skybox #2
@ -48,6 +48,8 @@
|
|||||||
<None Include="shaders\shader_9_1.vert" />
|
<None Include="shaders\shader_9_1.vert" />
|
||||||
<None Include="shaders\shader_8_sun.frag" />
|
<None Include="shaders\shader_8_sun.frag" />
|
||||||
<None Include="shaders\shader_8_sun.vert" />
|
<None Include="shaders\shader_8_sun.vert" />
|
||||||
|
<None Include="shaders\shader_skybox.frag" />
|
||||||
|
<None Include="shaders\shader_skybox.vert" />
|
||||||
<None Include="shaders\test.frag" />
|
<None Include="shaders\test.frag" />
|
||||||
<None Include="shaders\test.vert" />
|
<None Include="shaders\test.vert" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -130,5 +130,11 @@
|
|||||||
<None Include="shaders\test.vert">
|
<None Include="shaders\test.vert">
|
||||||
<Filter>Shader Files</Filter>
|
<Filter>Shader Files</Filter>
|
||||||
</None>
|
</None>
|
||||||
|
<None Include="shaders\shader_skybox.frag">
|
||||||
|
<Filter>Shader Files</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="shaders\shader_skybox.vert">
|
||||||
|
<Filter>Shader Files</Filter>
|
||||||
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
40
grk/project/models/cube.obj
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
# Blender v2.90.0 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib cube.mtl
|
||||||
|
o Cube
|
||||||
|
v -10.000000 -10.000000 10.000000
|
||||||
|
v -10.000000 10.000000 10.000000
|
||||||
|
v -10.000000 -10.000000 -10.000000
|
||||||
|
v -10.000000 10.000000 -10.000000
|
||||||
|
v 10.000000 -10.000000 10.000000
|
||||||
|
v 10.000000 10.000000 10.000000
|
||||||
|
v 10.000000 -10.000000 -10.000000
|
||||||
|
v 10.000000 10.000000 -10.000000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vn -1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 1.0000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
usemtl _PBR
|
||||||
|
s 1
|
||||||
|
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||||
|
f 3/4/2 4/3/2 8/5/2 7/6/2
|
||||||
|
f 7/6/3 8/5/3 6/7/3 5/8/3
|
||||||
|
f 5/8/4 6/7/4 2/9/4 1/10/4
|
||||||
|
f 3/11/5 7/6/5 5/8/5 1/12/5
|
||||||
|
f 8/5/6 4/13/6 2/14/6 6/7/6
|
12
grk/project/shaders/shader_skybox.frag
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#version 430 core
|
||||||
|
|
||||||
|
uniform samplerCube skybox;
|
||||||
|
|
||||||
|
in vec3 texCoord;
|
||||||
|
|
||||||
|
out vec4 out_color;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
out_color = texture(skybox,texCoord);
|
||||||
|
}
|
13
grk/project/shaders/shader_skybox.vert
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#version 430 core
|
||||||
|
|
||||||
|
layout(location = 0) in vec3 vertexPosition;
|
||||||
|
|
||||||
|
uniform mat4 transformation;
|
||||||
|
|
||||||
|
out vec3 texCoord;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
texCoord = vertexPosition;
|
||||||
|
gl_Position = transformation * vec4(vertexPosition, 1.0);
|
||||||
|
}
|
@ -189,3 +189,16 @@ void Core::drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, gl
|
|||||||
glUniform1f(glGetUniformLocation(program, "spotlightPhi"), spaceship->spotlightPhi);
|
glUniform1f(glGetUniformLocation(program, "spotlightPhi"), spaceship->spotlightPhi);
|
||||||
Core::DrawContext(context);
|
Core::DrawContext(context);
|
||||||
}
|
}
|
||||||
|
void Core::drawSkybox(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint textureID, GLuint program) {
|
||||||
|
Spaceship* spaceship = Spaceship::getInstance();
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glUseProgram(program);
|
||||||
|
glm::mat4 viewProjectionMatrix = Core::createPerspectiveMatrix() * spaceship->createCameraMatrix();
|
||||||
|
glm::mat4 transformation = viewProjectionMatrix * modelMatrix;
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(program, "transformation"), 1, GL_FALSE, (float*)&transformation);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, textureID);
|
||||||
|
Core::DrawContext(context);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
}
|
@ -69,6 +69,7 @@ namespace Core
|
|||||||
void DrawVertexArray(const VertexData & data);
|
void DrawVertexArray(const VertexData & data);
|
||||||
|
|
||||||
void DrawContext(RenderContext& context);
|
void DrawContext(RenderContext& context);
|
||||||
|
void drawSkybox(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint textureID, GLuint program);
|
||||||
|
|
||||||
glm::mat4 createPerspectiveMatrix();
|
glm::mat4 createPerspectiveMatrix();
|
||||||
void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec3 color, float roughness, float metallic, GLuint program);
|
void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec3 color, float roughness, float metallic, GLuint program);
|
||||||
|
@ -28,6 +28,43 @@ GLuint Core::LoadTexture( const char * filepath )
|
|||||||
|
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
GLuint Core::LoadCubemap(const std::vector<std::string>& faces)
|
||||||
|
{
|
||||||
|
GLuint textureID;
|
||||||
|
glGenTextures(1, &textureID);
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, textureID);
|
||||||
|
|
||||||
|
int width, height;
|
||||||
|
unsigned char* data;
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < faces.size(); i++)
|
||||||
|
{
|
||||||
|
data = SOIL_load_image(("textures/skybox/" + faces[i]).c_str(), &width, &height, 0, SOIL_LOAD_RGBA);
|
||||||
|
|
||||||
|
if (data)
|
||||||
|
{
|
||||||
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||||
|
SOIL_free_image_data(data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cerr << "Cubemap tex failed to load at path:" << faces[i] << std::endl;
|
||||||
|
SOIL_free_image_data(data);
|
||||||
|
glDeleteTextures(1, &textureID);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
return textureID;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Core::SetActiveTexture(GLuint textureID, const char * shaderVariableName, GLuint programID, int textureUnit)
|
void Core::SetActiveTexture(GLuint textureID, const char * shaderVariableName, GLuint programID, int textureUnit)
|
||||||
{
|
{
|
||||||
|
@ -2,10 +2,13 @@
|
|||||||
|
|
||||||
#include "glew.h"
|
#include "glew.h"
|
||||||
#include "freeglut.h"
|
#include "freeglut.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
namespace Core
|
namespace Core
|
||||||
{
|
{
|
||||||
GLuint LoadTexture(const char * filepath);
|
GLuint LoadTexture(const char * filepath);
|
||||||
|
GLuint LoadCubemap(const std::vector<std::string>& faces);
|
||||||
|
|
||||||
// textureID - identyfikator tekstury otrzymany z funkcji LoadTexture
|
// textureID - identyfikator tekstury otrzymany z funkcji LoadTexture
|
||||||
// shaderVariableName - nazwa zmiennej typu 'sampler2D' w shaderze, z ktora ma zostac powiazana tekstura
|
// shaderVariableName - nazwa zmiennej typu 'sampler2D' w shaderze, z ktora ma zostac powiazana tekstura
|
||||||
|
@ -5,10 +5,11 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "Shader_Loader.h"
|
#include "Shader_Loader.h"
|
||||||
#include "Render_Utils.h"
|
#include "Render_Utils.h"
|
||||||
//#include "Texture.h"
|
#include "texture.h"
|
||||||
|
|
||||||
#include "Box.cpp"
|
#include "Box.cpp"
|
||||||
#include <assimp/Importer.hpp>
|
#include <assimp/Importer.hpp>
|
||||||
@ -29,6 +30,10 @@ namespace models {
|
|||||||
Core::RenderContext marbleBustContext;
|
Core::RenderContext marbleBustContext;
|
||||||
Core::RenderContext spaceshipContext;
|
Core::RenderContext spaceshipContext;
|
||||||
Core::RenderContext sphereContext;
|
Core::RenderContext sphereContext;
|
||||||
|
Core::RenderContext cubeContext;
|
||||||
|
}
|
||||||
|
namespace texture {
|
||||||
|
GLuint cubemapTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint depthMapFBO;
|
GLuint depthMapFBO;
|
||||||
@ -38,6 +43,7 @@ GLuint program;
|
|||||||
GLuint programSun;
|
GLuint programSun;
|
||||||
GLuint programTest;
|
GLuint programTest;
|
||||||
GLuint programTex;
|
GLuint programTex;
|
||||||
|
GLuint programCubemap;
|
||||||
|
|
||||||
Core::Shader_Loader shaderLoader;
|
Core::Shader_Loader shaderLoader;
|
||||||
|
|
||||||
@ -75,7 +81,6 @@ void renderShadowapSun() {
|
|||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
glViewport(0, 0, WIDTH, HEIGHT);
|
glViewport(0, 0, WIDTH, HEIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void renderScene(GLFWwindow* window)
|
void renderScene(GLFWwindow* window)
|
||||||
{
|
{
|
||||||
glClearColor(0.4f, 0.4f, 0.8f, 1.0f);
|
glClearColor(0.4f, 0.4f, 0.8f, 1.0f);
|
||||||
@ -84,6 +89,9 @@ void renderScene(GLFWwindow* window)
|
|||||||
updateDeltaTime(time);
|
updateDeltaTime(time);
|
||||||
renderShadowapSun();
|
renderShadowapSun();
|
||||||
|
|
||||||
|
drawSkybox(models::cubeContext, glm::translate(glm::mat4(), spaceship->cameraPos), texture::cubemapTexture, programCubemap);
|
||||||
|
|
||||||
|
|
||||||
//space lamp
|
//space lamp
|
||||||
glUseProgram(programSun);
|
glUseProgram(programSun);
|
||||||
|
|
||||||
@ -165,7 +173,6 @@ void createSuns() {
|
|||||||
suns.push_back(&Sun(programSun, models::sphereContext, glm::vec3(200, 150, -100), glm::vec3(0.03633f, 0.151106, 0.103226f), glm::vec3(0.6f, 0.2f, 0.9f), 3.9));
|
suns.push_back(&Sun(programSun, models::sphereContext, glm::vec3(200, 150, -100), glm::vec3(0.03633f, 0.151106, 0.103226f), glm::vec3(0.6f, 0.2f, 0.9f), 3.9));
|
||||||
suns.push_back(&Sun(programSun, models::sphereContext, glm::vec3(-150, -100, -50), glm::vec3(0.83633f, -0.251106, -0.123226f), glm::vec3(0.7f, 0.5f, 0.8f), 4.1));*/
|
suns.push_back(&Sun(programSun, models::sphereContext, glm::vec3(-150, -100, -50), glm::vec3(0.83633f, -0.251106, -0.123226f), glm::vec3(0.7f, 0.5f, 0.8f), 4.1));*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void init(GLFWwindow* window)
|
void init(GLFWwindow* window)
|
||||||
{
|
{
|
||||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||||
@ -174,15 +181,33 @@ void init(GLFWwindow* window)
|
|||||||
program = shaderLoader.CreateProgram("shaders/shader_9_1.vert", "shaders/shader_9_1.frag");
|
program = shaderLoader.CreateProgram("shaders/shader_9_1.vert", "shaders/shader_9_1.frag");
|
||||||
programTest = shaderLoader.CreateProgram("shaders/test.vert", "shaders/test.frag");
|
programTest = shaderLoader.CreateProgram("shaders/test.vert", "shaders/test.frag");
|
||||||
programSun = shaderLoader.CreateProgram("shaders/shader_8_sun.vert", "shaders/shader_8_sun.frag");
|
programSun = shaderLoader.CreateProgram("shaders/shader_8_sun.vert", "shaders/shader_8_sun.frag");
|
||||||
|
programCubemap = shaderLoader.CreateProgram("shaders/shader_skybox.vert", "shaders/shader_skybox.frag");
|
||||||
//loadModelToContext("./models/sphere.obj", sphereContext);
|
|
||||||
//loadModelToContext("./models/spaceship.obj", spaceship.context);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
loadModelToContext("./models/marbleBust.obj", models::marbleBustContext);
|
loadModelToContext("./models/marbleBust.obj", models::marbleBustContext);
|
||||||
loadModelToContext("./models/spaceship.obj", models::spaceshipContext);
|
loadModelToContext("./models/spaceship.obj", models::spaceshipContext);
|
||||||
loadModelToContext("./models/sphere.obj", models::sphereContext);
|
loadModelToContext("./models/sphere.obj", models::sphereContext);
|
||||||
|
loadModelToContext("./models/cube.obj", models::cubeContext);
|
||||||
|
|
||||||
|
/*std::vector<std::string> cubeFaces = {
|
||||||
|
"space_rt.png",
|
||||||
|
"space_lf.png",
|
||||||
|
"space_up.png",
|
||||||
|
"space_dn.png",
|
||||||
|
"space_bk.png",
|
||||||
|
"space_ft.png"
|
||||||
|
};*/
|
||||||
|
|
||||||
|
std::vector<std::string> cubeFaces = {
|
||||||
|
"bkg2_right1.png",
|
||||||
|
"bkg2_left2.png",
|
||||||
|
"bkg2_top3.png",
|
||||||
|
"bkg2_bottom4.png",
|
||||||
|
"bkg2_front5.png",
|
||||||
|
"bkg2_back6.png"
|
||||||
|
};
|
||||||
|
|
||||||
|
texture::cubemapTexture = Core::LoadCubemap(cubeFaces);
|
||||||
|
|
||||||
|
|
||||||
createSuns();
|
createSuns();
|
||||||
}
|
}
|
||||||
|
BIN
grk/project/textures/skybox/bkg2_back6.png
Normal file
After Width: | Height: | Size: 7.2 MiB |
BIN
grk/project/textures/skybox/bkg2_bottom4.png
Normal file
After Width: | Height: | Size: 7.2 MiB |
BIN
grk/project/textures/skybox/bkg2_front5.png
Normal file
After Width: | Height: | Size: 7.9 MiB |
BIN
grk/project/textures/skybox/bkg2_left2.png
Normal file
After Width: | Height: | Size: 7.6 MiB |
BIN
grk/project/textures/skybox/bkg2_right1.png
Normal file
After Width: | Height: | Size: 6.5 MiB |
BIN
grk/project/textures/skybox/bkg2_top3.png
Normal file
After Width: | Height: | Size: 8.0 MiB |
BIN
grk/project/textures/skybox/space_bk.png
Normal file
After Width: | Height: | Size: 299 KiB |
BIN
grk/project/textures/skybox/space_dn.png
Normal file
After Width: | Height: | Size: 636 KiB |
BIN
grk/project/textures/skybox/space_ft.png
Normal file
After Width: | Height: | Size: 545 KiB |
BIN
grk/project/textures/skybox/space_lf.png
Normal file
After Width: | Height: | Size: 508 KiB |
BIN
grk/project/textures/skybox/space_rt.png
Normal file
After Width: | Height: | Size: 326 KiB |
BIN
grk/project/textures/skybox/space_up.png
Normal file
After Width: | Height: | Size: 507 KiB |