Change spaceship starting position and lower nitro consumption

This commit is contained in:
s473577 2024-02-07 22:54:19 +01:00
parent 1579e92b35
commit 91c2dca35b

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@ -41,7 +41,7 @@ public:
float turbo = 1.0f; float turbo = 1.0f;
float turboMAX = 1.0f; float turboMAX = 1.0f;
glm::vec3 spaceshipPos /*= glm::vec3(0.065808f, 1.250000f, -2.189549f)*/; glm::vec3 spaceshipPos = glm::vec3(4.065808f, 10.250000f, -20.189549f);
glm::vec3 spaceshipDir = glm::vec3(-0.490263f, 0.000000f, 0.871578f); glm::vec3 spaceshipDir = glm::vec3(-0.490263f, 0.000000f, 0.871578f);
glm::vec3 spotlightPos = glm::vec3(0, 0, 0); glm::vec3 spotlightPos = glm::vec3(0, 0, 0);
@ -225,7 +225,7 @@ public:
if (w == GLFW_PRESS) { if (w == GLFW_PRESS) {
if (shiftState == GLFW_PRESS) { if (shiftState == GLFW_PRESS) {
turbo = glm::max(0.0f, turbo - 0.004f * deltaTime * 60); turbo = glm::max(0.0f, turbo - 0.003f * deltaTime * 60);
if (turbo == 0.0f) { if (turbo == 0.0f) {
shiftState = GLFW_RELEASE; shiftState = GLFW_RELEASE;
moveSpeed = 0.05f * deltaTime * 60; moveSpeed = 0.05f * deltaTime * 60;