prbTexture+ammo_count #10
@ -23,7 +23,7 @@ out vec3 spotlightDirTS;
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void main()
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{
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TexCoords = vertexTexCoord;
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TexCoords = vertexTexCoord * -1;
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worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
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vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz;
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@ -41,6 +41,7 @@ namespace texture {
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GLuint cubemapTexture;
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GLuint spaceshipTexture;
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GLuint spriteTexture;
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GLuint earthTexture;
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}
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void createGalaxy(glm::vec3 galaxyPosition);
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@ -121,12 +122,13 @@ void renderScene(GLFWwindow* window)
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spaceship->renderBullets(glfwGetTime(), program);
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drawObjectPBR(models::sphereContext,
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glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)),
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glm::vec3(0.5, 0.5, 0.5), 0.7, 0.0, program);
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//Core::SetActiveTexture(texture::spaceshipTexture, "textureSampler", programTex, 0);
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Core::SetActiveTexture(texture::spaceshipTexture, "textureSampler", programTex, 0);
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glUseProgram(programTex);
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drawObjectPBRTexture(models::spaceshipContext,
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spaceship->calculateModelMatrix(),
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@ -134,6 +136,9 @@ void renderScene(GLFWwindow* window)
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spaceship->roughness, spaceship->metallic, programTex
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);
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Core::SetActiveTexture(texture::earthTexture, "textureSampler", programTex, 0);
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drawObjectPBRTexture(models::sphereContext, glm::translate(pointlightPos) * glm::scale(glm::vec3(1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(10.f, 0, 0)) * glm::scale(glm::vec3(0.3f)), texture::earthTexture, 0.3, 0.0, programTex);
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glUseProgram(programSprite);
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for (const auto& enemy : enemies) {
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if (enemy->isAlive()) {
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@ -239,6 +244,8 @@ void init(GLFWwindow* window)
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texture::cubemapTexture = Core::LoadCubemap(cubeFaces);
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texture::spaceshipTexture = Core::LoadTexture("./textures/spaceship/Material.001_Base_color.jpg");
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texture::earthTexture = Core::LoadTexture("./textures/spaceship/earth_daymap.jpg");
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//texture::spaceshipTexture = Core::LoadTexture("./textures/spaceship/541.jpg");
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spaceship->createParticles();
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BIN
grk/project/textures/spaceship/earth_daymap.jpg
Normal file
BIN
grk/project/textures/spaceship/earth_daymap.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 452 KiB |
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