27 lines
503 B
C++
27 lines
503 B
C++
#include "src/Render_Utils.h"
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#include "src/Texture.h"
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#include "Spaceship.h"
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#pragma once
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namespace Core {
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class SpriteRenderer
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{
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public:
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SpriteRenderer();
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~SpriteRenderer();
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void DrawSprite(GLuint spriteTexture, const glm::mat4 modelMatrix, GLuint program);
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private:
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unsigned int VAO;
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unsigned int VBO;
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unsigned int EBO;
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// Initializes and configures the quad's buffer and vertex attributes
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void initRenderData();
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};
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}
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