Merge pull request 'Z premaina, tj. obszaru roboczego' (#1) from premain into main
Reviewed-on: #1
This commit is contained in:
commit
fca3c0e980
17
QOLfunc.py
Normal file
17
QOLfunc.py
Normal file
@ -0,0 +1,17 @@
|
||||
# Tutaj wrzucam jakieś funkcje różne, co by nie zaśmiecać tym maina jak nie trzeba
|
||||
|
||||
import random
|
||||
|
||||
|
||||
def chooseNeighbours(count: int, i: int) -> set:
|
||||
"""
|
||||
:param count: ile sąsiadów ma wybrać
|
||||
:param i: id obiektu, żeby nie był sąsiadem sam ze sobą
|
||||
:return: zbiór id wybranych losowo sąsiadów obiektu
|
||||
"""
|
||||
neigh = set()
|
||||
while len(neigh) < count:
|
||||
num = random.randint(0, 7)
|
||||
if num != i:
|
||||
neigh.add(num)
|
||||
return neigh
|
77
classes.py
Normal file
77
classes.py
Normal file
@ -0,0 +1,77 @@
|
||||
# Robię to wszystko jako obiekty, bo tak później będzie łątwiej dodawać do nich rzeczy, niż przerabiać słowniki
|
||||
|
||||
class Trashcan:
|
||||
def __init__(self, id, image, position, trashtype):
|
||||
self.id = id
|
||||
self.image = image
|
||||
assert isinstance(position, tuple)
|
||||
self.position = position
|
||||
self.type = trashtype
|
||||
self.neighbours = []
|
||||
|
||||
def setNeighbours(self, neighbours):
|
||||
self.neighbours = neighbours
|
||||
|
||||
def addNeighbour(self, neighbour):
|
||||
self.neighbours.append(neighbour)
|
||||
|
||||
def getNeighbours(self):
|
||||
return self.neighbours
|
||||
|
||||
def getPosition(self):
|
||||
return self.position
|
||||
|
||||
def getImage(self):
|
||||
return self.image
|
||||
|
||||
def getType(self):
|
||||
return self.type
|
||||
|
||||
def getId(self):
|
||||
return self.id
|
||||
|
||||
|
||||
class Household:
|
||||
def __init__(self, id, image, position):
|
||||
self.id = id
|
||||
self.image = image
|
||||
assert isinstance(position, tuple)
|
||||
self.position = position
|
||||
self.neighbours = []
|
||||
|
||||
def setNeighbours(self, neighbours):
|
||||
self.neighbours = neighbours
|
||||
|
||||
def addNeighbour(self, neighbour):
|
||||
self.neighbours.append(neighbour)
|
||||
|
||||
def getNeighbours(self):
|
||||
return self.neighbours
|
||||
|
||||
def getPosition(self):
|
||||
return self.position
|
||||
|
||||
def getImage(self):
|
||||
return self.image
|
||||
|
||||
def getId(self):
|
||||
return self.id
|
||||
|
||||
|
||||
class Junkyard:
|
||||
def __init__(self):
|
||||
self.id = 0
|
||||
self.position = (1400, 500)
|
||||
self.neighbours = []
|
||||
|
||||
def getPosition(self):
|
||||
return self.position
|
||||
|
||||
def addNeighbour(self, neighbour):
|
||||
self.neighbours.append(neighbour)
|
||||
|
||||
def getNeighbours(self):
|
||||
return self.neighbours
|
||||
|
||||
def getId(self):
|
||||
return self.id
|
67
main.py
67
main.py
@ -1,9 +1,17 @@
|
||||
import pygame
|
||||
import random
|
||||
from classes import *
|
||||
from QOLfunc import *
|
||||
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode((1800, 1000))
|
||||
|
||||
colors = {
|
||||
"white": (255, 255, 255),
|
||||
"black": (0, 0, 0),
|
||||
"red": (255, 0, 0)
|
||||
}
|
||||
|
||||
garbage_truck_image = pygame.image.load('garbage_truck.png')
|
||||
|
||||
trash_can_images = {
|
||||
@ -27,43 +35,64 @@ for key in trash_can_images:
|
||||
garbage_truck_position = [800, 500]
|
||||
|
||||
trash_cans = [
|
||||
{'position': [1600, 300], 'type': 'paper'},
|
||||
{'position': [1600, 500], 'type': 'metals_and_plastics'},
|
||||
{'position': [1600, 700], 'type': 'mixed'},
|
||||
{'position': [1600, 900], 'type': 'bio_waste'},
|
||||
{'position': [1600, 100], 'type': 'glass'},
|
||||
{'position': (1600, 300), 'type': 'paper'},
|
||||
{'position': (1600, 500), 'type': 'metals_and_plastics'},
|
||||
{'position': (1600, 700), 'type': 'mixed'},
|
||||
{'position': (1600, 900), 'type': 'bio_waste'},
|
||||
{'position': (1600, 100), 'type': 'glass'},
|
||||
]
|
||||
junkyard = Junkyard()
|
||||
trashcans = []
|
||||
typelist = ["paper", "metals_and_plastics", "mixed", "bio_waste", "glass"]
|
||||
for i in range(5):
|
||||
trashcan = Trashcan(i, trash_can_images[typelist[i]], trash_cans[i]["position"], trash_cans[i]["type"])
|
||||
trashcan.addNeighbour(junkyard)
|
||||
junkyard.addNeighbour(trashcan)
|
||||
trashcans.append(trashcan)
|
||||
|
||||
houses = []
|
||||
house_positions = [[100, 200], [400, 400], [150, 600], [800, 800], [1000, 200], [1200, 700], [700, 100], [500, 800]]
|
||||
house_positions = [(100, 200), (400, 400), (150, 600), (800, 800), (1000, 200), (1200, 700), (700, 100), (500, 800)]
|
||||
|
||||
for i in range(8):
|
||||
house_image = pygame.image.load(f'house_{i}.jpg')
|
||||
house_image = pygame.transform.scale(house_image, new_house_size)
|
||||
house = {
|
||||
'position': house_positions[i],
|
||||
'image': house_image,
|
||||
'trash_bin': []
|
||||
}
|
||||
house = Household(i, house_image, house_positions[i])
|
||||
houses.append(house)
|
||||
|
||||
for i in range(len(houses)):
|
||||
if i%2 == 0:
|
||||
neigh = chooseNeighbours(2, i)
|
||||
else:
|
||||
neigh = chooseNeighbours(3, i)
|
||||
for num in neigh:
|
||||
houses[i].addNeighbour(houses[num])
|
||||
houses[num].addNeighbour(houses[i])
|
||||
if i == 7 or i == 1:
|
||||
houses[i].addNeighbour(junkyard)
|
||||
junkyard.addNeighbour(houses[i])
|
||||
|
||||
running = True
|
||||
while running:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
|
||||
garbage_truck_position[0] += random.randint(-4, 4)
|
||||
garbage_truck_position[1] += random.randint(-4, 4)
|
||||
# garbage_truck_position[0] += random.randint(-4, 4)
|
||||
# garbage_truck_position[1] += random.randint(-4, 4)
|
||||
|
||||
screen.fill((255, 255, 255))
|
||||
screen.blit(garbage_truck_image, garbage_truck_position)
|
||||
for trash_can in trash_cans:
|
||||
screen.blit(trash_can_images[trash_can['type']], trash_can['position'])
|
||||
screen.fill(colors["white"])
|
||||
for trash_can in trashcans:
|
||||
for neighbour in trash_can.getNeighbours():
|
||||
pygame.draw.line(screen, colors["black"], trash_can.getPosition(), neighbour.getPosition(), 3)
|
||||
screen.blit(trash_can.getImage(), trash_can.getPosition())
|
||||
for house in houses:
|
||||
screen.blit(house['image'], house['position'])
|
||||
for neighbour in house.getNeighbours():
|
||||
if neighbour.getId() < house.getId():
|
||||
pygame.draw.line(screen, colors["black"], house.getPosition(), neighbour.getPosition(), 3)
|
||||
screen.blit(house.getImage(), house.getPosition())
|
||||
pygame.draw.circle(screen, colors["red"], junkyard.getPosition(), 10)
|
||||
|
||||
screen.blit(garbage_truck_image, junkyard.getPosition())
|
||||
pygame.display.flip()
|
||||
|
||||
pygame.quit()
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user