SpeedBump #23
@ -4,5 +4,4 @@ class AgentActionType (Enum):
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MOVE_FORWARD = 0
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TURN_LEFT = 1
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TURN_RIGHT = 2
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EMPTY_CAN = 3
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UNKNOWN = None
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14
bfs.py
14
bfs.py
@ -9,10 +9,12 @@ from turnCar import turn_left_orientation, turn_right_orientation
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class Succ:
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state: AgentState
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action: AgentActionType
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##cost: int
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def __init__(self, state: AgentState, action: AgentActionType) -> None:
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self.state = state
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self.action = action
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##self.cost = cost
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def find_path_to_nearest_can(startState: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> list[AgentActionType]:
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q: Queue[list[Succ]] = Queue()
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@ -88,8 +90,18 @@ def is_state_success(state: AgentState, grid: Dict[Tuple[int, int], GridCellType
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except:
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return False
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def get_cost_for_action(action: AgentActionType, cell_type: GridCellType) -> int:
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s473616
commented
funnkcja powinna przyjmować ActionType - typ akcji GridCellType - typ następnej komórki. Dla ActionType które jest skręceniem agenta zwraca 1, dla pojechania wprzód 3, jeśli to jest pojechanie na ulicę i np. 10, jeśli to jest pojechanie na próg funnkcja powinna przyjmować ActionType - typ akcji GridCellType - typ następnej komórki. Dla ActionType które jest skręceniem agenta zwraca 1, dla pojechania wprzód 3, jeśli to jest pojechanie na ulicę i np. 10, jeśli to jest pojechanie na próg
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if action == AgentActionType.TURN_LEFT or action == AgentActionType.TURN_RIGHT:
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return 1
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if cell_type == GridCellType.SPEED_BUMP:
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if action == AgentActionType.MOVE_FORWARD:
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return 10
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if action == AgentActionType.MOVE_FORWARD:
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return 3
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def is_state_valid(state: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> bool:
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try:
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return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL
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return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL or grid[state.position] == GridCellType.SPEED_BUMP
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except:
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return False
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25
city.py
25
city.py
@ -1,33 +1,32 @@
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from typing import List
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from garbageCan import GarbageCan
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from speedBump import SpeedBump
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from street import Street
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from gameContext import GameContext
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class Node:
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garbageCan: GarbageCan
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id: int
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def __init__(self, id: int, can: GarbageCan) -> None:
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self.id
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self.can = can
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from gameContext import GameContext
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class City:
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nodes: List[GarbageCan]
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bumps: List[SpeedBump]
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streets: List[Street]
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def __init__(self) -> None:
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self.nodes = []
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self.streets = []
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self.bumps = []
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s473616
commented
Po co ta klasa? Nie widzę gdzie ona jest używana. Po co ta klasa? Nie widzę gdzie ona jest używana.
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s473616
commented
. .
s473616
commented
Po co ta klasa? Nie widzę gdzie ona jest używana. Po co ta klasa? Nie widzę gdzie ona jest używana.
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def add_node(self, node: GarbageCan) -> None:
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self.nodes.append(node)
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def add_street(self, street: Street) -> None:
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self.streets.append(street)
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def add_bump(self, bump: SpeedBump) -> None:
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self.streets.append(bump)
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def render_city(self, game_context: GameContext) -> None:
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self._render_streets(game_context)
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self._render_nodes(game_context)
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self._render_bumps(game_context)
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def _render_streets(self, game_context: GameContext) -> None:
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for street in self.streets:
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@ -35,4 +34,8 @@ class City:
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def _render_nodes(self, game_context: GameContext) -> None:
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for node in self.nodes:
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node.render(game_context)
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node.render(game_context)
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def _render_bumps(self, game_context: GameContext) -> None:
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for bump in self.bumps:
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bump.render(game_context)
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@ -6,4 +6,5 @@ class GridCellType(Enum):
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STREET_HORIZONTAL = 2
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GARBAGE_CAN = 3
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VISITED_GARBAGE_CAN = 4
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LANDFILL = 5
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LANDFILL = 5
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SPEED_BUMP = 6
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BIN
imgs/speed_bump.png
Normal file
BIN
imgs/speed_bump.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 293 B |
@ -38,6 +38,8 @@ def move_dust_car(actions: list[AgentActionType], game_context: GameContext) ->
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game_context.render_in_cell(street_position, "imgs/street_horizontal.png")
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elif game_context.grid[street_position] == GridCellType.STREET_VERTICAL:
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game_context.render_in_cell(street_position, "imgs/street_vertical.png")
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elif game_context.grid[street_position] == GridCellType.SPEED_BUMP:
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game_context.render_in_cell(street_position, "imgs/speed_bump.png")
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pygame.display.update()
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time.sleep(0.15)
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13
speedBump.py
Normal file
13
speedBump.py
Normal file
@ -0,0 +1,13 @@
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from typing import List, Tuple
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from gameContext import GameContext
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from gridCellType import GridCellType
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class SpeedBump:
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position: Tuple[int, int]
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def __init__(self, position: Tuple[int, int]) -> None:
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self.position = position
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def render(self, game_context: GameContext) -> None:
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game_context.render_in_cell(self.position, "imgs/speed_bump.png")
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game_context.grid[self.position] = GridCellType.SPEED_BUMP
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11
startup.py
11
startup.py
@ -6,6 +6,7 @@ from typing import Tuple, List
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from street import Street, StreetType
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from garbageTruck import GarbageTruck
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from garbageCan import GarbageCan
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from speedBump import SpeedBump
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from landfill import Landfill
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@ -30,10 +31,13 @@ def create_city() -> City:
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city: City = City()
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streets = create_streets()
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trashcans = create_trashcans()
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bumps = create_speed_bumps()
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for s in streets:
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city.add_street(s)
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for t in trashcans:
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city.add_node(t)
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for b in bumps:
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city.add_bump(b)
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return city
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def create_streets() -> List[Street]:
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@ -61,6 +65,13 @@ def create_trashcans() -> List[GarbageCan]:
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trashcans.append(GarbageCan((26, 4)))
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return trashcans
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def create_speed_bumps() -> List[SpeedBump]:
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bumps = []
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bumps.append(SpeedBump((10, 9)))
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bumps.append(SpeedBump((12, 16)))
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return bumps
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def _create_landfill(game_context: GameContext) -> None:
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landfil_position = (23,24)
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landfill = Landfill(landfil_position)
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Loading…
Reference in New Issue
Block a user
nie przekazujesz tutaj argumentu cost, aplikacja się wywala