SpeedBump #23

Merged
s473616 merged 7 commits from SpeedBump into master 2023-05-13 22:05:21 +02:00
8 changed files with 55 additions and 14 deletions

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@ -4,5 +4,4 @@ class AgentActionType (Enum):
MOVE_FORWARD = 0 MOVE_FORWARD = 0
TURN_LEFT = 1 TURN_LEFT = 1
TURN_RIGHT = 2 TURN_RIGHT = 2
EMPTY_CAN = 3
UNKNOWN = None UNKNOWN = None

14
bfs.py
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@ -9,10 +9,12 @@ from turnCar import turn_left_orientation, turn_right_orientation
class Succ: class Succ:
state: AgentState state: AgentState
action: AgentActionType action: AgentActionType
##cost: int
def __init__(self, state: AgentState, action: AgentActionType) -> None: def __init__(self, state: AgentState, action: AgentActionType) -> None:
Review

nie przekazujesz tutaj argumentu cost, aplikacja się wywala

nie przekazujesz tutaj argumentu cost, aplikacja się wywala
self.state = state self.state = state
self.action = action self.action = action
##self.cost = cost
def find_path_to_nearest_can(startState: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> list[AgentActionType]: def find_path_to_nearest_can(startState: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> list[AgentActionType]:
q: Queue[list[Succ]] = Queue() q: Queue[list[Succ]] = Queue()
@ -88,8 +90,18 @@ def is_state_success(state: AgentState, grid: Dict[Tuple[int, int], GridCellType
except: except:
return False return False
def get_cost_for_action(action: AgentActionType, cell_type: GridCellType) -> int:
if action == AgentActionType.TURN_LEFT or action == AgentActionType.TURN_RIGHT:
return 1
if cell_type == GridCellType.SPEED_BUMP:
if action == AgentActionType.MOVE_FORWARD:
return 10
if action == AgentActionType.MOVE_FORWARD:
return 3
def is_state_valid(state: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> bool: def is_state_valid(state: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> bool:
try: try:
return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL or grid[state.position] == GridCellType.SPEED_BUMP
except: except:
return False return False

19
city.py
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@ -1,23 +1,18 @@
from typing import List from typing import List
from garbageCan import GarbageCan from garbageCan import GarbageCan
from speedBump import SpeedBump
from street import Street from street import Street
from gameContext import GameContext from gameContext import GameContext
class Node:
garbageCan: GarbageCan
id: int
def __init__(self, id: int, can: GarbageCan) -> None:
self.id
self.can = can
class City: class City:
nodes: List[GarbageCan] nodes: List[GarbageCan]
bumps: List[SpeedBump]
streets: List[Street] streets: List[Street]
def __init__(self) -> None: def __init__(self) -> None:
self.nodes = [] self.nodes = []
self.streets = [] self.streets = []
self.bumps = []
Review

Po co ta klasa? Nie widzę gdzie ona jest używana.

Po co ta klasa? Nie widzę gdzie ona jest używana.
def add_node(self, node: GarbageCan) -> None: def add_node(self, node: GarbageCan) -> None:
self.nodes.append(node) self.nodes.append(node)
@ -25,9 +20,13 @@ class City:
def add_street(self, street: Street) -> None: def add_street(self, street: Street) -> None:
self.streets.append(street) self.streets.append(street)
def add_bump(self, bump: SpeedBump) -> None:
self.streets.append(bump)
def render_city(self, game_context: GameContext) -> None: def render_city(self, game_context: GameContext) -> None:
self._render_streets(game_context) self._render_streets(game_context)
self._render_nodes(game_context) self._render_nodes(game_context)
self._render_bumps(game_context)
def _render_streets(self, game_context: GameContext) -> None: def _render_streets(self, game_context: GameContext) -> None:
for street in self.streets: for street in self.streets:
@ -36,3 +35,7 @@ class City:
def _render_nodes(self, game_context: GameContext) -> None: def _render_nodes(self, game_context: GameContext) -> None:
for node in self.nodes: for node in self.nodes:
node.render(game_context) node.render(game_context)
def _render_bumps(self, game_context: GameContext) -> None:
for bump in self.bumps:
bump.render(game_context)

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@ -7,3 +7,4 @@ class GridCellType(Enum):
GARBAGE_CAN = 3 GARBAGE_CAN = 3
VISITED_GARBAGE_CAN = 4 VISITED_GARBAGE_CAN = 4
LANDFILL = 5 LANDFILL = 5
SPEED_BUMP = 6

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@ -38,6 +38,8 @@ def move_dust_car(actions: list[AgentActionType], game_context: GameContext) ->
game_context.render_in_cell(street_position, "imgs/street_horizontal.png") game_context.render_in_cell(street_position, "imgs/street_horizontal.png")
elif game_context.grid[street_position] == GridCellType.STREET_VERTICAL: elif game_context.grid[street_position] == GridCellType.STREET_VERTICAL:
game_context.render_in_cell(street_position, "imgs/street_vertical.png") game_context.render_in_cell(street_position, "imgs/street_vertical.png")
elif game_context.grid[street_position] == GridCellType.SPEED_BUMP:
game_context.render_in_cell(street_position, "imgs/speed_bump.png")
pygame.display.update() pygame.display.update()
time.sleep(0.15) time.sleep(0.15)

13
speedBump.py Normal file
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@ -0,0 +1,13 @@
from typing import List, Tuple
from gameContext import GameContext
from gridCellType import GridCellType
class SpeedBump:
position: Tuple[int, int]
def __init__(self, position: Tuple[int, int]) -> None:
self.position = position
def render(self, game_context: GameContext) -> None:
game_context.render_in_cell(self.position, "imgs/speed_bump.png")
game_context.grid[self.position] = GridCellType.SPEED_BUMP

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@ -6,6 +6,7 @@ from typing import Tuple, List
from street import Street, StreetType from street import Street, StreetType
from garbageTruck import GarbageTruck from garbageTruck import GarbageTruck
from garbageCan import GarbageCan from garbageCan import GarbageCan
from speedBump import SpeedBump
from landfill import Landfill from landfill import Landfill
@ -30,10 +31,13 @@ def create_city() -> City:
city: City = City() city: City = City()
streets = create_streets() streets = create_streets()
trashcans = create_trashcans() trashcans = create_trashcans()
bumps = create_speed_bumps()
for s in streets: for s in streets:
city.add_street(s) city.add_street(s)
for t in trashcans: for t in trashcans:
city.add_node(t) city.add_node(t)
for b in bumps:
city.add_bump(b)
return city return city
def create_streets() -> List[Street]: def create_streets() -> List[Street]:
@ -61,6 +65,13 @@ def create_trashcans() -> List[GarbageCan]:
trashcans.append(GarbageCan((26, 4))) trashcans.append(GarbageCan((26, 4)))
return trashcans return trashcans
def create_speed_bumps() -> List[SpeedBump]:
bumps = []
bumps.append(SpeedBump((10, 9)))
bumps.append(SpeedBump((12, 16)))
return bumps
def _create_landfill(game_context: GameContext) -> None: def _create_landfill(game_context: GameContext) -> None:
landfil_position = (23,24) landfil_position = (23,24)
landfill = Landfill(landfil_position) landfill = Landfill(landfil_position)