roads and neighbours
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0b767bba75
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9
QOLfunc.py
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9
QOLfunc.py
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import random
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def chooseNeighbours(count: int, i: int) -> set:
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neigh = set()
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while len(neigh) < count:
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num = random.randint(0,7)
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if num != i:
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neigh.add(num)
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return neigh
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75
classes.py
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75
classes.py
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@ -0,0 +1,75 @@
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class Trashcan:
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def __init__(self, id, image, position, trashtype):
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self.id = id
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self.image = image
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assert isinstance(position, tuple)
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self.position = position
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self.type = trashtype
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self.neighbours = []
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def setNeighbours(self, neighbours):
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self.neighbours = neighbours
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def addNeighbour(self, neighbour):
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self.neighbours.append(neighbour)
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def getNeighbours(self):
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return self.neighbours
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def getPosition(self):
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return self.position
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def getImage(self):
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return self.image
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def getType(self):
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return self.type
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def getId(self):
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return self.id
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class Household:
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def __init__(self, id, image, position):
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self.id = id
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self.image = image
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assert isinstance(position, tuple)
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self.position = position
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self.neighbours = []
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def setNeighbours(self, neighbours):
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self.neighbours = neighbours
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def addNeighbour(self, neighbour):
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self.neighbours.append(neighbour)
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def getNeighbours(self):
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return self.neighbours
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def getPosition(self):
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return self.position
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def getImage(self):
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return self.image
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def getId(self):
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return self.id
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class Junkyard:
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def __init__(self):
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self.id = 0
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self.position = (1400, 500)
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self.neighbours = []
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def getPosition(self):
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return self.position
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def addNeighbour(self, neighbour):
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self.neighbours.append(neighbour)
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def getNeighbours(self):
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return self.neighbours
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def getId(self):
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return self.id
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67
main.py
67
main.py
@ -1,9 +1,17 @@
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import pygame
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import random
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from classes import *
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from QOLfunc import *
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pygame.init()
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screen = pygame.display.set_mode((1800, 1000))
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colors = {
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"white": (255, 255, 255),
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"black": (0, 0, 0),
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"red": (255, 0, 0)
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}
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garbage_truck_image = pygame.image.load('garbage_truck.png')
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trash_can_images = {
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@ -27,43 +35,64 @@ for key in trash_can_images:
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garbage_truck_position = [800, 500]
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trash_cans = [
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{'position': [1600, 300], 'type': 'paper'},
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{'position': [1600, 500], 'type': 'metals_and_plastics'},
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{'position': [1600, 700], 'type': 'mixed'},
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{'position': [1600, 900], 'type': 'bio_waste'},
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{'position': [1600, 100], 'type': 'glass'},
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{'position': (1600, 300), 'type': 'paper'},
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{'position': (1600, 500), 'type': 'metals_and_plastics'},
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{'position': (1600, 700), 'type': 'mixed'},
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{'position': (1600, 900), 'type': 'bio_waste'},
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{'position': (1600, 100), 'type': 'glass'},
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]
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junkyard = Junkyard()
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trashcans = []
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typelist = ["paper", "metals_and_plastics", "mixed", "bio_waste", "glass"]
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for i in range(5):
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trashcan = Trashcan(i, trash_can_images[typelist[i]], trash_cans[i]["position"], trash_cans[i]["type"])
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trashcan.addNeighbour(junkyard)
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junkyard.addNeighbour(trashcan)
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trashcans.append(trashcan)
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houses = []
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house_positions = [[100, 200], [400, 400], [150, 600], [800, 800], [1000, 200], [1200, 700], [700, 100], [500, 800]]
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house_positions = [(100, 200), (400, 400), (150, 600), (800, 800), (1000, 200), (1200, 700), (700, 100), (500, 800)]
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for i in range(8):
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house_image = pygame.image.load(f'house_{i}.jpg')
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house_image = pygame.transform.scale(house_image, new_house_size)
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house = {
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'position': house_positions[i],
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'image': house_image,
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'trash_bin': []
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}
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house = Household(i, house_image, house_positions[i])
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houses.append(house)
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for i in range(len(houses)):
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if i%2 == 0:
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neigh = chooseNeighbours(2, i)
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else:
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neigh = chooseNeighbours(3, i)
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for num in neigh:
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houses[i].addNeighbour(houses[num])
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houses[num].addNeighbour(houses[i])
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if i == 7 or i == 1:
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houses[i].addNeighbour(junkyard)
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junkyard.addNeighbour(houses[i])
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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garbage_truck_position[0] += random.randint(-4, 4)
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garbage_truck_position[1] += random.randint(-4, 4)
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# garbage_truck_position[0] += random.randint(-4, 4)
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# garbage_truck_position[1] += random.randint(-4, 4)
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screen.fill((255, 255, 255))
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screen.blit(garbage_truck_image, garbage_truck_position)
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for trash_can in trash_cans:
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screen.blit(trash_can_images[trash_can['type']], trash_can['position'])
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screen.fill(colors["white"])
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for trash_can in trashcans:
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for neighbour in trash_can.getNeighbours():
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pygame.draw.line(screen, colors["black"], trash_can.getPosition(), neighbour.getPosition(), 3)
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screen.blit(trash_can.getImage(), trash_can.getPosition())
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for house in houses:
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screen.blit(house['image'], house['position'])
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for neighbour in house.getNeighbours():
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if neighbour.getId() < house.getId():
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pygame.draw.line(screen, colors["black"], house.getPosition(), neighbour.getPosition(), 3)
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screen.blit(house.getImage(), house.getPosition())
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pygame.draw.circle(screen, colors["red"], junkyard.getPosition(), 10)
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screen.blit(garbage_truck_image, junkyard.getPosition())
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pygame.display.flip()
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pygame.quit()
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