enemies_placement #17
@ -27,9 +27,17 @@
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#include "../ParticleSystem.h"
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#include "../ParticleSystem.h"
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#include "Camera.h"
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#include "Camera.h"
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#ifndef EX_9_1_HPP
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#define EX_9_1_HPP
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extern int WIDTH;
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extern int HEIGHT;
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#endif
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const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
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const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
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int WIDTH = 500, HEIGHT = 500;
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//int WIDTH = 1920, HEIGHT = 1080;
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namespace models {
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namespace models {
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Core::RenderContext marbleBustContext;
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Core::RenderContext marbleBustContext;
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Core::RenderContext spaceshipContext;
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Core::RenderContext spaceshipContext;
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@ -8,10 +8,11 @@
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#include "ex_9_1.hpp"
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#include "ex_9_1.hpp"
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int WIDTH = 1920, HEIGHT = 1080;
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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// inicjalizacja glfw
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// inicjalizacja glfw
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glfwInit();
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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@ -23,7 +24,7 @@ int main(int argc, char** argv)
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#endif
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#endif
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// tworzenie okna za pomoca glfw
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// tworzenie okna za pomoca glfw
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GLFWwindow* window = glfwCreateWindow(500, 500, "FirstWindow", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "FirstWindow", NULL, NULL);
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if (window == NULL)
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if (window == NULL)
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{
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{
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std::cout << "Failed to create GLFW window" << std::endl;
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std::cout << "Failed to create GLFW window" << std::endl;
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@ -34,7 +35,7 @@ int main(int argc, char** argv)
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// ladowanie OpenGL za pomoca glew
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// ladowanie OpenGL za pomoca glew
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glewInit();
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glewInit();
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glViewport(0, 0, 500, 500);
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glViewport(0, 0, WIDTH, HEIGHT);
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init(window);
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init(window);
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