prbTexture+ammo_count #10
@ -14,15 +14,19 @@ private:
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float scale;
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glm::vec3 position;
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glm::mat4 positionMatrix;
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GLuint textureID;
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GLuint normalMapID;
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public:
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Planet(GameObject* center, float distanceFromCenter, float rotationSpeed, float scale, Core::RenderContext sphereContext) {
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Planet(GameObject* center, float distanceFromCenter, float rotationSpeed, float scale, Core::RenderContext sphereContext, GLuint textureID, GLuint normalMapID) {
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this->center = center;
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this->distanceFromCenter = distanceFromCenter;
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this->rotationSpeed = rotationSpeed;
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this->sphereContext = sphereContext;
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this->scale = scale;
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this->position = glm::vec3(0);
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this->textureID = textureID;
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this->normalMapID = normalMapID;
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}
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glm::mat4 getPositionMatrix() override {
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@ -37,6 +41,6 @@ public:
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float rotationAngle = glm::radians(time * rotationSpeed);
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positionMatrix = center->getPositionMatrix() * glm::eulerAngleY(time * rotationSpeed) * glm::translate(glm::vec3(distanceFromCenter, 0, 0));
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glm::mat4 modelMatrix = positionMatrix * glm::scale(glm::vec3(scale));
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Core::drawObjectPBR(sphereContext, modelMatrix, glm::vec3(0.2, 0.7, 0.3), 0.3, 0.0, program);
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Core::drawObjectPBRTexture(sphereContext, modelMatrix, textureID, 0.7, 0.0, program);
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}
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};
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@ -43,6 +43,14 @@ namespace texture {
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GLuint earthTexture;
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}
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struct TextureTuple {
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GLuint textureID;
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GLuint normalMapID;
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};
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std::vector<TextureTuple> planetTextures;
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void createGalaxy(glm::vec3 galaxyPosition);
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GLuint depthMapFBO;
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@ -85,6 +93,15 @@ void updateDeltaTime(float time) {
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lastTime = time;
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}
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TextureTuple getRandomPlanetTexture() {
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int textureIndex = rand() % planetTextures.size();
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TextureTuple selectedTextures = planetTextures[textureIndex];
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//GLuint textureID = selectedTextures.textureID;
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//GLuint normalMapID = selectedTextures.normalMapID;
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return planetTextures[textureIndex];
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}
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void renderShadowapSun() {
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float time = glfwGetTime();
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glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT);
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@ -113,12 +130,13 @@ void renderScene(GLFWwindow* window)
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sun->draw();
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}
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glUseProgram(program);
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glUseProgram(programTex);
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for (Planet* p : planets) {
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p->draw(time, program);
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p->draw(time, programTex);
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}
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glUseProgram(program);
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spaceship->renderBullets(glfwGetTime(), program);
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@ -196,8 +214,11 @@ void createSolarSystem(glm::vec3 sunPos, float sunScale, float* planetSizes, int
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sun = new Sun(programSun, models::sphereContext, sunPos, glm::vec3(-0.93633f, 0.351106, 0.003226f), glm::vec3(0.9f, 0.9f, 0.7f) * 5, sunScale);
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gu->getSuns()->push_back(sun);
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for (int i = 0; i < numberOfPlanets; i++) {
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TextureTuple textures = getRandomPlanetTexture();
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GLuint texID = textures.textureID;
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GLuint norMapID = textures.normalMapID;
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float distanceFromSum = (i + 1) * planetsDistance;
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Planet* planet = new Planet(sun, distanceFromSum, i * 0.1f + planetSpeedCoef, planetSizes[i], models::sphereContext);
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Planet* planet = new Planet(sun, distanceFromSum, i * 0.1f + planetSpeedCoef, planetSizes[i], models::sphereContext, texID, norMapID);
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planets.push_back(planet);
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}
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}
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@ -210,6 +231,25 @@ void createEnemies() {
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}
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void loadPlanetsTextures() {
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planetTextures.clear();
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std::vector<std::pair<std::string, std::string>> texturePaths = {
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{"./textures/planets/planet1.png", "./textures/planets/planet1normal.png"},
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{"./textures/planets/planet2.png", "./textures/planets/planet2normal.png"},
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{"./textures/planets/planet3.png", "./textures/planets/planet3normal.png"},
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{"./textures/planets/planet4.png", "./textures/planets/planet4normal.png"}
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};
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for (const auto& paths : texturePaths) {
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GLuint textureID = Core::LoadTexture(paths.first.c_str());
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GLuint normalMapID = Core::LoadTexture(paths.second.c_str());
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planetTextures.push_back({ textureID, normalMapID });
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}
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}
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void init(GLFWwindow* window)
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{
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GameUtils* gameUtils = GameUtils::getInstance();
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@ -244,9 +284,10 @@ void init(GLFWwindow* window)
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"bkg2_back6.png"
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};
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loadPlanetsTextures();
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texture::cubemapTexture = Core::LoadCubemap(cubeFaces);
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texture::spaceshipTexture = Core::LoadTexture("./textures/spaceship/Material.001_Base_color.jpg");
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texture::earthTexture = Core::LoadTexture("./textures/spaceship/earth_daymap.jpg");
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texture::earthTexture = Core::LoadTexture("./textures/planets/8k_earth_daymap.jpg");
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spaceship->createParticles();
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createSuns();
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BIN
grk/project/textures/planets/8k_earth_clouds.jpg
Normal file
After Width: | Height: | Size: 11 MiB |
BIN
grk/project/textures/planets/8k_earth_daymap.jpg
Normal file
After Width: | Height: | Size: 4.4 MiB |
BIN
grk/project/textures/planets/8k_earth_nightmap.jpg
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
grk/project/textures/planets/8k_earth_normal_map.jpg
Normal file
After Width: | Height: | Size: 1.1 MiB |
BIN
grk/project/textures/planets/earth_daymap.jpg
Normal file
After Width: | Height: | Size: 452 KiB |
BIN
grk/project/textures/planets/planet1.png
Normal file
After Width: | Height: | Size: 3.1 MiB |
BIN
grk/project/textures/planets/planet1normal.png
Normal file
After Width: | Height: | Size: 1.7 MiB |
BIN
grk/project/textures/planets/planet2.png
Normal file
After Width: | Height: | Size: 2.4 MiB |
BIN
grk/project/textures/planets/planet2normal.png
Normal file
After Width: | Height: | Size: 2.1 MiB |
BIN
grk/project/textures/planets/planet3.png
Normal file
After Width: | Height: | Size: 3.7 MiB |
BIN
grk/project/textures/planets/planet3normal.png
Normal file
After Width: | Height: | Size: 2.2 MiB |
BIN
grk/project/textures/planets/planet4.png
Normal file
After Width: | Height: | Size: 3.3 MiB |
BIN
grk/project/textures/planets/planet4normal.png
Normal file
After Width: | Height: | Size: 2.3 MiB |