Add color, roughness and metallic properities to spaceship
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@ -20,6 +20,10 @@ public:
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return instance;
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}
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glm::vec3 color = glm::vec3(0.3, 0.3, 0.5);
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float roughness = 0.2;
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float metallic = 1.0;
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glm::vec3 spaceshipPos = glm::vec3(0.065808f, 1.250000f, -2.189549f);
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glm::vec3 spaceshipDir = glm::vec3(-0.490263f, 0.000000f, 0.871578f);
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