Madra_smieciarka/classes/Garbagetruck.py

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import pygame
from classes.Household import *
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class Garbagetruck:
def __init__(self, mult):
self.mult = mult
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self.capacity: int = 20
self.trash: list = []
self.trashweight: int = 0
self.image = pygame.image.load("sprites/smieciara.png").convert_alpha()
self.image = pygame.transform.scale(self.image, (mult, mult))
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self.position = [3, 3]
self.houses: list = []
self.trashcans: list = []
self.state = None
self.segregation = {"Papier": "paper",
"MetalPlastik": "metals_and_plastics",
"Mixed": "mixed",
"Bio": "bio_waste",
"Szklo": "glass"}
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self.route = None
self.scanner = None
self.planner = None
self.driver = None
self.orientation = 3 # Niech numery będą tak: N - 0, W - 1, S - 2, E - 3 -- po prostu odwrotnie do zegara
self.runningtime = 0
self.movesequence = []
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def getOrientation(self):
return self.orientation
def setOrientation(self, orientation):
self.orientation = orientation % 4
return self
def getRunningtime(self):
return self.runningtime
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def setRunningtime(self, runningtime):
self.runningtime = runningtime
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return self
def incrRunningtime(self):
self.runningtime += 1
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return self
def getTrashcans(self):
return self.trashcans
def setTrashcans(self, others):
self.trashcans = others
return self
def setHouses(self, houses):
self.houses = houses
return self
def getHouses(self):
return self.houses
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def getCapacity(self) -> int:
return self.capacity
def getTrash(self) -> list:
return self.trash
def setTrash(self, trash: list) -> None:
self.trash = trash
for item in trash:
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self.addTrashweight(item.getWaga)
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def addTrash(self, trash: Trash) -> None:
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self.trash.append(trash)
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self.addTrashweight(trash.getWaga())
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def getTrashweight(self) -> int:
return self.trashweight
def setTrashweight(self, weight: int) -> None:
self.trashweight = weight
def addTrashweight(self, weight: int) -> None:
self.trashweight += weight
def getImage(self) -> object:
return self.image
def setImage(self, image: object) -> None:
self.image = image
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def getPosition(self) -> list:
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return self.position
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def setPosition(self, position: list) -> object:
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self.position = position
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return self
def modPosiotion(self, modX, modY):
x = self.getPosition()[0] + modX
y = self.getPosition()[1] + modY
self.setPosition([x, y])
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def getRoute(self):
return self.route
def setRoute(self, route) -> None:
self.route = route
def getScanner(self):
return self.scanner
def setScanner(self, scanner) -> None:
self.route = scanner
def getPlanner(self):
return self.planner
def setPlanner(self, planner) -> None:
self.route = planner
def getDriver(self):
return self.driver
def setDriver(self, driver) -> None:
self.route = driver
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def distance(self, object1, object2) -> int:
lok1 = object1.getPosition()
lok2 = object2.getPosition()
dist = abs(lok1[0] - lok2[0]) + abs(lok1[1] - lok2[1])
return dist
def selfdistance(self, target) -> int:
lok = target.getPosition()
own = self.getPosition()
dist = abs(lok[0] - own[0]) + abs(lok[1] - own[1])
return dist
def scanTile(self):
self.state = None
temp = self.houses[:]
temp.append(self.trashcans[:])
for loc in temp:
if tuple(self.position) == loc.getPosition():
self.state = loc
return
def printme(self):
x, y = self.getPosition()
return self.mult*x, self.mult*y
def throwGarbage(self, trash):
if self.segregation[trash.getTtype()] == self.state.getTrashtype():
self.addTrashweight(trash.getWeight * (-1))
self.trash.remove(trash)
def rotateImage(self, arg):
self.image = pygame.transform.rotate(self.image, 90*arg)
def rotateLeft(self):
self.setOrientation(self.getOrientation()+1)
self.rotateImage(1)
def rotateRight(self):
self.setOrientation(self.getOrientation()-1)
self.rotateImage(-1)
def moveForward(self):
ort = self.orientation
x, y = self.getPosition()
stepX = 0
stepY = 0
if ort == 0 and y != 0:
stepY = -1
elif ort == 1 and x != 0:
stepX = -1
elif ort == 2 and y != 20:
stepY = 1
elif ort == 3 and x != 30:
stepX = 1
self.modPosiotion(stepX, stepY)
def graphsearch(self, target):
fringe = []
explored = []
result = []
initial = self.getPosition()
initial.append(self.getOrientation())
fringe.append(tuple(initial))
while True:
if not fringe:
return False
elem = fringe.pop(0)
if self.selfdistance(target) == 0:
return result
explored.append(elem)
# KONIECZNIE SKOŃCZYĆ!!!
def classifyTrash(self):
pass
# Tutaj jest plan żeby dopiero napisać funkcję jak już będzie klasyfikator
# ogólnie to myślałem żeby po prostu zklasyfikować śmieć i zmienić mu trashtype na rozpoznany, żeby śmieciarka go tak posegreowała