime (time)
|
||||
, mValue (value)
|
||||
{}
|
||||
|
||||
typedef unsigned int elem_type;
|
||||
|
||||
// Comparison operators. For use with std::find();
|
||||
bool operator == (const aiMeshKey& o) const {
|
||||
return o.mValue == this->mValue;
|
||||
}
|
||||
bool operator != (const aiMeshKey& o) const {
|
||||
return o.mValue != this->mValue;
|
||||
}
|
||||
|
||||
// Relational operators. For use with std::sort();
|
||||
bool operator < (const aiMeshKey& o) const {
|
||||
return mTime < o.mTime;
|
||||
}
|
||||
bool operator > (const aiMeshKey& o) const {
|
||||
return mTime > o.mTime;
|
||||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Binds a morph anim mesh to a specific point in time. */
|
||||
struct aiMeshMorphKey
|
||||
{
|
||||
/** The time of this key */
|
||||
double mTime;
|
||||
|
||||
/** The values and weights at the time of this key */
|
||||
unsigned int *mValues;
|
||||
double *mWeights;
|
||||
|
||||
/** The number of values and weights */
|
||||
unsigned int mNumValuesAndWeights;
|
||||
#ifdef __cplusplus
|
||||
aiMeshMorphKey() AI_NO_EXCEPT
|
||||
: mTime(0.0)
|
||||
, mValues(nullptr)
|
||||
, mWeights(nullptr)
|
||||
, mNumValuesAndWeights(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
~aiMeshMorphKey()
|
||||
{
|
||||
if (mNumValuesAndWeights && mValues && mWeights) {
|
||||
delete [] mValues;
|
||||
delete [] mWeights;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines how an animation channel behaves outside the defined time
|
||||
* range. This corresponds to aiNodeAnim::mPreState and
|
||||
* aiNodeAnim::mPostState.*/
|
||||
enum aiAnimBehaviour
|
||||
{
|
||||
/** The value from the default node transformation is taken*/
|
||||
aiAnimBehaviour_DEFAULT = 0x0,
|
||||
|
||||
/** The nearest key value is used without interpolation */
|
||||
aiAnimBehaviour_CONSTANT = 0x1,
|
||||
|
||||
/** The value of the nearest two keys is linearly
|
||||
* extrapolated for the current time value.*/
|
||||
aiAnimBehaviour_LINEAR = 0x2,
|
||||
|
||||
/** The animation is repeated.
|
||||
*
|
||||
* If the animation key go from n to m and the current
|
||||
* time is t, use the value at (t-n) % (|m-n|).*/
|
||||
aiAnimBehaviour_REPEAT = 0x3,
|
||||
|
||||
/** This value is not used, it is just here to force the
|
||||
* the compiler to map this enum to a 32 Bit integer */
|
||||
#ifndef SWIG
|
||||
_aiAnimBehaviour_Force32Bit = INT_MAX
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Describes the animation of a single node. The name specifies the
|
||||
* bone/node which is affected by this animation channel. The keyframes
|
||||
* are given in three separate series of values, one each for position,
|
||||
* rotation and scaling. The transformation matrix computed from these
|
||||
* values replaces the node's original transformation matrix at a
|
||||
* specific time.
|
||||
* This means all keys are absolute and not relative to the bone default pose.
|
||||
* The order in which the transformations are applied is
|
||||
* - as usual - scaling, rotation, translation.
|
||||
*
|
||||
* @note All keys are returned in their correct, chronological order.
|
||||
* Duplicate keys don't pass the validation step. Most likely there
|
||||
* will be no negative time values, but they are not forbidden also ( so
|
||||
* implementations need to cope with them! ) */
|
||||
struct aiNodeAnim {
|
||||
/** The name of the node affected by this animation. The node
|
||||
* must exist and it must be unique.*/
|
||||
C_STRUCT aiString mNodeName;
|
||||
|
||||
/** The number of position keys */
|
||||
unsigned int mNumPositionKeys;
|
||||
|
||||
/** The position keys of this animation channel. Positions are
|
||||
* specified as 3D vector. The array is mNumPositionKeys in size.
|
||||
*
|
||||
* If there are position keys, there will also be at least one
|
||||
* scaling and one rotation key.*/
|
||||
C_STRUCT aiVectorKey* mPositionKeys;
|
||||
|
||||
/** The number of rotation keys */
|
||||
unsigned int mNumRotationKeys;
|
||||
|
||||
/** The rotation keys of this animation channel. Rotations are
|
||||
* given as quaternions, which are 4D vectors. The array is
|
||||
* mNumRotationKeys in size.
|
||||
*
|
||||
* If there are rotation keys, there will also be at least one
|
||||
* scaling and one position key. */
|
||||
C_STRUCT aiQuatKey* mRotationKeys;
|
||||
|
||||
/** The number of scaling keys */
|
||||
unsigned int mNumScalingKeys;
|
||||
|
||||
/** The scaling keys of this animation channel. Scalings are
|
||||
* specified as 3D vector. The array is mNumScalingKeys in size.
|
||||
*
|
||||
* If there are scaling keys, there will also be at least one
|
||||
* position and one rotation key.*/
|
||||
C_STRUCT aiVectorKey* mScalingKeys;
|
||||
|
||||
/** Defines how the animation behaves before the first
|
||||
* key is encountered.
|
||||
*
|
||||
* The default value is aiAnimBehaviour_DEFAULT (the original
|
||||
* transformation matrix of the affected node is used).*/
|
||||
C_ENUM aiAnimBehaviour mPreState;
|
||||
|
||||
/** Defines how the animation behaves after the last
|
||||
* key was processed.
|
||||
*
|
||||
* The default value is aiAnimBehaviour_DEFAULT (the original
|
||||
* transformation matrix of the affected node is taken).*/
|
||||
C_ENUM aiAnimBehaviour mPostState;
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiNodeAnim() AI_NO_EXCEPT
|
||||
: mNumPositionKeys( 0 )
|
||||
, mPositionKeys( nullptr )
|
||||
, mNumRotationKeys( 0 )
|
||||
, mRotationKeys( nullptr )
|
||||
, mNumScalingKeys( 0 )
|
||||
, mScalingKeys( nullptr )
|
||||
, mPreState( aiAnimBehaviour_DEFAULT )
|
||||
, mPostState( aiAnimBehaviour_DEFAULT ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~aiNodeAnim() {
|
||||
delete [] mPositionKeys;
|
||||
delete [] mRotationKeys;
|
||||
delete [] mScalingKeys;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Describes vertex-based animations for a single mesh or a group of
|
||||
* meshes. Meshes carry the animation data for each frame in their
|
||||
* aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
|
||||
* define keyframes linking each mesh attachment to a particular
|
||||
* point in time. */
|
||||
struct aiMeshAnim
|
||||
{
|
||||
/** Name of the mesh to be animated. An empty string is not allowed,
|
||||
* animated meshes need to be named (not necessarily uniquely,
|
||||
* the name can basically serve as wild-card to select a group
|
||||
* of meshes with similar animation setup)*/
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** Size of the #mKeys array. Must be 1, at least. */
|
||||
unsigned int mNumKeys;
|
||||
|
||||
/** Key frames of the animation. May not be NULL. */
|
||||
C_STRUCT aiMeshKey* mKeys;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiMeshAnim() AI_NO_EXCEPT
|
||||
: mNumKeys()
|
||||
, mKeys()
|
||||
{}
|
||||
|
||||
~aiMeshAnim()
|
||||
{
|
||||
delete[] mKeys;
|
||||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Describes a morphing animation of a given mesh. */
|
||||
struct aiMeshMorphAnim
|
||||
{
|
||||
/** Name of the mesh to be animated. An empty string is not allowed,
|
||||
* animated meshes need to be named (not necessarily uniquely,
|
||||
* the name can basically serve as wildcard to select a group
|
||||
* of meshes with similar animation setup)*/
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** Size of the #mKeys array. Must be 1, at least. */
|
||||
unsigned int mNumKeys;
|
||||
|
||||
/** Key frames of the animation. May not be NULL. */
|
||||
C_STRUCT aiMeshMorphKey* mKeys;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiMeshMorphAnim() AI_NO_EXCEPT
|
||||
: mNumKeys()
|
||||
, mKeys()
|
||||
{}
|
||||
|
||||
~aiMeshMorphAnim()
|
||||
{
|
||||
delete[] mKeys;
|
||||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** An animation consists of key-frame data for a number of nodes. For
|
||||
* each node affected by the animation a separate series of data is given.*/
|
||||
struct aiAnimation {
|
||||
/** The name of the animation. If the modeling package this data was
|
||||
* exported from does support only a single animation channel, this
|
||||
* name is usually empty (length is zero). */
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** Duration of the animation in ticks. */
|
||||
double mDuration;
|
||||
|
||||
/** Ticks per second. 0 if not specified in the imported file */
|
||||
double mTicksPerSecond;
|
||||
|
||||
/** The number of bone animation channels. Each channel affects
|
||||
* a single node. */
|
||||
unsigned int mNumChannels;
|
||||
|
||||
/** The node animation channels. Each channel affects a single node.
|
||||
* The array is mNumChannels in size. */
|
||||
C_STRUCT aiNodeAnim** mChannels;
|
||||
|
||||
|
||||
/** The number of mesh animation channels. Each channel affects
|
||||
* a single mesh and defines vertex-based animation. */
|
||||
unsigned int mNumMeshChannels;
|
||||
|
||||
/** The mesh animation channels. Each channel affects a single mesh.
|
||||
* The array is mNumMeshChannels in size. */
|
||||
C_STRUCT aiMeshAnim** mMeshChannels;
|
||||
|
||||
/** The number of mesh animation channels. Each channel affects
|
||||
* a single mesh and defines morphing animation. */
|
||||
unsigned int mNumMorphMeshChannels;
|
||||
|
||||
/** The morph mesh animation channels. Each channel affects a single mesh.
|
||||
* The array is mNumMorphMeshChannels in size. */
|
||||
C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiAnimation() AI_NO_EXCEPT
|
||||
: mDuration(-1.)
|
||||
, mTicksPerSecond(0.)
|
||||
, mNumChannels(0)
|
||||
, mChannels(nullptr)
|
||||
, mNumMeshChannels(0)
|
||||
, mMeshChannels(nullptr)
|
||||
, mNumMorphMeshChannels(0)
|
||||
, mMorphMeshChannels(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~aiAnimation() {
|
||||
// DO NOT REMOVE THIS ADDITIONAL CHECK
|
||||
if ( mNumChannels && mChannels ) {
|
||||
for( unsigned int a = 0; a < mNumChannels; a++) {
|
||||
delete mChannels[ a ];
|
||||
}
|
||||
|
||||
delete [] mChannels;
|
||||
}
|
||||
if (mNumMeshChannels && mMeshChannels) {
|
||||
for( unsigned int a = 0; a < mNumMeshChannels; a++) {
|
||||
delete mMeshChannels[a];
|
||||
}
|
||||
|
||||
delete [] mMeshChannels;
|
||||
}
|
||||
if (mNumMorphMeshChannels && mMorphMeshChannels) {
|
||||
for( unsigned int a = 0; a < mNumMorphMeshChannels; a++) {
|
||||
delete mMorphMeshChannels[a];
|
||||
}
|
||||
|
||||
delete [] mMorphMeshChannels;
|
||||
}
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
}
|
||||
|
||||
/// @brief Some C++ utilities for inter- and extrapolation
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief CPP-API: Utility class to simplify interpolations of various data types.
|
||||
*
|
||||
* The type of interpolation is chosen automatically depending on the
|
||||
* types of the arguments.
|
||||
*/
|
||||
template <typename T>
|
||||
struct Interpolator
|
||||
{
|
||||
// ------------------------------------------------------------------
|
||||
/** @brief Get the result of the interpolation between a,b.
|
||||
*
|
||||
* The interpolation algorithm depends on the type of the operands.
|
||||
* aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
|
||||
* linear interpolation. */
|
||||
void operator () (T& out,const T& a, const T& b, ai_real d) const {
|
||||
out = a + (b-a)*d;
|
||||
}
|
||||
}; // ! Interpolator <T>
|
||||
|
||||
//! @cond Never
|
||||
|
||||
template <>
|
||||
struct Interpolator <aiQuaternion> {
|
||||
void operator () (aiQuaternion& out,const aiQuaternion& a,
|
||||
const aiQuaternion& b, ai_real d) const
|
||||
{
|
||||
aiQuaternion::Interpolate(out,a,b,d);
|
||||
}
|
||||
}; // ! Interpolator <aiQuaternion>
|
||||
|
||||
template <>
|
||||
struct Interpolator <unsigned int> {
|
||||
void operator () (unsigned int& out,unsigned int a,
|
||||
unsigned int b, ai_real d) const
|
||||
{
|
||||
out = d>0.5f ? b : a;
|
||||
}
|
||||
}; // ! Interpolator <aiQuaternion>
|
||||
|
||||
template <>
|
||||
struct Interpolator<aiVectorKey> {
|
||||
void operator () (aiVector3D& out,const aiVectorKey& a,
|
||||
const aiVectorKey& b, ai_real d) const
|
||||
{
|
||||
Interpolator<aiVector3D> ipl;
|
||||
ipl(out,a.mValue,b.mValue,d);
|
||||
}
|
||||
}; // ! Interpolator <aiVectorKey>
|
||||
|
||||
template <>
|
||||
struct Interpolator<aiQuatKey> {
|
||||
void operator () (aiQuaternion& out, const aiQuatKey& a,
|
||||
const aiQuatKey& b, ai_real d) const
|
||||
{
|
||||
Interpolator<aiQuaternion> ipl;
|
||||
ipl(out,a.mValue,b.mValue,d);
|
||||
}
|
||||
}; // ! Interpolator <aiQuatKey>
|
||||
|
||||
template <>
|
||||
struct Interpolator<aiMeshKey> {
|
||||
void operator () (unsigned int& out, const aiMeshKey& a,
|
||||
const aiMeshKey& b, ai_real d) const
|
||||
{
|
||||
Interpolator<unsigned int> ipl;
|
||||
ipl(out,a.mValue,b.mValue,d);
|
||||
}
|
||||
}; // ! Interpolator <aiQuatKey>
|
||||
|
||||
//! @endcond
|
||||
|
||||
} // ! end namespace Assimp
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // AI_ANIM_H_INC
|
221
grk/dependencies/assimp/include/assimp/camera.h
Normal file
221
grk/dependencies/assimp/include/assimp/camera.h
Normal file
@ -0,0 +1,221 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file camera.h
|
||||
* @brief Defines the aiCamera data structure
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_CAMERA_H_INC
|
||||
#define AI_CAMERA_H_INC
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to describe a virtual camera.
|
||||
*
|
||||
* Cameras have a representation in the node graph and can be animated.
|
||||
* An important aspect is that the camera itself is also part of the
|
||||
* scene-graph. This means, any values such as the look-at vector are not
|
||||
* *absolute*, they're <b>relative</b> to the coordinate system defined
|
||||
* by the node which corresponds to the camera. This allows for camera
|
||||
* animations. For static cameras parameters like the 'look-at' or 'up' vectors
|
||||
* are usually specified directly in aiCamera, but beware, they could also
|
||||
* be encoded in the node transformation. The following (pseudo)code sample
|
||||
* shows how to do it: <br><br>
|
||||
* @code
|
||||
* // Get the camera matrix for a camera at a specific time
|
||||
* // if the node hierarchy for the camera does not contain
|
||||
* // at least one animated node this is a static computation
|
||||
* get-camera-matrix (node sceneRoot, camera cam) : matrix
|
||||
* {
|
||||
* node cnd = find-node-for-camera(cam)
|
||||
* matrix cmt = identity()
|
||||
*
|
||||
* // as usual - get the absolute camera transformation for this frame
|
||||
* for each node nd in hierarchy from sceneRoot to cnd
|
||||
* matrix cur
|
||||
* if (is-animated(nd))
|
||||
* cur = eval-animation(nd)
|
||||
* else cur = nd->mTransformation;
|
||||
* cmt = mult-matrices( cmt, cur )
|
||||
* end for
|
||||
*
|
||||
* // now multiply with the camera's own local transform
|
||||
* cam = mult-matrices (cam, get-camera-matrix(cmt) )
|
||||
* }
|
||||
* @endcode
|
||||
*
|
||||
* @note some file formats (such as 3DS, ASE) export a "target point" -
|
||||
* the point the camera is looking at (it can even be animated). Assimp
|
||||
* writes the target point as a subnode of the camera's main node,
|
||||
* called "<camName>.Target". However this is just additional information
|
||||
* then the transformation tracks of the camera main node make the
|
||||
* camera already look in the right direction.
|
||||
*
|
||||
*/
|
||||
struct aiCamera
|
||||
{
|
||||
/** The name of the camera.
|
||||
*
|
||||
* There must be a node in the scenegraph with the same name.
|
||||
* This node specifies the position of the camera in the scene
|
||||
* hierarchy and can be animated.
|
||||
*/
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** Position of the camera relative to the coordinate space
|
||||
* defined by the corresponding node.
|
||||
*
|
||||
* The default value is 0|0|0.
|
||||
*/
|
||||
C_STRUCT aiVector3D mPosition;
|
||||
|
||||
/** 'Up' - vector of the camera coordinate system relative to
|
||||
* the coordinate space defined by the corresponding node.
|
||||
*
|
||||
* The 'right' vector of the camera coordinate system is
|
||||
* the cross product of the up and lookAt vectors.
|
||||
* The default value is 0|1|0. The vector
|
||||
* may be normalized, but it needn't.
|
||||
*/
|
||||
C_STRUCT aiVector3D mUp;
|
||||
|
||||
|
||||
/** 'LookAt' - vector of the camera coordinate system relative to
|
||||
* the coordinate space defined by the corresponding node.
|
||||
*
|
||||
* This is the viewing direction of the user.
|
||||
* The default value is 0|0|1. The vector
|
||||
* may be normalized, but it needn't.
|
||||
*/
|
||||
C_STRUCT aiVector3D mLookAt;
|
||||
|
||||
/** Half horizontal field of view angle, in radians.
|
||||
*
|
||||
* The field of view angle is the angle between the center
|
||||
* line of the screen and the left or right border.
|
||||
* The default value is 1/4PI.
|
||||
*/
|
||||
float mHorizontalFOV;
|
||||
|
||||
/** Distance of the near clipping plane from the camera.
|
||||
*
|
||||
* The value may not be 0.f (for arithmetic reasons to prevent
|
||||
* a division through zero). The default value is 0.1f.
|
||||
*/
|
||||
float mClipPlaneNear;
|
||||
|
||||
/** Distance of the far clipping plane from the camera.
|
||||
*
|
||||
* The far clipping plane must, of course, be further away than the
|
||||
* near clipping plane. The default value is 1000.f. The ratio
|
||||
* between the near and the far plane should not be too
|
||||
* large (between 1000-10000 should be ok) to avoid floating-point
|
||||
* inaccuracies which could lead to z-fighting.
|
||||
*/
|
||||
float mClipPlaneFar;
|
||||
|
||||
/** Screen aspect ratio.
|
||||
*
|
||||
* This is the ration between the width and the height of the
|
||||
* screen. Typical values are 4/3, 1/2 or 1/1. This value is
|
||||
* 0 if the aspect ratio is not defined in the source file.
|
||||
* 0 is also the default value.
|
||||
*/
|
||||
float mAspect;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiCamera() AI_NO_EXCEPT
|
||||
: mUp (0.f,1.f,0.f)
|
||||
, mLookAt (0.f,0.f,1.f)
|
||||
, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
|
||||
, mClipPlaneNear (0.1f)
|
||||
, mClipPlaneFar (1000.f)
|
||||
, mAspect (0.f)
|
||||
{}
|
||||
|
||||
/** @brief Get a *right-handed* camera matrix from me
|
||||
* @param out Camera matrix to be filled
|
||||
*/
|
||||
void GetCameraMatrix (aiMatrix4x4& out) const
|
||||
{
|
||||
/** todo: test ... should work, but i'm not absolutely sure */
|
||||
|
||||
/** We don't know whether these vectors are already normalized ...*/
|
||||
aiVector3D zaxis = mLookAt; zaxis.Normalize();
|
||||
aiVector3D yaxis = mUp; yaxis.Normalize();
|
||||
aiVector3D xaxis = mUp^mLookAt; xaxis.Normalize();
|
||||
|
||||
out.a4 = -(xaxis * mPosition);
|
||||
out.b4 = -(yaxis * mPosition);
|
||||
out.c4 = -(zaxis * mPosition);
|
||||
|
||||
out.a1 = xaxis.x;
|
||||
out.a2 = xaxis.y;
|
||||
out.a3 = xaxis.z;
|
||||
|
||||
out.b1 = yaxis.x;
|
||||
out.b2 = yaxis.y;
|
||||
out.b3 = yaxis.z;
|
||||
|
||||
out.c1 = zaxis.x;
|
||||
out.c2 = zaxis.y;
|
||||
out.c3 = zaxis.z;
|
||||
|
||||
out.d1 = out.d2 = out.d3 = 0.f;
|
||||
out.d4 = 1.f;
|
||||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // AI_CAMERA_H_INC
|
261
grk/dependencies/assimp/include/assimp/cexport.h
Normal file
261
grk/dependencies/assimp/include/assimp/cexport.h
Normal file
@ -0,0 +1,261 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2011, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file cexport.h
|
||||
* @brief Defines the C-API for the Assimp export interface
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_EXPORT_H_INC
|
||||
#define AI_EXPORT_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
// Public ASSIMP data structures
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct aiScene; // aiScene.h
|
||||
struct aiFileIO; // aiFileIO.h
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Describes an file format which Assimp can export to. Use #aiGetExportFormatCount() to
|
||||
* learn how many export formats the current Assimp build supports and #aiGetExportFormatDescription()
|
||||
* to retrieve a description of an export format option.
|
||||
*/
|
||||
struct aiExportFormatDesc
|
||||
{
|
||||
/// a short string ID to uniquely identify the export format. Use this ID string to
|
||||
/// specify which file format you want to export to when calling #aiExportScene().
|
||||
/// Example: "dae" or "obj"
|
||||
const char* id;
|
||||
|
||||
/// A short description of the file format to present to users. Useful if you want
|
||||
/// to allow the user to select an export format.
|
||||
const char* description;
|
||||
|
||||
/// Recommended file extension for the exported file in lower case.
|
||||
const char* fileExtension;
|
||||
};
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Returns the number of export file formats available in the current Assimp build.
|
||||
* Use aiGetExportFormatDescription() to retrieve infos of a specific export format.
|
||||
*/
|
||||
ASSIMP_API size_t aiGetExportFormatCount(void);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
|
||||
* to learn how many export formats are supported. The description must be released by
|
||||
* calling aiReleaseExportFormatDescription afterwards.
|
||||
* @param pIndex Index of the export format to retrieve information for. Valid range is
|
||||
* 0 to #aiGetExportFormatCount()
|
||||
* @return A description of that specific export format. NULL if pIndex is out of range.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Release a description of the nth export file format. Must be returned by
|
||||
* aiGetExportFormatDescription
|
||||
* @param desc Pointer to the description
|
||||
*/
|
||||
ASSIMP_API void aiReleaseExportFormatDescription( const C_STRUCT aiExportFormatDesc *desc );
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Create a modifiable copy of a scene.
|
||||
* This is useful to import files via Assimp, change their topology and
|
||||
* export them again. Since the scene returned by the various importer functions
|
||||
* is const, a modifiable copy is needed.
|
||||
* @param pIn Valid scene to be copied
|
||||
* @param pOut Receives a modifyable copy of the scene. Use aiFreeScene() to
|
||||
* delete it again.
|
||||
*/
|
||||
ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn,
|
||||
C_STRUCT aiScene** pOut);
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Frees a scene copy created using aiCopyScene() */
|
||||
ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
|
||||
* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
|
||||
* The scene is expected to conform to Assimp's Importer output format as specified
|
||||
* in the @link data Data Structures Page @endlink. In short, this means the model data
|
||||
* should use a right-handed coordinate systems, face winding should be counter-clockwise
|
||||
* and the UV coordinate origin is assumed to be in the upper left. If your input data
|
||||
* uses different conventions, have a look at the last parameter.
|
||||
* @param pFormatId ID string to specify to which format you want to export to. Use
|
||||
* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
|
||||
* @param pFileName Output file to write
|
||||
* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
|
||||
* flags, but in reality only a subset of them makes sense here. Specifying
|
||||
* 'preprocessing' flags is useful if the input scene does not conform to
|
||||
* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
|
||||
* In short, this means the geometry data should use a right-handed coordinate systems, face
|
||||
* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
|
||||
* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
|
||||
* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
|
||||
* to have those defaults automatically adapted to their conventions. Specifying those flags
|
||||
* for exporting has the opposite effect, respectively. Some other of the
|
||||
* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
|
||||
* to try out what their effect on the exported file is. Many formats impose
|
||||
* their own restrictions on the structure of the geometry stored therein,
|
||||
* so some preprocessing may have little or no effect at all, or may be
|
||||
* redundant as exporters would apply them anyhow. A good example
|
||||
* is triangulation - whilst you can enforce it by specifying
|
||||
* the #aiProcess_Triangulate flag, most export formats support only
|
||||
* triangulate data so they would run the step anyway.
|
||||
*
|
||||
* If assimp detects that the input scene was directly taken from the importer side of
|
||||
* the library (i.e. not copied using aiCopyScene and potetially modified afterwards),
|
||||
* any postprocessing steps already applied to the scene will not be applied again, unless
|
||||
* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
|
||||
* #aiProcess_FlipWindingOrder).
|
||||
* @return a status code indicating the result of the export
|
||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||
* imported scene.
|
||||
*/
|
||||
ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene,
|
||||
const char* pFormatId,
|
||||
const char* pFileName,
|
||||
unsigned int pPreprocessing);
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Exports the given scene to a chosen file format using custom IO logic supplied by you.
|
||||
* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
|
||||
* @param pFormatId ID string to specify to which format you want to export to. Use
|
||||
* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
|
||||
* @param pFileName Output file to write
|
||||
* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
|
||||
* If none is supplied, a default implementation using standard file IO is used. Note that
|
||||
* #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
|
||||
* @param pPreprocessing Please see the documentation for #aiExportScene
|
||||
* @return a status code indicating the result of the export
|
||||
* @note Include <aiFileIO.h> for the definition of #aiFileIO.
|
||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||
* imported scene.
|
||||
*/
|
||||
ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
|
||||
const char* pFormatId,
|
||||
const char* pFileName,
|
||||
C_STRUCT aiFileIO* pIO,
|
||||
unsigned int pPreprocessing );
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
|
||||
* exported scene. The memory referred by this structure is owned by Assimp.
|
||||
* to free its resources. Don't try to free the memory on your side - it will crash for most build configurations
|
||||
* due to conflicting heaps.
|
||||
*
|
||||
* Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on.
|
||||
* This is used when exporters write more than one output file for a given #aiScene. See the remarks for
|
||||
* #aiExportDataBlob::name for more information.
|
||||
*/
|
||||
struct aiExportDataBlob
|
||||
{
|
||||
/// Size of the data in bytes
|
||||
size_t size;
|
||||
|
||||
/// The data.
|
||||
void* data;
|
||||
|
||||
/** Name of the blob. An empty string always
|
||||
indicates the first (and primary) blob,
|
||||
which contains the actual file data.
|
||||
Any other blobs are auxiliary files produced
|
||||
by exporters (i.e. material files). Existence
|
||||
of such files depends on the file format. Most
|
||||
formats don't split assets across multiple files.
|
||||
|
||||
If used, blob names usually contain the file
|
||||
extension that should be used when writing
|
||||
the data to disc.
|
||||
*/
|
||||
C_STRUCT aiString name;
|
||||
|
||||
/** Pointer to the next blob in the chain or NULL if there is none. */
|
||||
C_STRUCT aiExportDataBlob * next;
|
||||
|
||||
#ifdef __cplusplus
|
||||
/// Default constructor
|
||||
aiExportDataBlob() { size = 0; data = next = NULL; }
|
||||
/// Releases the data
|
||||
~aiExportDataBlob() { delete [] static_cast<unsigned char*>( data ); delete next; }
|
||||
|
||||
private:
|
||||
// no copying
|
||||
aiExportDataBlob(const aiExportDataBlob& );
|
||||
aiExportDataBlob& operator= (const aiExportDataBlob& );
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which
|
||||
* you can write into a file or something. When you're done with the data, use #aiReleaseExportBlob()
|
||||
* to free the resources associated with the export.
|
||||
* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
|
||||
* @param pFormatId ID string to specify to which format you want to export to. Use
|
||||
* #aiGetExportFormatCount() / #aiGetExportFormatDescription() to learn which export formats are available.
|
||||
* @param pPreprocessing Please see the documentation for #aiExportScene
|
||||
* @return the exported data or NULL in case of error
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId,
|
||||
unsigned int pPreprocessing );
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Releases the memory associated with the given exported data. Use this function to free a data blob
|
||||
* returned by aiExportScene().
|
||||
* @param pData the data blob returned by #aiExportSceneToBlob
|
||||
*/
|
||||
ASSIMP_API void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
#endif // AI_EXPORT_H_INC
|
138
grk/dependencies/assimp/include/assimp/cfileio.h
Normal file
138
grk/dependencies/assimp/include/assimp/cfileio.h
Normal file
@ -0,0 +1,138 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file cfileio.h
|
||||
* @brief Defines generic C routines to access memory-mapped files
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_FILEIO_H_INC
|
||||
#define AI_FILEIO_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
struct aiFileIO;
|
||||
struct aiFile;
|
||||
|
||||
// aiFile callbacks
|
||||
typedef size_t (*aiFileWriteProc) (C_STRUCT aiFile*, const char*, size_t, size_t);
|
||||
typedef size_t (*aiFileReadProc) (C_STRUCT aiFile*, char*, size_t,size_t);
|
||||
typedef size_t (*aiFileTellProc) (C_STRUCT aiFile*);
|
||||
typedef void (*aiFileFlushProc) (C_STRUCT aiFile*);
|
||||
typedef C_ENUM aiReturn (*aiFileSeek) (C_STRUCT aiFile*, size_t, C_ENUM aiOrigin);
|
||||
|
||||
// aiFileIO callbacks
|
||||
typedef C_STRUCT aiFile* (*aiFileOpenProc) (C_STRUCT aiFileIO*, const char*, const char*);
|
||||
typedef void (*aiFileCloseProc) (C_STRUCT aiFileIO*, C_STRUCT aiFile*);
|
||||
|
||||
// Represents user-defined data
|
||||
typedef char* aiUserData;
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @brief C-API: File system callbacks
|
||||
*
|
||||
* Provided are functions to open and close files. Supply a custom structure to
|
||||
* the import function. If you don't, a default implementation is used. Use custom
|
||||
* file systems to enable reading from other sources, such as ZIPs
|
||||
* or memory locations. */
|
||||
struct aiFileIO
|
||||
{
|
||||
/** Function used to open a new file
|
||||
*/
|
||||
aiFileOpenProc OpenProc;
|
||||
|
||||
/** Function used to close an existing file
|
||||
*/
|
||||
aiFileCloseProc CloseProc;
|
||||
|
||||
/** User-defined, opaque data */
|
||||
aiUserData UserData;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @brief C-API: File callbacks
|
||||
*
|
||||
* Actually, it's a data structure to wrap a set of fXXXX (e.g fopen)
|
||||
* replacement functions.
|
||||
*
|
||||
* The default implementation of the functions utilizes the fXXX functions from
|
||||
* the CRT. However, you can supply a custom implementation to Assimp by
|
||||
* delivering a custom aiFileIO. Use this to enable reading from other sources,
|
||||
* such as ZIP archives or memory locations. */
|
||||
struct aiFile
|
||||
{
|
||||
/** Callback to read from a file */
|
||||
aiFileReadProc ReadProc;
|
||||
|
||||
/** Callback to write to a file */
|
||||
aiFileWriteProc WriteProc;
|
||||
|
||||
/** Callback to retrieve the current position of
|
||||
* the file cursor (ftell())
|
||||
*/
|
||||
aiFileTellProc TellProc;
|
||||
|
||||
/** Callback to retrieve the size of the file,
|
||||
* in bytes
|
||||
*/
|
||||
aiFileTellProc FileSizeProc;
|
||||
|
||||
/** Callback to set the current position
|
||||
* of the file cursor (fseek())
|
||||
*/
|
||||
aiFileSeek SeekProc;
|
||||
|
||||
/** Callback to flush the file contents
|
||||
*/
|
||||
aiFileFlushProc FlushProc;
|
||||
|
||||
/** User-defined, opaque data
|
||||
*/
|
||||
aiUserData UserData;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif // AI_FILEIO_H_INC
|
565
grk/dependencies/assimp/include/assimp/cimport.h
Normal file
565
grk/dependencies/assimp/include/assimp/cimport.h
Normal file
@ -0,0 +1,565 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file cimport.h
|
||||
* @brief Defines the C-API to the Open Asset Import Library.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ASSIMP_H_INC
|
||||
#define AI_ASSIMP_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include "importerdesc.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct aiScene; // aiScene.h
|
||||
struct aiFileIO; // aiFileIO.h
|
||||
typedef void (*aiLogStreamCallback)(const char* /* message */, char* /* user */);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** C-API: Represents a log stream. A log stream receives all log messages and
|
||||
* streams them _somewhere_.
|
||||
* @see aiGetPredefinedLogStream
|
||||
* @see aiAttachLogStream
|
||||
* @see aiDetachLogStream */
|
||||
// --------------------------------------------------------------------------------
|
||||
struct aiLogStream
|
||||
{
|
||||
/** callback to be called */
|
||||
aiLogStreamCallback callback;
|
||||
|
||||
/** user data to be passed to the callback */
|
||||
char* user;
|
||||
};
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** C-API: Represents an opaque set of settings to be used during importing.
|
||||
* @see aiCreatePropertyStore
|
||||
* @see aiReleasePropertyStore
|
||||
* @see aiImportFileExWithProperties
|
||||
* @see aiSetPropertyInteger
|
||||
* @see aiSetPropertyFloat
|
||||
* @see aiSetPropertyString
|
||||
* @see aiSetPropertyMatrix
|
||||
*/
|
||||
// --------------------------------------------------------------------------------
|
||||
struct aiPropertyStore { char sentinel; };
|
||||
|
||||
/** Our own C boolean type */
|
||||
typedef int aiBool;
|
||||
|
||||
#define AI_FALSE 0
|
||||
#define AI_TRUE 1
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Reads the given file and returns its content.
|
||||
*
|
||||
* If the call succeeds, the imported data is returned in an aiScene structure.
|
||||
* The data is intended to be read-only, it stays property of the ASSIMP
|
||||
* library and will be stable until aiReleaseImport() is called. After you're
|
||||
* done with it, call aiReleaseImport() to free the resources associated with
|
||||
* this file. If the import fails, NULL is returned instead. Call
|
||||
* aiGetErrorString() to retrieve a human-readable error text.
|
||||
* @param pFile Path and filename of the file to be imported,
|
||||
* expected to be a null-terminated c-string. NULL is not a valid value.
|
||||
* @param pFlags Optional post processing steps to be executed after
|
||||
* a successful import. Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags.
|
||||
* @return Pointer to the imported data or NULL if the import failed.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiScene* aiImportFile(
|
||||
const char* pFile,
|
||||
unsigned int pFlags);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Reads the given file using user-defined I/O functions and returns
|
||||
* its content.
|
||||
*
|
||||
* If the call succeeds, the imported data is returned in an aiScene structure.
|
||||
* The data is intended to be read-only, it stays property of the ASSIMP
|
||||
* library and will be stable until aiReleaseImport() is called. After you're
|
||||
* done with it, call aiReleaseImport() to free the resources associated with
|
||||
* this file. If the import fails, NULL is returned instead. Call
|
||||
* aiGetErrorString() to retrieve a human-readable error text.
|
||||
* @param pFile Path and filename of the file to be imported,
|
||||
* expected to be a null-terminated c-string. NULL is not a valid value.
|
||||
* @param pFlags Optional post processing steps to be executed after
|
||||
* a successful import. Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags.
|
||||
* @param pFS aiFileIO structure. Will be used to open the model file itself
|
||||
* and any other files the loader needs to open. Pass NULL to use the default
|
||||
* implementation.
|
||||
* @return Pointer to the imported data or NULL if the import failed.
|
||||
* @note Include <aiFileIO.h> for the definition of #aiFileIO.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileEx(
|
||||
const char* pFile,
|
||||
unsigned int pFlags,
|
||||
C_STRUCT aiFileIO* pFS);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Same as #aiImportFileEx, but adds an extra parameter containing importer settings.
|
||||
*
|
||||
* @param pFile Path and filename of the file to be imported,
|
||||
* expected to be a null-terminated c-string. NULL is not a valid value.
|
||||
* @param pFlags Optional post processing steps to be executed after
|
||||
* a successful import. Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags.
|
||||
* @param pFS aiFileIO structure. Will be used to open the model file itself
|
||||
* and any other files the loader needs to open. Pass NULL to use the default
|
||||
* implementation.
|
||||
* @param pProps #aiPropertyStore instance containing import settings.
|
||||
* @return Pointer to the imported data or NULL if the import failed.
|
||||
* @note Include <aiFileIO.h> for the definition of #aiFileIO.
|
||||
* @see aiImportFileEx
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties(
|
||||
const char* pFile,
|
||||
unsigned int pFlags,
|
||||
C_STRUCT aiFileIO* pFS,
|
||||
const C_STRUCT aiPropertyStore* pProps);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Reads the given file from a given memory buffer,
|
||||
*
|
||||
* If the call succeeds, the contents of the file are returned as a pointer to an
|
||||
* aiScene object. The returned data is intended to be read-only, the importer keeps
|
||||
* ownership of the data and will destroy it upon destruction. If the import fails,
|
||||
* NULL is returned.
|
||||
* A human-readable error description can be retrieved by calling aiGetErrorString().
|
||||
* @param pBuffer Pointer to the file data
|
||||
* @param pLength Length of pBuffer, in bytes
|
||||
* @param pFlags Optional post processing steps to be executed after
|
||||
* a successful import. Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags. If you wish to inspect the imported
|
||||
* scene first in order to fine-tune your post-processing setup,
|
||||
* consider to use #aiApplyPostProcessing().
|
||||
* @param pHint An additional hint to the library. If this is a non empty string,
|
||||
* the library looks for a loader to support the file extension specified by pHint
|
||||
* and passes the file to the first matching loader. If this loader is unable to
|
||||
* completely the request, the library continues and tries to determine the file
|
||||
* format on its own, a task that may or may not be successful.
|
||||
* Check the return value, and you'll know ...
|
||||
* @return A pointer to the imported data, NULL if the import failed.
|
||||
*
|
||||
* @note This is a straightforward way to decode models from memory
|
||||
* buffers, but it doesn't handle model formats that spread their
|
||||
* data across multiple files or even directories. Examples include
|
||||
* OBJ or MD3, which outsource parts of their material info into
|
||||
* external scripts. If you need full functionality, provide
|
||||
* a custom IOSystem to make Assimp find these files and use
|
||||
* the regular aiImportFileEx()/aiImportFileExWithProperties() API.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory(
|
||||
const char* pBuffer,
|
||||
unsigned int pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings.
|
||||
*
|
||||
* @param pBuffer Pointer to the file data
|
||||
* @param pLength Length of pBuffer, in bytes
|
||||
* @param pFlags Optional post processing steps to be executed after
|
||||
* a successful import. Provide a bitwise combination of the
|
||||
* #aiPostProcessSteps flags. If you wish to inspect the imported
|
||||
* scene first in order to fine-tune your post-processing setup,
|
||||
* consider to use #aiApplyPostProcessing().
|
||||
* @param pHint An additional hint to the library. If this is a non empty string,
|
||||
* the library looks for a loader to support the file extension specified by pHint
|
||||
* and passes the file to the first matching loader. If this loader is unable to
|
||||
* completely the request, the library continues and tries to determine the file
|
||||
* format on its own, a task that may or may not be successful.
|
||||
* Check the return value, and you'll know ...
|
||||
* @param pProps #aiPropertyStore instance containing import settings.
|
||||
* @return A pointer to the imported data, NULL if the import failed.
|
||||
*
|
||||
* @note This is a straightforward way to decode models from memory
|
||||
* buffers, but it doesn't handle model formats that spread their
|
||||
* data across multiple files or even directories. Examples include
|
||||
* OBJ or MD3, which outsource parts of their material info into
|
||||
* external scripts. If you need full functionality, provide
|
||||
* a custom IOSystem to make Assimp find these files and use
|
||||
* the regular aiImportFileEx()/aiImportFileExWithProperties() API.
|
||||
* @see aiImportFileFromMemory
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties(
|
||||
const char* pBuffer,
|
||||
unsigned int pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint,
|
||||
const C_STRUCT aiPropertyStore* pProps);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Apply post-processing to an already-imported scene.
|
||||
*
|
||||
* This is strictly equivalent to calling #aiImportFile()/#aiImportFileEx with the
|
||||
* same flags. However, you can use this separate function to inspect the imported
|
||||
* scene first to fine-tune your post-processing setup.
|
||||
* @param pScene Scene to work on.
|
||||
* @param pFlags Provide a bitwise combination of the #aiPostProcessSteps flags.
|
||||
* @return A pointer to the post-processed data. Post processing is done in-place,
|
||||
* meaning this is still the same #aiScene which you passed for pScene. However,
|
||||
* _if_ post-processing failed, the scene could now be NULL. That's quite a rare
|
||||
* case, post processing steps are not really designed to 'fail'. To be exact,
|
||||
* the #aiProcess_ValidateDataStructure flag is currently the only post processing step
|
||||
* which can actually cause the scene to be reset to NULL.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing(
|
||||
const C_STRUCT aiScene* pScene,
|
||||
unsigned int pFlags);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Get one of the predefine log streams. This is the quick'n'easy solution to
|
||||
* access Assimp's log system. Attaching a log stream can slightly reduce Assimp's
|
||||
* overall import performance.
|
||||
*
|
||||
* Usage is rather simple (this will stream the log to a file, named log.txt, and
|
||||
* the stdout stream of the process:
|
||||
* @code
|
||||
* struct aiLogStream c;
|
||||
* c = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"log.txt");
|
||||
* aiAttachLogStream(&c);
|
||||
* c = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL);
|
||||
* aiAttachLogStream(&c);
|
||||
* @endcode
|
||||
*
|
||||
* @param pStreams One of the #aiDefaultLogStream enumerated values.
|
||||
* @param file Solely for the #aiDefaultLogStream_FILE flag: specifies the file to write to.
|
||||
* Pass NULL for all other flags.
|
||||
* @return The log stream. callback is set to NULL if something went wrong.
|
||||
*/
|
||||
ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream(
|
||||
C_ENUM aiDefaultLogStream pStreams,
|
||||
const char* file);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Attach a custom log stream to the libraries' logging system.
|
||||
*
|
||||
* Attaching a log stream can slightly reduce Assimp's overall import
|
||||
* performance. Multiple log-streams can be attached.
|
||||
* @param stream Describes the new log stream.
|
||||
* @note To ensure proper destruction of the logging system, you need to manually
|
||||
* call aiDetachLogStream() on every single log stream you attach.
|
||||
* Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided.
|
||||
*/
|
||||
ASSIMP_API void aiAttachLogStream(
|
||||
const C_STRUCT aiLogStream* stream);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Enable verbose logging. Verbose logging includes debug-related stuff and
|
||||
* detailed import statistics. This can have severe impact on import performance
|
||||
* and memory consumption. However, it might be useful to find out why a file
|
||||
* didn't read correctly.
|
||||
* @param d AI_TRUE or AI_FALSE, your decision.
|
||||
*/
|
||||
ASSIMP_API void aiEnableVerboseLogging(aiBool d);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Detach a custom log stream from the libraries' logging system.
|
||||
*
|
||||
* This is the counterpart of #aiAttachLogStream. If you attached a stream,
|
||||
* don't forget to detach it again.
|
||||
* @param stream The log stream to be detached.
|
||||
* @return AI_SUCCESS if the log stream has been detached successfully.
|
||||
* @see aiDetachAllLogStreams
|
||||
*/
|
||||
ASSIMP_API C_ENUM aiReturn aiDetachLogStream(
|
||||
const C_STRUCT aiLogStream* stream);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Detach all active log streams from the libraries' logging system.
|
||||
* This ensures that the logging system is terminated properly and all
|
||||
* resources allocated by it are actually freed. If you attached a stream,
|
||||
* don't forget to detach it again.
|
||||
* @see aiAttachLogStream
|
||||
* @see aiDetachLogStream
|
||||
*/
|
||||
ASSIMP_API void aiDetachAllLogStreams(void);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Releases all resources associated with the given import process.
|
||||
*
|
||||
* Call this function after you're done with the imported data.
|
||||
* @param pScene The imported data to release. NULL is a valid value.
|
||||
*/
|
||||
ASSIMP_API void aiReleaseImport(
|
||||
const C_STRUCT aiScene* pScene);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Returns the error text of the last failed import process.
|
||||
*
|
||||
* @return A textual description of the error that occurred at the last
|
||||
* import process. NULL if there was no error. There can't be an error if you
|
||||
* got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing.
|
||||
*/
|
||||
ASSIMP_API const char* aiGetErrorString(void);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Returns whether a given file extension is supported by ASSIMP
|
||||
*
|
||||
* @param szExtension Extension for which the function queries support for.
|
||||
* Must include a leading dot '.'. Example: ".3ds", ".md3"
|
||||
* @return AI_TRUE if the file extension is supported.
|
||||
*/
|
||||
ASSIMP_API aiBool aiIsExtensionSupported(
|
||||
const char* szExtension);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Get a list of all file extensions supported by ASSIMP.
|
||||
*
|
||||
* If a file extension is contained in the list this does, of course, not
|
||||
* mean that ASSIMP is able to load all files with this extension.
|
||||
* @param szOut String to receive the extension list.
|
||||
* Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter.
|
||||
*/
|
||||
ASSIMP_API void aiGetExtensionList(
|
||||
C_STRUCT aiString* szOut);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Get the approximated storage required by an imported asset
|
||||
* @param pIn Input asset.
|
||||
* @param in Data structure to be filled.
|
||||
*/
|
||||
ASSIMP_API void aiGetMemoryRequirements(
|
||||
const C_STRUCT aiScene* pIn,
|
||||
C_STRUCT aiMemoryInfo* in);
|
||||
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Create an empty property store. Property stores are used to collect import
|
||||
* settings.
|
||||
* @return New property store. Property stores need to be manually destroyed using
|
||||
* the #aiReleasePropertyStore API function.
|
||||
*/
|
||||
ASSIMP_API C_STRUCT aiPropertyStore* aiCreatePropertyStore(void);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Delete a property store.
|
||||
* @param p Property store to be deleted.
|
||||
*/
|
||||
ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore* p);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Set an integer property.
|
||||
*
|
||||
* This is the C-version of #Assimp::Importer::SetPropertyInteger(). In the C
|
||||
* interface, properties are always shared by all imports. It is not possible to
|
||||
* specify them per import.
|
||||
*
|
||||
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param szName Name of the configuration property to be set. All supported
|
||||
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
|
||||
* @param value New value for the property
|
||||
*/
|
||||
ASSIMP_API void aiSetImportPropertyInteger(
|
||||
C_STRUCT aiPropertyStore* store,
|
||||
const char* szName,
|
||||
int value);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Set a floating-point property.
|
||||
*
|
||||
* This is the C-version of #Assimp::Importer::SetPropertyFloat(). In the C
|
||||
* interface, properties are always shared by all imports. It is not possible to
|
||||
* specify them per import.
|
||||
*
|
||||
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param szName Name of the configuration property to be set. All supported
|
||||
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
|
||||
* @param value New value for the property
|
||||
*/
|
||||
ASSIMP_API void aiSetImportPropertyFloat(
|
||||
C_STRUCT aiPropertyStore* store,
|
||||
const char* szName,
|
||||
ai_real value);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Set a string property.
|
||||
*
|
||||
* This is the C-version of #Assimp::Importer::SetPropertyString(). In the C
|
||||
* interface, properties are always shared by all imports. It is not possible to
|
||||
* specify them per import.
|
||||
*
|
||||
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param szName Name of the configuration property to be set. All supported
|
||||
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
|
||||
* @param st New value for the property
|
||||
*/
|
||||
ASSIMP_API void aiSetImportPropertyString(
|
||||
C_STRUCT aiPropertyStore* store,
|
||||
const char* szName,
|
||||
const C_STRUCT aiString* st);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Set a matrix property.
|
||||
*
|
||||
* This is the C-version of #Assimp::Importer::SetPropertyMatrix(). In the C
|
||||
* interface, properties are always shared by all imports. It is not possible to
|
||||
* specify them per import.
|
||||
*
|
||||
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
|
||||
* @param szName Name of the configuration property to be set. All supported
|
||||
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
|
||||
* @param mat New value for the property
|
||||
*/
|
||||
ASSIMP_API void aiSetImportPropertyMatrix(
|
||||
C_STRUCT aiPropertyStore* store,
|
||||
const char* szName,
|
||||
const C_STRUCT aiMatrix4x4* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Construct a quaternion from a 3x3 rotation matrix.
|
||||
* @param quat Receives the output quaternion.
|
||||
* @param mat Matrix to 'quaternionize'.
|
||||
* @see aiQuaternion(const aiMatrix3x3& pRotMatrix)
|
||||
*/
|
||||
ASSIMP_API void aiCreateQuaternionFromMatrix(
|
||||
C_STRUCT aiQuaternion* quat,
|
||||
const C_STRUCT aiMatrix3x3* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Decompose a transformation matrix into its rotational, translational and
|
||||
* scaling components.
|
||||
*
|
||||
* @param mat Matrix to decompose
|
||||
* @param scaling Receives the scaling component
|
||||
* @param rotation Receives the rotational component
|
||||
* @param position Receives the translational component.
|
||||
* @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const;
|
||||
*/
|
||||
ASSIMP_API void aiDecomposeMatrix(
|
||||
const C_STRUCT aiMatrix4x4* mat,
|
||||
C_STRUCT aiVector3D* scaling,
|
||||
C_STRUCT aiQuaternion* rotation,
|
||||
C_STRUCT aiVector3D* position);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Transpose a 4x4 matrix.
|
||||
* @param mat Pointer to the matrix to be transposed
|
||||
*/
|
||||
ASSIMP_API void aiTransposeMatrix4(
|
||||
C_STRUCT aiMatrix4x4* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Transpose a 3x3 matrix.
|
||||
* @param mat Pointer to the matrix to be transposed
|
||||
*/
|
||||
ASSIMP_API void aiTransposeMatrix3(
|
||||
C_STRUCT aiMatrix3x3* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Transform a vector by a 3x3 matrix
|
||||
* @param vec Vector to be transformed.
|
||||
* @param mat Matrix to transform the vector with.
|
||||
*/
|
||||
ASSIMP_API void aiTransformVecByMatrix3(
|
||||
C_STRUCT aiVector3D* vec,
|
||||
const C_STRUCT aiMatrix3x3* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Transform a vector by a 4x4 matrix
|
||||
* @param vec Vector to be transformed.
|
||||
* @param mat Matrix to transform the vector with.
|
||||
*/
|
||||
ASSIMP_API void aiTransformVecByMatrix4(
|
||||
C_STRUCT aiVector3D* vec,
|
||||
const C_STRUCT aiMatrix4x4* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Multiply two 4x4 matrices.
|
||||
* @param dst First factor, receives result.
|
||||
* @param src Matrix to be multiplied with 'dst'.
|
||||
*/
|
||||
ASSIMP_API void aiMultiplyMatrix4(
|
||||
C_STRUCT aiMatrix4x4* dst,
|
||||
const C_STRUCT aiMatrix4x4* src);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Multiply two 3x3 matrices.
|
||||
* @param dst First factor, receives result.
|
||||
* @param src Matrix to be multiplied with 'dst'.
|
||||
*/
|
||||
ASSIMP_API void aiMultiplyMatrix3(
|
||||
C_STRUCT aiMatrix3x3* dst,
|
||||
const C_STRUCT aiMatrix3x3* src);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Get a 3x3 identity matrix.
|
||||
* @param mat Matrix to receive its personal identity
|
||||
*/
|
||||
ASSIMP_API void aiIdentityMatrix3(
|
||||
C_STRUCT aiMatrix3x3* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Get a 4x4 identity matrix.
|
||||
* @param mat Matrix to receive its personal identity
|
||||
*/
|
||||
ASSIMP_API void aiIdentityMatrix4(
|
||||
C_STRUCT aiMatrix4x4* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Returns the number of import file formats available in the current Assimp build.
|
||||
* Use aiGetImportFormatDescription() to retrieve infos of a specific import format.
|
||||
*/
|
||||
ASSIMP_API size_t aiGetImportFormatCount(void);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Returns a description of the nth import file format. Use #aiGetImportFormatCount()
|
||||
* to learn how many import formats are supported.
|
||||
* @param pIndex Index of the import format to retrieve information for. Valid range is
|
||||
* 0 to #aiGetImportFormatCount()
|
||||
* @return A description of that specific import format. NULL if pIndex is out of range.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImportFormatDescription( size_t pIndex);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // AI_ASSIMP_H_INC
|
104
grk/dependencies/assimp/include/assimp/color4.h
Normal file
104
grk/dependencies/assimp/include/assimp/color4.h
Normal file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file color4.h
|
||||
* @brief RGBA color structure, including operators when compiling in C++
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_COLOR4D_H_INC
|
||||
#define AI_COLOR4D_H_INC
|
||||
|
||||
#include "defs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a color in Red-Green-Blue space including an
|
||||
* alpha component. Color values range from 0 to 1. */
|
||||
// ----------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
class aiColor4t
|
||||
{
|
||||
public:
|
||||
aiColor4t() AI_NO_EXCEPT : r(), g(), b(), a() {}
|
||||
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
|
||||
: r(_r), g(_g), b(_b), a(_a) {}
|
||||
explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
|
||||
aiColor4t (const aiColor4t& o) = default;
|
||||
|
||||
public:
|
||||
// combined operators
|
||||
const aiColor4t& operator += (const aiColor4t& o);
|
||||
const aiColor4t& operator -= (const aiColor4t& o);
|
||||
const aiColor4t& operator *= (TReal f);
|
||||
const aiColor4t& operator /= (TReal f);
|
||||
|
||||
public:
|
||||
// comparison
|
||||
bool operator == (const aiColor4t& other) const;
|
||||
bool operator != (const aiColor4t& other) const;
|
||||
bool operator < (const aiColor4t& other) const;
|
||||
|
||||
// color tuple access, rgba order
|
||||
inline TReal operator[](unsigned int i) const;
|
||||
inline TReal& operator[](unsigned int i);
|
||||
|
||||
/** check whether a color is (close to) black */
|
||||
inline bool IsBlack() const;
|
||||
|
||||
public:
|
||||
|
||||
// Red, green, blue and alpha color values
|
||||
TReal r, g, b, a;
|
||||
}; // !struct aiColor4D
|
||||
|
||||
typedef aiColor4t<ai_real> aiColor4D;
|
||||
|
||||
#else
|
||||
|
||||
struct aiColor4D {
|
||||
ai_real r, g, b, a;
|
||||
};
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // AI_COLOR4D_H_INC
|
209
grk/dependencies/assimp/include/assimp/color4.inl
Normal file
209
grk/dependencies/assimp/include/assimp/color4.inl
Normal file
@ -0,0 +1,209 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file color4.inl
|
||||
* @brief Inline implementation of aiColor4t<TReal> operators
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_COLOR4D_INL_INC
|
||||
#define AI_COLOR4D_INL_INC
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "color4.h"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
|
||||
r += o.r; g += o.g; b += o.b; a += o.a;
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
|
||||
r -= o.r; g -= o.g; b -= o.b; a -= o.a;
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
|
||||
r *= f; g *= f; b *= f; a *= f;
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
|
||||
r /= f; g /= f; b /= f; a /= f;
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
|
||||
switch ( i ) {
|
||||
case 0:
|
||||
return r;
|
||||
case 1:
|
||||
return g;
|
||||
case 2:
|
||||
return b;
|
||||
case 3:
|
||||
return a;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
|
||||
switch ( i ) {
|
||||
case 0:
|
||||
return r;
|
||||
case 1:
|
||||
return g;
|
||||
case 2:
|
||||
return b;
|
||||
case 3:
|
||||
return a;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
|
||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
|
||||
return r != other.r || g != other.g || b != other.b || a != other.a;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
|
||||
return r < other.r || (
|
||||
r == other.r && (
|
||||
g < other.g || (
|
||||
g == other.g && (
|
||||
b < other.b || (
|
||||
b == other.b && (
|
||||
a < other.a
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
|
||||
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
|
||||
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
|
||||
return v * (1/f);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
|
||||
return aiColor4t<TReal>(f,f,f,f)/v;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
|
||||
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
|
||||
return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
|
||||
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
|
||||
return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiColor4t<TReal> :: IsBlack() const {
|
||||
// The alpha component doesn't care here. black is black.
|
||||
static const TReal epsilon = 10e-3f;
|
||||
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
#endif // AI_VECTOR3D_INL_INC
|
1018
grk/dependencies/assimp/include/assimp/config.h
Normal file
1018
grk/dependencies/assimp/include/assimp/config.h
Normal file
File diff suppressed because it is too large
Load Diff
1018
grk/dependencies/assimp/include/assimp/config.h.in
Normal file
1018
grk/dependencies/assimp/include/assimp/config.h.in
Normal file
File diff suppressed because it is too large
Load Diff
310
grk/dependencies/assimp/include/assimp/defs.h
Normal file
310
grk/dependencies/assimp/include/assimp/defs.h
Normal file
@ -0,0 +1,310 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file defs.h
|
||||
* @brief Assimp build configuration setup. See the notes in the comment
|
||||
* blocks to find out how to customize _your_ Assimp build.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_DEFINES_H_INC
|
||||
#define AI_DEFINES_H_INC
|
||||
|
||||
#include <assimp/config.h>
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
|
||||
* file format loader. The loader is be excluded from the
|
||||
* build in this case. 'XX' stands for the most common file
|
||||
* extension of the file format. E.g.:
|
||||
* ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
|
||||
*
|
||||
* If you're unsure about that, take a look at the implementation of the
|
||||
* import plugin you wish to disable. You'll find the right define in the
|
||||
* first lines of the corresponding unit.
|
||||
*
|
||||
* Other (mixed) configuration switches are listed here:
|
||||
* ASSIMP_BUILD_NO_COMPRESSED_X
|
||||
* - Disable support for compressed X files (zip)
|
||||
* ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
* - Disable support for compressed Blender files (zip)
|
||||
* ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||
* - Disable support for IFCZIP files (unzip)
|
||||
*/
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
|
||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||
# define ASSIMP_BUILD_NEED_UNZIP
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||
# define ASSIMP_BUILD_NEED_UNZIP
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
|
||||
* post processing step. This is the current list of process names ('XX'):
|
||||
* CALCTANGENTS
|
||||
* JOINVERTICES
|
||||
* TRIANGULATE
|
||||
* DROPFACENORMALS
|
||||
* GENFACENORMALS
|
||||
* GENVERTEXNORMALS
|
||||
* REMOVEVC
|
||||
* SPLITLARGEMESHES
|
||||
* PRETRANSFORMVERTICES
|
||||
* LIMITBONEWEIGHTS
|
||||
* VALIDATEDS
|
||||
* IMPROVECACHELOCALITY
|
||||
* FIXINFACINGNORMALS
|
||||
* REMOVE_REDUNDANTMATERIALS
|
||||
* OPTIMIZEGRAPH
|
||||
* SORTBYPTYPE
|
||||
* FINDINVALIDDATA
|
||||
* TRANSFORMTEXCOORDS
|
||||
* GENUVCOORDS
|
||||
* ENTITYMESHBUILDER
|
||||
* EMBEDTEXTURES
|
||||
* MAKELEFTHANDED
|
||||
* FLIPUVS
|
||||
* FLIPWINDINGORDER
|
||||
* OPTIMIZEMESHES
|
||||
* OPTIMIZEANIMS
|
||||
* OPTIMIZEGRAPH
|
||||
* GENENTITYMESHES
|
||||
* FIXTEXTUREPATHS
|
||||
* GENBOUNDINGBOXES */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# undef ASSIMP_API
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
# ifdef ASSIMP_BUILD_DLL_EXPORT
|
||||
# define ASSIMP_API __declspec(dllexport)
|
||||
# define ASSIMP_API_WINONLY __declspec(dllexport)
|
||||
# pragma warning (disable : 4251)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
|
||||
* an external DLL under Windows. Default is static linkage. */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
# elif (defined ASSIMP_DLL)
|
||||
# define ASSIMP_API __declspec(dllimport)
|
||||
# define ASSIMP_API_WINONLY __declspec(dllimport)
|
||||
# else
|
||||
# define ASSIMP_API
|
||||
# define ASSIMP_API_WINONLY
|
||||
# endif
|
||||
|
||||
/* Force the compiler to inline a function, if possible
|
||||
*/
|
||||
# define AI_FORCE_INLINE __forceinline
|
||||
|
||||
/* Tells the compiler that a function never returns. Used in code analysis
|
||||
* to skip dead paths (e.g. after an assertion evaluated to false). */
|
||||
# define AI_WONT_RETURN __declspec(noreturn)
|
||||
|
||||
#elif defined(SWIG)
|
||||
|
||||
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
|
||||
|
||||
#else
|
||||
|
||||
# define AI_WONT_RETURN
|
||||
|
||||
# define ASSIMP_API __attribute__ ((visibility("default")))
|
||||
# define ASSIMP_API_WINONLY
|
||||
# define AI_FORCE_INLINE inline
|
||||
#endif // (defined _MSC_VER)
|
||||
|
||||
#ifdef __GNUC__
|
||||
# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
|
||||
#else
|
||||
# define AI_WONT_RETURN_SUFFIX
|
||||
#endif // (defined __clang__)
|
||||
|
||||
#ifdef __cplusplus
|
||||
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
||||
* in doxydocs.
|
||||
*/
|
||||
# define C_STRUCT
|
||||
# define C_ENUM
|
||||
#else
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
|
||||
* is defined by Doxygen's preprocessor. The corresponding
|
||||
* entries in the DOXYFILE are: */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#if 0
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = YES
|
||||
EXPAND_ONLY_PREDEF = YES
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED = ASSIMP_DOXYGEN_BUILD=1
|
||||
EXPAND_AS_DEFINED = C_STRUCT C_ENUM
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#endif
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Doxygen gets confused if we use c-struct typedefs to avoid
|
||||
* the explicit 'struct' notation. This trick here has the same
|
||||
* effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
|
||||
* to typedef all structs/enums. */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
# if (defined ASSIMP_DOXYGEN_BUILD)
|
||||
# define C_STRUCT
|
||||
# define C_ENUM
|
||||
# else
|
||||
# define C_STRUCT struct
|
||||
# define C_ENUM enum
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
|
||||
# error Currently, Borland is unsupported. Feel free to port Assimp.
|
||||
#endif
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
|
||||
* without threading support. The library doesn't utilize
|
||||
* threads then and is itself not threadsafe. */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# define ASSIMP_BUILD_SINGLETHREADED
|
||||
#endif
|
||||
|
||||
#if defined(_DEBUG) || ! defined(NDEBUG)
|
||||
# define ASSIMP_BUILD_DEBUG
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Define ASSIMP_DOUBLE_PRECISION to compile assimp
|
||||
* with double precision support (64-bit). */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef ASSIMP_DOUBLE_PRECISION
|
||||
typedef double ai_real;
|
||||
typedef signed long long int ai_int;
|
||||
typedef unsigned long long int ai_uint;
|
||||
#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
|
||||
#define ASSIMP_AI_REAL_TEXT_PRECISION 16
|
||||
#endif // ASSIMP_AI_REAL_TEXT_PRECISION
|
||||
#else // ASSIMP_DOUBLE_PRECISION
|
||||
typedef float ai_real;
|
||||
typedef signed int ai_int;
|
||||
typedef unsigned int ai_uint;
|
||||
#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
|
||||
#define ASSIMP_AI_REAL_TEXT_PRECISION 8
|
||||
#endif // ASSIMP_AI_REAL_TEXT_PRECISION
|
||||
#endif // ASSIMP_DOUBLE_PRECISION
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Useful constants */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/* This is PI. Hi PI. */
|
||||
#define AI_MATH_PI (3.141592653589793238462643383279 )
|
||||
#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
|
||||
#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
|
||||
|
||||
/* And this is to avoid endless casts to float */
|
||||
#define AI_MATH_PI_F (3.1415926538f)
|
||||
#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
|
||||
#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
|
||||
|
||||
/* Tiny macro to convert from radians to degrees and back */
|
||||
#define AI_DEG_TO_RAD(x) ((x)*(ai_real)0.0174532925)
|
||||
#define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795)
|
||||
|
||||
/* Numerical limits */
|
||||
static const ai_real ai_epsilon = (ai_real) 0.00001;
|
||||
|
||||
/* Support for big-endian builds */
|
||||
#if defined(__BYTE_ORDER__)
|
||||
# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
|
||||
# if !defined(__BIG_ENDIAN__)
|
||||
# define __BIG_ENDIAN__
|
||||
# endif
|
||||
# else /* little endian */
|
||||
# if defined (__BIG_ENDIAN__)
|
||||
# undef __BIG_ENDIAN__
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
#if defined(__BIG_ENDIAN__)
|
||||
# define AI_BUILD_BIG_ENDIAN
|
||||
#endif
|
||||
|
||||
|
||||
/* To avoid running out of memory
|
||||
* This can be adjusted for specific use cases
|
||||
* It's NOT a total limit, just a limit for individual allocations
|
||||
*/
|
||||
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
|
||||
|
||||
#ifndef _MSC_VER
|
||||
# define AI_NO_EXCEPT noexcept
|
||||
#else
|
||||
# if (_MSC_VER >= 1915 )
|
||||
# define AI_NO_EXCEPT noexcept
|
||||
# else
|
||||
# define AI_NO_EXCEPT
|
||||
# endif
|
||||
#endif // _MSC_VER
|
||||
|
||||
#endif // !! AI_DEFINES_H_INC
|
373
grk/dependencies/assimp/include/assimp/fast_atof.h
Normal file
373
grk/dependencies/assimp/include/assimp/fast_atof.h
Normal file
@ -0,0 +1,373 @@
|
||||
#pragma once
|
||||
|
||||
// Copyright (C) 2002-2007 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Original description: (Schrompf)
|
||||
// Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a
|
||||
// float inside a large string. Before parsing, it does a strlen on the given point.
|
||||
// Changes:
|
||||
// 22nd October 08 (Aramis_acg): Added temporary cast to double, added strtoul10_64
|
||||
// to ensure long numbers are handled correctly
|
||||
// ------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
#ifndef FAST_A_TO_F_H_INCLUDED
|
||||
#define FAST_A_TO_F_H_INCLUDED
|
||||
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <stdint.h>
|
||||
#include <stdexcept>
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# include <stdint.h>
|
||||
#else
|
||||
# include <assimp/Compiler/pstdint.h>
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
const double fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug
|
||||
0.0,
|
||||
0.1,
|
||||
0.01,
|
||||
0.001,
|
||||
0.0001,
|
||||
0.00001,
|
||||
0.000001,
|
||||
0.0000001,
|
||||
0.00000001,
|
||||
0.000000001,
|
||||
0.0000000001,
|
||||
0.00000000001,
|
||||
0.000000000001,
|
||||
0.0000000000001,
|
||||
0.00000000000001,
|
||||
0.000000000000001
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Convert a string in decimal format to a number
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int strtoul10( const char* in, const char** out=0) {
|
||||
unsigned int value = 0;
|
||||
|
||||
for ( ;; ) {
|
||||
if ( *in < '0' || *in > '9' ) {
|
||||
break;
|
||||
}
|
||||
|
||||
value = ( value * 10 ) + ( *in - '0' );
|
||||
++in;
|
||||
}
|
||||
if ( out ) {
|
||||
*out = in;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Convert a string in octal format to a number
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int strtoul8( const char* in, const char** out=0) {
|
||||
unsigned int value( 0 );
|
||||
for ( ;; ) {
|
||||
if ( *in < '0' || *in > '7' ) {
|
||||
break;
|
||||
}
|
||||
|
||||
value = ( value << 3 ) + ( *in - '0' );
|
||||
++in;
|
||||
}
|
||||
if ( out ) {
|
||||
*out = in;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Convert a string in hex format to a number
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int strtoul16( const char* in, const char** out=0) {
|
||||
unsigned int value( 0 );
|
||||
for ( ;; ) {
|
||||
if ( *in >= '0' && *in <= '9' ) {
|
||||
value = ( value << 4u ) + ( *in - '0' );
|
||||
} else if (*in >= 'A' && *in <= 'F') {
|
||||
value = ( value << 4u ) + ( *in - 'A' ) + 10;
|
||||
} else if (*in >= 'a' && *in <= 'f') {
|
||||
value = ( value << 4u ) + ( *in - 'a' ) + 10;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
++in;
|
||||
}
|
||||
if ( out ) {
|
||||
*out = in;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Convert just one hex digit
|
||||
// Return value is UINT_MAX if the input character is not a hex digit.
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int HexDigitToDecimal(char in) {
|
||||
unsigned int out( UINT_MAX );
|
||||
if ( in >= '0' && in <= '9' ) {
|
||||
out = in - '0';
|
||||
} else if ( in >= 'a' && in <= 'f' ) {
|
||||
out = 10u + in - 'a';
|
||||
} else if ( in >= 'A' && in <= 'F' ) {
|
||||
out = 10u + in - 'A';
|
||||
}
|
||||
|
||||
// return value is UINT_MAX if the input is not a hex digit
|
||||
return out;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Convert a hex-encoded octet (2 characters, i.e. df or 1a).
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
uint8_t HexOctetToDecimal(const char* in) {
|
||||
return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// signed variant of strtoul10
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
int strtol10( const char* in, const char** out=0) {
|
||||
bool inv = (*in=='-');
|
||||
if ( inv || *in == '+' ) {
|
||||
++in;
|
||||
}
|
||||
|
||||
int value = strtoul10(in,out);
|
||||
if (inv) {
|
||||
value = -value;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Parse a C++-like integer literal - hex and oct prefixes.
|
||||
// 0xNNNN - hex
|
||||
// 0NNN - oct
|
||||
// NNN - dec
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
|
||||
if ('0' == in[0]) {
|
||||
return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out);
|
||||
}
|
||||
return strtoul10(in, out);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Special version of the function, providing higher accuracy and safety
|
||||
// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) {
|
||||
unsigned int cur = 0;
|
||||
uint64_t value = 0;
|
||||
|
||||
if ( *in < '0' || *in > '9' ) {
|
||||
throw std::invalid_argument( std::string( "The string \"" ) + in + "\" cannot be converted into a value." );
|
||||
}
|
||||
|
||||
for ( ;; ) {
|
||||
if ( *in < '0' || *in > '9' ) {
|
||||
break;
|
||||
}
|
||||
|
||||
const uint64_t new_value = ( value * (uint64_t) 10 ) + ( (uint64_t) ( *in - '0' ) );
|
||||
|
||||
// numeric overflow, we rely on you
|
||||
if ( new_value < value ) {
|
||||
ASSIMP_LOG_WARN_F( "Converting the string \"", in, "\" into a value resulted in overflow." );
|
||||
return 0;
|
||||
}
|
||||
|
||||
value = new_value;
|
||||
|
||||
++in;
|
||||
++cur;
|
||||
|
||||
if (max_inout && *max_inout == cur) {
|
||||
if (out) { /* skip to end */
|
||||
while ( *in >= '0' && *in <= '9' ) {
|
||||
++in;
|
||||
}
|
||||
*out = in;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
if ( out ) {
|
||||
*out = in;
|
||||
}
|
||||
|
||||
if ( max_inout ) {
|
||||
*max_inout = cur;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// signed variant of strtoul10_64
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) {
|
||||
bool inv = (*in == '-');
|
||||
if ( inv || *in == '+' ) {
|
||||
++in;
|
||||
}
|
||||
|
||||
int64_t value = strtoul10_64(in, out, max_inout);
|
||||
if (inv) {
|
||||
value = -value;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// Number of relevant decimals for floating-point parsing.
|
||||
#define AI_FAST_ATOF_RELAVANT_DECIMALS 15
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
//! Provides a fast function for converting a string into a float,
|
||||
//! about 6 times faster than atof in win32.
|
||||
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
|
||||
// ------------------------------------------------------------------------------------
|
||||
template<typename Real>
|
||||
inline
|
||||
const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) {
|
||||
Real f = 0;
|
||||
|
||||
bool inv = (*c == '-');
|
||||
if (inv || *c == '+') {
|
||||
++c;
|
||||
}
|
||||
|
||||
if ((c[0] == 'N' || c[0] == 'n') && ASSIMP_strincmp(c, "nan", 3) == 0) {
|
||||
out = std::numeric_limits<Real>::quiet_NaN();
|
||||
c += 3;
|
||||
return c;
|
||||
}
|
||||
|
||||
if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inf", 3) == 0) {
|
||||
out = std::numeric_limits<Real>::infinity();
|
||||
if (inv) {
|
||||
out = -out;
|
||||
}
|
||||
c += 3;
|
||||
if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inity", 5) == 0) {
|
||||
c += 5;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
if (!(c[0] >= '0' && c[0] <= '9') &&
|
||||
!((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')) {
|
||||
throw std::invalid_argument("Cannot parse string "
|
||||
"as real number: does not start with digit "
|
||||
"or decimal point followed by digit.");
|
||||
}
|
||||
|
||||
if (*c != '.' && (! check_comma || c[0] != ',')) {
|
||||
f = static_cast<Real>( strtoul10_64 ( c, &c) );
|
||||
}
|
||||
|
||||
if ((*c == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9') {
|
||||
++c;
|
||||
|
||||
// NOTE: The original implementation is highly inaccurate here. The precision of a single
|
||||
// IEEE 754 float is not high enough, everything behind the 6th digit tends to be more
|
||||
// inaccurate than it would need to be. Casting to double seems to solve the problem.
|
||||
// strtol_64 is used to prevent integer overflow.
|
||||
|
||||
// Another fix: this tends to become 0 for long numbers if we don't limit the maximum
|
||||
// number of digits to be read. AI_FAST_ATOF_RELAVANT_DECIMALS can be a value between
|
||||
// 1 and 15.
|
||||
unsigned int diff = AI_FAST_ATOF_RELAVANT_DECIMALS;
|
||||
double pl = static_cast<double>( strtoul10_64 ( c, &c, &diff ));
|
||||
|
||||
pl *= fast_atof_table[diff];
|
||||
f += static_cast<Real>( pl );
|
||||
}
|
||||
// For backwards compatibility: eat trailing dots, but not trailing commas.
|
||||
else if (*c == '.') {
|
||||
++c;
|
||||
}
|
||||
|
||||
// A major 'E' must be allowed. Necessary for proper reading of some DXF files.
|
||||
// Thanks to Zhao Lei to point out that this if() must be outside the if (*c == '.' ..)
|
||||
if (*c == 'e' || *c == 'E') {
|
||||
++c;
|
||||
const bool einv = (*c=='-');
|
||||
if (einv || *c=='+') {
|
||||
++c;
|
||||
}
|
||||
|
||||
// The reason float constants are used here is that we've seen cases where compilers
|
||||
// would perform such casts on compile-time constants at runtime, which would be
|
||||
// bad considering how frequently fast_atoreal_move<float> is called in Assimp.
|
||||
Real exp = static_cast<Real>( strtoul10_64(c, &c) );
|
||||
if (einv) {
|
||||
exp = -exp;
|
||||
}
|
||||
f *= std::pow(static_cast<Real>(10.0), exp);
|
||||
}
|
||||
|
||||
if (inv) {
|
||||
f = -f;
|
||||
}
|
||||
out = f;
|
||||
return c;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// The same but more human.
|
||||
inline
|
||||
ai_real fast_atof(const char* c) {
|
||||
ai_real ret(0.0);
|
||||
fast_atoreal_move<ai_real>(c, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline
|
||||
ai_real fast_atof( const char* c, const char** cout) {
|
||||
ai_real ret(0.0);
|
||||
*cout = fast_atoreal_move<ai_real>(c, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline
|
||||
ai_real fast_atof( const char** inout) {
|
||||
ai_real ret(0.0);
|
||||
*inout = fast_atoreal_move<ai_real>(*inout, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
} //! namespace Assimp
|
||||
|
||||
#endif // FAST_A_TO_F_H_INCLUDED
|
146
grk/dependencies/assimp/include/assimp/importerdesc.h
Normal file
146
grk/dependencies/assimp/include/assimp/importerdesc.h
Normal file
@ -0,0 +1,146 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file importerdesc.h
|
||||
* @brief #aiImporterFlags, aiImporterDesc implementation.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_IMPORTER_DESC_H_INC
|
||||
#define AI_IMPORTER_DESC_H_INC
|
||||
|
||||
|
||||
/** Mixed set of flags for #aiImporterDesc, indicating some features
|
||||
* common to many importers*/
|
||||
enum aiImporterFlags
|
||||
{
|
||||
/** Indicates that there is a textual encoding of the
|
||||
* file format; and that it is supported.*/
|
||||
aiImporterFlags_SupportTextFlavour = 0x1,
|
||||
|
||||
/** Indicates that there is a binary encoding of the
|
||||
* file format; and that it is supported.*/
|
||||
aiImporterFlags_SupportBinaryFlavour = 0x2,
|
||||
|
||||
/** Indicates that there is a compressed encoding of the
|
||||
* file format; and that it is supported.*/
|
||||
aiImporterFlags_SupportCompressedFlavour = 0x4,
|
||||
|
||||
/** Indicates that the importer reads only a very particular
|
||||
* subset of the file format. This happens commonly for
|
||||
* declarative or procedural formats which cannot easily
|
||||
* be mapped to #aiScene */
|
||||
aiImporterFlags_LimitedSupport = 0x8,
|
||||
|
||||
/** Indicates that the importer is highly experimental and
|
||||
* should be used with care. This only happens for trunk
|
||||
* (i.e. SVN) versions, experimental code is not included
|
||||
* in releases. */
|
||||
aiImporterFlags_Experimental = 0x10
|
||||
};
|
||||
|
||||
|
||||
/** Meta information about a particular importer. Importers need to fill
|
||||
* this structure, but they can freely decide how talkative they are.
|
||||
* A common use case for loader meta info is a user interface
|
||||
* in which the user can choose between various import/export file
|
||||
* formats. Building such an UI by hand means a lot of maintenance
|
||||
* as importers/exporters are added to Assimp, so it might be useful
|
||||
* to have a common mechanism to query some rough importer
|
||||
* characteristics. */
|
||||
struct aiImporterDesc
|
||||
{
|
||||
/** Full name of the importer (i.e. Blender3D importer)*/
|
||||
const char* mName;
|
||||
|
||||
/** Original author (left blank if unknown or whole assimp team) */
|
||||
const char* mAuthor;
|
||||
|
||||
/** Current maintainer, left blank if the author maintains */
|
||||
const char* mMaintainer;
|
||||
|
||||
/** Implementation comments, i.e. unimplemented features*/
|
||||
const char* mComments;
|
||||
|
||||
/** These flags indicate some characteristics common to many
|
||||
importers. */
|
||||
unsigned int mFlags;
|
||||
|
||||
/** Minimum format version that can be loaded im major.minor format,
|
||||
both are set to 0 if there is either no version scheme
|
||||
or if the loader doesn't care. */
|
||||
unsigned int mMinMajor;
|
||||
unsigned int mMinMinor;
|
||||
|
||||
/** Maximum format version that can be loaded im major.minor format,
|
||||
both are set to 0 if there is either no version scheme
|
||||
or if the loader doesn't care. Loaders that expect to be
|
||||
forward-compatible to potential future format versions should
|
||||
indicate zero, otherwise they should specify the current
|
||||
maximum version.*/
|
||||
unsigned int mMaxMajor;
|
||||
unsigned int mMaxMinor;
|
||||
|
||||
/** List of file extensions this importer can handle.
|
||||
List entries are separated by space characters.
|
||||
All entries are lower case without a leading dot (i.e.
|
||||
"xml dae" would be a valid value. Note that multiple
|
||||
importers may respond to the same file extension -
|
||||
assimp calls all importers in the order in which they
|
||||
are registered and each importer gets the opportunity
|
||||
to load the file until one importer "claims" the file. Apart
|
||||
from file extension checks, importers typically use
|
||||
other methods to quickly reject files (i.e. magic
|
||||
words) so this does not mean that common or generic
|
||||
file extensions such as XML would be tediously slow. */
|
||||
const char* mFileExtensions;
|
||||
};
|
||||
|
||||
/** \brief Returns the Importer description for a given extension.
|
||||
|
||||
Will return a NULL-pointer if no assigned importer desc. was found for the given extension
|
||||
\param extension [in] The extension to look for
|
||||
\return A pointer showing to the ImporterDesc, \see aiImporterDesc.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImporterDesc( const char *extension );
|
||||
|
||||
#endif // AI_IMPORTER_DESC_H_INC
|
149
grk/dependencies/assimp/include/assimp/irrXMLWrapper.h
Normal file
149
grk/dependencies/assimp/include/assimp/irrXMLWrapper.h
Normal file
@ -0,0 +1,149 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_AI_IRRXML_WRAPPER
|
||||
#define INCLUDED_AI_IRRXML_WRAPPER
|
||||
|
||||
// some long includes ....
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <irrXML/irrXML.h>
|
||||
#else
|
||||
# include <irrXML.h>
|
||||
#endif
|
||||
#include "IOStream.hpp"
|
||||
#include "BaseImporter.h"
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** @brief Utility class to make IrrXML work together with our custom IO system
|
||||
* See the IrrXML docs for more details.
|
||||
*
|
||||
* Construct IrrXML-Reader in BaseImporter::InternReadFile():
|
||||
* @code
|
||||
* // open the file
|
||||
* std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
* if( file.get() == NULL) {
|
||||
* throw DeadlyImportError( "Failed to open file " + pFile + ".");
|
||||
* }
|
||||
*
|
||||
* // generate a XML reader for it
|
||||
* std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
|
||||
* mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
|
||||
* if( !mReader) {
|
||||
* ThrowException( "xxxx: Unable to open file.");
|
||||
* }
|
||||
* @endcode
|
||||
**/
|
||||
class CIrrXML_IOStreamReader : public irr::io::IFileReadCallBack {
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! Construction from an existing IOStream
|
||||
explicit CIrrXML_IOStreamReader(IOStream* _stream)
|
||||
: stream (_stream)
|
||||
, t (0)
|
||||
{
|
||||
|
||||
// Map the buffer into memory and convert it to UTF8. IrrXML provides its
|
||||
// own conversion, which is merely a cast from uintNN_t to uint8_t. Thus,
|
||||
// it is not suitable for our purposes and we have to do it BEFORE IrrXML
|
||||
// gets the buffer. Sadly, this forces us to map the whole file into
|
||||
// memory.
|
||||
|
||||
data.resize(stream->FileSize());
|
||||
stream->Read(&data[0],data.size(),1);
|
||||
|
||||
// Remove null characters from the input sequence otherwise the parsing will utterly fail
|
||||
// std::find is usually much faster than manually iterating
|
||||
// It is very unlikely that there will be any null characters
|
||||
auto null_char_iter = std::find(data.begin(), data.end(), '\0');
|
||||
|
||||
while (null_char_iter != data.end())
|
||||
{
|
||||
null_char_iter = data.erase(null_char_iter);
|
||||
null_char_iter = std::find(null_char_iter, data.end(), '\0');
|
||||
}
|
||||
|
||||
BaseImporter::ConvertToUTF8(data);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! Virtual destructor
|
||||
virtual ~CIrrXML_IOStreamReader() {}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! Reads an amount of bytes from the file.
|
||||
/** @param buffer: Pointer to output buffer.
|
||||
* @param sizeToRead: Amount of bytes to read
|
||||
* @return Returns how much bytes were read. */
|
||||
virtual int read(void* buffer, int sizeToRead) {
|
||||
if(sizeToRead<0) {
|
||||
return 0;
|
||||
}
|
||||
if(t+sizeToRead>data.size()) {
|
||||
sizeToRead = static_cast<int>(data.size()-t);
|
||||
}
|
||||
|
||||
memcpy(buffer,&data.front()+t,sizeToRead);
|
||||
|
||||
t += sizeToRead;
|
||||
return sizeToRead;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! Returns size of file in bytes
|
||||
virtual int getSize() {
|
||||
return (int)data.size();
|
||||
}
|
||||
|
||||
private:
|
||||
IOStream* stream;
|
||||
std::vector<char> data;
|
||||
size_t t;
|
||||
|
||||
}; // ! class CIrrXML_IOStreamReader
|
||||
|
||||
} // ! Assimp
|
||||
|
||||
#endif // !! INCLUDED_AI_IRRXML_WRAPPER
|
259
grk/dependencies/assimp/include/assimp/light.h
Normal file
259
grk/dependencies/assimp/include/assimp/light.h
Normal file
@ -0,0 +1,259 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file light.h
|
||||
* @brief Defines the aiLight data structure
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_LIGHT_H_INC
|
||||
#define AI_LIGHT_H_INC
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Enumerates all supported types of light sources.
|
||||
*/
|
||||
enum aiLightSourceType
|
||||
{
|
||||
aiLightSource_UNDEFINED = 0x0,
|
||||
|
||||
//! A directional light source has a well-defined direction
|
||||
//! but is infinitely far away. That's quite a good
|
||||
//! approximation for sun light.
|
||||
aiLightSource_DIRECTIONAL = 0x1,
|
||||
|
||||
//! A point light source has a well-defined position
|
||||
//! in space but no direction - it emits light in all
|
||||
//! directions. A normal bulb is a point light.
|
||||
aiLightSource_POINT = 0x2,
|
||||
|
||||
//! A spot light source emits light in a specific
|
||||
//! angle. It has a position and a direction it is pointing to.
|
||||
//! A good example for a spot light is a light spot in
|
||||
//! sport arenas.
|
||||
aiLightSource_SPOT = 0x3,
|
||||
|
||||
//! The generic light level of the world, including the bounces
|
||||
//! of all other light sources.
|
||||
//! Typically, there's at most one ambient light in a scene.
|
||||
//! This light type doesn't have a valid position, direction, or
|
||||
//! other properties, just a color.
|
||||
aiLightSource_AMBIENT = 0x4,
|
||||
|
||||
//! An area light is a rectangle with predefined size that uniformly
|
||||
//! emits light from one of its sides. The position is center of the
|
||||
//! rectangle and direction is its normal vector.
|
||||
aiLightSource_AREA = 0x5,
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiLightSource_Force32Bit = INT_MAX
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to describe a light source.
|
||||
*
|
||||
* Assimp supports multiple sorts of light sources, including
|
||||
* directional, point and spot lights. All of them are defined with just
|
||||
* a single structure and distinguished by their parameters.
|
||||
* Note - some file formats (such as 3DS, ASE) export a "target point" -
|
||||
* the point a spot light is looking at (it can even be animated). Assimp
|
||||
* writes the target point as a subnode of a spotlights's main node,
|
||||
* called "<spotName>.Target". However, this is just additional information
|
||||
* then, the transformation tracks of the main node make the
|
||||
* spot light already point in the right direction.
|
||||
*/
|
||||
struct aiLight
|
||||
{
|
||||
/** The name of the light source.
|
||||
*
|
||||
* There must be a node in the scenegraph with the same name.
|
||||
* This node specifies the position of the light in the scene
|
||||
* hierarchy and can be animated.
|
||||
*/
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** The type of the light source.
|
||||
*
|
||||
* aiLightSource_UNDEFINED is not a valid value for this member.
|
||||
*/
|
||||
C_ENUM aiLightSourceType mType;
|
||||
|
||||
/** Position of the light source in space. Relative to the
|
||||
* transformation of the node corresponding to the light.
|
||||
*
|
||||
* The position is undefined for directional lights.
|
||||
*/
|
||||
C_STRUCT aiVector3D mPosition;
|
||||
|
||||
/** Direction of the light source in space. Relative to the
|
||||
* transformation of the node corresponding to the light.
|
||||
*
|
||||
* The direction is undefined for point lights. The vector
|
||||
* may be normalized, but it needn't.
|
||||
*/
|
||||
C_STRUCT aiVector3D mDirection;
|
||||
|
||||
/** Up direction of the light source in space. Relative to the
|
||||
* transformation of the node corresponding to the light.
|
||||
*
|
||||
* The direction is undefined for point lights. The vector
|
||||
* may be normalized, but it needn't.
|
||||
*/
|
||||
C_STRUCT aiVector3D mUp;
|
||||
|
||||
/** Constant light attenuation factor.
|
||||
*
|
||||
* The intensity of the light source at a given distance 'd' from
|
||||
* the light's position is
|
||||
* @code
|
||||
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
||||
* @endcode
|
||||
* This member corresponds to the att0 variable in the equation.
|
||||
* Naturally undefined for directional lights.
|
||||
*/
|
||||
float mAttenuationConstant;
|
||||
|
||||
/** Linear light attenuation factor.
|
||||
*
|
||||
* The intensity of the light source at a given distance 'd' from
|
||||
* the light's position is
|
||||
* @code
|
||||
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
||||
* @endcode
|
||||
* This member corresponds to the att1 variable in the equation.
|
||||
* Naturally undefined for directional lights.
|
||||
*/
|
||||
float mAttenuationLinear;
|
||||
|
||||
/** Quadratic light attenuation factor.
|
||||
*
|
||||
* The intensity of the light source at a given distance 'd' from
|
||||
* the light's position is
|
||||
* @code
|
||||
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
||||
* @endcode
|
||||
* This member corresponds to the att2 variable in the equation.
|
||||
* Naturally undefined for directional lights.
|
||||
*/
|
||||
float mAttenuationQuadratic;
|
||||
|
||||
/** Diffuse color of the light source
|
||||
*
|
||||
* The diffuse light color is multiplied with the diffuse
|
||||
* material color to obtain the final color that contributes
|
||||
* to the diffuse shading term.
|
||||
*/
|
||||
C_STRUCT aiColor3D mColorDiffuse;
|
||||
|
||||
/** Specular color of the light source
|
||||
*
|
||||
* The specular light color is multiplied with the specular
|
||||
* material color to obtain the final color that contributes
|
||||
* to the specular shading term.
|
||||
*/
|
||||
C_STRUCT aiColor3D mColorSpecular;
|
||||
|
||||
/** Ambient color of the light source
|
||||
*
|
||||
* The ambient light color is multiplied with the ambient
|
||||
* material color to obtain the final color that contributes
|
||||
* to the ambient shading term. Most renderers will ignore
|
||||
* this value it, is just a remaining of the fixed-function pipeline
|
||||
* that is still supported by quite many file formats.
|
||||
*/
|
||||
C_STRUCT aiColor3D mColorAmbient;
|
||||
|
||||
/** Inner angle of a spot light's light cone.
|
||||
*
|
||||
* The spot light has maximum influence on objects inside this
|
||||
* angle. The angle is given in radians. It is 2PI for point
|
||||
* lights and undefined for directional lights.
|
||||
*/
|
||||
float mAngleInnerCone;
|
||||
|
||||
/** Outer angle of a spot light's light cone.
|
||||
*
|
||||
* The spot light does not affect objects outside this angle.
|
||||
* The angle is given in radians. It is 2PI for point lights and
|
||||
* undefined for directional lights. The outer angle must be
|
||||
* greater than or equal to the inner angle.
|
||||
* It is assumed that the application uses a smooth
|
||||
* interpolation between the inner and the outer cone of the
|
||||
* spot light.
|
||||
*/
|
||||
float mAngleOuterCone;
|
||||
|
||||
/** Size of area light source. */
|
||||
C_STRUCT aiVector2D mSize;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiLight() AI_NO_EXCEPT
|
||||
: mType (aiLightSource_UNDEFINED)
|
||||
, mAttenuationConstant (0.f)
|
||||
, mAttenuationLinear (1.f)
|
||||
, mAttenuationQuadratic (0.f)
|
||||
, mAngleInnerCone ((float)AI_MATH_TWO_PI)
|
||||
, mAngleOuterCone ((float)AI_MATH_TWO_PI)
|
||||
, mSize (0.f, 0.f)
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif // !! AI_LIGHT_H_INC
|
1600
grk/dependencies/assimp/include/assimp/material.h
Normal file
1600
grk/dependencies/assimp/include/assimp/material.h
Normal file
File diff suppressed because it is too large
Load Diff
390
grk/dependencies/assimp/include/assimp/material.inl
Normal file
390
grk/dependencies/assimp/include/assimp/material.inl
Normal file
@ -0,0 +1,390 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file material.inl
|
||||
* @brief Defines the C++ getters for the material system
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_MATERIAL_INL_INC
|
||||
#define AI_MATERIAL_INL_INC
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiPropertyTypeInfo ai_real_to_property_type_info(float)
|
||||
{
|
||||
return aiPTI_Float;
|
||||
}
|
||||
|
||||
inline aiPropertyTypeInfo ai_real_to_property_type_info(double)
|
||||
{
|
||||
return aiPTI_Double;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
//! @cond never
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||
unsigned int index,
|
||||
C_STRUCT aiString* path,
|
||||
aiTextureMapping* mapping /*= NULL*/,
|
||||
unsigned int* uvindex /*= NULL*/,
|
||||
ai_real* blend /*= NULL*/,
|
||||
aiTextureOp* op /*= NULL*/,
|
||||
aiTextureMapMode* mapmode /*= NULL*/) const
|
||||
{
|
||||
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
|
||||
{
|
||||
return ::aiGetMaterialTextureCount(this,type);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx, Type* pOut,
|
||||
unsigned int* pMax) const
|
||||
{
|
||||
unsigned int iNum = pMax ? *pMax : 1;
|
||||
|
||||
const aiMaterialProperty* prop;
|
||||
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
||||
(const aiMaterialProperty**)&prop);
|
||||
if ( AI_SUCCESS == ret ) {
|
||||
|
||||
if (prop->mDataLength < sizeof(Type)*iNum) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
if (prop->mType != aiPTI_Buffer) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
|
||||
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
||||
if (pMax) {
|
||||
*pMax = iNum;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,Type& pOut) const
|
||||
{
|
||||
const aiMaterialProperty* prop;
|
||||
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
||||
(const aiMaterialProperty**)&prop);
|
||||
if ( AI_SUCCESS == ret ) {
|
||||
|
||||
if (prop->mDataLength < sizeof(Type)) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
if (prop->mType != aiPTI_Buffer) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
::memcpy( &pOut, prop->mData, sizeof( Type ) );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real* pOut,
|
||||
unsigned int* pMax) const
|
||||
{
|
||||
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int* pOut,
|
||||
unsigned int* pMax) const
|
||||
{
|
||||
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real& pOut) const
|
||||
{
|
||||
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int& pOut) const
|
||||
{
|
||||
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiColor4D& pOut) const
|
||||
{
|
||||
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiColor3D& pOut) const
|
||||
{
|
||||
aiColor4D c;
|
||||
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
|
||||
pOut = aiColor3D(c.r,c.g,c.b);
|
||||
return ret;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiString& pOut) const
|
||||
{
|
||||
return aiGetMaterialString(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiUVTransform& pOut) const
|
||||
{
|
||||
return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<class TYPE>
|
||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(TYPE),
|
||||
pKey,type,index,aiPTI_Buffer);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const float* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(float),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(double),
|
||||
pKey,type,index,aiPTI_Double);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiUVTransform),
|
||||
pKey,type,index,ai_real_to_property_type_info(pInput->mRotation));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor4D),
|
||||
pKey,type,index,ai_real_to_property_type_info(pInput->a));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor3D),
|
||||
pKey,type,index,ai_real_to_property_type_info(pInput->b));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiVector3D),
|
||||
pKey,type,index,ai_real_to_property_type_info(pInput->x));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(int),
|
||||
pKey,type,index,aiPTI_Integer);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// The template specializations below are for backwards compatibility.
|
||||
// The recommended way to add material properties is using the non-template
|
||||
// overloads.
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(float),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(double),
|
||||
pKey,type,index,aiPTI_Double);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiUVTransform),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor4D),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor3D),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiVector3D),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(int),
|
||||
pKey,type,index,aiPTI_Integer);
|
||||
}
|
||||
|
||||
//! @endcond
|
||||
|
||||
#endif //! AI_MATERIAL_INL_INC
|
183
grk/dependencies/assimp/include/assimp/matrix3x3.h
Normal file
183
grk/dependencies/assimp/include/assimp/matrix3x3.h
Normal file
@ -0,0 +1,183 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file matrix3x3.h
|
||||
* @brief Definition of a 3x3 matrix, including operators when compiling in C++
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_MATRIX3X3_H_INC
|
||||
#define AI_MATRIX3X3_H_INC
|
||||
|
||||
#include "defs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
template <typename T> class aiMatrix4x4t;
|
||||
template <typename T> class aiVector2t;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Represents a row-major 3x3 matrix
|
||||
*
|
||||
* There's much confusion about matrix layouts (column vs. row order).
|
||||
* This is *always* a row-major matrix. Not even with the
|
||||
* #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
|
||||
* matrix order - it just affects the handedness of the coordinate system
|
||||
* defined thereby.
|
||||
*/
|
||||
template <typename TReal>
|
||||
class aiMatrix3x3t
|
||||
{
|
||||
public:
|
||||
|
||||
aiMatrix3x3t() AI_NO_EXCEPT :
|
||||
a1(static_cast<TReal>(1.0f)), a2(), a3(),
|
||||
b1(), b2(static_cast<TReal>(1.0f)), b3(),
|
||||
c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
|
||||
|
||||
aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3,
|
||||
TReal _b1, TReal _b2, TReal _b3,
|
||||
TReal _c1, TReal _c2, TReal _c3) :
|
||||
a1(_a1), a2(_a2), a3(_a3),
|
||||
b1(_b1), b2(_b2), b3(_b3),
|
||||
c1(_c1), c2(_c2), c3(_c3)
|
||||
{}
|
||||
|
||||
public:
|
||||
|
||||
// matrix multiplication.
|
||||
aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
|
||||
aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
|
||||
|
||||
// array access operators
|
||||
TReal* operator[] (unsigned int p_iIndex);
|
||||
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||
|
||||
// comparison operators
|
||||
bool operator== (const aiMatrix4x4t<TReal>& m) const;
|
||||
bool operator!= (const aiMatrix4x4t<TReal>& m) const;
|
||||
|
||||
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
|
||||
|
||||
template <typename TOther>
|
||||
operator aiMatrix3x3t<TOther> () const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Construction from a 4x4 matrix. The remaining parts
|
||||
* of the matrix are ignored.
|
||||
*/
|
||||
explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Transpose the matrix
|
||||
*/
|
||||
aiMatrix3x3t& Transpose();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Invert the matrix.
|
||||
* If the matrix is not invertible all elements are set to qnan.
|
||||
* Beware, use (f != f) to check whether a TReal f is qnan.
|
||||
*/
|
||||
aiMatrix3x3t& Inverse();
|
||||
TReal Determinant() const;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a rotation matrix for a rotation around z
|
||||
* @param a Rotation angle, in radians
|
||||
* @param out Receives the output matrix
|
||||
* @return Reference to the output matrix
|
||||
*/
|
||||
static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a rotation matrix for a rotation around
|
||||
* an arbitrary axis.
|
||||
*
|
||||
* @param a Rotation angle, in radians
|
||||
* @param axis Axis to rotate around
|
||||
* @param out To be filled
|
||||
*/
|
||||
static aiMatrix3x3t& Rotation( TReal a,
|
||||
const aiVector3t<TReal>& axis, aiMatrix3x3t& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a translation matrix
|
||||
* @param v Translation vector
|
||||
* @param out Receives the output matrix
|
||||
* @return Reference to the output matrix
|
||||
*/
|
||||
static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief A function for creating a rotation matrix that rotates a
|
||||
* vector called "from" into another vector called "to".
|
||||
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
||||
* Output: mtx[3][3] -- a 3x3 matrix in column-major form
|
||||
* Authors: Tomas Möller, John Hughes
|
||||
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
||||
* Journal of Graphics Tools, 4(4):1-4, 1999
|
||||
*/
|
||||
static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from,
|
||||
const aiVector3t<TReal>& to, aiMatrix3x3t& out);
|
||||
|
||||
public:
|
||||
TReal a1, a2, a3;
|
||||
TReal b1, b2, b3;
|
||||
TReal c1, c2, c3;
|
||||
};
|
||||
|
||||
typedef aiMatrix3x3t<ai_real> aiMatrix3x3;
|
||||
|
||||
#else
|
||||
|
||||
struct aiMatrix3x3 {
|
||||
ai_real a1, a2, a3;
|
||||
ai_real b1, b2, b3;
|
||||
ai_real c1, c2, c3;
|
||||
};
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // AI_MATRIX3X3_H_INC
|
357
grk/dependencies/assimp/include/assimp/matrix3x3.inl
Normal file
357
grk/dependencies/assimp/include/assimp/matrix3x3.inl
Normal file
@ -0,0 +1,357 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file matrix3x3.inl
|
||||
* @brief Inline implementation of the 3x3 matrix operators
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_MATRIX3X3_INL_INC
|
||||
#define AI_MATRIX3X3_INL_INC
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "matrix3x3.h"
|
||||
|
||||
#include "matrix4x4.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Construction from a 4x4 matrix. The remaining parts of the matrix are ignored.
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
|
||||
{
|
||||
a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
|
||||
b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
|
||||
c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m)
|
||||
{
|
||||
*this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
|
||||
m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
|
||||
m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
|
||||
m.a1 * b1 + m.b1 * b2 + m.c1 * b3,
|
||||
m.a2 * b1 + m.b2 * b2 + m.c2 * b3,
|
||||
m.a3 * b1 + m.b3 * b2 + m.c3 * b3,
|
||||
m.a1 * c1 + m.b1 * c2 + m.c1 * c3,
|
||||
m.a2 * c1 + m.b2 * c2 + m.c2 * c3,
|
||||
m.a3 * c1 + m.b3 * c2 + m.c3 * c3);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
template <typename TOther>
|
||||
aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
|
||||
{
|
||||
return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),
|
||||
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),
|
||||
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const
|
||||
{
|
||||
aiMatrix3x3t<TReal> temp( *this);
|
||||
temp *= m;
|
||||
return temp;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) {
|
||||
switch ( p_iIndex ) {
|
||||
case 0:
|
||||
return &a1;
|
||||
case 1:
|
||||
return &b1;
|
||||
case 2:
|
||||
return &c1;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return &a1;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
|
||||
switch ( p_iIndex ) {
|
||||
case 0:
|
||||
return &a1;
|
||||
case 1:
|
||||
return &b1;
|
||||
case 2:
|
||||
return &c1;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return &a1;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
|
||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
|
||||
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
return !(*this == m);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
return
|
||||
std::abs(a1 - m.a1) <= epsilon &&
|
||||
std::abs(a2 - m.a2) <= epsilon &&
|
||||
std::abs(a3 - m.a3) <= epsilon &&
|
||||
std::abs(b1 - m.b1) <= epsilon &&
|
||||
std::abs(b2 - m.b2) <= epsilon &&
|
||||
std::abs(b3 - m.b3) <= epsilon &&
|
||||
std::abs(c1 - m.c1) <= epsilon &&
|
||||
std::abs(c2 - m.c2) <= epsilon &&
|
||||
std::abs(c3 - m.c3) <= epsilon;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
|
||||
{
|
||||
// (TReal&) don't remove, GCC complains cause of packed fields
|
||||
std::swap( (TReal&)a2, (TReal&)b1);
|
||||
std::swap( (TReal&)a3, (TReal&)c1);
|
||||
std::swap( (TReal&)b3, (TReal&)c2);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline TReal aiMatrix3x3t<TReal>::Determinant() const
|
||||
{
|
||||
return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
|
||||
{
|
||||
// Compute the reciprocal determinant
|
||||
TReal det = Determinant();
|
||||
if(det == static_cast<TReal>(0.0))
|
||||
{
|
||||
// Matrix not invertible. Setting all elements to nan is not really
|
||||
// correct in a mathematical sense; but at least qnans are easy to
|
||||
// spot. XXX we might throw an exception instead, which would
|
||||
// be even much better to spot :/.
|
||||
const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
|
||||
*this = aiMatrix3x3t<TReal>( nan,nan,nan,nan,nan,nan,nan,nan,nan);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
TReal invdet = static_cast<TReal>(1.0) / det;
|
||||
|
||||
aiMatrix3x3t<TReal> res;
|
||||
res.a1 = invdet * (b2 * c3 - b3 * c2);
|
||||
res.a2 = -invdet * (a2 * c3 - a3 * c2);
|
||||
res.a3 = invdet * (a2 * b3 - a3 * b2);
|
||||
res.b1 = -invdet * (b1 * c3 - b3 * c1);
|
||||
res.b2 = invdet * (a1 * c3 - a3 * c1);
|
||||
res.b3 = -invdet * (a1 * b3 - a3 * b1);
|
||||
res.c1 = invdet * (b1 * c2 - b2 * c1);
|
||||
res.c2 = -invdet * (a1 * c2 - a2 * c1);
|
||||
res.c3 = invdet * (a1 * b2 - a2 * b1);
|
||||
*this = res;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
|
||||
{
|
||||
out.a1 = out.b2 = std::cos(a);
|
||||
out.b1 = std::sin(a);
|
||||
out.a2 = - out.b1;
|
||||
|
||||
out.a3 = out.b3 = out.c1 = out.c2 = 0.f;
|
||||
out.c3 = 1.f;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out)
|
||||
{
|
||||
TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
|
||||
TReal x = axis.x, y = axis.y, z = axis.z;
|
||||
|
||||
// Many thanks to MathWorld and Wikipedia
|
||||
out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
|
||||
out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
|
||||
out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out)
|
||||
{
|
||||
out = aiMatrix3x3t<TReal>();
|
||||
out.a3 = v.x;
|
||||
out.b3 = v.y;
|
||||
return out;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
/** A function for creating a rotation matrix that rotates a vector called
|
||||
* "from" into another vector called "to".
|
||||
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
||||
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
||||
* Authors: Tomas Möller, John Hughes
|
||||
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
||||
* Journal of Graphics Tools, 4(4):1-4, 1999
|
||||
*/
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
||||
const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx)
|
||||
{
|
||||
const TReal e = from * to;
|
||||
const TReal f = (e < 0)? -e:e;
|
||||
|
||||
if (f > static_cast<TReal>(1.0) - static_cast<TReal>(0.00001)) /* "from" and "to"-vector almost parallel */
|
||||
{
|
||||
aiVector3D u,v; /* temporary storage vectors */
|
||||
aiVector3D x; /* vector most nearly orthogonal to "from" */
|
||||
|
||||
x.x = (from.x > 0.0)? from.x : -from.x;
|
||||
x.y = (from.y > 0.0)? from.y : -from.y;
|
||||
x.z = (from.z > 0.0)? from.z : -from.z;
|
||||
|
||||
if (x.x < x.y)
|
||||
{
|
||||
if (x.x < x.z)
|
||||
{
|
||||
x.x = static_cast<TReal>(1.0);
|
||||
x.y = x.z = static_cast<TReal>(0.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
x.z = static_cast<TReal>(1.0);
|
||||
x.x = x.y = static_cast<TReal>(0.0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x.y < x.z)
|
||||
{
|
||||
x.y = static_cast<TReal>(1.0);
|
||||
x.x = x.z = static_cast<TReal>(0.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
x.z = static_cast<TReal>(1.0);
|
||||
x.x = x.y = static_cast<TReal>(0.0);
|
||||
}
|
||||
}
|
||||
|
||||
u.x = x.x - from.x; u.y = x.y - from.y; u.z = x.z - from.z;
|
||||
v.x = x.x - to.x; v.y = x.y - to.y; v.z = x.z - to.z;
|
||||
|
||||
const TReal c1_ = static_cast<TReal>(2.0) / (u * u);
|
||||
const TReal c2_ = static_cast<TReal>(2.0) / (v * v);
|
||||
const TReal c3_ = c1_ * c2_ * (u * v);
|
||||
|
||||
for (unsigned int i = 0; i < 3; i++)
|
||||
{
|
||||
for (unsigned int j = 0; j < 3; j++)
|
||||
{
|
||||
mtx[i][j] = - c1_ * u[i] * u[j] - c2_ * v[i] * v[j]
|
||||
+ c3_ * v[i] * u[j];
|
||||
}
|
||||
mtx[i][i] += static_cast<TReal>(1.0);
|
||||
}
|
||||
}
|
||||
else /* the most common case, unless "from"="to", or "from"=-"to" */
|
||||
{
|
||||
const aiVector3D v = from ^ to;
|
||||
/* ... use this hand optimized version (9 mults less) */
|
||||
const TReal h = static_cast<TReal>(1.0)/(static_cast<TReal>(1.0) + e); /* optimization by Gottfried Chen */
|
||||
const TReal hvx = h * v.x;
|
||||
const TReal hvz = h * v.z;
|
||||
const TReal hvxy = hvx * v.y;
|
||||
const TReal hvxz = hvx * v.z;
|
||||
const TReal hvyz = hvz * v.y;
|
||||
mtx[0][0] = e + hvx * v.x;
|
||||
mtx[0][1] = hvxy - v.z;
|
||||
mtx[0][2] = hvxz + v.y;
|
||||
|
||||
mtx[1][0] = hvxy + v.z;
|
||||
mtx[1][1] = e + h * v.y * v.y;
|
||||
mtx[1][2] = hvyz - v.x;
|
||||
|
||||
mtx[2][0] = hvxz - v.y;
|
||||
mtx[2][1] = hvyz + v.x;
|
||||
mtx[2][2] = e + hvz * v.z;
|
||||
}
|
||||
return mtx;
|
||||
}
|
||||
|
||||
|
||||
#endif // __cplusplus
|
||||
#endif // AI_MATRIX3X3_INL_INC
|
280
grk/dependencies/assimp/include/assimp/matrix4x4.h
Normal file
280
grk/dependencies/assimp/include/assimp/matrix4x4.h
Normal file
@ -0,0 +1,280 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file matrix4x4.h
|
||||
* @brief 4x4 matrix structure, including operators when compiling in C++
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_MATRIX4X4_H_INC
|
||||
#define AI_MATRIX4X4_H_INC
|
||||
|
||||
#include "vector3.h"
|
||||
#include "defs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
template<typename TReal> class aiMatrix3x3t;
|
||||
template<typename TReal> class aiQuaterniont;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Represents a row-major 4x4 matrix, use this for homogeneous
|
||||
* coordinates.
|
||||
*
|
||||
* There's much confusion about matrix layouts (column vs. row order).
|
||||
* This is *always* a row-major matrix. Not even with the
|
||||
* #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
|
||||
* matrix order - it just affects the handedness of the coordinate system
|
||||
* defined thereby.
|
||||
*/
|
||||
template<typename TReal>
|
||||
class aiMatrix4x4t
|
||||
{
|
||||
public:
|
||||
|
||||
/** set to identity */
|
||||
aiMatrix4x4t() AI_NO_EXCEPT;
|
||||
|
||||
/** construction from single values */
|
||||
aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
||||
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
||||
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
||||
TReal _d1, TReal _d2, TReal _d3, TReal _d4);
|
||||
|
||||
|
||||
/** construction from 3x3 matrix, remaining elements are set to identity */
|
||||
explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m);
|
||||
|
||||
/** construction from position, rotation and scaling components
|
||||
* @param scaling The scaling for the x,y,z axes
|
||||
* @param rotation The rotation as a hamilton quaternion
|
||||
* @param position The position for the x,y,z axes
|
||||
*/
|
||||
aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotationCamera,
|
||||
const aiVector3t<TReal>& position);
|
||||
|
||||
public:
|
||||
|
||||
// array access operators
|
||||
/** @fn TReal* operator[] (unsigned int p_iIndex)
|
||||
* @param [in] p_iIndex - index of the row.
|
||||
* @return pointer to pointed row.
|
||||
*/
|
||||
TReal* operator[] (unsigned int p_iIndex);
|
||||
|
||||
/** @fn const TReal* operator[] (unsigned int p_iIndex) const
|
||||
* @overload TReal* operator[] (unsigned int p_iIndex)
|
||||
*/
|
||||
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||
|
||||
// comparison operators
|
||||
bool operator== (const aiMatrix4x4t& m) const;
|
||||
bool operator!= (const aiMatrix4x4t& m) const;
|
||||
|
||||
bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const;
|
||||
|
||||
// matrix multiplication.
|
||||
aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
|
||||
aiMatrix4x4t operator * (const aiMatrix4x4t& m) const;
|
||||
aiMatrix4x4t operator * (const TReal& aFloat) const;
|
||||
aiMatrix4x4t operator + (const aiMatrix4x4t& aMatrix) const;
|
||||
|
||||
template <typename TOther>
|
||||
operator aiMatrix4x4t<TOther> () const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Transpose the matrix */
|
||||
aiMatrix4x4t& Transpose();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Invert the matrix.
|
||||
* If the matrix is not invertible all elements are set to qnan.
|
||||
* Beware, use (f != f) to check whether a TReal f is qnan.
|
||||
*/
|
||||
aiMatrix4x4t& Inverse();
|
||||
TReal Determinant() const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns true of the matrix is the identity matrix.
|
||||
* The check is performed against a not so small epsilon.
|
||||
*/
|
||||
inline bool IsIdentity() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Decompose a trafo matrix into its original components
|
||||
* @param scaling Receives the output scaling for the x,y,z axes
|
||||
* @param rotation Receives the output rotation as a hamilton
|
||||
* quaternion
|
||||
* @param position Receives the output position for the x,y,z axes
|
||||
*/
|
||||
void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotationCamera,
|
||||
aiVector3t<TReal>& position) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const
|
||||
* @brief Decompose a trafo matrix into its original components.
|
||||
* Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat
|
||||
* @param [out] pScaling - Receives the output scaling for the x,y,z axes.
|
||||
* @param [out] pRotation - Receives the output rotation as a Euler angles.
|
||||
* @param [out] pPosition - Receives the output position for the x,y,z axes.
|
||||
*/
|
||||
void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const
|
||||
* @brief Decompose a trafo matrix into its original components
|
||||
* Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat
|
||||
* @param [out] pScaling - Receives the output scaling for the x,y,z axes.
|
||||
* @param [out] pRotationAxis - Receives the output rotation axis.
|
||||
* @param [out] pRotationAngle - Receives the output rotation angle for @ref pRotationAxis.
|
||||
* @param [out] pPosition - Receives the output position for the x,y,z axes.
|
||||
*/
|
||||
void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Decompose a trafo matrix with no scaling into its
|
||||
* original components
|
||||
* @param rotation Receives the output rotation as a hamilton
|
||||
* quaternion
|
||||
* @param position Receives the output position for the x,y,z axes
|
||||
*/
|
||||
void DecomposeNoScaling (aiQuaterniont<TReal>& rotationCamera,
|
||||
aiVector3t<TReal>& position) const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Creates a trafo matrix from a set of euler angles
|
||||
* @param x Rotation angle for the x-axis, in radians
|
||||
* @param y Rotation angle for the y-axis, in radians
|
||||
* @param z Rotation angle for the z-axis, in radians
|
||||
*/
|
||||
aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
|
||||
aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a rotation matrix for a rotation around the x axis
|
||||
* @param a Rotation angle, in radians
|
||||
* @param out Receives the output matrix
|
||||
* @return Reference to the output matrix
|
||||
*/
|
||||
static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a rotation matrix for a rotation around the y axis
|
||||
* @param a Rotation angle, in radians
|
||||
* @param out Receives the output matrix
|
||||
* @return Reference to the output matrix
|
||||
*/
|
||||
static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a rotation matrix for a rotation around the z axis
|
||||
* @param a Rotation angle, in radians
|
||||
* @param out Receives the output matrix
|
||||
* @return Reference to the output matrix
|
||||
*/
|
||||
static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||
* @param a Rotation angle, in radians
|
||||
* @param axis Rotation axis, should be a normalized vector.
|
||||
* @param out Receives the output matrix
|
||||
* @return Reference to the output matrix
|
||||
*/
|
||||
static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
|
||||
aiMatrix4x4t& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a translation matrix
|
||||
* @param v Translation vector
|
||||
* @param out Receives the output matrix
|
||||
* @return Reference to the output matrix
|
||||
*/
|
||||
static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v,
|
||||
aiMatrix4x4t& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a scaling matrix
|
||||
* @param v Scaling vector
|
||||
* @param out Receives the output matrix
|
||||
* @return Reference to the output matrix
|
||||
*/
|
||||
static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief A function for creating a rotation matrix that rotates a
|
||||
* vector called "from" into another vector called "to".
|
||||
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
||||
* Output: mtx[3][3] -- a 3x3 matrix in column-major form
|
||||
* Authors: Tomas Mueller, John Hughes
|
||||
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
||||
* Journal of Graphics Tools, 4(4):1-4, 1999
|
||||
*/
|
||||
static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
|
||||
const aiVector3t<TReal>& to, aiMatrix4x4t& out);
|
||||
|
||||
public:
|
||||
TReal a1, a2, a3, a4;
|
||||
TReal b1, b2, b3, b4;
|
||||
TReal c1, c2, c3, c4;
|
||||
TReal d1, d2, d3, d4;
|
||||
};
|
||||
|
||||
typedef aiMatrix4x4t<ai_real> aiMatrix4x4;
|
||||
|
||||
#else
|
||||
|
||||
struct aiMatrix4x4 {
|
||||
ai_real a1, a2, a3, a4;
|
||||
ai_real b1, b2, b3, b4;
|
||||
ai_real c1, c2, c3, c4;
|
||||
ai_real d1, d2, d3, d4;
|
||||
};
|
||||
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // AI_MATRIX4X4_H_INC
|
685
grk/dependencies/assimp/include/assimp/matrix4x4.inl
Normal file
685
grk/dependencies/assimp/include/assimp/matrix4x4.inl
Normal file
@ -0,0 +1,685 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file matrix4x4.inl
|
||||
* @brief Inline implementation of the 4x4 matrix operators
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_MATRIX4X4_INL_INC
|
||||
#define AI_MATRIX4X4_INL_INC
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include "matrix4x4.h"
|
||||
#include "matrix3x3.h"
|
||||
#include "quaternion.h"
|
||||
#include "MathFunctions.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
aiMatrix4x4t<TReal>::aiMatrix4x4t() AI_NO_EXCEPT :
|
||||
a1(1.0f), a2(), a3(), a4(),
|
||||
b1(), b2(1.0f), b3(), b4(),
|
||||
c1(), c2(), c3(1.0f), c4(),
|
||||
d1(), d2(), d3(), d4(1.0f)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
aiMatrix4x4t<TReal>::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
||||
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
||||
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
||||
TReal _d1, TReal _d2, TReal _d3, TReal _d4) :
|
||||
a1(_a1), a2(_a2), a3(_a3), a4(_a4),
|
||||
b1(_b1), b2(_b2), b3(_b3), b4(_b4),
|
||||
c1(_c1), c2(_c2), c3(_c3), c4(_c4),
|
||||
d1(_d1), d2(_d2), d3(_d3), d4(_d4)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
template <typename TOther>
|
||||
aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
|
||||
{
|
||||
return aiMatrix4x4t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),static_cast<TOther>(a4),
|
||||
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),static_cast<TOther>(b4),
|
||||
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3),static_cast<TOther>(c4),
|
||||
static_cast<TOther>(d1),static_cast<TOther>(d2),static_cast<TOther>(d3),static_cast<TOther>(d4));
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
|
||||
{
|
||||
a1 = m.a1; a2 = m.a2; a3 = m.a3; a4 = static_cast<TReal>(0.0);
|
||||
b1 = m.b1; b2 = m.b2; b3 = m.b3; b4 = static_cast<TReal>(0.0);
|
||||
c1 = m.c1; c2 = m.c2; c3 = m.c3; c4 = static_cast<TReal>(0.0);
|
||||
d1 = static_cast<TReal>(0.0); d2 = static_cast<TReal>(0.0); d3 = static_cast<TReal>(0.0); d4 = static_cast<TReal>(1.0);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotationCamera, const aiVector3t<TReal>& position)
|
||||
{
|
||||
// build a 3x3 rotation matrix
|
||||
aiMatrix3x3t<TReal> m = rotationCamera.GetMatrix();
|
||||
|
||||
a1 = m.a1 * scaling.x;
|
||||
a2 = m.a2 * scaling.x;
|
||||
a3 = m.a3 * scaling.x;
|
||||
a4 = position.x;
|
||||
|
||||
b1 = m.b1 * scaling.y;
|
||||
b2 = m.b2 * scaling.y;
|
||||
b3 = m.b3 * scaling.y;
|
||||
b4 = position.y;
|
||||
|
||||
c1 = m.c1 * scaling.z;
|
||||
c2 = m.c2 * scaling.z;
|
||||
c3 = m.c3 * scaling.z;
|
||||
c4= position.z;
|
||||
|
||||
d1 = static_cast<TReal>(0.0);
|
||||
d2 = static_cast<TReal>(0.0);
|
||||
d3 = static_cast<TReal>(0.0);
|
||||
d4 = static_cast<TReal>(1.0);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m)
|
||||
{
|
||||
*this = aiMatrix4x4t<TReal>(
|
||||
m.a1 * a1 + m.b1 * a2 + m.c1 * a3 + m.d1 * a4,
|
||||
m.a2 * a1 + m.b2 * a2 + m.c2 * a3 + m.d2 * a4,
|
||||
m.a3 * a1 + m.b3 * a2 + m.c3 * a3 + m.d3 * a4,
|
||||
m.a4 * a1 + m.b4 * a2 + m.c4 * a3 + m.d4 * a4,
|
||||
m.a1 * b1 + m.b1 * b2 + m.c1 * b3 + m.d1 * b4,
|
||||
m.a2 * b1 + m.b2 * b2 + m.c2 * b3 + m.d2 * b4,
|
||||
m.a3 * b1 + m.b3 * b2 + m.c3 * b3 + m.d3 * b4,
|
||||
m.a4 * b1 + m.b4 * b2 + m.c4 * b3 + m.d4 * b4,
|
||||
m.a1 * c1 + m.b1 * c2 + m.c1 * c3 + m.d1 * c4,
|
||||
m.a2 * c1 + m.b2 * c2 + m.c2 * c3 + m.d2 * c4,
|
||||
m.a3 * c1 + m.b3 * c2 + m.c3 * c3 + m.d3 * c4,
|
||||
m.a4 * c1 + m.b4 * c2 + m.c4 * c3 + m.d4 * c4,
|
||||
m.a1 * d1 + m.b1 * d2 + m.c1 * d3 + m.d1 * d4,
|
||||
m.a2 * d1 + m.b2 * d2 + m.c2 * d3 + m.d2 * d4,
|
||||
m.a3 * d1 + m.b3 * d2 + m.c3 * d3 + m.d3 * d4,
|
||||
m.a4 * d1 + m.b4 * d2 + m.c4 * d3 + m.d4 * d4);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const
|
||||
{
|
||||
aiMatrix4x4t<TReal> temp(
|
||||
a1 * aFloat,
|
||||
a2 * aFloat,
|
||||
a3 * aFloat,
|
||||
a4 * aFloat,
|
||||
b1 * aFloat,
|
||||
b2 * aFloat,
|
||||
b3 * aFloat,
|
||||
b4 * aFloat,
|
||||
c1 * aFloat,
|
||||
c2 * aFloat,
|
||||
c3 * aFloat,
|
||||
c4 * aFloat,
|
||||
d1 * aFloat,
|
||||
d2 * aFloat,
|
||||
d3 * aFloat,
|
||||
d4 * aFloat);
|
||||
return temp;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
aiMatrix4x4t<TReal> temp(
|
||||
m.a1 + a1,
|
||||
m.a2 + a2,
|
||||
m.a3 + a3,
|
||||
m.a4 + a4,
|
||||
m.b1 + b1,
|
||||
m.b2 + b2,
|
||||
m.b3 + b3,
|
||||
m.b4 + b4,
|
||||
m.c1 + c1,
|
||||
m.c2 + c2,
|
||||
m.c3 + c3,
|
||||
m.c4 + c4,
|
||||
m.d1 + d1,
|
||||
m.d2 + d2,
|
||||
m.d3 + d3,
|
||||
m.d4 + d4);
|
||||
return temp;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
aiMatrix4x4t<TReal> temp( *this);
|
||||
temp *= m;
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
|
||||
{
|
||||
// (TReal&) don't remove, GCC complains cause of packed fields
|
||||
std::swap( (TReal&)b1, (TReal&)a2);
|
||||
std::swap( (TReal&)c1, (TReal&)a3);
|
||||
std::swap( (TReal&)c2, (TReal&)b3);
|
||||
std::swap( (TReal&)d1, (TReal&)a4);
|
||||
std::swap( (TReal&)d2, (TReal&)b4);
|
||||
std::swap( (TReal&)d3, (TReal&)c4);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline TReal aiMatrix4x4t<TReal>::Determinant() const
|
||||
{
|
||||
return a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4
|
||||
+ a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4
|
||||
- a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3
|
||||
+ a3*b4*c1*d2 - a3*b4*c2*d1 + a3*b1*c2*d4 - a3*b1*c4*d2
|
||||
+ a3*b2*c4*d1 - a3*b2*c1*d4 - a4*b1*c2*d3 + a4*b1*c3*d2
|
||||
- a4*b2*c3*d1 + a4*b2*c1*d3 - a4*b3*c1*d2 + a4*b3*c2*d1;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse()
|
||||
{
|
||||
// Compute the reciprocal determinant
|
||||
const TReal det = Determinant();
|
||||
if(det == static_cast<TReal>(0.0))
|
||||
{
|
||||
// Matrix not invertible. Setting all elements to nan is not really
|
||||
// correct in a mathematical sense but it is easy to debug for the
|
||||
// programmer.
|
||||
const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
|
||||
*this = aiMatrix4x4t<TReal>(
|
||||
nan,nan,nan,nan,
|
||||
nan,nan,nan,nan,
|
||||
nan,nan,nan,nan,
|
||||
nan,nan,nan,nan);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
const TReal invdet = static_cast<TReal>(1.0) / det;
|
||||
|
||||
aiMatrix4x4t<TReal> res;
|
||||
res.a1 = invdet * (b2 * (c3 * d4 - c4 * d3) + b3 * (c4 * d2 - c2 * d4) + b4 * (c2 * d3 - c3 * d2));
|
||||
res.a2 = -invdet * (a2 * (c3 * d4 - c4 * d3) + a3 * (c4 * d2 - c2 * d4) + a4 * (c2 * d3 - c3 * d2));
|
||||
res.a3 = invdet * (a2 * (b3 * d4 - b4 * d3) + a3 * (b4 * d2 - b2 * d4) + a4 * (b2 * d3 - b3 * d2));
|
||||
res.a4 = -invdet * (a2 * (b3 * c4 - b4 * c3) + a3 * (b4 * c2 - b2 * c4) + a4 * (b2 * c3 - b3 * c2));
|
||||
res.b1 = -invdet * (b1 * (c3 * d4 - c4 * d3) + b3 * (c4 * d1 - c1 * d4) + b4 * (c1 * d3 - c3 * d1));
|
||||
res.b2 = invdet * (a1 * (c3 * d4 - c4 * d3) + a3 * (c4 * d1 - c1 * d4) + a4 * (c1 * d3 - c3 * d1));
|
||||
res.b3 = -invdet * (a1 * (b3 * d4 - b4 * d3) + a3 * (b4 * d1 - b1 * d4) + a4 * (b1 * d3 - b3 * d1));
|
||||
res.b4 = invdet * (a1 * (b3 * c4 - b4 * c3) + a3 * (b4 * c1 - b1 * c4) + a4 * (b1 * c3 - b3 * c1));
|
||||
res.c1 = invdet * (b1 * (c2 * d4 - c4 * d2) + b2 * (c4 * d1 - c1 * d4) + b4 * (c1 * d2 - c2 * d1));
|
||||
res.c2 = -invdet * (a1 * (c2 * d4 - c4 * d2) + a2 * (c4 * d1 - c1 * d4) + a4 * (c1 * d2 - c2 * d1));
|
||||
res.c3 = invdet * (a1 * (b2 * d4 - b4 * d2) + a2 * (b4 * d1 - b1 * d4) + a4 * (b1 * d2 - b2 * d1));
|
||||
res.c4 = -invdet * (a1 * (b2 * c4 - b4 * c2) + a2 * (b4 * c1 - b1 * c4) + a4 * (b1 * c2 - b2 * c1));
|
||||
res.d1 = -invdet * (b1 * (c2 * d3 - c3 * d2) + b2 * (c3 * d1 - c1 * d3) + b3 * (c1 * d2 - c2 * d1));
|
||||
res.d2 = invdet * (a1 * (c2 * d3 - c3 * d2) + a2 * (c3 * d1 - c1 * d3) + a3 * (c1 * d2 - c2 * d1));
|
||||
res.d3 = -invdet * (a1 * (b2 * d3 - b3 * d2) + a2 * (b3 * d1 - b1 * d3) + a3 * (b1 * d2 - b2 * d1));
|
||||
res.d4 = invdet * (a1 * (b2 * c3 - b3 * c2) + a2 * (b3 * c1 - b1 * c3) + a3 * (b1 * c2 - b2 * c1));
|
||||
*this = res;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) {
|
||||
if (p_iIndex > 3) {
|
||||
return NULL;
|
||||
}
|
||||
switch ( p_iIndex ) {
|
||||
case 0:
|
||||
return &a1;
|
||||
case 1:
|
||||
return &b1;
|
||||
case 2:
|
||||
return &c1;
|
||||
case 3:
|
||||
return &d1;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return &a1;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const {
|
||||
if (p_iIndex > 3) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
switch ( p_iIndex ) {
|
||||
case 0:
|
||||
return &a1;
|
||||
case 1:
|
||||
return &b1;
|
||||
case 2:
|
||||
return &c1;
|
||||
case 3:
|
||||
return &d1;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return &a1;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 &&
|
||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 &&
|
||||
c1 == m.c1 && c2 == m.c2 && c3 == m.c3 && c4 == m.c4 &&
|
||||
d1 == m.d1 && d2 == m.d2 && d3 == m.d3 && d4 == m.d4);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
return !(*this == m);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
return
|
||||
std::abs(a1 - m.a1) <= epsilon &&
|
||||
std::abs(a2 - m.a2) <= epsilon &&
|
||||
std::abs(a3 - m.a3) <= epsilon &&
|
||||
std::abs(a4 - m.a4) <= epsilon &&
|
||||
std::abs(b1 - m.b1) <= epsilon &&
|
||||
std::abs(b2 - m.b2) <= epsilon &&
|
||||
std::abs(b3 - m.b3) <= epsilon &&
|
||||
std::abs(b4 - m.b4) <= epsilon &&
|
||||
std::abs(c1 - m.c1) <= epsilon &&
|
||||
std::abs(c2 - m.c2) <= epsilon &&
|
||||
std::abs(c3 - m.c3) <= epsilon &&
|
||||
std::abs(c4 - m.c4) <= epsilon &&
|
||||
std::abs(d1 - m.d1) <= epsilon &&
|
||||
std::abs(d2 - m.d2) <= epsilon &&
|
||||
std::abs(d3 - m.d3) <= epsilon &&
|
||||
std::abs(d4 - m.d4) <= epsilon;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
|
||||
#define ASSIMP_MATRIX4_4_DECOMPOSE_PART \
|
||||
const aiMatrix4x4t<TReal>& _this = *this;/* Create alias for conveniance. */ \
|
||||
\
|
||||
/* extract translation */ \
|
||||
pPosition.x = _this[0][3]; \
|
||||
pPosition.y = _this[1][3]; \
|
||||
pPosition.z = _this[2][3]; \
|
||||
\
|
||||
/* extract the columns of the matrix. */ \
|
||||
aiVector3t<TReal> vCols[3] = { \
|
||||
aiVector3t<TReal>(_this[0][0],_this[1][0],_this[2][0]), \
|
||||
aiVector3t<TReal>(_this[0][1],_this[1][1],_this[2][1]), \
|
||||
aiVector3t<TReal>(_this[0][2],_this[1][2],_this[2][2]) \
|
||||
}; \
|
||||
\
|
||||
/* extract the scaling factors */ \
|
||||
pScaling.x = vCols[0].Length(); \
|
||||
pScaling.y = vCols[1].Length(); \
|
||||
pScaling.z = vCols[2].Length(); \
|
||||
\
|
||||
/* and the sign of the scaling */ \
|
||||
if (Determinant() < 0) pScaling = -pScaling; \
|
||||
\
|
||||
/* and remove all scaling from the matrix */ \
|
||||
if(pScaling.x) vCols[0] /= pScaling.x; \
|
||||
if(pScaling.y) vCols[1] /= pScaling.y; \
|
||||
if(pScaling.z) vCols[2] /= pScaling.z; \
|
||||
\
|
||||
do {} while(false)
|
||||
|
||||
|
||||
|
||||
|
||||
template <typename TReal>
|
||||
inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuaterniont<TReal>& pRotation,
|
||||
aiVector3t<TReal>& pPosition) const
|
||||
{
|
||||
ASSIMP_MATRIX4_4_DECOMPOSE_PART;
|
||||
|
||||
// build a 3x3 rotation matrix
|
||||
aiMatrix3x3t<TReal> m(vCols[0].x,vCols[1].x,vCols[2].x,
|
||||
vCols[0].y,vCols[1].y,vCols[2].y,
|
||||
vCols[0].z,vCols[1].z,vCols[2].z);
|
||||
|
||||
// and generate the rotation quaternion from it
|
||||
pRotation = aiQuaterniont<TReal>(m);
|
||||
}
|
||||
|
||||
template <typename TReal>
|
||||
inline
|
||||
void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const {
|
||||
ASSIMP_MATRIX4_4_DECOMPOSE_PART;
|
||||
|
||||
/*
|
||||
assuming a right-handed coordinate system
|
||||
and post-multiplication of column vectors,
|
||||
the rotation matrix for an euler XYZ rotation is M = Rz * Ry * Rx.
|
||||
combining gives:
|
||||
|
||||
| CE BDE-AF ADE+BF 0 |
|
||||
M = | CF BDF+AE ADF-BE 0 |
|
||||
| -D CB AC 0 |
|
||||
| 0 0 0 1 |
|
||||
|
||||
where
|
||||
A = cos(angle_x), B = sin(angle_x);
|
||||
C = cos(angle_y), D = sin(angle_y);
|
||||
E = cos(angle_z), F = sin(angle_z);
|
||||
*/
|
||||
|
||||
// Use a small epsilon to solve floating-point inaccuracies
|
||||
const TReal epsilon = Assimp::Math::getEpsilon<TReal>();
|
||||
|
||||
pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY.
|
||||
|
||||
TReal C = std::cos(pRotation.y);
|
||||
|
||||
if(std::fabs(C) > epsilon)
|
||||
{
|
||||
// Finding angle around oX.
|
||||
TReal tan_x = vCols[2].z / C;// A
|
||||
TReal tan_y = vCols[1].z / C;// B
|
||||
|
||||
pRotation.x = std::atan2(tan_y, tan_x);
|
||||
// Finding angle around oZ.
|
||||
tan_x = vCols[0].x / C;// E
|
||||
tan_y = vCols[0].y / C;// F
|
||||
pRotation.z = std::atan2(tan_y, tan_x);
|
||||
}
|
||||
else
|
||||
{// oY is fixed.
|
||||
pRotation.x = 0;// Set angle around oX to 0. => A == 1, B == 0, C == 0, D == 1.
|
||||
|
||||
// And finding angle around oZ.
|
||||
TReal tan_x = vCols[1].y;// BDF+AE => E
|
||||
TReal tan_y = -vCols[1].x;// BDE-AF => F
|
||||
|
||||
pRotation.z = std::atan2(tan_y, tan_x);
|
||||
}
|
||||
}
|
||||
|
||||
#undef ASSIMP_MATRIX4_4_DECOMPOSE_PART
|
||||
|
||||
template <typename TReal>
|
||||
inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle,
|
||||
aiVector3t<TReal>& pPosition) const
|
||||
{
|
||||
aiQuaterniont<TReal> pRotation;
|
||||
|
||||
Decompose(pScaling, pRotation, pPosition);
|
||||
pRotation.Normalize();
|
||||
|
||||
TReal angle_cos = pRotation.w;
|
||||
TReal angle_sin = std::sqrt(1.0f - angle_cos * angle_cos);
|
||||
|
||||
pRotationAngle = std::acos(angle_cos) * 2;
|
||||
|
||||
// Use a small epsilon to solve floating-point inaccuracies
|
||||
const TReal epsilon = 10e-3f;
|
||||
|
||||
if(std::fabs(angle_sin) < epsilon) angle_sin = 1;
|
||||
|
||||
pRotationAxis.x = pRotation.x / angle_sin;
|
||||
pRotationAxis.y = pRotation.y / angle_sin;
|
||||
pRotationAxis.z = pRotation.z / angle_sin;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotationCamera,
|
||||
aiVector3t<TReal>& position) const
|
||||
{
|
||||
const aiMatrix4x4t<TReal>& _this = *this;
|
||||
|
||||
// extract translation
|
||||
position.x = _this[0][3];
|
||||
position.y = _this[1][3];
|
||||
position.z = _this[2][3];
|
||||
|
||||
// extract rotation
|
||||
rotationCamera = aiQuaterniont<TReal>((aiMatrix3x3t<TReal>)_this);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb)
|
||||
{
|
||||
return FromEulerAnglesXYZ(blubb.x,blubb.y,blubb.z);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z)
|
||||
{
|
||||
aiMatrix4x4t<TReal>& _this = *this;
|
||||
|
||||
TReal cx = std::cos(x);
|
||||
TReal sx = std::sin(x);
|
||||
TReal cy = std::cos(y);
|
||||
TReal sy = std::sin(y);
|
||||
TReal cz = std::cos(z);
|
||||
TReal sz = std::sin(z);
|
||||
|
||||
// mz*my*mx
|
||||
_this.a1 = cz * cy;
|
||||
_this.a2 = cz * sy * sx - sz * cx;
|
||||
_this.a3 = sz * sx + cz * sy * cx;
|
||||
|
||||
_this.b1 = sz * cy;
|
||||
_this.b2 = cz * cx + sz * sy * sx;
|
||||
_this.b3 = sz * sy * cx - cz * sx;
|
||||
|
||||
_this.c1 = -sy;
|
||||
_this.c2 = cy * sx;
|
||||
_this.c3 = cy * cx;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::IsIdentity() const
|
||||
{
|
||||
// Use a small epsilon to solve floating-point inaccuracies
|
||||
const static TReal epsilon = 10e-3f;
|
||||
|
||||
return (a2 <= epsilon && a2 >= -epsilon &&
|
||||
a3 <= epsilon && a3 >= -epsilon &&
|
||||
a4 <= epsilon && a4 >= -epsilon &&
|
||||
b1 <= epsilon && b1 >= -epsilon &&
|
||||
b3 <= epsilon && b3 >= -epsilon &&
|
||||
b4 <= epsilon && b4 >= -epsilon &&
|
||||
c1 <= epsilon && c1 >= -epsilon &&
|
||||
c2 <= epsilon && c2 >= -epsilon &&
|
||||
c4 <= epsilon && c4 >= -epsilon &&
|
||||
d1 <= epsilon && d1 >= -epsilon &&
|
||||
d2 <= epsilon && d2 >= -epsilon &&
|
||||
d3 <= epsilon && d3 >= -epsilon &&
|
||||
a1 <= 1.f+epsilon && a1 >= 1.f-epsilon &&
|
||||
b2 <= 1.f+epsilon && b2 >= 1.f-epsilon &&
|
||||
c3 <= 1.f+epsilon && c3 >= 1.f-epsilon &&
|
||||
d4 <= 1.f+epsilon && d4 >= 1.f-epsilon);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
/*
|
||||
| 1 0 0 0 |
|
||||
M = | 0 cos(A) -sin(A) 0 |
|
||||
| 0 sin(A) cos(A) 0 |
|
||||
| 0 0 0 1 | */
|
||||
out = aiMatrix4x4t<TReal>();
|
||||
out.b2 = out.c3 = std::cos(a);
|
||||
out.b3 = -(out.c2 = std::sin(a));
|
||||
return out;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
/*
|
||||
| cos(A) 0 sin(A) 0 |
|
||||
M = | 0 1 0 0 |
|
||||
| -sin(A) 0 cos(A) 0 |
|
||||
| 0 0 0 1 |
|
||||
*/
|
||||
out = aiMatrix4x4t<TReal>();
|
||||
out.a1 = out.c3 = std::cos(a);
|
||||
out.c1 = -(out.a3 = std::sin(a));
|
||||
return out;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
/*
|
||||
| cos(A) -sin(A) 0 0 |
|
||||
M = | sin(A) cos(A) 0 0 |
|
||||
| 0 0 1 0 |
|
||||
| 0 0 0 1 | */
|
||||
out = aiMatrix4x4t<TReal>();
|
||||
out.a1 = out.b2 = std::cos(a);
|
||||
out.a2 = -(out.b1 = std::sin(a));
|
||||
return out;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
|
||||
TReal x = axis.x, y = axis.y, z = axis.z;
|
||||
|
||||
// Many thanks to MathWorld and Wikipedia
|
||||
out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
|
||||
out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
|
||||
out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
|
||||
out.a4 = out.b4 = out.c4 = static_cast<TReal>(0.0);
|
||||
out.d1 = out.d2 = out.d3 = static_cast<TReal>(0.0);
|
||||
out.d4 = static_cast<TReal>(1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
out = aiMatrix4x4t<TReal>();
|
||||
out.a4 = v.x;
|
||||
out.b4 = v.y;
|
||||
out.c4 = v.z;
|
||||
return out;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
out = aiMatrix4x4t<TReal>();
|
||||
out.a1 = v.x;
|
||||
out.b2 = v.y;
|
||||
out.c3 = v.z;
|
||||
return out;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
/** A function for creating a rotation matrix that rotates a vector called
|
||||
* "from" into another vector called "to".
|
||||
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
||||
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
||||
* Authors: Tomas Möller, John Hughes
|
||||
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
||||
* Journal of Graphics Tools, 4(4):1-4, 1999
|
||||
*/
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
||||
const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx)
|
||||
{
|
||||
aiMatrix3x3t<TReal> m3;
|
||||
aiMatrix3x3t<TReal>::FromToMatrix(from,to,m3);
|
||||
mtx = aiMatrix4x4t<TReal>(m3);
|
||||
return mtx;
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
#endif // AI_MATRIX4X4_INL_INC
|
859
grk/dependencies/assimp/include/assimp/mesh.h
Normal file
859
grk/dependencies/assimp/include/assimp/mesh.h
Normal file
@ -0,0 +1,859 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file mesh.h
|
||||
* @brief Declares the data structures in which the imported geometry is
|
||||
returned by ASSIMP: aiMesh, aiFace and aiBone data structures.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_MESH_H_INC
|
||||
#define AI_MESH_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/aabb.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Limits. These values are required to match the settings Assimp was
|
||||
// compiled against. Therefore, do not redefine them unless you build the
|
||||
// library from source using the same definitions.
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/** @def AI_MAX_FACE_INDICES
|
||||
* Maximum number of indices per face (polygon). */
|
||||
|
||||
#ifndef AI_MAX_FACE_INDICES
|
||||
# define AI_MAX_FACE_INDICES 0x7fff
|
||||
#endif
|
||||
|
||||
/** @def AI_MAX_BONE_WEIGHTS
|
||||
* Maximum number of indices per face (polygon). */
|
||||
|
||||
#ifndef AI_MAX_BONE_WEIGHTS
|
||||
# define AI_MAX_BONE_WEIGHTS 0x7fffffff
|
||||
#endif
|
||||
|
||||
/** @def AI_MAX_VERTICES
|
||||
* Maximum number of vertices per mesh. */
|
||||
|
||||
#ifndef AI_MAX_VERTICES
|
||||
# define AI_MAX_VERTICES 0x7fffffff
|
||||
#endif
|
||||
|
||||
/** @def AI_MAX_FACES
|
||||
* Maximum number of faces per mesh. */
|
||||
|
||||
#ifndef AI_MAX_FACES
|
||||
# define AI_MAX_FACES 0x7fffffff
|
||||
#endif
|
||||
|
||||
/** @def AI_MAX_NUMBER_OF_COLOR_SETS
|
||||
* Supported number of vertex color sets per mesh. */
|
||||
|
||||
#ifndef AI_MAX_NUMBER_OF_COLOR_SETS
|
||||
# define AI_MAX_NUMBER_OF_COLOR_SETS 0x8
|
||||
#endif // !! AI_MAX_NUMBER_OF_COLOR_SETS
|
||||
|
||||
/** @def AI_MAX_NUMBER_OF_TEXTURECOORDS
|
||||
* Supported number of texture coord sets (UV(W) channels) per mesh */
|
||||
|
||||
#ifndef AI_MAX_NUMBER_OF_TEXTURECOORDS
|
||||
# define AI_MAX_NUMBER_OF_TEXTURECOORDS 0x8
|
||||
#endif // !! AI_MAX_NUMBER_OF_TEXTURECOORDS
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A single face in a mesh, referring to multiple vertices.
|
||||
*
|
||||
* If mNumIndices is 3, we call the face 'triangle', for mNumIndices > 3
|
||||
* it's called 'polygon' (hey, that's just a definition!).
|
||||
* <br>
|
||||
* aiMesh::mPrimitiveTypes can be queried to quickly examine which types of
|
||||
* primitive are actually present in a mesh. The #aiProcess_SortByPType flag
|
||||
* executes a special post-processing algorithm which splits meshes with
|
||||
* *different* primitive types mixed up (e.g. lines and triangles) in several
|
||||
* 'clean' submeshes. Furthermore there is a configuration option (
|
||||
* #AI_CONFIG_PP_SBP_REMOVE) to force #aiProcess_SortByPType to remove
|
||||
* specific kinds of primitives from the imported scene, completely and forever.
|
||||
* In many cases you'll probably want to set this setting to
|
||||
* @code
|
||||
* aiPrimitiveType_LINE|aiPrimitiveType_POINT
|
||||
* @endcode
|
||||
* Together with the #aiProcess_Triangulate flag you can then be sure that
|
||||
* #aiFace::mNumIndices is always 3.
|
||||
* @note Take a look at the @link data Data Structures page @endlink for
|
||||
* more information on the layout and winding order of a face.
|
||||
*/
|
||||
struct aiFace
|
||||
{
|
||||
//! Number of indices defining this face.
|
||||
//! The maximum value for this member is #AI_MAX_FACE_INDICES.
|
||||
unsigned int mNumIndices;
|
||||
|
||||
//! Pointer to the indices array. Size of the array is given in numIndices.
|
||||
unsigned int* mIndices;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor
|
||||
aiFace() AI_NO_EXCEPT
|
||||
: mNumIndices( 0 )
|
||||
, mIndices( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Default destructor. Delete the index array
|
||||
~aiFace()
|
||||
{
|
||||
delete [] mIndices;
|
||||
}
|
||||
|
||||
//! Copy constructor. Copy the index array
|
||||
aiFace( const aiFace& o)
|
||||
: mNumIndices(0)
|
||||
, mIndices( nullptr ) {
|
||||
*this = o;
|
||||
}
|
||||
|
||||
//! Assignment operator. Copy the index array
|
||||
aiFace& operator = ( const aiFace& o) {
|
||||
if (&o == this) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
delete[] mIndices;
|
||||
mNumIndices = o.mNumIndices;
|
||||
if (mNumIndices) {
|
||||
mIndices = new unsigned int[mNumIndices];
|
||||
::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
|
||||
} else {
|
||||
mIndices = nullptr;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Comparison operator. Checks whether the index array
|
||||
//! of two faces is identical
|
||||
bool operator== (const aiFace& o) const {
|
||||
if (mIndices == o.mIndices) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nullptr != mIndices && mNumIndices != o.mNumIndices) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (nullptr == mIndices) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < this->mNumIndices; ++i) {
|
||||
if (mIndices[i] != o.mIndices[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Inverse comparison operator. Checks whether the index
|
||||
//! array of two faces is NOT identical
|
||||
bool operator != (const aiFace& o) const {
|
||||
return !(*this == o);
|
||||
}
|
||||
#endif // __cplusplus
|
||||
}; // struct aiFace
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A single influence of a bone on a vertex.
|
||||
*/
|
||||
struct aiVertexWeight {
|
||||
//! Index of the vertex which is influenced by the bone.
|
||||
unsigned int mVertexId;
|
||||
|
||||
//! The strength of the influence in the range (0...1).
|
||||
//! The influence from all bones at one vertex amounts to 1.
|
||||
float mWeight;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor
|
||||
aiVertexWeight() AI_NO_EXCEPT
|
||||
: mVertexId(0)
|
||||
, mWeight(0.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Initialization from a given index and vertex weight factor
|
||||
//! \param pID ID
|
||||
//! \param pWeight Vertex weight factor
|
||||
aiVertexWeight( unsigned int pID, float pWeight )
|
||||
: mVertexId( pID )
|
||||
, mWeight( pWeight ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool operator == ( const aiVertexWeight &rhs ) const {
|
||||
return ( mVertexId == rhs.mVertexId && mWeight == rhs.mWeight );
|
||||
}
|
||||
|
||||
bool operator != ( const aiVertexWeight &rhs ) const {
|
||||
return ( *this == rhs );
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A single bone of a mesh.
|
||||
*
|
||||
* A bone has a name by which it can be found in the frame hierarchy and by
|
||||
* which it can be addressed by animations. In addition it has a number of
|
||||
* influences on vertices, and a matrix relating the mesh position to the
|
||||
* position of the bone at the time of binding.
|
||||
*/
|
||||
struct aiBone {
|
||||
//! The name of the bone.
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
//! The number of vertices affected by this bone.
|
||||
//! The maximum value for this member is #AI_MAX_BONE_WEIGHTS.
|
||||
unsigned int mNumWeights;
|
||||
|
||||
//! The influence weights of this bone, by vertex index.
|
||||
C_STRUCT aiVertexWeight* mWeights;
|
||||
|
||||
/** Matrix that transforms from bone space to mesh space in bind pose.
|
||||
*
|
||||
* This matrix describes the position of the mesh
|
||||
* in the local space of this bone when the skeleton was bound.
|
||||
* Thus it can be used directly to determine a desired vertex position,
|
||||
* given the world-space transform of the bone when animated,
|
||||
* and the position of the vertex in mesh space.
|
||||
*
|
||||
* It is sometimes called an inverse-bind matrix,
|
||||
* or inverse bind pose matrix.
|
||||
*/
|
||||
C_STRUCT aiMatrix4x4 mOffsetMatrix;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor
|
||||
aiBone() AI_NO_EXCEPT
|
||||
: mName()
|
||||
, mNumWeights( 0 )
|
||||
, mWeights( nullptr )
|
||||
, mOffsetMatrix() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Copy constructor
|
||||
aiBone(const aiBone& other)
|
||||
: mName( other.mName )
|
||||
, mNumWeights( other.mNumWeights )
|
||||
, mWeights(nullptr)
|
||||
, mOffsetMatrix( other.mOffsetMatrix ) {
|
||||
if (other.mWeights && other.mNumWeights) {
|
||||
mWeights = new aiVertexWeight[mNumWeights];
|
||||
::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Assignment operator
|
||||
aiBone &operator=(const aiBone& other) {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
mName = other.mName;
|
||||
mNumWeights = other.mNumWeights;
|
||||
mOffsetMatrix = other.mOffsetMatrix;
|
||||
|
||||
if (other.mWeights && other.mNumWeights)
|
||||
{
|
||||
if (mWeights) {
|
||||
delete[] mWeights;
|
||||
}
|
||||
|
||||
mWeights = new aiVertexWeight[mNumWeights];
|
||||
::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight));
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator == ( const aiBone &rhs ) const {
|
||||
if ( mName != rhs.mName || mNumWeights != rhs.mNumWeights ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for ( size_t i = 0; i < mNumWeights; ++i ) {
|
||||
if ( mWeights[ i ] != rhs.mWeights[ i ] ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
//! Destructor - deletes the array of vertex weights
|
||||
~aiBone() {
|
||||
delete [] mWeights;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enumerates the types of geometric primitives supported by Assimp.
|
||||
*
|
||||
* @see aiFace Face data structure
|
||||
* @see aiProcess_SortByPType Per-primitive sorting of meshes
|
||||
* @see aiProcess_Triangulate Automatic triangulation
|
||||
* @see AI_CONFIG_PP_SBP_REMOVE Removal of specific primitive types.
|
||||
*/
|
||||
enum aiPrimitiveType
|
||||
{
|
||||
/** A point primitive.
|
||||
*
|
||||
* This is just a single vertex in the virtual world,
|
||||
* #aiFace contains just one index for such a primitive.
|
||||
*/
|
||||
aiPrimitiveType_POINT = 0x1,
|
||||
|
||||
/** A line primitive.
|
||||
*
|
||||
* This is a line defined through a start and an end position.
|
||||
* #aiFace contains exactly two indices for such a primitive.
|
||||
*/
|
||||
aiPrimitiveType_LINE = 0x2,
|
||||
|
||||
/** A triangular primitive.
|
||||
*
|
||||
* A triangle consists of three indices.
|
||||
*/
|
||||
aiPrimitiveType_TRIANGLE = 0x4,
|
||||
|
||||
/** A higher-level polygon with more than 3 edges.
|
||||
*
|
||||
* A triangle is a polygon, but polygon in this context means
|
||||
* "all polygons that are not triangles". The "Triangulate"-Step
|
||||
* is provided for your convenience, it splits all polygons in
|
||||
* triangles (which are much easier to handle).
|
||||
*/
|
||||
aiPrimitiveType_POLYGON = 0x8,
|
||||
|
||||
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiPrimitiveType_Force32Bit = INT_MAX
|
||||
#endif
|
||||
}; //! enum aiPrimitiveType
|
||||
|
||||
// Get the #aiPrimitiveType flag for a specific number of face indices
|
||||
#define AI_PRIMITIVE_TYPE_FOR_N_INDICES(n) \
|
||||
((n) > 3 ? aiPrimitiveType_POLYGON : (aiPrimitiveType)(1u << ((n)-1)))
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief An AnimMesh is an attachment to an #aiMesh stores per-vertex
|
||||
* animations for a particular frame.
|
||||
*
|
||||
* You may think of an #aiAnimMesh as a `patch` for the host mesh, which
|
||||
* replaces only certain vertex data streams at a particular time.
|
||||
* Each mesh stores n attached attached meshes (#aiMesh::mAnimMeshes).
|
||||
* The actual relationship between the time line and anim meshes is
|
||||
* established by #aiMeshAnim, which references singular mesh attachments
|
||||
* by their ID and binds them to a time offset.
|
||||
*/
|
||||
struct aiAnimMesh
|
||||
{
|
||||
/**Anim Mesh name */
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** Replacement for aiMesh::mVertices. If this array is non-NULL,
|
||||
* it *must* contain mNumVertices entries. The corresponding
|
||||
* array in the host mesh must be non-NULL as well - animation
|
||||
* meshes may neither add or nor remove vertex components (if
|
||||
* a replacement array is NULL and the corresponding source
|
||||
* array is not, the source data is taken instead)*/
|
||||
C_STRUCT aiVector3D* mVertices;
|
||||
|
||||
/** Replacement for aiMesh::mNormals. */
|
||||
C_STRUCT aiVector3D* mNormals;
|
||||
|
||||
/** Replacement for aiMesh::mTangents. */
|
||||
C_STRUCT aiVector3D* mTangents;
|
||||
|
||||
/** Replacement for aiMesh::mBitangents. */
|
||||
C_STRUCT aiVector3D* mBitangents;
|
||||
|
||||
/** Replacement for aiMesh::mColors */
|
||||
C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
|
||||
/** Replacement for aiMesh::mTextureCoords */
|
||||
C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
/** The number of vertices in the aiAnimMesh, and thus the length of all
|
||||
* the member arrays.
|
||||
*
|
||||
* This has always the same value as the mNumVertices property in the
|
||||
* corresponding aiMesh. It is duplicated here merely to make the length
|
||||
* of the member arrays accessible even if the aiMesh is not known, e.g.
|
||||
* from language bindings.
|
||||
*/
|
||||
unsigned int mNumVertices;
|
||||
|
||||
/**
|
||||
* Weight of the AnimMesh.
|
||||
*/
|
||||
float mWeight;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiAnimMesh() AI_NO_EXCEPT
|
||||
: mVertices( nullptr )
|
||||
, mNormals(nullptr)
|
||||
, mTangents(nullptr)
|
||||
, mBitangents(nullptr)
|
||||
, mColors()
|
||||
, mTextureCoords()
|
||||
, mNumVertices( 0 )
|
||||
, mWeight( 0.0f )
|
||||
{
|
||||
// fixme consider moving this to the ctor initializer list as well
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++){
|
||||
mTextureCoords[a] = nullptr;
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
|
||||
mColors[a] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
~aiAnimMesh()
|
||||
{
|
||||
delete [] mVertices;
|
||||
delete [] mNormals;
|
||||
delete [] mTangents;
|
||||
delete [] mBitangents;
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
delete [] mTextureCoords[a];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
|
||||
delete [] mColors[a];
|
||||
}
|
||||
}
|
||||
|
||||
/** Check whether the anim mesh overrides the vertex positions
|
||||
* of its host mesh*/
|
||||
bool HasPositions() const {
|
||||
return mVertices != nullptr;
|
||||
}
|
||||
|
||||
/** Check whether the anim mesh overrides the vertex normals
|
||||
* of its host mesh*/
|
||||
bool HasNormals() const {
|
||||
return mNormals != nullptr;
|
||||
}
|
||||
|
||||
/** Check whether the anim mesh overrides the vertex tangents
|
||||
* and bitangents of its host mesh. As for aiMesh,
|
||||
* tangents and bitangents always go together. */
|
||||
bool HasTangentsAndBitangents() const {
|
||||
return mTangents != nullptr;
|
||||
}
|
||||
|
||||
/** Check whether the anim mesh overrides a particular
|
||||
* set of vertex colors on his host mesh.
|
||||
* @param pIndex 0<index<AI_MAX_NUMBER_OF_COLOR_SETS */
|
||||
bool HasVertexColors( unsigned int pIndex) const {
|
||||
return pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS ? false : mColors[pIndex] != nullptr;
|
||||
}
|
||||
|
||||
/** Check whether the anim mesh overrides a particular
|
||||
* set of texture coordinates on his host mesh.
|
||||
* @param pIndex 0<index<AI_MAX_NUMBER_OF_TEXTURECOORDS */
|
||||
bool HasTextureCoords( unsigned int pIndex) const {
|
||||
return pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? false : mTextureCoords[pIndex] != nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enumerates the methods of mesh morphing supported by Assimp.
|
||||
*/
|
||||
enum aiMorphingMethod
|
||||
{
|
||||
/** Interpolation between morph targets */
|
||||
aiMorphingMethod_VERTEX_BLEND = 0x1,
|
||||
|
||||
/** Normalized morphing between morph targets */
|
||||
aiMorphingMethod_MORPH_NORMALIZED = 0x2,
|
||||
|
||||
/** Relative morphing between morph targets */
|
||||
aiMorphingMethod_MORPH_RELATIVE = 0x3,
|
||||
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiMorphingMethod_Force32Bit = INT_MAX
|
||||
#endif
|
||||
}; //! enum aiMorphingMethod
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A mesh represents a geometry or model with a single material.
|
||||
*
|
||||
* It usually consists of a number of vertices and a series of primitives/faces
|
||||
* referencing the vertices. In addition there might be a series of bones, each
|
||||
* of them addressing a number of vertices with a certain weight. Vertex data
|
||||
* is presented in channels with each channel containing a single per-vertex
|
||||
* information such as a set of texture coords or a normal vector.
|
||||
* If a data pointer is non-null, the corresponding data stream is present.
|
||||
* From C++-programs you can also use the comfort functions Has*() to
|
||||
* test for the presence of various data streams.
|
||||
*
|
||||
* A Mesh uses only a single material which is referenced by a material ID.
|
||||
* @note The mPositions member is usually not optional. However, vertex positions
|
||||
* *could* be missing if the #AI_SCENE_FLAGS_INCOMPLETE flag is set in
|
||||
* @code
|
||||
* aiScene::mFlags
|
||||
* @endcode
|
||||
*/
|
||||
struct aiMesh
|
||||
{
|
||||
/** Bitwise combination of the members of the #aiPrimitiveType enum.
|
||||
* This specifies which types of primitives are present in the mesh.
|
||||
* The "SortByPrimitiveType"-Step can be used to make sure the
|
||||
* output meshes consist of one primitive type each.
|
||||
*/
|
||||
unsigned int mPrimitiveTypes;
|
||||
|
||||
/** The number of vertices in this mesh.
|
||||
* This is also the size of all of the per-vertex data arrays.
|
||||
* The maximum value for this member is #AI_MAX_VERTICES.
|
||||
*/
|
||||
unsigned int mNumVertices;
|
||||
|
||||
/** The number of primitives (triangles, polygons, lines) in this mesh.
|
||||
* This is also the size of the mFaces array.
|
||||
* The maximum value for this member is #AI_MAX_FACES.
|
||||
*/
|
||||
unsigned int mNumFaces;
|
||||
|
||||
/** Vertex positions.
|
||||
* This array is always present in a mesh. The array is
|
||||
* mNumVertices in size.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mVertices;
|
||||
|
||||
/** Vertex normals.
|
||||
* The array contains normalized vectors, NULL if not present.
|
||||
* The array is mNumVertices in size. Normals are undefined for
|
||||
* point and line primitives. A mesh consisting of points and
|
||||
* lines only may not have normal vectors. Meshes with mixed
|
||||
* primitive types (i.e. lines and triangles) may have normals,
|
||||
* but the normals for vertices that are only referenced by
|
||||
* point or line primitives are undefined and set to QNaN (WARN:
|
||||
* qNaN compares to inequal to *everything*, even to qNaN itself.
|
||||
* Using code like this to check whether a field is qnan is:
|
||||
* @code
|
||||
* #define IS_QNAN(f) (f != f)
|
||||
* @endcode
|
||||
* still dangerous because even 1.f == 1.f could evaluate to false! (
|
||||
* remember the subtleties of IEEE754 artithmetics). Use stuff like
|
||||
* @c fpclassify instead.
|
||||
* @note Normal vectors computed by Assimp are always unit-length.
|
||||
* However, this needn't apply for normals that have been taken
|
||||
* directly from the model file.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mNormals;
|
||||
|
||||
/** Vertex tangents.
|
||||
* The tangent of a vertex points in the direction of the positive
|
||||
* X texture axis. The array contains normalized vectors, NULL if
|
||||
* not present. The array is mNumVertices in size. A mesh consisting
|
||||
* of points and lines only may not have normal vectors. Meshes with
|
||||
* mixed primitive types (i.e. lines and triangles) may have
|
||||
* normals, but the normals for vertices that are only referenced by
|
||||
* point or line primitives are undefined and set to qNaN. See
|
||||
* the #mNormals member for a detailed discussion of qNaNs.
|
||||
* @note If the mesh contains tangents, it automatically also
|
||||
* contains bitangents.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mTangents;
|
||||
|
||||
/** Vertex bitangents.
|
||||
* The bitangent of a vertex points in the direction of the positive
|
||||
* Y texture axis. The array contains normalized vectors, NULL if not
|
||||
* present. The array is mNumVertices in size.
|
||||
* @note If the mesh contains tangents, it automatically also contains
|
||||
* bitangents.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mBitangents;
|
||||
|
||||
/** Vertex color sets.
|
||||
* A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex
|
||||
* colors per vertex. NULL if not present. Each array is
|
||||
* mNumVertices in size if present.
|
||||
*/
|
||||
C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
|
||||
/** Vertex texture coords, also known as UV channels.
|
||||
* A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per
|
||||
* vertex. NULL if not present. The array is mNumVertices in size.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
/** Specifies the number of components for a given UV channel.
|
||||
* Up to three channels are supported (UVW, for accessing volume
|
||||
* or cube maps). If the value is 2 for a given channel n, the
|
||||
* component p.z of mTextureCoords[n][p] is set to 0.0f.
|
||||
* If the value is 1 for a given channel, p.y is set to 0.0f, too.
|
||||
* @note 4D coords are not supported
|
||||
*/
|
||||
unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
/** The faces the mesh is constructed from.
|
||||
* Each face refers to a number of vertices by their indices.
|
||||
* This array is always present in a mesh, its size is given
|
||||
* in mNumFaces. If the #AI_SCENE_FLAGS_NON_VERBOSE_FORMAT
|
||||
* is NOT set each face references an unique set of vertices.
|
||||
*/
|
||||
C_STRUCT aiFace* mFaces;
|
||||
|
||||
/** The number of bones this mesh contains.
|
||||
* Can be 0, in which case the mBones array is NULL.
|
||||
*/
|
||||
unsigned int mNumBones;
|
||||
|
||||
/** The bones of this mesh.
|
||||
* A bone consists of a name by which it can be found in the
|
||||
* frame hierarchy and a set of vertex weights.
|
||||
*/
|
||||
C_STRUCT aiBone** mBones;
|
||||
|
||||
/** The material used by this mesh.
|
||||
* A mesh uses only a single material. If an imported model uses
|
||||
* multiple materials, the import splits up the mesh. Use this value
|
||||
* as index into the scene's material list.
|
||||
*/
|
||||
unsigned int mMaterialIndex;
|
||||
|
||||
/** Name of the mesh. Meshes can be named, but this is not a
|
||||
* requirement and leaving this field empty is totally fine.
|
||||
* There are mainly three uses for mesh names:
|
||||
* - some formats name nodes and meshes independently.
|
||||
* - importers tend to split meshes up to meet the
|
||||
* one-material-per-mesh requirement. Assigning
|
||||
* the same (dummy) name to each of the result meshes
|
||||
* aids the caller at recovering the original mesh
|
||||
* partitioning.
|
||||
* - Vertex animations refer to meshes by their names.
|
||||
**/
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
|
||||
/** The number of attachment meshes. Note! Currently only works with Collada loader. */
|
||||
unsigned int mNumAnimMeshes;
|
||||
|
||||
/** Attachment meshes for this mesh, for vertex-based animation.
|
||||
* Attachment meshes carry replacement data for some of the
|
||||
* mesh'es vertex components (usually positions, normals).
|
||||
* Note! Currently only works with Collada loader.*/
|
||||
C_STRUCT aiAnimMesh** mAnimMeshes;
|
||||
|
||||
/**
|
||||
* Method of morphing when animeshes are specified.
|
||||
*/
|
||||
unsigned int mMethod;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
C_STRUCT aiAABB mAABB;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor. Initializes all members to 0
|
||||
aiMesh() AI_NO_EXCEPT
|
||||
: mPrimitiveTypes( 0 )
|
||||
, mNumVertices( 0 )
|
||||
, mNumFaces( 0 )
|
||||
, mVertices( nullptr )
|
||||
, mNormals(nullptr)
|
||||
, mTangents(nullptr)
|
||||
, mBitangents(nullptr)
|
||||
, mColors()
|
||||
, mTextureCoords()
|
||||
, mNumUVComponents()
|
||||
, mFaces(nullptr)
|
||||
, mNumBones( 0 )
|
||||
, mBones(nullptr)
|
||||
, mMaterialIndex( 0 )
|
||||
, mNumAnimMeshes( 0 )
|
||||
, mAnimMeshes(nullptr)
|
||||
, mMethod( 0 )
|
||||
, mAABB() {
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
|
||||
mNumUVComponents[a] = 0;
|
||||
mTextureCoords[a] = nullptr;
|
||||
}
|
||||
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
|
||||
mColors[a] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//! Deletes all storage allocated for the mesh
|
||||
~aiMesh() {
|
||||
delete [] mVertices;
|
||||
delete [] mNormals;
|
||||
delete [] mTangents;
|
||||
delete [] mBitangents;
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
delete [] mTextureCoords[a];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
|
||||
delete [] mColors[a];
|
||||
}
|
||||
|
||||
// DO NOT REMOVE THIS ADDITIONAL CHECK
|
||||
if (mNumBones && mBones) {
|
||||
for( unsigned int a = 0; a < mNumBones; a++) {
|
||||
delete mBones[a];
|
||||
}
|
||||
delete [] mBones;
|
||||
}
|
||||
|
||||
if (mNumAnimMeshes && mAnimMeshes) {
|
||||
for( unsigned int a = 0; a < mNumAnimMeshes; a++) {
|
||||
delete mAnimMeshes[a];
|
||||
}
|
||||
delete [] mAnimMeshes;
|
||||
}
|
||||
|
||||
delete [] mFaces;
|
||||
}
|
||||
|
||||
//! Check whether the mesh contains positions. Provided no special
|
||||
//! scene flags are set, this will always be true
|
||||
bool HasPositions() const
|
||||
{ return mVertices != nullptr && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains faces. If no special scene flags
|
||||
//! are set this should always return true
|
||||
bool HasFaces() const
|
||||
{ return mFaces != nullptr && mNumFaces > 0; }
|
||||
|
||||
//! Check whether the mesh contains normal vectors
|
||||
bool HasNormals() const
|
||||
{ return mNormals != nullptr && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains tangent and bitangent vectors
|
||||
//! It is not possible that it contains tangents and no bitangents
|
||||
//! (or the other way round). The existence of one of them
|
||||
//! implies that the second is there, too.
|
||||
bool HasTangentsAndBitangents() const
|
||||
{ return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains a vertex color set
|
||||
//! \param pIndex Index of the vertex color set
|
||||
bool HasVertexColors( unsigned int pIndex) const {
|
||||
if (pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
return false;
|
||||
} else {
|
||||
return mColors[pIndex] != nullptr && mNumVertices > 0;
|
||||
}
|
||||
}
|
||||
|
||||
//! Check whether the mesh contains a texture coordinate set
|
||||
//! \param pIndex Index of the texture coordinates set
|
||||
bool HasTextureCoords( unsigned int pIndex) const {
|
||||
if (pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
return false;
|
||||
} else {
|
||||
return mTextureCoords[pIndex] != nullptr && mNumVertices > 0;
|
||||
}
|
||||
}
|
||||
|
||||
//! Get the number of UV channels the mesh contains
|
||||
unsigned int GetNumUVChannels() const {
|
||||
unsigned int n( 0 );
|
||||
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) {
|
||||
++n;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
//! Get the number of vertex color channels the mesh contains
|
||||
unsigned int GetNumColorChannels() const {
|
||||
unsigned int n(0);
|
||||
while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n]) {
|
||||
++n;
|
||||
}
|
||||
return n;
|
||||
}
|
||||
|
||||
//! Check whether the mesh contains bones
|
||||
bool HasBones() const {
|
||||
return mBones != nullptr && mNumBones > 0;
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //! extern "C"
|
||||
#endif // AI_MESH_H_INC
|
||||
|
380
grk/dependencies/assimp/include/assimp/metadata.h
Normal file
380
grk/dependencies/assimp/include/assimp/metadata.h
Normal file
@ -0,0 +1,380 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file metadata.h
|
||||
* @brief Defines the data structures for holding node meta information.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_METADATA_H_INC
|
||||
#define AI_METADATA_H_INC
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER <= 1500)
|
||||
# include "Compiler/pstdint.h"
|
||||
#else
|
||||
# include <stdint.h>
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/**
|
||||
* Enum used to distinguish data types
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
typedef enum aiMetadataType {
|
||||
AI_BOOL = 0,
|
||||
AI_INT32 = 1,
|
||||
AI_UINT64 = 2,
|
||||
AI_FLOAT = 3,
|
||||
AI_DOUBLE = 4,
|
||||
AI_AISTRING = 5,
|
||||
AI_AIVECTOR3D = 6,
|
||||
AI_META_MAX = 7,
|
||||
|
||||
#ifndef SWIG
|
||||
FORCE_32BIT = INT_MAX
|
||||
#endif
|
||||
} aiMetadataType;
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/**
|
||||
* Metadata entry
|
||||
*
|
||||
* The type field uniquely identifies the underlying type of the data field
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct aiMetadataEntry {
|
||||
aiMetadataType mType;
|
||||
void* mData;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include <string>
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/**
|
||||
* Helper functions to get the aiType enum entry for a type
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
|
||||
inline aiMetadataType GetAiType( bool ) { return AI_BOOL; }
|
||||
inline aiMetadataType GetAiType( int32_t ) { return AI_INT32; }
|
||||
inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; }
|
||||
inline aiMetadataType GetAiType( float ) { return AI_FLOAT; }
|
||||
inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
|
||||
inline aiMetadataType GetAiType( const aiString & ) { return AI_AISTRING; }
|
||||
inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; }
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/**
|
||||
* Container for holding metadata.
|
||||
*
|
||||
* Metadata is a key-value store using string keys and values.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct aiMetadata {
|
||||
/** Length of the mKeys and mValues arrays, respectively */
|
||||
unsigned int mNumProperties;
|
||||
|
||||
/** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
|
||||
C_STRUCT aiString* mKeys;
|
||||
|
||||
/** Arrays of values, may not be NULL. Entries in this array may be NULL if the
|
||||
* corresponding property key has no assigned value. */
|
||||
C_STRUCT aiMetadataEntry* mValues;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
/**
|
||||
* @brief The default constructor, set all members to zero by default.
|
||||
*/
|
||||
aiMetadata() AI_NO_EXCEPT
|
||||
: mNumProperties(0)
|
||||
, mKeys(nullptr)
|
||||
, mValues(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiMetadata( const aiMetadata &rhs )
|
||||
: mNumProperties( rhs.mNumProperties )
|
||||
, mKeys( nullptr )
|
||||
, mValues( nullptr ) {
|
||||
mKeys = new aiString[ mNumProperties ];
|
||||
for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) {
|
||||
mKeys[ i ] = rhs.mKeys[ i ];
|
||||
}
|
||||
mValues = new aiMetadataEntry[ mNumProperties ];
|
||||
for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) {
|
||||
mValues[ i ].mType = rhs.mValues[ i ].mType;
|
||||
switch ( rhs.mValues[ i ].mType ) {
|
||||
case AI_BOOL:
|
||||
mValues[ i ].mData = new bool;
|
||||
::memcpy( mValues[ i ].mData, rhs.mValues[ i ].mData, sizeof(bool) );
|
||||
break;
|
||||
case AI_INT32: {
|
||||
int32_t v;
|
||||
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) );
|
||||
mValues[ i ].mData = new int32_t( v );
|
||||
}
|
||||
break;
|
||||
case AI_UINT64: {
|
||||
uint64_t v;
|
||||
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) );
|
||||
mValues[ i ].mData = new uint64_t( v );
|
||||
}
|
||||
break;
|
||||
case AI_FLOAT: {
|
||||
float v;
|
||||
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) );
|
||||
mValues[ i ].mData = new float( v );
|
||||
}
|
||||
break;
|
||||
case AI_DOUBLE: {
|
||||
double v;
|
||||
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) );
|
||||
mValues[ i ].mData = new double( v );
|
||||
}
|
||||
break;
|
||||
case AI_AISTRING: {
|
||||
aiString v;
|
||||
rhs.Get<aiString>( mKeys[ i ], v );
|
||||
mValues[ i ].mData = new aiString( v );
|
||||
}
|
||||
break;
|
||||
case AI_AIVECTOR3D: {
|
||||
aiVector3D v;
|
||||
rhs.Get<aiVector3D>( mKeys[ i ], v );
|
||||
mValues[ i ].mData = new aiVector3D( v );
|
||||
}
|
||||
break;
|
||||
#ifndef SWIG
|
||||
case FORCE_32BIT:
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief The destructor.
|
||||
*/
|
||||
~aiMetadata() {
|
||||
delete [] mKeys;
|
||||
mKeys = nullptr;
|
||||
if (mValues) {
|
||||
// Delete each metadata entry
|
||||
for (unsigned i=0; i<mNumProperties; ++i) {
|
||||
void* data = mValues[i].mData;
|
||||
switch (mValues[i].mType) {
|
||||
case AI_BOOL:
|
||||
delete static_cast< bool* >( data );
|
||||
break;
|
||||
case AI_INT32:
|
||||
delete static_cast< int32_t* >( data );
|
||||
break;
|
||||
case AI_UINT64:
|
||||
delete static_cast< uint64_t* >( data );
|
||||
break;
|
||||
case AI_FLOAT:
|
||||
delete static_cast< float* >( data );
|
||||
break;
|
||||
case AI_DOUBLE:
|
||||
delete static_cast< double* >( data );
|
||||
break;
|
||||
case AI_AISTRING:
|
||||
delete static_cast< aiString* >( data );
|
||||
break;
|
||||
case AI_AIVECTOR3D:
|
||||
delete static_cast< aiVector3D* >( data );
|
||||
break;
|
||||
#ifndef SWIG
|
||||
case FORCE_32BIT:
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Delete the metadata array
|
||||
delete [] mValues;
|
||||
mValues = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Allocates property fields + keys.
|
||||
* @param numProperties Number of requested properties.
|
||||
*/
|
||||
static inline
|
||||
aiMetadata *Alloc( unsigned int numProperties ) {
|
||||
if ( 0 == numProperties ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiMetadata *data = new aiMetadata;
|
||||
data->mNumProperties = numProperties;
|
||||
data->mKeys = new aiString[ data->mNumProperties ]();
|
||||
data->mValues = new aiMetadataEntry[ data->mNumProperties ]();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Deallocates property fields + keys.
|
||||
*/
|
||||
static inline
|
||||
void Dealloc( aiMetadata *metadata ) {
|
||||
delete metadata;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
void Add(const std::string& key, const T& value) {
|
||||
aiString* new_keys = new aiString[mNumProperties + 1];
|
||||
aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
|
||||
|
||||
for(unsigned int i = 0; i < mNumProperties; ++i)
|
||||
{
|
||||
new_keys[i] = mKeys[i];
|
||||
new_values[i] = mValues[i];
|
||||
}
|
||||
|
||||
delete mKeys;
|
||||
delete mValues;
|
||||
|
||||
mKeys = new_keys;
|
||||
mValues = new_values;
|
||||
|
||||
mNumProperties++;
|
||||
|
||||
Set(mNumProperties - 1, key, value);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
bool Set( unsigned index, const std::string& key, const T& value ) {
|
||||
// In range assertion
|
||||
if ( index >= mNumProperties ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Ensure that we have a valid key.
|
||||
if ( key.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set metadata key
|
||||
mKeys[index] = key;
|
||||
|
||||
// Set metadata type
|
||||
mValues[index].mType = GetAiType(value);
|
||||
// Copy the given value to the dynamic storage
|
||||
mValues[index].mData = new T(value);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
bool Get( unsigned index, T& value ) const {
|
||||
// In range assertion
|
||||
if ( index >= mNumProperties ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return false if the output data type does
|
||||
// not match the found value's data type
|
||||
if ( GetAiType( value ) != mValues[ index ].mType ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Otherwise, output the found value and
|
||||
// return true
|
||||
value = *static_cast<T*>(mValues[index].mData);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
bool Get( const aiString& key, T& value ) const {
|
||||
// Search for the given key
|
||||
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
|
||||
if ( mKeys[ i ] == key ) {
|
||||
return Get( i, value );
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
bool Get( const std::string& key, T& value ) const {
|
||||
return Get(aiString(key), value);
|
||||
}
|
||||
|
||||
/// Return metadata entry for analyzing it by user.
|
||||
/// \param [in] pIndex - index of the entry.
|
||||
/// \param [out] pKey - pointer to the key value.
|
||||
/// \param [out] pEntry - pointer to the entry: type and value.
|
||||
/// \return false - if pIndex is out of range, else - true.
|
||||
inline
|
||||
bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const {
|
||||
if ( index >= mNumProperties ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
key = &mKeys[index];
|
||||
entry = &mValues[index];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
};
|
||||
|
||||
#endif // AI_METADATA_H_INC
|
77
grk/dependencies/assimp/include/assimp/pbrmaterial.h
Normal file
77
grk/dependencies/assimp/include/assimp/pbrmaterial.h
Normal file
@ -0,0 +1,77 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file pbrmaterial.h
|
||||
* @brief Defines the material system of the library
|
||||
*/
|
||||
#ifndef AI_PBRMATERIAL_H_INC
|
||||
#define AI_PBRMATERIAL_H_INC
|
||||
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
|
||||
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
|
||||
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_UNLIT "$mat.gltf.unlit", 0, 0
|
||||
|
||||
#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
|
||||
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
|
||||
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
|
||||
|
||||
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD(type, N) _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
|
||||
|
||||
#endif //!!AI_PBRMATERIAL_H_INC
|
@ -0,0 +1,92 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Android implementation of IOSystem using the standard C file functions.
|
||||
* Aimed to ease the access to android assets */
|
||||
|
||||
#if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
|
||||
#ifndef AI_ANDROIDJNIIOSYSTEM_H_INC
|
||||
#define AI_ANDROIDJNIIOSYSTEM_H_INC
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <android/asset_manager.h>
|
||||
#include <android/asset_manager_jni.h>
|
||||
#include <android/native_activity.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Android extension to DefaultIOSystem using the standard C file functions */
|
||||
class ASSIMP_API AndroidJNIIOSystem : public DefaultIOSystem
|
||||
{
|
||||
public:
|
||||
|
||||
/** Initialize android activity data */
|
||||
std::string mApkWorkspacePath;
|
||||
AAssetManager* mApkAssetManager;
|
||||
|
||||
/** Constructor. */
|
||||
AndroidJNIIOSystem(ANativeActivity* activity);
|
||||
|
||||
/** Destructor. */
|
||||
~AndroidJNIIOSystem();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path. */
|
||||
bool Exists( const char* pFile) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Opens a file at the given path, with given mode */
|
||||
IOStream* Open( const char* strFile, const char* strMode);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Inits Android extractor
|
||||
void AndroidActivityInit(ANativeActivity* activity);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Extracts android asset
|
||||
bool AndroidExtractAsset(std::string name);
|
||||
|
||||
};
|
||||
|
||||
} //!ns Assimp
|
||||
|
||||
#endif //AI_ANDROIDJNIIOSYSTEM_H_INC
|
||||
#endif //__ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
|
684
grk/dependencies/assimp/include/assimp/postprocess.h
Normal file
684
grk/dependencies/assimp/include/assimp/postprocess.h
Normal file
@ -0,0 +1,684 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file postprocess.h
|
||||
* @brief Definitions for import post processing steps
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_POSTPROCESS_H_INC
|
||||
#define AI_POSTPROCESS_H_INC
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
/** @enum aiPostProcessSteps
|
||||
* @brief Defines the flags for all possible post processing steps.
|
||||
*
|
||||
* @note Some steps are influenced by properties set on the Assimp::Importer itself
|
||||
*
|
||||
* @see Assimp::Importer::ReadFile()
|
||||
* @see Assimp::Importer::SetPropertyInteger()
|
||||
* @see aiImportFile
|
||||
* @see aiImportFileEx
|
||||
*/
|
||||
// -----------------------------------------------------------------------------------
|
||||
enum aiPostProcessSteps
|
||||
{
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Calculates the tangents and bitangents for the imported meshes.
|
||||
*
|
||||
* Does nothing if a mesh does not have normals. You might want this post
|
||||
* processing step to be executed if you plan to use tangent space calculations
|
||||
* such as normal mapping applied to the meshes. There's an importer property,
|
||||
* <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which allows you to specify
|
||||
* a maximum smoothing angle for the algorithm. However, usually you'll
|
||||
* want to leave it at the default value.
|
||||
*/
|
||||
aiProcess_CalcTangentSpace = 0x1,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Identifies and joins identical vertex data sets within all
|
||||
* imported meshes.
|
||||
*
|
||||
* After this step is run, each mesh contains unique vertices,
|
||||
* so a vertex may be used by multiple faces. You usually want
|
||||
* to use this post processing step. If your application deals with
|
||||
* indexed geometry, this step is compulsory or you'll just waste rendering
|
||||
* time. <b>If this flag is not specified</b>, no vertices are referenced by
|
||||
* more than one face and <b>no index buffer is required</b> for rendering.
|
||||
*/
|
||||
aiProcess_JoinIdenticalVertices = 0x2,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Converts all the imported data to a left-handed coordinate space.
|
||||
*
|
||||
* By default the data is returned in a right-handed coordinate space (which
|
||||
* OpenGL prefers). In this space, +X points to the right,
|
||||
* +Z points towards the viewer, and +Y points upwards. In the DirectX
|
||||
* coordinate space +X points to the right, +Y points upwards, and +Z points
|
||||
* away from the viewer.
|
||||
*
|
||||
* You'll probably want to consider this flag if you use Direct3D for
|
||||
* rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
|
||||
* setting and bundles all conversions typically required for D3D-based
|
||||
* applications.
|
||||
*/
|
||||
aiProcess_MakeLeftHanded = 0x4,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Triangulates all faces of all meshes.
|
||||
*
|
||||
* By default the imported mesh data might contain faces with more than 3
|
||||
* indices. For rendering you'll usually want all faces to be triangles.
|
||||
* This post processing step splits up faces with more than 3 indices into
|
||||
* triangles. Line and point primitives are *not* modified! If you want
|
||||
* 'triangles only' with no other kinds of primitives, try the following
|
||||
* solution:
|
||||
* <ul>
|
||||
* <li>Specify both #aiProcess_Triangulate and #aiProcess_SortByPType </li>
|
||||
* <li>Ignore all point and line meshes when you process assimp's output</li>
|
||||
* </ul>
|
||||
*/
|
||||
aiProcess_Triangulate = 0x8,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Removes some parts of the data structure (animations, materials,
|
||||
* light sources, cameras, textures, vertex components).
|
||||
*
|
||||
* The components to be removed are specified in a separate
|
||||
* importer property, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful
|
||||
* if you don't need all parts of the output structure. Vertex colors
|
||||
* are rarely used today for example... Calling this step to remove unneeded
|
||||
* data from the pipeline as early as possible results in increased
|
||||
* performance and a more optimized output data structure.
|
||||
* This step is also useful if you want to force Assimp to recompute
|
||||
* normals or tangents. The corresponding steps don't recompute them if
|
||||
* they're already there (loaded from the source asset). By using this
|
||||
* step you can make sure they are NOT there.
|
||||
*
|
||||
* This flag is a poor one, mainly because its purpose is usually
|
||||
* misunderstood. Consider the following case: a 3D model has been exported
|
||||
* from a CAD app, and it has per-face vertex colors. Vertex positions can't be
|
||||
* shared, thus the #aiProcess_JoinIdenticalVertices step fails to
|
||||
* optimize the data because of these nasty little vertex colors.
|
||||
* Most apps don't even process them, so it's all for nothing. By using
|
||||
* this step, unneeded components are excluded as early as possible
|
||||
* thus opening more room for internal optimizations.
|
||||
*/
|
||||
aiProcess_RemoveComponent = 0x10,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Generates normals for all faces of all meshes.
|
||||
*
|
||||
* This is ignored if normals are already there at the time this flag
|
||||
* is evaluated. Model importers try to load them from the source file, so
|
||||
* they're usually already there. Face normals are shared between all points
|
||||
* of a single face, so a single point can have multiple normals, which
|
||||
* forces the library to duplicate vertices in some cases.
|
||||
* #aiProcess_JoinIdenticalVertices is *senseless* then.
|
||||
*
|
||||
* This flag may not be specified together with #aiProcess_GenSmoothNormals.
|
||||
*/
|
||||
aiProcess_GenNormals = 0x20,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Generates smooth normals for all vertices in the mesh.
|
||||
*
|
||||
* This is ignored if normals are already there at the time this flag
|
||||
* is evaluated. Model importers try to load them from the source file, so
|
||||
* they're usually already there.
|
||||
*
|
||||
* This flag may not be specified together with
|
||||
* #aiProcess_GenNormals. There's a importer property,
|
||||
* <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to specify
|
||||
* an angle maximum for the normal smoothing algorithm. Normals exceeding
|
||||
* this limit are not smoothed, resulting in a 'hard' seam between two faces.
|
||||
* Using a decent angle here (e.g. 80 degrees) results in very good visual
|
||||
* appearance.
|
||||
*/
|
||||
aiProcess_GenSmoothNormals = 0x40,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Splits large meshes into smaller sub-meshes.
|
||||
*
|
||||
* This is quite useful for real-time rendering, where the number of triangles
|
||||
* which can be maximally processed in a single draw-call is limited
|
||||
* by the video driver/hardware. The maximum vertex buffer is usually limited
|
||||
* too. Both requirements can be met with this step: you may specify both a
|
||||
* triangle and vertex limit for a single mesh.
|
||||
*
|
||||
* The split limits can (and should!) be set through the
|
||||
* <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt>
|
||||
* importer properties. The default values are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and
|
||||
* <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>.
|
||||
*
|
||||
* Note that splitting is generally a time-consuming task, but only if there's
|
||||
* something to split. The use of this step is recommended for most users.
|
||||
*/
|
||||
aiProcess_SplitLargeMeshes = 0x80,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Removes the node graph and pre-transforms all vertices with
|
||||
* the local transformation matrices of their nodes.
|
||||
*
|
||||
* The output scene still contains nodes, however there is only a
|
||||
* root node with children, each one referencing only one mesh,
|
||||
* and each mesh referencing one material. For rendering, you can
|
||||
* simply render all meshes in order - you don't need to pay
|
||||
* attention to local transformations and the node hierarchy.
|
||||
* Animations are removed during this step.
|
||||
* This step is intended for applications without a scenegraph.
|
||||
* The step CAN cause some problems: if e.g. a mesh of the asset
|
||||
* contains normals and another, using the same material index, does not,
|
||||
* they will be brought together, but the first meshes's part of
|
||||
* the normal list is zeroed. However, these artifacts are rare.
|
||||
* @note The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration property
|
||||
* can be set to normalize the scene's spatial dimension to the -1...1
|
||||
* range.
|
||||
*/
|
||||
aiProcess_PreTransformVertices = 0x100,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Limits the number of bones simultaneously affecting a single vertex
|
||||
* to a maximum value.
|
||||
*
|
||||
* If any vertex is affected by more than the maximum number of bones, the least
|
||||
* important vertex weights are removed and the remaining vertex weights are
|
||||
* renormalized so that the weights still sum up to 1.
|
||||
* The default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt> in
|
||||
* config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt> importer
|
||||
* property to supply your own limit to the post processing step.
|
||||
*
|
||||
* If you intend to perform the skinning in hardware, this post processing
|
||||
* step might be of interest to you.
|
||||
*/
|
||||
aiProcess_LimitBoneWeights = 0x200,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Validates the imported scene data structure.
|
||||
* This makes sure that all indices are valid, all animations and
|
||||
* bones are linked correctly, all material references are correct .. etc.
|
||||
*
|
||||
* It is recommended that you capture Assimp's log output if you use this flag,
|
||||
* so you can easily find out what's wrong if a file fails the
|
||||
* validation. The validator is quite strict and will find *all*
|
||||
* inconsistencies in the data structure... It is recommended that plugin
|
||||
* developers use it to debug their loaders. There are two types of
|
||||
* validation failures:
|
||||
* <ul>
|
||||
* <li>Error: There's something wrong with the imported data. Further
|
||||
* postprocessing is not possible and the data is not usable at all.
|
||||
* The import fails. #Importer::GetErrorString() or #aiGetErrorString()
|
||||
* carry the error message around.</li>
|
||||
* <li>Warning: There are some minor issues (e.g. 1000000 animation
|
||||
* keyframes with the same time), but further postprocessing and use
|
||||
* of the data structure is still safe. Warning details are written
|
||||
* to the log file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set
|
||||
* in #aiScene::mFlags</li>
|
||||
* </ul>
|
||||
*
|
||||
* This post-processing step is not time-consuming. Its use is not
|
||||
* compulsory, but recommended.
|
||||
*/
|
||||
aiProcess_ValidateDataStructure = 0x400,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Reorders triangles for better vertex cache locality.
|
||||
*
|
||||
* The step tries to improve the ACMR (average post-transform vertex cache
|
||||
* miss ratio) for all meshes. The implementation runs in O(n) and is
|
||||
* roughly based on the 'tipsify' algorithm (see <a href="
|
||||
* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this
|
||||
* paper</a>).
|
||||
*
|
||||
* If you intend to render huge models in hardware, this step might
|
||||
* be of interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt>
|
||||
* importer property can be used to fine-tune the cache optimization.
|
||||
*/
|
||||
aiProcess_ImproveCacheLocality = 0x800,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Searches for redundant/unreferenced materials and removes them.
|
||||
*
|
||||
* This is especially useful in combination with the
|
||||
* #aiProcess_PreTransformVertices and #aiProcess_OptimizeMeshes flags.
|
||||
* Both join small meshes with equal characteristics, but they can't do
|
||||
* their work if two meshes have different materials. Because several
|
||||
* material settings are lost during Assimp's import filters,
|
||||
* (and because many exporters don't check for redundant materials), huge
|
||||
* models often have materials which are are defined several times with
|
||||
* exactly the same settings.
|
||||
*
|
||||
* Several material settings not contributing to the final appearance of
|
||||
* a surface are ignored in all comparisons (e.g. the material name).
|
||||
* So, if you're passing additional information through the
|
||||
* content pipeline (probably using *magic* material names), don't
|
||||
* specify this flag. Alternatively take a look at the
|
||||
* <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt> importer property.
|
||||
*/
|
||||
aiProcess_RemoveRedundantMaterials = 0x1000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step tries to determine which meshes have normal vectors
|
||||
* that are facing inwards and inverts them.
|
||||
*
|
||||
* The algorithm is simple but effective:
|
||||
* the bounding box of all vertices + their normals is compared against
|
||||
* the volume of the bounding box of all vertices without their normals.
|
||||
* This works well for most objects, problems might occur with planar
|
||||
* surfaces. However, the step tries to filter such cases.
|
||||
* The step inverts all in-facing normals. Generally it is recommended
|
||||
* to enable this step, although the result is not always correct.
|
||||
*/
|
||||
aiProcess_FixInfacingNormals = 0x2000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step splits meshes with more than one primitive type in
|
||||
* homogeneous sub-meshes.
|
||||
*
|
||||
* The step is executed after the triangulation step. After the step
|
||||
* returns, just one bit is set in aiMesh::mPrimitiveTypes. This is
|
||||
* especially useful for real-time rendering where point and line
|
||||
* primitives are often ignored or rendered separately.
|
||||
* You can use the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
|
||||
* specify which primitive types you need. This can be used to easily
|
||||
* exclude lines and points, which are rarely used, from the import.
|
||||
*/
|
||||
aiProcess_SortByPType = 0x8000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step searches all meshes for degenerate primitives and
|
||||
* converts them to proper lines or points.
|
||||
*
|
||||
* A face is 'degenerate' if one or more of its points are identical.
|
||||
* To have the degenerate stuff not only detected and collapsed but
|
||||
* removed, try one of the following procedures:
|
||||
* <br><b>1.</b> (if you support lines and points for rendering but don't
|
||||
* want the degenerates)<br>
|
||||
* <ul>
|
||||
* <li>Specify the #aiProcess_FindDegenerates flag.
|
||||
* </li>
|
||||
* <li>Set the <tt>#AI_CONFIG_PP_FD_REMOVE</tt> importer property to
|
||||
* 1. This will cause the step to remove degenerate triangles from the
|
||||
* import as soon as they're detected. They won't pass any further
|
||||
* pipeline steps.
|
||||
* </li>
|
||||
* </ul>
|
||||
* <br><b>2.</b>(if you don't support lines and points at all)<br>
|
||||
* <ul>
|
||||
* <li>Specify the #aiProcess_FindDegenerates flag.
|
||||
* </li>
|
||||
* <li>Specify the #aiProcess_SortByPType flag. This moves line and
|
||||
* point primitives to separate meshes.
|
||||
* </li>
|
||||
* <li>Set the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
|
||||
* @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES
|
||||
* @endcode to cause SortByPType to reject point
|
||||
* and line meshes from the scene.
|
||||
* </li>
|
||||
* </ul>
|
||||
*
|
||||
* This step also removes very small triangles with a surface area smaller
|
||||
* than 10^-6. If you rely on having these small triangles, or notice holes
|
||||
* in your model, set the property <tt>#AI_CONFIG_PP_FD_CHECKAREA</tt> to
|
||||
* false.
|
||||
* @note Degenerate polygons are not necessarily evil and that's why
|
||||
* they're not removed by default. There are several file formats which
|
||||
* don't support lines or points, and some exporters bypass the
|
||||
* format specification and write them as degenerate triangles instead.
|
||||
*/
|
||||
aiProcess_FindDegenerates = 0x10000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step searches all meshes for invalid data, such as zeroed
|
||||
* normal vectors or invalid UV coords and removes/fixes them. This is
|
||||
* intended to get rid of some common exporter errors.
|
||||
*
|
||||
* This is especially useful for normals. If they are invalid, and
|
||||
* the step recognizes this, they will be removed and can later
|
||||
* be recomputed, i.e. by the #aiProcess_GenSmoothNormals flag.<br>
|
||||
* The step will also remove meshes that are infinitely small and reduce
|
||||
* animation tracks consisting of hundreds if redundant keys to a single
|
||||
* key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides
|
||||
* the accuracy of the check for duplicate animation tracks.
|
||||
*/
|
||||
aiProcess_FindInvalidData = 0x20000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step converts non-UV mappings (such as spherical or
|
||||
* cylindrical mapping) to proper texture coordinate channels.
|
||||
*
|
||||
* Most applications will support UV mapping only, so you will
|
||||
* probably want to specify this step in every case. Note that Assimp is not
|
||||
* always able to match the original mapping implementation of the
|
||||
* 3D app which produced a model perfectly. It's always better to let the
|
||||
* modelling app compute the UV channels - 3ds max, Maya, Blender,
|
||||
* LightWave, and Modo do this for example.
|
||||
*
|
||||
* @note If this step is not requested, you'll need to process the
|
||||
* <tt>#AI_MATKEY_MAPPING</tt> material property in order to display all assets
|
||||
* properly.
|
||||
*/
|
||||
aiProcess_GenUVCoords = 0x40000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step applies per-texture UV transformations and bakes
|
||||
* them into stand-alone vtexture coordinate channels.
|
||||
*
|
||||
* UV transformations are specified per-texture - see the
|
||||
* <tt>#AI_MATKEY_UVTRANSFORM</tt> material key for more information.
|
||||
* This step processes all textures with
|
||||
* transformed input UV coordinates and generates a new (pre-transformed) UV channel
|
||||
* which replaces the old channel. Most applications won't support UV
|
||||
* transformations, so you will probably want to specify this step.
|
||||
*
|
||||
* @note UV transformations are usually implemented in real-time apps by
|
||||
* transforming texture coordinates at vertex shader stage with a 3x3
|
||||
* (homogenous) transformation matrix.
|
||||
*/
|
||||
aiProcess_TransformUVCoords = 0x80000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step searches for duplicate meshes and replaces them
|
||||
* with references to the first mesh.
|
||||
*
|
||||
* This step takes a while, so don't use it if speed is a concern.
|
||||
* Its main purpose is to workaround the fact that many export
|
||||
* file formats don't support instanced meshes, so exporters need to
|
||||
* duplicate meshes. This step removes the duplicates again. Please
|
||||
* note that Assimp does not currently support per-node material
|
||||
* assignment to meshes, which means that identical meshes with
|
||||
* different materials are currently *not* joined, although this is
|
||||
* planned for future versions.
|
||||
*/
|
||||
aiProcess_FindInstances = 0x100000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>A post-processing step to reduce the number of meshes.
|
||||
*
|
||||
* This will, in fact, reduce the number of draw calls.
|
||||
*
|
||||
* This is a very effective optimization and is recommended to be used
|
||||
* together with #aiProcess_OptimizeGraph, if possible. The flag is fully
|
||||
* compatible with both #aiProcess_SplitLargeMeshes and #aiProcess_SortByPType.
|
||||
*/
|
||||
aiProcess_OptimizeMeshes = 0x200000,
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>A post-processing step to optimize the scene hierarchy.
|
||||
*
|
||||
* Nodes without animations, bones, lights or cameras assigned are
|
||||
* collapsed and joined.
|
||||
*
|
||||
* Node names can be lost during this step. If you use special 'tag nodes'
|
||||
* to pass additional information through your content pipeline, use the
|
||||
* <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> importer property to specify a
|
||||
* list of node names you want to be kept. Nodes matching one of the names
|
||||
* in this list won't be touched or modified.
|
||||
*
|
||||
* Use this flag with caution. Most simple files will be collapsed to a
|
||||
* single node, so complex hierarchies are usually completely lost. This is not
|
||||
* useful for editor environments, but probably a very effective
|
||||
* optimization if you just want to get the model data, convert it to your
|
||||
* own format, and render it as fast as possible.
|
||||
*
|
||||
* This flag is designed to be used with #aiProcess_OptimizeMeshes for best
|
||||
* results.
|
||||
*
|
||||
* @note 'Crappy' scenes with thousands of extremely small meshes packed
|
||||
* in deeply nested nodes exist for almost all file formats.
|
||||
* #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph
|
||||
* usually fixes them all and makes them renderable.
|
||||
*/
|
||||
aiProcess_OptimizeGraph = 0x400000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step flips all UV coordinates along the y-axis and adjusts
|
||||
* material settings and bitangents accordingly.
|
||||
*
|
||||
* <b>Output UV coordinate system:</b>
|
||||
* @code
|
||||
* 0y|0y ---------- 1x|0y
|
||||
* | |
|
||||
* | |
|
||||
* | |
|
||||
* 0x|1y ---------- 1x|1y
|
||||
* @endcode
|
||||
*
|
||||
* You'll probably want to consider this flag if you use Direct3D for
|
||||
* rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
|
||||
* setting and bundles all conversions typically required for D3D-based
|
||||
* applications.
|
||||
*/
|
||||
aiProcess_FlipUVs = 0x800000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step adjusts the output face winding order to be CW.
|
||||
*
|
||||
* The default face winding order is counter clockwise (CCW).
|
||||
*
|
||||
* <b>Output face order:</b>
|
||||
* @code
|
||||
* x2
|
||||
*
|
||||
* x0
|
||||
* x1
|
||||
* @endcode
|
||||
*/
|
||||
aiProcess_FlipWindingOrder = 0x1000000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step splits meshes with many bones into sub-meshes so that each
|
||||
* sub-mesh has fewer or as many bones as a given limit.
|
||||
*/
|
||||
aiProcess_SplitByBoneCount = 0x2000000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step removes bones losslessly or according to some threshold.
|
||||
*
|
||||
* In some cases (i.e. formats that require it) exporters are forced to
|
||||
* assign dummy bone weights to otherwise static meshes assigned to
|
||||
* animated meshes. Full, weight-based skinning is expensive while
|
||||
* animating nodes is extremely cheap, so this step is offered to clean up
|
||||
* the data in that regard.
|
||||
*
|
||||
* Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this.
|
||||
* Use <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and
|
||||
* only if all bones within the scene qualify for removal.
|
||||
*/
|
||||
aiProcess_Debone = 0x4000000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step will perform a global scale of the model.
|
||||
*
|
||||
* Some importers are providing a mechanism to define a scaling unit for the
|
||||
* model. This post processing step can be used to do so. You need to get the
|
||||
* global scaling from your importer settings like in FBX. Use the flag
|
||||
* AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this.
|
||||
*
|
||||
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaling factor.
|
||||
*/
|
||||
aiProcess_GlobalScale = 0x8000000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>A postprocessing step to embed of textures.
|
||||
*
|
||||
* This will remove external data dependencies for textures.
|
||||
* If a texture's file does not exist at the specified path
|
||||
* (due, for instance, to an absolute path generated on another system),
|
||||
* it will check if a file with the same name exists at the root folder
|
||||
* of the imported model. And if so, it uses that.
|
||||
*/
|
||||
aiProcess_EmbedTextures = 0x10000000,
|
||||
|
||||
// aiProcess_GenEntityMeshes = 0x100000,
|
||||
// aiProcess_OptimizeAnimations = 0x200000
|
||||
// aiProcess_FixTexturePaths = 0x200000
|
||||
|
||||
|
||||
aiProcess_ForceGenNormals = 0x20000000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>Drops normals for all faces of all meshes.
|
||||
*
|
||||
* This is ignored if no normals are present.
|
||||
* Face normals are shared between all points of a single face,
|
||||
* so a single point can have multiple normals, which
|
||||
* forces the library to duplicate vertices in some cases.
|
||||
* #aiProcess_JoinIdenticalVertices is *senseless* then.
|
||||
* This process gives sense back to aiProcess_JoinIdenticalVertices
|
||||
*/
|
||||
aiProcess_DropNormals = 0x40000000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/**
|
||||
*/
|
||||
aiProcess_GenBoundingBoxes = 0x80000000
|
||||
};
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
/** @def aiProcess_ConvertToLeftHanded
|
||||
* @brief Shortcut flag for Direct3D-based applications.
|
||||
*
|
||||
* Supersedes the #aiProcess_MakeLeftHanded and #aiProcess_FlipUVs and
|
||||
* #aiProcess_FlipWindingOrder flags.
|
||||
* The output data matches Direct3D's conventions: left-handed geometry, upper-left
|
||||
* origin for UV coordinates and finally clockwise face order, suitable for CCW culling.
|
||||
*
|
||||
* @deprecated
|
||||
*/
|
||||
#define aiProcess_ConvertToLeftHanded ( \
|
||||
aiProcess_MakeLeftHanded | \
|
||||
aiProcess_FlipUVs | \
|
||||
aiProcess_FlipWindingOrder | \
|
||||
0 )
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
/** @def aiProcessPreset_TargetRealtime_Fast
|
||||
* @brief Default postprocess configuration optimizing the data for real-time rendering.
|
||||
*
|
||||
* Applications would want to use this preset to load models on end-user PCs,
|
||||
* maybe for direct use in game.
|
||||
*
|
||||
* If you're using DirectX, don't forget to combine this value with
|
||||
* the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
|
||||
* in your application apply the #aiProcess_TransformUVCoords step, too.
|
||||
* @note Please take the time to read the docs for the steps enabled by this preset.
|
||||
* Some of them offer further configurable properties, while some of them might not be of
|
||||
* use for you so it might be better to not specify them.
|
||||
*/
|
||||
#define aiProcessPreset_TargetRealtime_Fast ( \
|
||||
aiProcess_CalcTangentSpace | \
|
||||
aiProcess_GenNormals | \
|
||||
aiProcess_JoinIdenticalVertices | \
|
||||
aiProcess_Triangulate | \
|
||||
aiProcess_GenUVCoords | \
|
||||
aiProcess_SortByPType | \
|
||||
0 )
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
/** @def aiProcessPreset_TargetRealtime_Quality
|
||||
* @brief Default postprocess configuration optimizing the data for real-time rendering.
|
||||
*
|
||||
* Unlike #aiProcessPreset_TargetRealtime_Fast, this configuration
|
||||
* performs some extra optimizations to improve rendering speed and
|
||||
* to minimize memory usage. It could be a good choice for a level editor
|
||||
* environment where import speed is not so important.
|
||||
*
|
||||
* If you're using DirectX, don't forget to combine this value with
|
||||
* the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
|
||||
* in your application apply the #aiProcess_TransformUVCoords step, too.
|
||||
* @note Please take the time to read the docs for the steps enabled by this preset.
|
||||
* Some of them offer further configurable properties, while some of them might not be
|
||||
* of use for you so it might be better to not specify them.
|
||||
*/
|
||||
#define aiProcessPreset_TargetRealtime_Quality ( \
|
||||
aiProcess_CalcTangentSpace | \
|
||||
aiProcess_GenSmoothNormals | \
|
||||
aiProcess_JoinIdenticalVertices | \
|
||||
aiProcess_ImproveCacheLocality | \
|
||||
aiProcess_LimitBoneWeights | \
|
||||
aiProcess_RemoveRedundantMaterials | \
|
||||
aiProcess_SplitLargeMeshes | \
|
||||
aiProcess_Triangulate | \
|
||||
aiProcess_GenUVCoords | \
|
||||
aiProcess_SortByPType | \
|
||||
aiProcess_FindDegenerates | \
|
||||
aiProcess_FindInvalidData | \
|
||||
0 )
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
/** @def aiProcessPreset_TargetRealtime_MaxQuality
|
||||
* @brief Default postprocess configuration optimizing the data for real-time rendering.
|
||||
*
|
||||
* This preset enables almost every optimization step to achieve perfectly
|
||||
* optimized data. It's your choice for level editor environments where import speed
|
||||
* is not important.
|
||||
*
|
||||
* If you're using DirectX, don't forget to combine this value with
|
||||
* the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
|
||||
* in your application, apply the #aiProcess_TransformUVCoords step, too.
|
||||
* @note Please take the time to read the docs for the steps enabled by this preset.
|
||||
* Some of them offer further configurable properties, while some of them might not be
|
||||
* of use for you so it might be better to not specify them.
|
||||
*/
|
||||
#define aiProcessPreset_TargetRealtime_MaxQuality ( \
|
||||
aiProcessPreset_TargetRealtime_Quality | \
|
||||
aiProcess_FindInstances | \
|
||||
aiProcess_ValidateDataStructure | \
|
||||
aiProcess_OptimizeMeshes | \
|
||||
0 )
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // end of extern "C"
|
||||
#endif
|
||||
|
||||
#endif // AI_POSTPROCESS_H_INC
|
165
grk/dependencies/assimp/include/assimp/qnan.h
Normal file
165
grk/dependencies/assimp/include/assimp/qnan.h
Normal file
@ -0,0 +1,165 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file qnan.h
|
||||
* @brief Some utilities for our dealings with qnans.
|
||||
*
|
||||
* @note Some loaders use qnans to mark invalid values tempoarily, also
|
||||
* Assimp explicitly enforces undefined normals to be set to qnan.
|
||||
* qnan utilities are available in standard libraries (C99 for example)
|
||||
* but last time I checked compiler coverage was so bad that I decided
|
||||
* to reinvent the wheel.
|
||||
*/
|
||||
|
||||
#ifndef AI_QNAN_H_INCLUDED
|
||||
#define AI_QNAN_H_INCLUDED
|
||||
|
||||
#include <assimp/defs.h>
|
||||
#include <limits>
|
||||
#include <stdint.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Data structure to represent the bit pattern of a 32 Bit
|
||||
* IEEE 754 floating-point number. */
|
||||
union _IEEESingle
|
||||
{
|
||||
float Float;
|
||||
struct
|
||||
{
|
||||
uint32_t Frac : 23;
|
||||
uint32_t Exp : 8;
|
||||
uint32_t Sign : 1;
|
||||
} IEEE;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Data structure to represent the bit pattern of a 64 Bit
|
||||
* IEEE 754 floating-point number. */
|
||||
union _IEEEDouble
|
||||
{
|
||||
double Double;
|
||||
struct
|
||||
{
|
||||
uint64_t Frac : 52;
|
||||
uint64_t Exp : 11;
|
||||
uint64_t Sign : 1;
|
||||
} IEEE;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Check whether a given float is qNaN.
|
||||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_qnan(float in)
|
||||
{
|
||||
// the straightforward solution does not work:
|
||||
// return (in != in);
|
||||
// compiler generates code like this
|
||||
// load <in> to <register-with-different-width>
|
||||
// compare <register-with-different-width> against <in>
|
||||
|
||||
// FIXME: Use <float> stuff instead? I think fpclassify needs C99
|
||||
_IEEESingle temp;
|
||||
memcpy(&temp, &in, sizeof(float));
|
||||
return (temp.IEEE.Exp == (1u << 8)-1 &&
|
||||
temp.IEEE.Frac);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Check whether a given double is qNaN.
|
||||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_qnan(double in)
|
||||
{
|
||||
// the straightforward solution does not work:
|
||||
// return (in != in);
|
||||
// compiler generates code like this
|
||||
// load <in> to <register-with-different-width>
|
||||
// compare <register-with-different-width> against <in>
|
||||
|
||||
// FIXME: Use <float> stuff instead? I think fpclassify needs C99
|
||||
_IEEEDouble temp;
|
||||
memcpy(&temp, &in, sizeof(in));
|
||||
return (temp.IEEE.Exp == (1u << 11)-1 &&
|
||||
temp.IEEE.Frac);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief check whether a float is either NaN or (+/-) INF.
|
||||
*
|
||||
* Denorms return false, they're treated like normal values.
|
||||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_special_float(float in)
|
||||
{
|
||||
_IEEESingle temp;
|
||||
memcpy(&temp, &in, sizeof(float));
|
||||
return (temp.IEEE.Exp == (1u << 8)-1);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief check whether a double is either NaN or (+/-) INF.
|
||||
*
|
||||
* Denorms return false, they're treated like normal values.
|
||||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_special_float(double in)
|
||||
{
|
||||
_IEEESingle temp;
|
||||
memcpy(&temp, &in, sizeof(float));
|
||||
return (temp.IEEE.Exp == (1u << 11)-1);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Check whether a float is NOT qNaN.
|
||||
* @param in Input value */
|
||||
template<class TReal>
|
||||
AI_FORCE_INLINE bool is_not_qnan(TReal in)
|
||||
{
|
||||
return !is_qnan(in);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Get a fresh qnan. */
|
||||
AI_FORCE_INLINE ai_real get_qnan()
|
||||
{
|
||||
return std::numeric_limits<ai_real>::quiet_NaN();
|
||||
}
|
||||
|
||||
#endif // !! AI_QNAN_H_INCLUDED
|
130
grk/dependencies/assimp/include/assimp/quaternion.h
Normal file
130
grk/dependencies/assimp/include/assimp/quaternion.h
Normal file
@ -0,0 +1,130 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file quaternion.h
|
||||
* @brief Quaternion structure, including operators when compiling in C++
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_QUATERNION_H_INC
|
||||
#define AI_QUATERNION_H_INC
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include "defs.h"
|
||||
|
||||
template <typename TReal> class aiVector3t;
|
||||
template <typename TReal> class aiMatrix3x3t;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Represents a quaternion in a 4D vector. */
|
||||
template <typename TReal>
|
||||
class aiQuaterniont
|
||||
{
|
||||
public:
|
||||
aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {}
|
||||
aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
|
||||
: w(pw), x(px), y(py), z(pz) {}
|
||||
|
||||
/** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
|
||||
explicit aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
|
||||
|
||||
/** Construct from euler angles */
|
||||
aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
|
||||
|
||||
/** Construct from an axis-angle pair */
|
||||
aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
|
||||
|
||||
/** Construct from a normalized quaternion stored in a vec3 */
|
||||
explicit aiQuaterniont( aiVector3t<TReal> normalized);
|
||||
|
||||
/** Returns a matrix representation of the quaternion */
|
||||
aiMatrix3x3t<TReal> GetMatrix() const;
|
||||
|
||||
public:
|
||||
|
||||
bool operator== (const aiQuaterniont& o) const;
|
||||
bool operator!= (const aiQuaterniont& o) const;
|
||||
|
||||
bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
|
||||
|
||||
public:
|
||||
|
||||
/** Normalize the quaternion */
|
||||
aiQuaterniont& Normalize();
|
||||
|
||||
/** Compute quaternion conjugate */
|
||||
aiQuaterniont& Conjugate ();
|
||||
|
||||
/** Rotate a point by this quaternion */
|
||||
aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
|
||||
|
||||
/** Multiply two quaternions */
|
||||
aiQuaterniont operator* (const aiQuaterniont& two) const;
|
||||
|
||||
public:
|
||||
|
||||
/** Performs a spherical interpolation between two quaternions and writes the result into the third.
|
||||
* @param pOut Target object to received the interpolated rotation.
|
||||
* @param pStart Start rotation of the interpolation at factor == 0.
|
||||
* @param pEnd End rotation, factor == 1.
|
||||
* @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
|
||||
*/
|
||||
static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
|
||||
const aiQuaterniont& pEnd, TReal pFactor);
|
||||
|
||||
public:
|
||||
|
||||
//! w,x,y,z components of the quaternion
|
||||
TReal w, x, y, z;
|
||||
} ;
|
||||
|
||||
typedef aiQuaterniont<ai_real> aiQuaternion;
|
||||
|
||||
#else
|
||||
|
||||
struct aiQuaternion {
|
||||
ai_real w, x, y, z;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif // AI_QUATERNION_H_INC
|
286
grk/dependencies/assimp/include/assimp/quaternion.inl
Normal file
286
grk/dependencies/assimp/include/assimp/quaternion.inl
Normal file
@ -0,0 +1,286 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file quaternion.inl
|
||||
* @brief Inline implementation of aiQuaterniont<TReal> operators
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_QUATERNION_INL_INC
|
||||
#define AI_QUATERNION_INL_INC
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "quaternion.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const
|
||||
{
|
||||
return x == o.x && y == o.y && z == o.z && w == o.w;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
|
||||
{
|
||||
return !(*this == o);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const {
|
||||
return
|
||||
std::abs(x - o.x) <= epsilon &&
|
||||
std::abs(y - o.y) <= epsilon &&
|
||||
std::abs(z - o.z) <= epsilon &&
|
||||
std::abs(w - o.w) <= epsilon;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Constructs a quaternion from a rotation matrix
|
||||
template<typename TReal>
|
||||
inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatrix)
|
||||
{
|
||||
TReal t = pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
|
||||
|
||||
// large enough
|
||||
if( t > static_cast<TReal>(0))
|
||||
{
|
||||
TReal s = std::sqrt(1 + t) * static_cast<TReal>(2.0);
|
||||
x = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
||||
y = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
||||
z = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
||||
w = static_cast<TReal>(0.25) * s;
|
||||
} // else we have to check several cases
|
||||
else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 )
|
||||
{
|
||||
// Column 0:
|
||||
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
||||
x = static_cast<TReal>(0.25) * s;
|
||||
y = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
||||
z = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
||||
w = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
||||
}
|
||||
else if( pRotMatrix.b2 > pRotMatrix.c3)
|
||||
{
|
||||
// Column 1:
|
||||
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
||||
x = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
||||
y = static_cast<TReal>(0.25) * s;
|
||||
z = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
||||
w = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
||||
} else
|
||||
{
|
||||
// Column 2:
|
||||
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0);
|
||||
x = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
||||
y = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
||||
z = static_cast<TReal>(0.25) * s;
|
||||
w = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Construction from euler angles
|
||||
template<typename TReal>
|
||||
inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRoll )
|
||||
{
|
||||
const TReal fSinPitch(std::sin(fPitch*static_cast<TReal>(0.5)));
|
||||
const TReal fCosPitch(std::cos(fPitch*static_cast<TReal>(0.5)));
|
||||
const TReal fSinYaw(std::sin(fYaw*static_cast<TReal>(0.5)));
|
||||
const TReal fCosYaw(std::cos(fYaw*static_cast<TReal>(0.5)));
|
||||
const TReal fSinRoll(std::sin(fRoll*static_cast<TReal>(0.5)));
|
||||
const TReal fCosRoll(std::cos(fRoll*static_cast<TReal>(0.5)));
|
||||
const TReal fCosPitchCosYaw(fCosPitch*fCosYaw);
|
||||
const TReal fSinPitchSinYaw(fSinPitch*fSinYaw);
|
||||
x = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw;
|
||||
y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw;
|
||||
z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw;
|
||||
w = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Returns a matrix representation of the quaternion
|
||||
template<typename TReal>
|
||||
inline aiMatrix3x3t<TReal> aiQuaterniont<TReal>::GetMatrix() const
|
||||
{
|
||||
aiMatrix3x3t<TReal> resMatrix;
|
||||
resMatrix.a1 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (y * y + z * z);
|
||||
resMatrix.a2 = static_cast<TReal>(2.0) * (x * y - z * w);
|
||||
resMatrix.a3 = static_cast<TReal>(2.0) * (x * z + y * w);
|
||||
resMatrix.b1 = static_cast<TReal>(2.0) * (x * y + z * w);
|
||||
resMatrix.b2 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + z * z);
|
||||
resMatrix.b3 = static_cast<TReal>(2.0) * (y * z - x * w);
|
||||
resMatrix.c1 = static_cast<TReal>(2.0) * (x * z - y * w);
|
||||
resMatrix.c2 = static_cast<TReal>(2.0) * (y * z + x * w);
|
||||
resMatrix.c3 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + y * y);
|
||||
|
||||
return resMatrix;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Construction from an axis-angle pair
|
||||
template<typename TReal>
|
||||
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> axis, TReal angle)
|
||||
{
|
||||
axis.Normalize();
|
||||
|
||||
const TReal sin_a = std::sin( angle / 2 );
|
||||
const TReal cos_a = std::cos( angle / 2 );
|
||||
x = axis.x * sin_a;
|
||||
y = axis.y * sin_a;
|
||||
z = axis.z * sin_a;
|
||||
w = cos_a;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
// Construction from am existing, normalized quaternion
|
||||
template<typename TReal>
|
||||
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized)
|
||||
{
|
||||
x = normalized.x;
|
||||
y = normalized.y;
|
||||
z = normalized.z;
|
||||
|
||||
const TReal t = static_cast<TReal>(1.0) - (x*x) - (y*y) - (z*z);
|
||||
|
||||
if (t < static_cast<TReal>(0.0)) {
|
||||
w = static_cast<TReal>(0.0);
|
||||
}
|
||||
else w = std::sqrt (t);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Performs a spherical interpolation between two quaternions
|
||||
// Implementation adopted from the gmtl project. All others I found on the net fail in some cases.
|
||||
// Congrats, gmtl!
|
||||
template<typename TReal>
|
||||
inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor)
|
||||
{
|
||||
// calc cosine theta
|
||||
TReal cosom = pStart.x * pEnd.x + pStart.y * pEnd.y + pStart.z * pEnd.z + pStart.w * pEnd.w;
|
||||
|
||||
// adjust signs (if necessary)
|
||||
aiQuaterniont end = pEnd;
|
||||
if( cosom < static_cast<TReal>(0.0))
|
||||
{
|
||||
cosom = -cosom;
|
||||
end.x = -end.x; // Reverse all signs
|
||||
end.y = -end.y;
|
||||
end.z = -end.z;
|
||||
end.w = -end.w;
|
||||
}
|
||||
|
||||
// Calculate coefficients
|
||||
TReal sclp, sclq;
|
||||
if( (static_cast<TReal>(1.0) - cosom) > static_cast<TReal>(0.0001)) // 0.0001 -> some epsillon
|
||||
{
|
||||
// Standard case (slerp)
|
||||
TReal omega, sinom;
|
||||
omega = std::acos( cosom); // extract theta from dot product's cos theta
|
||||
sinom = std::sin( omega);
|
||||
sclp = std::sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom;
|
||||
sclq = std::sin( pFactor * omega) / sinom;
|
||||
} else
|
||||
{
|
||||
// Very close, do linear interp (because it's faster)
|
||||
sclp = static_cast<TReal>(1.0) - pFactor;
|
||||
sclq = pFactor;
|
||||
}
|
||||
|
||||
pOut.x = sclp * pStart.x + sclq * end.x;
|
||||
pOut.y = sclp * pStart.y + sclq * end.y;
|
||||
pOut.z = sclp * pStart.z + sclq * end.z;
|
||||
pOut.w = sclp * pStart.w + sclq * end.w;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Normalize()
|
||||
{
|
||||
// compute the magnitude and divide through it
|
||||
const TReal mag = std::sqrt(x*x + y*y + z*z + w*w);
|
||||
if (mag)
|
||||
{
|
||||
const TReal invMag = static_cast<TReal>(1.0)/mag;
|
||||
x *= invMag;
|
||||
y *= invMag;
|
||||
z *= invMag;
|
||||
w *= invMag;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline aiQuaterniont<TReal> aiQuaterniont<TReal>::operator* (const aiQuaterniont& t) const
|
||||
{
|
||||
return aiQuaterniont(w*t.w - x*t.x - y*t.y - z*t.z,
|
||||
w*t.x + x*t.w + y*t.z - z*t.y,
|
||||
w*t.y + y*t.w + z*t.x - x*t.z,
|
||||
w*t.z + z*t.w + x*t.y - y*t.x);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Conjugate ()
|
||||
{
|
||||
x = -x;
|
||||
y = -y;
|
||||
z = -z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v)
|
||||
{
|
||||
aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q;
|
||||
qinv.Conjugate();
|
||||
|
||||
q = q*q2*qinv;
|
||||
return aiVector3t<TReal>(q.x,q.y,q.z);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // AI_QUATERNION_INL_INC
|
425
grk/dependencies/assimp/include/assimp/scene.h
Normal file
425
grk/dependencies/assimp/include/assimp/scene.h
Normal file
@ -0,0 +1,425 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file scene.h
|
||||
* @brief Defines the data structures in which the imported scene is returned.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_SCENE_H_INC
|
||||
#define AI_SCENE_H_INC
|
||||
|
||||
#include "types.h"
|
||||
#include "texture.h"
|
||||
#include "mesh.h"
|
||||
#include "light.h"
|
||||
#include "camera.h"
|
||||
#include "material.h"
|
||||
#include "anim.h"
|
||||
#include "metadata.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cstdlib>
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wattributes"
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/**
|
||||
* A node in the imported hierarchy.
|
||||
*
|
||||
* Each node has name, a parent node (except for the root node),
|
||||
* a transformation relative to its parent and possibly several child nodes.
|
||||
* Simple file formats don't support hierarchical structures - for these formats
|
||||
* the imported scene does consist of only a single root node without children.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ASSIMP_API aiNode
|
||||
{
|
||||
/** The name of the node.
|
||||
*
|
||||
* The name might be empty (length of zero) but all nodes which
|
||||
* need to be referenced by either bones or animations are named.
|
||||
* Multiple nodes may have the same name, except for nodes which are referenced
|
||||
* by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique.
|
||||
*
|
||||
* Cameras and lights reference a specific node by name - if there
|
||||
* are multiple nodes with this name, they are assigned to each of them.
|
||||
* <br>
|
||||
* There are no limitations with regard to the characters contained in
|
||||
* the name string as it is usually taken directly from the source file.
|
||||
*
|
||||
* Implementations should be able to handle tokens such as whitespace, tabs,
|
||||
* line feeds, quotation marks, ampersands etc.
|
||||
*
|
||||
* Sometimes assimp introduces new nodes not present in the source file
|
||||
* into the hierarchy (usually out of necessity because sometimes the
|
||||
* source hierarchy format is simply not compatible). Their names are
|
||||
* surrounded by @verbatim <> @endverbatim e.g.
|
||||
* @verbatim<DummyRootNode> @endverbatim.
|
||||
*/
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** The transformation relative to the node's parent. */
|
||||
C_STRUCT aiMatrix4x4 mTransformation;
|
||||
|
||||
/** Parent node. NULL if this node is the root node. */
|
||||
C_STRUCT aiNode* mParent;
|
||||
|
||||
/** The number of child nodes of this node. */
|
||||
unsigned int mNumChildren;
|
||||
|
||||
/** The child nodes of this node. NULL if mNumChildren is 0. */
|
||||
C_STRUCT aiNode** mChildren;
|
||||
|
||||
/** The number of meshes of this node. */
|
||||
unsigned int mNumMeshes;
|
||||
|
||||
/** The meshes of this node. Each entry is an index into the
|
||||
* mesh list of the #aiScene.
|
||||
*/
|
||||
unsigned int* mMeshes;
|
||||
|
||||
/** Metadata associated with this node or NULL if there is no metadata.
|
||||
* Whether any metadata is generated depends on the source file format. See the
|
||||
* @link importer_notes @endlink page for more information on every source file
|
||||
* format. Importers that don't document any metadata don't write any.
|
||||
*/
|
||||
C_STRUCT aiMetadata* mMetaData;
|
||||
|
||||
#ifdef __cplusplus
|
||||
/** Constructor */
|
||||
aiNode();
|
||||
|
||||
/** Construction from a specific name */
|
||||
explicit aiNode(const std::string& name);
|
||||
|
||||
/** Destructor */
|
||||
~aiNode();
|
||||
|
||||
/** Searches for a node with a specific name, beginning at this
|
||||
* nodes. Normally you will call this method on the root node
|
||||
* of the scene.
|
||||
*
|
||||
* @param name Name to search for
|
||||
* @return NULL or a valid Node if the search was successful.
|
||||
*/
|
||||
inline
|
||||
const aiNode* FindNode(const aiString& name) const {
|
||||
return FindNode(name.data);
|
||||
}
|
||||
|
||||
inline
|
||||
aiNode* FindNode(const aiString& name) {
|
||||
return FindNode(name.data);
|
||||
}
|
||||
|
||||
const aiNode* FindNode(const char* name) const;
|
||||
|
||||
aiNode* FindNode(const char* name);
|
||||
|
||||
/**
|
||||
* @brief Will add new children.
|
||||
* @param numChildren Number of children to add.
|
||||
* @param children The array with pointers showing to the children.
|
||||
*/
|
||||
void addChildren(unsigned int numChildren, aiNode **children);
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/**
|
||||
* Specifies that the scene data structure that was imported is not complete.
|
||||
* This flag bypasses some internal validations and allows the import
|
||||
* of animation skeletons, material libraries or camera animation paths
|
||||
* using Assimp. Most applications won't support such data.
|
||||
*/
|
||||
#define AI_SCENE_FLAGS_INCOMPLETE 0x1
|
||||
|
||||
/**
|
||||
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
||||
* if the validation is successful. In a validated scene you can be sure that
|
||||
* any cross references in the data structure (e.g. vertex indices) are valid.
|
||||
*/
|
||||
#define AI_SCENE_FLAGS_VALIDATED 0x2
|
||||
|
||||
/**
|
||||
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
||||
* if the validation is successful but some issues have been found.
|
||||
* This can for example mean that a texture that does not exist is referenced
|
||||
* by a material or that the bone weights for a vertex don't sum to 1.0 ... .
|
||||
* In most cases you should still be able to use the import. This flag could
|
||||
* be useful for applications which don't capture Assimp's log output.
|
||||
*/
|
||||
#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4
|
||||
|
||||
/**
|
||||
* This flag is currently only set by the aiProcess_JoinIdenticalVertices step.
|
||||
* It indicates that the vertices of the output meshes aren't in the internal
|
||||
* verbose format anymore. In the verbose format all vertices are unique,
|
||||
* no vertex is ever referenced by more than one face.
|
||||
*/
|
||||
#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8
|
||||
|
||||
/**
|
||||
* Denotes pure height-map terrain data. Pure terrains usually consist of quads,
|
||||
* sometimes triangles, in a regular grid. The x,y coordinates of all vertex
|
||||
* positions refer to the x,y coordinates on the terrain height map, the z-axis
|
||||
* stores the elevation at a specific point.
|
||||
*
|
||||
* TER (Terragen) and HMP (3D Game Studio) are height map formats.
|
||||
* @note Assimp is probably not the best choice for loading *huge* terrains -
|
||||
* fully triangulated data takes extremely much free store and should be avoided
|
||||
* as long as possible (typically you'll do the triangulation when you actually
|
||||
* need to render it).
|
||||
*/
|
||||
#define AI_SCENE_FLAGS_TERRAIN 0x10
|
||||
|
||||
/**
|
||||
* Specifies that the scene data can be shared between structures. For example:
|
||||
* one vertex in few faces. \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT can not be
|
||||
* used for this because \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT has internal
|
||||
* meaning about postprocessing steps.
|
||||
*/
|
||||
#define AI_SCENE_FLAGS_ALLOW_SHARED 0x20
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** The root structure of the imported data.
|
||||
*
|
||||
* Everything that was imported from the given file can be accessed from here.
|
||||
* Objects of this class are generally maintained and owned by Assimp, not
|
||||
* by the caller. You shouldn't want to instance it, nor should you ever try to
|
||||
* delete a given scene on your own.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct aiScene
|
||||
{
|
||||
/** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
|
||||
* this value is 0, no flags are set. Most applications will
|
||||
* want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
|
||||
* bit set.
|
||||
*/
|
||||
unsigned int mFlags;
|
||||
|
||||
/** The root node of the hierarchy.
|
||||
*
|
||||
* There will always be at least the root node if the import
|
||||
* was successful (and no special flags have been set).
|
||||
* Presence of further nodes depends on the format and content
|
||||
* of the imported file.
|
||||
*/
|
||||
C_STRUCT aiNode* mRootNode;
|
||||
|
||||
/** The number of meshes in the scene. */
|
||||
unsigned int mNumMeshes;
|
||||
|
||||
/** The array of meshes.
|
||||
*
|
||||
* Use the indices given in the aiNode structure to access
|
||||
* this array. The array is mNumMeshes in size. If the
|
||||
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
||||
* be at least ONE material.
|
||||
*/
|
||||
C_STRUCT aiMesh** mMeshes;
|
||||
|
||||
/** The number of materials in the scene. */
|
||||
unsigned int mNumMaterials;
|
||||
|
||||
/** The array of materials.
|
||||
*
|
||||
* Use the index given in each aiMesh structure to access this
|
||||
* array. The array is mNumMaterials in size. If the
|
||||
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
||||
* be at least ONE material.
|
||||
*/
|
||||
C_STRUCT aiMaterial** mMaterials;
|
||||
|
||||
/** The number of animations in the scene. */
|
||||
unsigned int mNumAnimations;
|
||||
|
||||
/** The array of animations.
|
||||
*
|
||||
* All animations imported from the given file are listed here.
|
||||
* The array is mNumAnimations in size.
|
||||
*/
|
||||
C_STRUCT aiAnimation** mAnimations;
|
||||
|
||||
/** The number of textures embedded into the file */
|
||||
unsigned int mNumTextures;
|
||||
|
||||
/** The array of embedded textures.
|
||||
*
|
||||
* Not many file formats embed their textures into the file.
|
||||
* An example is Quake's MDL format (which is also used by
|
||||
* some GameStudio versions)
|
||||
*/
|
||||
C_STRUCT aiTexture** mTextures;
|
||||
|
||||
/** The number of light sources in the scene. Light sources
|
||||
* are fully optional, in most cases this attribute will be 0
|
||||
*/
|
||||
unsigned int mNumLights;
|
||||
|
||||
/** The array of light sources.
|
||||
*
|
||||
* All light sources imported from the given file are
|
||||
* listed here. The array is mNumLights in size.
|
||||
*/
|
||||
C_STRUCT aiLight** mLights;
|
||||
|
||||
/** The number of cameras in the scene. Cameras
|
||||
* are fully optional, in most cases this attribute will be 0
|
||||
*/
|
||||
unsigned int mNumCameras;
|
||||
|
||||
/** The array of cameras.
|
||||
*
|
||||
* All cameras imported from the given file are listed here.
|
||||
* The array is mNumCameras in size. The first camera in the
|
||||
* array (if existing) is the default camera view into
|
||||
* the scene.
|
||||
*/
|
||||
C_STRUCT aiCamera** mCameras;
|
||||
|
||||
/**
|
||||
* @brief The global metadata assigned to the scene itself.
|
||||
*
|
||||
* This data contains global metadata which belongs to the scene like
|
||||
* unit-conversions, versions, vendors or other model-specific data. This
|
||||
* can be used to store format-specific metadata as well.
|
||||
*/
|
||||
C_STRUCT aiMetadata* mMetaData;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor - set everything to 0/NULL
|
||||
ASSIMP_API aiScene();
|
||||
|
||||
//! Destructor
|
||||
ASSIMP_API ~aiScene();
|
||||
|
||||
//! Check whether the scene contains meshes
|
||||
//! Unless no special scene flags are set this will always be true.
|
||||
inline bool HasMeshes() const {
|
||||
return mMeshes != NULL && mNumMeshes > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains materials
|
||||
//! Unless no special scene flags are set this will always be true.
|
||||
inline bool HasMaterials() const {
|
||||
return mMaterials != NULL && mNumMaterials > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains lights
|
||||
inline bool HasLights() const {
|
||||
return mLights != NULL && mNumLights > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains textures
|
||||
inline bool HasTextures() const {
|
||||
return mTextures != NULL && mNumTextures > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains cameras
|
||||
inline bool HasCameras() const {
|
||||
return mCameras != NULL && mNumCameras > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains animations
|
||||
inline bool HasAnimations() const {
|
||||
return mAnimations != NULL && mNumAnimations > 0;
|
||||
}
|
||||
|
||||
//! Returns a short filename from a full path
|
||||
static const char* GetShortFilename(const char* filename) {
|
||||
const char* lastSlash = strrchr(filename, '/');
|
||||
if (lastSlash == nullptr) {
|
||||
lastSlash = strrchr(filename, '\\');
|
||||
}
|
||||
const char* shortFilename = lastSlash != nullptr ? lastSlash + 1 : filename;
|
||||
return shortFilename;
|
||||
}
|
||||
|
||||
//! Returns an embedded texture
|
||||
const aiTexture* GetEmbeddedTexture(const char* filename) const {
|
||||
// lookup using texture ID (if referenced like: "*1", "*2", etc.)
|
||||
if ('*' == *filename) {
|
||||
int index = std::atoi(filename + 1);
|
||||
if (0 > index || mNumTextures <= static_cast<unsigned>(index))
|
||||
return nullptr;
|
||||
return mTextures[index];
|
||||
}
|
||||
// lookup using filename
|
||||
const char* shortFilename = GetShortFilename(filename);
|
||||
for (unsigned int i = 0; i < mNumTextures; i++) {
|
||||
const char* shortTextureFilename = GetShortFilename(mTextures[i]->mFilename.C_Str());
|
||||
if (strcmp(shortTextureFilename, shortFilename) == 0) {
|
||||
return mTextures[i];
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
|
||||
/** Internal data, do not touch */
|
||||
#ifdef __cplusplus
|
||||
void* mPrivate;
|
||||
#else
|
||||
char* mPrivate;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
} //! namespace Assimp
|
||||
#endif
|
||||
|
||||
#endif // AI_SCENE_H_INC
|
227
grk/dependencies/assimp/include/assimp/texture.h
Normal file
227
grk/dependencies/assimp/include/assimp/texture.h
Normal file
@ -0,0 +1,227 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file texture.h
|
||||
* @brief Defines texture helper structures for the library
|
||||
*
|
||||
* Used for file formats which embed their textures into the model file.
|
||||
* Supported are both normal textures, which are stored as uncompressed
|
||||
* pixels, and "compressed" textures, which are stored in a file format
|
||||
* such as PNG or TGA.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_TEXTURE_H_INC
|
||||
#define AI_TEXTURE_H_INC
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
|
||||
/** \def AI_EMBEDDED_TEXNAME_PREFIX
|
||||
* \ref AI_MAKE_EMBEDDED_TEXNAME
|
||||
*/
|
||||
#ifndef AI_EMBEDDED_TEXNAME_PREFIX
|
||||
# define AI_EMBEDDED_TEXNAME_PREFIX "*"
|
||||
#endif
|
||||
|
||||
/** @def AI_MAKE_EMBEDDED_TEXNAME
|
||||
* Used to build the reserved path name used by the material system to
|
||||
* reference textures that are embedded into their corresponding
|
||||
* model files. The parameter specifies the index of the texture
|
||||
* (zero-based, in the aiScene::mTextures array)
|
||||
*/
|
||||
#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
|
||||
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_
|
||||
#endif
|
||||
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** @brief Helper structure to represent a texel in a ARGB8888 format
|
||||
*
|
||||
* Used by aiTexture.
|
||||
*/
|
||||
struct aiTexel
|
||||
{
|
||||
unsigned char b,g,r,a;
|
||||
|
||||
#ifdef __cplusplus
|
||||
//! Comparison operator
|
||||
bool operator== (const aiTexel& other) const
|
||||
{
|
||||
return b == other.b && r == other.r &&
|
||||
g == other.g && a == other.a;
|
||||
}
|
||||
|
||||
//! Inverse comparison operator
|
||||
bool operator!= (const aiTexel& other) const
|
||||
{
|
||||
return b != other.b || r != other.r ||
|
||||
g != other.g || a != other.a;
|
||||
}
|
||||
|
||||
//! Conversion to a floating-point 4d color
|
||||
operator aiColor4D() const
|
||||
{
|
||||
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
|
||||
}
|
||||
#endif // __cplusplus
|
||||
|
||||
} PACK_STRUCT;
|
||||
|
||||
#include "./Compiler/poppack1.h"
|
||||
|
||||
#define HINTMAXTEXTURELEN 9
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Helper structure to describe an embedded texture
|
||||
*
|
||||
* Normally textures are contained in external files but some file formats embed
|
||||
* them directly in the model file. There are two types of embedded textures:
|
||||
* 1. Uncompressed textures. The color data is given in an uncompressed format.
|
||||
* 2. Compressed textures stored in a file format like png or jpg. The raw file
|
||||
* bytes are given so the application must utilize an image decoder (e.g. DevIL) to
|
||||
* get access to the actual color data.
|
||||
*
|
||||
* Embedded textures are referenced from materials using strings like "*0", "*1", etc.
|
||||
* as the texture paths (a single asterisk character followed by the
|
||||
* zero-based index of the texture in the aiScene::mTextures array).
|
||||
*/
|
||||
struct aiTexture {
|
||||
/** Width of the texture, in pixels
|
||||
*
|
||||
* If mHeight is zero the texture is compressed in a format
|
||||
* like JPEG. In this case mWidth specifies the size of the
|
||||
* memory area pcData is pointing to, in bytes.
|
||||
*/
|
||||
unsigned int mWidth;
|
||||
|
||||
/** Height of the texture, in pixels
|
||||
*
|
||||
* If this value is zero, pcData points to an compressed texture
|
||||
* in any format (e.g. JPEG).
|
||||
*/
|
||||
unsigned int mHeight;
|
||||
|
||||
/** A hint from the loader to make it easier for applications
|
||||
* to determine the type of embedded textures.
|
||||
*
|
||||
* If mHeight != 0 this member is show how data is packed. Hint will consist of
|
||||
* two parts: channel order and channel bitness (count of the bits for every
|
||||
* color channel). For simple parsing by the viewer it's better to not omit
|
||||
* absent color channel and just use 0 for bitness. For example:
|
||||
* 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888";
|
||||
* 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888";
|
||||
* 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, achFormatHint == "rgba5650";
|
||||
* 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010";
|
||||
* If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional
|
||||
* information about the texture file format used OR the
|
||||
* file extension of the format without a trailing dot. If there
|
||||
* are multiple file extensions for a format, the shortest
|
||||
* extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
|
||||
* E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
|
||||
* The fourth character will always be '\\0'.
|
||||
*/
|
||||
char achFormatHint[ HINTMAXTEXTURELEN ];// 8 for string + 1 for terminator.
|
||||
|
||||
/** Data of the texture.
|
||||
*
|
||||
* Points to an array of mWidth * mHeight aiTexel's.
|
||||
* The format of the texture data is always ARGB8888 to
|
||||
* make the implementation for user of the library as easy
|
||||
* as possible. If mHeight = 0 this is a pointer to a memory
|
||||
* buffer of size mWidth containing the compressed texture
|
||||
* data. Good luck, have fun!
|
||||
*/
|
||||
C_STRUCT aiTexel* pcData;
|
||||
|
||||
/** Texture original filename
|
||||
*
|
||||
* Used to get the texture reference
|
||||
*/
|
||||
C_STRUCT aiString mFilename;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! For compressed textures (mHeight == 0): compare the
|
||||
//! format hint against a given string.
|
||||
//! @param s Input string. 3 characters are maximally processed.
|
||||
//! Example values: "jpg", "png"
|
||||
//! @return true if the given string matches the format hint
|
||||
bool CheckFormat(const char* s) const {
|
||||
if (nullptr == s) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint)));
|
||||
}
|
||||
|
||||
// Construction
|
||||
aiTexture() AI_NO_EXCEPT
|
||||
: mWidth(0)
|
||||
, mHeight(0)
|
||||
, pcData(nullptr)
|
||||
, mFilename() {
|
||||
achFormatHint[0] = achFormatHint[1] = 0;
|
||||
achFormatHint[2] = achFormatHint[3] = 0;
|
||||
}
|
||||
|
||||
// Destruction
|
||||
~aiTexture () {
|
||||
delete[] pcData;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // AI_TEXTURE_H_INC
|
541
grk/dependencies/assimp/include/assimp/types.h
Normal file
541
grk/dependencies/assimp/include/assimp/types.h
Normal file
@ -0,0 +1,541 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file types.h
|
||||
* Basic data types and primitives, such as vectors or colors.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_TYPES_H_INC
|
||||
#define AI_TYPES_H_INC
|
||||
|
||||
// Some runtime headers
|
||||
#include <sys/types.h>
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// Our compile configuration
|
||||
#include "defs.h"
|
||||
|
||||
// Some types moved to separate header due to size of operators
|
||||
#include "vector3.h"
|
||||
#include "vector2.h"
|
||||
#include "color4.h"
|
||||
#include "matrix3x3.h"
|
||||
#include "matrix4x4.h"
|
||||
#include "quaternion.h"
|
||||
|
||||
typedef int32_t ai_int32;
|
||||
typedef uint32_t ai_uint32 ;
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include <cstring>
|
||||
#include <new> // for std::nothrow_t
|
||||
#include <string> // for aiString::Set(const std::string&)
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
//! @cond never
|
||||
namespace Intern {
|
||||
// --------------------------------------------------------------------
|
||||
/** @brief Internal helper class to utilize our internal new/delete
|
||||
* routines for allocating object of this and derived classes.
|
||||
*
|
||||
* By doing this you can safely share class objects between Assimp
|
||||
* and the application - it works even over DLL boundaries. A good
|
||||
* example is the #IOSystem where the application allocates its custom
|
||||
* #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
|
||||
* destructs, Assimp calls operator delete on the stored #IOSystem.
|
||||
* If it lies on a different heap than Assimp is working with,
|
||||
* the application is determined to crash.
|
||||
*/
|
||||
// --------------------------------------------------------------------
|
||||
#ifndef SWIG
|
||||
struct ASSIMP_API AllocateFromAssimpHeap {
|
||||
// http://www.gotw.ca/publications/mill15.htm
|
||||
|
||||
// new/delete overload
|
||||
void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */;
|
||||
void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw();
|
||||
void operator delete ( void* data);
|
||||
|
||||
// array new/delete overload
|
||||
void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */;
|
||||
void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw();
|
||||
void operator delete[] ( void* data);
|
||||
|
||||
}; // struct AllocateFromAssimpHeap
|
||||
#endif
|
||||
} // namespace Intern
|
||||
//! @endcond
|
||||
} // namespace Assimp
|
||||
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/** Maximum dimension for strings, ASSIMP strings are zero terminated. */
|
||||
#ifdef __cplusplus
|
||||
static const size_t MAXLEN = 1024;
|
||||
#else
|
||||
# define MAXLEN 1024
|
||||
#endif
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a plane in a three-dimensional, euclidean space
|
||||
*/
|
||||
struct aiPlane {
|
||||
#ifdef __cplusplus
|
||||
aiPlane () AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {}
|
||||
aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d)
|
||||
: a(_a), b(_b), c(_c), d(_d) {}
|
||||
|
||||
aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
|
||||
|
||||
#endif // !__cplusplus
|
||||
|
||||
//! Plane equation
|
||||
ai_real a,b,c,d;
|
||||
}; // !struct aiPlane
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a ray
|
||||
*/
|
||||
struct aiRay {
|
||||
#ifdef __cplusplus
|
||||
aiRay () AI_NO_EXCEPT {}
|
||||
aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
|
||||
: pos(_pos), dir(_dir) {}
|
||||
|
||||
aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
|
||||
|
||||
#endif // !__cplusplus
|
||||
|
||||
//! Position and direction of the ray
|
||||
C_STRUCT aiVector3D pos, dir;
|
||||
}; // !struct aiRay
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a color in Red-Green-Blue space.
|
||||
*/
|
||||
struct aiColor3D
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
aiColor3D () AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
|
||||
aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {}
|
||||
explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {}
|
||||
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
|
||||
|
||||
aiColor3D &operator=(const aiColor3D &o) {
|
||||
r = o.r;
|
||||
g = o.g;
|
||||
b = o.b;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Component-wise comparison */
|
||||
// TODO: add epsilon?
|
||||
bool operator == (const aiColor3D& other) const
|
||||
{return r == other.r && g == other.g && b == other.b;}
|
||||
|
||||
/** Component-wise inverse comparison */
|
||||
// TODO: add epsilon?
|
||||
bool operator != (const aiColor3D& other) const
|
||||
{return r != other.r || g != other.g || b != other.b;}
|
||||
|
||||
/** Component-wise comparison */
|
||||
// TODO: add epsilon?
|
||||
bool operator < (const aiColor3D& other) const {
|
||||
return r < other.r || ( r == other.r && (g < other.g || (g == other.g && b < other.b ) ) );
|
||||
}
|
||||
|
||||
/** Component-wise addition */
|
||||
aiColor3D operator+(const aiColor3D& c) const {
|
||||
return aiColor3D(r+c.r,g+c.g,b+c.b);
|
||||
}
|
||||
|
||||
/** Component-wise subtraction */
|
||||
aiColor3D operator-(const aiColor3D& c) const {
|
||||
return aiColor3D(r-c.r,g-c.g,b-c.b);
|
||||
}
|
||||
|
||||
/** Component-wise multiplication */
|
||||
aiColor3D operator*(const aiColor3D& c) const {
|
||||
return aiColor3D(r*c.r,g*c.g,b*c.b);
|
||||
}
|
||||
|
||||
/** Multiply with a scalar */
|
||||
aiColor3D operator*(ai_real f) const {
|
||||
return aiColor3D(r*f,g*f,b*f);
|
||||
}
|
||||
|
||||
/** Access a specific color component */
|
||||
ai_real operator[](unsigned int i) const {
|
||||
return *(&r + i);
|
||||
}
|
||||
|
||||
/** Access a specific color component */
|
||||
ai_real& operator[](unsigned int i) {
|
||||
if ( 0 == i ) {
|
||||
return r;
|
||||
} else if ( 1 == i ) {
|
||||
return g;
|
||||
} else if ( 2 == i ) {
|
||||
return b;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
/** Check whether a color is black */
|
||||
bool IsBlack() const {
|
||||
static const ai_real epsilon = ai_real(10e-3);
|
||||
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
||||
}
|
||||
|
||||
#endif // !__cplusplus
|
||||
|
||||
//! Red, green and blue color values
|
||||
ai_real r, g, b;
|
||||
}; // !struct aiColor3D
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents an UTF-8 string, zero byte terminated.
|
||||
*
|
||||
* The character set of an aiString is explicitly defined to be UTF-8. This Unicode
|
||||
* transformation was chosen in the belief that most strings in 3d files are limited
|
||||
* to ASCII, thus the character set needed to be strictly ASCII compatible.
|
||||
*
|
||||
* Most text file loaders provide proper Unicode input file handling, special unicode
|
||||
* characters are correctly transcoded to UTF8 and are kept throughout the libraries'
|
||||
* import pipeline.
|
||||
*
|
||||
* For most applications, it will be absolutely sufficient to interpret the
|
||||
* aiString as ASCII data and work with it as one would work with a plain char*.
|
||||
* Windows users in need of proper support for i.e asian characters can use the
|
||||
* MultiByteToWideChar(), WideCharToMultiByte() WinAPI functionality to convert the
|
||||
* UTF-8 strings to their working character set (i.e. MBCS, WideChar).
|
||||
*
|
||||
* We use this representation instead of std::string to be C-compatible. The
|
||||
* (binary) length of such a string is limited to MAXLEN characters (including the
|
||||
* the terminating zero).
|
||||
*/
|
||||
struct aiString
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
/** Default constructor, the string is set to have zero length */
|
||||
aiString() AI_NO_EXCEPT
|
||||
: length( 0 ) {
|
||||
data[0] = '\0';
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
memset(data+1,27,MAXLEN-1);
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Copy constructor */
|
||||
aiString(const aiString& rOther)
|
||||
: length(rOther.length)
|
||||
{
|
||||
// Crop the string to the maximum length
|
||||
length = length>=MAXLEN?MAXLEN-1:length;
|
||||
memcpy( data, rOther.data, length);
|
||||
data[length] = '\0';
|
||||
}
|
||||
|
||||
/** Constructor from std::string */
|
||||
explicit aiString(const std::string& pString) :
|
||||
length( (ai_uint32) pString.length())
|
||||
{
|
||||
length = length>=MAXLEN?MAXLEN-1:length;
|
||||
memcpy( data, pString.c_str(), length);
|
||||
data[length] = '\0';
|
||||
}
|
||||
|
||||
/** Copy a std::string to the aiString */
|
||||
void Set( const std::string& pString) {
|
||||
if( pString.length() > MAXLEN - 1) {
|
||||
return;
|
||||
}
|
||||
length = (ai_uint32)pString.length();
|
||||
memcpy( data, pString.c_str(), length);
|
||||
data[length] = 0;
|
||||
}
|
||||
|
||||
/** Copy a const char* to the aiString */
|
||||
void Set( const char* sz) {
|
||||
const ai_int32 len = (ai_uint32) ::strlen(sz);
|
||||
if( len > (ai_int32)MAXLEN - 1) {
|
||||
return;
|
||||
}
|
||||
length = len;
|
||||
memcpy( data, sz, len);
|
||||
data[len] = 0;
|
||||
}
|
||||
|
||||
|
||||
/** Assignment operator */
|
||||
aiString& operator = (const aiString &rOther) {
|
||||
if (this == &rOther) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
length = rOther.length;;
|
||||
memcpy( data, rOther.data, length);
|
||||
data[length] = '\0';
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/** Assign a const char* to the string */
|
||||
aiString& operator = (const char* sz) {
|
||||
Set(sz);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Assign a cstd::string to the string */
|
||||
aiString& operator = ( const std::string& pString) {
|
||||
Set(pString);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Comparison operator */
|
||||
bool operator==(const aiString& other) const {
|
||||
return (length == other.length && 0 == memcmp(data,other.data,length));
|
||||
}
|
||||
|
||||
/** Inverse comparison operator */
|
||||
bool operator!=(const aiString& other) const {
|
||||
return (length != other.length || 0 != memcmp(data,other.data,length));
|
||||
}
|
||||
|
||||
/** Append a string to the string */
|
||||
void Append (const char* app) {
|
||||
const ai_uint32 len = (ai_uint32) ::strlen(app);
|
||||
if (!len) {
|
||||
return;
|
||||
}
|
||||
if (length + len >= MAXLEN) {
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(&data[length],app,len+1);
|
||||
length += len;
|
||||
}
|
||||
|
||||
/** Clear the string - reset its length to zero */
|
||||
void Clear () {
|
||||
length = 0;
|
||||
data[0] = '\0';
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
memset(data+1,27,MAXLEN-1);
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Returns a pointer to the underlying zero-terminated array of characters */
|
||||
const char* C_Str() const {
|
||||
return data;
|
||||
}
|
||||
|
||||
#endif // !__cplusplus
|
||||
|
||||
/** Binary length of the string excluding the terminal 0. This is NOT the
|
||||
* logical length of strings containing UTF-8 multi-byte sequences! It's
|
||||
* the number of bytes from the beginning of the string to its end.*/
|
||||
ai_uint32 length;
|
||||
|
||||
/** String buffer. Size limit is MAXLEN */
|
||||
char data[MAXLEN];
|
||||
} ; // !struct aiString
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Standard return type for some library functions.
|
||||
* Rarely used, and if, mostly in the C API.
|
||||
*/
|
||||
typedef enum aiReturn
|
||||
{
|
||||
/** Indicates that a function was successful */
|
||||
aiReturn_SUCCESS = 0x0,
|
||||
|
||||
/** Indicates that a function failed */
|
||||
aiReturn_FAILURE = -0x1,
|
||||
|
||||
/** Indicates that not enough memory was available
|
||||
* to perform the requested operation
|
||||
*/
|
||||
aiReturn_OUTOFMEMORY = -0x3,
|
||||
|
||||
/** @cond never
|
||||
* Force 32-bit size enum
|
||||
*/
|
||||
_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
|
||||
/// @endcond
|
||||
} aiReturn; // !enum aiReturn
|
||||
|
||||
// just for backwards compatibility, don't use these constants anymore
|
||||
#define AI_SUCCESS aiReturn_SUCCESS
|
||||
#define AI_FAILURE aiReturn_FAILURE
|
||||
#define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Seek origins (for the virtual file system API).
|
||||
* Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END.
|
||||
*/
|
||||
enum aiOrigin
|
||||
{
|
||||
/** Beginning of the file */
|
||||
aiOrigin_SET = 0x0,
|
||||
|
||||
/** Current position of the file pointer */
|
||||
aiOrigin_CUR = 0x1,
|
||||
|
||||
/** End of the file, offsets must be negative */
|
||||
aiOrigin_END = 0x2,
|
||||
|
||||
/** @cond never
|
||||
* Force 32-bit size enum
|
||||
*/
|
||||
_AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
|
||||
/// @endcond
|
||||
}; // !enum aiOrigin
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @brief Enumerates predefined log streaming destinations.
|
||||
* Logging to these streams can be enabled with a single call to
|
||||
* #LogStream::createDefaultStream.
|
||||
*/
|
||||
enum aiDefaultLogStream
|
||||
{
|
||||
/** Stream the log to a file */
|
||||
aiDefaultLogStream_FILE = 0x1,
|
||||
|
||||
/** Stream the log to std::cout */
|
||||
aiDefaultLogStream_STDOUT = 0x2,
|
||||
|
||||
/** Stream the log to std::cerr */
|
||||
aiDefaultLogStream_STDERR = 0x4,
|
||||
|
||||
/** MSVC only: Stream the log the the debugger
|
||||
* (this relies on OutputDebugString from the Win32 SDK)
|
||||
*/
|
||||
aiDefaultLogStream_DEBUGGER = 0x8,
|
||||
|
||||
/** @cond never
|
||||
* Force 32-bit size enum
|
||||
*/
|
||||
_AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
/// @endcond
|
||||
}; // !enum aiDefaultLogStream
|
||||
|
||||
// just for backwards compatibility, don't use these constants anymore
|
||||
#define DLS_FILE aiDefaultLogStream_FILE
|
||||
#define DLS_STDOUT aiDefaultLogStream_STDOUT
|
||||
#define DLS_STDERR aiDefaultLogStream_STDERR
|
||||
#define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Stores the memory requirements for different components (e.g. meshes, materials,
|
||||
* animations) of an import. All sizes are in bytes.
|
||||
* @see Importer::GetMemoryRequirements()
|
||||
*/
|
||||
struct aiMemoryInfo
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
|
||||
/** Default constructor */
|
||||
aiMemoryInfo() AI_NO_EXCEPT
|
||||
: textures (0)
|
||||
, materials (0)
|
||||
, meshes (0)
|
||||
, nodes (0)
|
||||
, animations (0)
|
||||
, cameras (0)
|
||||
, lights (0)
|
||||
, total (0)
|
||||
{}
|
||||
|
||||
#endif
|
||||
|
||||
/** Storage allocated for texture data */
|
||||
unsigned int textures;
|
||||
|
||||
/** Storage allocated for material data */
|
||||
unsigned int materials;
|
||||
|
||||
/** Storage allocated for mesh data */
|
||||
unsigned int meshes;
|
||||
|
||||
/** Storage allocated for node data */
|
||||
unsigned int nodes;
|
||||
|
||||
/** Storage allocated for animation data */
|
||||
unsigned int animations;
|
||||
|
||||
/** Storage allocated for camera data */
|
||||
unsigned int cameras;
|
||||
|
||||
/** Storage allocated for light data */
|
||||
unsigned int lights;
|
||||
|
||||
/** Total storage allocated for the full import. */
|
||||
unsigned int total;
|
||||
}; // !struct aiMemoryInfo
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //! __cplusplus
|
||||
|
||||
// Include implementation files
|
||||
#include "vector2.inl"
|
||||
#include "vector3.inl"
|
||||
#include "color4.inl"
|
||||
#include "quaternion.inl"
|
||||
#include "matrix3x3.inl"
|
||||
#include "matrix4x4.inl"
|
||||
|
||||
#endif // AI_TYPES_H_INC
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user