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2 changed files with 3 additions and 12 deletions

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@ -36,8 +36,8 @@ public:
} }
glm::vec3 color = glm::vec3(0.3, 0.3, 0.5); glm::vec3 color = glm::vec3(0.3, 0.3, 0.5);
float roughness = 0.5; float roughness = 0.2;
float metallic = 0.6; float metallic = 1.0;
float turbo = 1.0f; float turbo = 1.0f;
float turboMAX = 1.0f; float turboMAX = 1.0f;

View File

@ -102,17 +102,8 @@ void main()
vec4 texColor = texture(textureSampler, TexCoords); vec4 texColor = texture(textureSampler, TexCoords);
vec3 normal = normalize(texture(normalSampler, TexCoords).xyz * TBN);
vec3 normalMapNormal = texture(normalSampler, TexCoords).xyz;
normalMapNormal = normalMapNormal * 2.0 - 1.0;
//normalMapNormal.y = -normalMapNormal.y;
vec3 normal = normalize(normalMapNormal * TBN );
//vec3 normal = normalize(texture(normalSampler, TexCoords).xyz * TBN);
//vec3 normal = normalize(vecNormal); //vec3 normal = normalize(vecNormal);
vec3 viewDir = normalize(cameraPos-worldPos); vec3 viewDir = normalize(cameraPos-worldPos);
vec3 lightDirs[4]; vec3 lightDirs[4];