IntelligentTractor/main.py
2023-03-11 12:14:30 +01:00

41 lines
1.3 KiB
Python

import pygame
import tractor
#pygame initialization
pygame.init()
#set screen
SCREEN = pygame.display.set_mode((1000, 1000))
pygame.display.set_caption("Traktor_interaktor")
myTractor = tractor.Tractor
#screen background
def set_screen():
SCREEN.fill((0,100,0))
TRACTOR = SCREEN.blit(myTractor.ROTATION_IMG, (myTractor.x, myTractor.y))
pygame.display.update()
if __name__ == "__main__":
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and myTractor.x>0:
myTractor.ROTATION_IMG = myTractor.LEFT
myTractor.x -= myTractor.speed
if keys[pygame.K_RIGHT] and myTractor.x<1000-myTractor.width:
myTractor.ROTATION_IMG = myTractor.RIGHT
myTractor.x += myTractor.speed
if keys[pygame.K_UP] and myTractor.y>0:
myTractor.ROTATION_IMG = myTractor.UP
myTractor.y -= myTractor.speed
if keys[pygame.K_DOWN] and myTractor.y<1000-myTractor.height:
myTractor.ROTATION_IMG = myTractor.DOWN
myTractor.y += myTractor.speed
set_screen()
pygame.quit()