nitroes 2
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@ -11,6 +11,7 @@ public:
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glm::mat4 modelMatrix;
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glm::mat4 initialModelMatrix;
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float healAmount = 10;
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bool isCollected;
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Nitro(glm::mat4 initialModelMatrix, float healAmount)
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@ -18,14 +19,16 @@ public:
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modelMatrix(initialModelMatrix),
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initialModelMatrix(initialModelMatrix),
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healAmount(healAmount),
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isCollected(false),
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GameEntity(1, 1, 0)
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{}
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virtual ~Nitro() = default;
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virtual bool isAlive() const {
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virtual bool isAlive() {
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if (this->currentHP <= 0) {
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isCollected = true;
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return false;
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}
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return true;
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@ -399,4 +399,7 @@ public:
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this->currentHP = this->currentHP + 3.f;
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}
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void turboBoost() {
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this->turbo = this->turboMAX;
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}
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};
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