18 lines
359 B
GLSL
18 lines
359 B
GLSL
|
#version 430 core
|
||
|
|
||
|
float AMBIENT = 0.1;
|
||
|
|
||
|
uniform vec3 color;
|
||
|
uniform vec3 lightPos;
|
||
|
|
||
|
in vec3 vecNormal;
|
||
|
in vec3 worldPos;
|
||
|
|
||
|
out vec4 finalColor;
|
||
|
void main()
|
||
|
{
|
||
|
vec3 lightDir = normalize(lightPos-worldPos);
|
||
|
vec3 normal = normalize(vecNormal);
|
||
|
float diffuse=max(0,dot(normal,lightDir));
|
||
|
finalColor = vec4(color*min(1,AMBIENT+diffuse), 1.0);
|
||
|
}
|