finish_bfs #21
10
bfs.py
10
bfs.py
@ -83,7 +83,13 @@ def get_next_cell(state: AgentState) -> Tuple[int, int]:
|
||||
|
||||
def is_state_success(state: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> bool:
|
||||
next_cell = get_next_cell(state)
|
||||
return grid[next_cell] == GridCellType.GARBAGE_CAN
|
||||
try:
|
||||
return grid[next_cell] == GridCellType.GARBAGE_CAN
|
||||
except:
|
||||
return False
|
||||
|
||||
def is_state_valid(state: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> bool:
|
||||
return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL
|
||||
try:
|
||||
return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL
|
||||
except:
|
||||
return False
|
12
main.py
12
main.py
@ -4,7 +4,7 @@ from gameContext import GameContext
|
||||
from startup import startup
|
||||
from PIL import Image
|
||||
from agentActionType import AgentActionType
|
||||
from movement import move_dust_car
|
||||
from movement import collect_garbage
|
||||
|
||||
pygame.init()
|
||||
|
||||
@ -18,15 +18,7 @@ game_context.dust_car_pil = dust_car_pil
|
||||
game_context.dust_car_pygame = pygame.image.frombuffer(dust_car_pil.tobytes(), dust_car_pil.size, 'RGB')
|
||||
game_context.canvas = canvas
|
||||
startup(game_context)
|
||||
|
||||
# test = [AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
|
||||
# AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
|
||||
# AgentActionType.MOVE_FORWARD, AgentActionType.TURN_RIGHT, AgentActionType.MOVE_FORWARD,
|
||||
# AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
|
||||
# AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
|
||||
# AgentActionType.TURN_LEFT, AgentActionType.MOVE_FORWARD]
|
||||
|
||||
# move_dust_car(test, game_context)
|
||||
collect_garbage(game_context)
|
||||
|
||||
exit = False
|
||||
|
||||
|
13
movement.py
13
movement.py
@ -7,6 +7,19 @@ from gridCellType import GridCellType
|
||||
from gameContext import GameContext
|
||||
from agentOrientation import AgentOrientation
|
||||
import pygame
|
||||
from bfs import find_path_to_nearest_can
|
||||
from agentState import AgentState
|
||||
|
||||
def collect_garbage(game_context: GameContext) -> None:
|
||||
while True:
|
||||
start_agent_state = AgentState(game_context.dust_car.position, game_context.dust_car.orientation)
|
||||
path = find_path_to_nearest_can(start_agent_state, game_context.grid)
|
||||
if path == None or len(path) == 0:
|
||||
break
|
||||
move_dust_car(path, game_context)
|
||||
next_position = calculate_next_position(game_context.dust_car)
|
||||
game_context.grid[next_position] = GridCellType.VISITED_GARBAGE_CAN
|
||||
pass
|
||||
|
||||
def move_dust_car(actions: list[AgentActionType], game_context: GameContext) -> None:
|
||||
for action in actions:
|
||||
|
Loading…
Reference in New Issue
Block a user