44 lines
1.4 KiB
Python
44 lines
1.4 KiB
Python
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from main import pygame, screen
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#screen nie działa
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class Wozek():
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def __init__(self):
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self.x = 55
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self.y = 55
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self.x_change = 0
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self.y_change = 0
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self.height = 64
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self.width = 64
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self.image = pygame.image.load("images/pusty_wozek.png")
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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def draw(self):
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screen.blit(self.image, (self.x, self.y))
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#storage = ["none"] * 10
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storage = []
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max_size = 10
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def add_element(element, storage, max_size):
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if len(storage) < max_size:
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storage.append(element)
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else:
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print("I'm full!")
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def remove_element(storage):
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if len(storage) > 0:
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place = storage.pop()
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return place
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else:
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print("I'm empty!")
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def dynamic_wozek_picture(wozek, storage):
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if len(storage) == 0:
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wozek.image = pygame.image.load("images/pusty_wozek.png")
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elif ((len(storage) > 0) and (len(storage) < 4)):
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wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png")
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elif ((len(storage) > 3) and (len(storage) < 10)):
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wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png")
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elif (len(storage) == 10):
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wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
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