generowanie planszy
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ekran.py
40
ekran.py
@ -1,5 +1,6 @@
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import pygame
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from plansza import x1, y1, x2, y2, x3, y3, x4, y4, a_pix, b_pix
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import packageList
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import regal
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import wozek
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@ -18,25 +19,25 @@ pygame.display.set_icon(icon)
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lista_paczek = packageList.zainicjuj_liste_paczek()
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def narysuj_regaly():
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regal.Regal(1, 1, 2, 2)
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regal.Regal(2, 1, 2, 3)
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regal.Regal(3, 1, 3, 2)
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regal.Regal(4, 1, 3, 3)
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regal.Regal(1, 1, x1, y1)
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regal.Regal(2, 1, x1, y1+1)
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regal.Regal(3, 1, x1+1, y1)
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regal.Regal(4, 1, x1+1, y1+1)
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regal.Regal(5, 1, 10, 2)
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regal.Regal(6, 1, 10, 3)
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regal.Regal(7, 1, 11, 2)
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regal.Regal(8, 1, 11, 3)
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regal.Regal(5, 1, x2, y2)
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regal.Regal(6, 1, x2, y2+1)
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regal.Regal(7, 1, x2+1, y2)
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regal.Regal(8, 1, x2+1, y2+1)
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regal.Regal(9, 1, 2, 8)
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regal.Regal(10, 1, 2, 9)
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regal.Regal(11, 1, 3, 8)
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regal.Regal(12, 1, 3, 9)
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regal.Regal(9, 1, x3, y3)
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regal.Regal(10, 1, x3, y3+1)
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regal.Regal(11, 1, x3+1, y3)
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regal.Regal(12, 1, x3+1, y3+1)
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regal.Regal(13, 1, 10, 8)
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regal.Regal(14, 1, 10, 9)
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regal.Regal(15, 1, 11, 8)
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regal.Regal(16, 1, 11, 9)
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regal.Regal(13, 1, x4, y4)
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regal.Regal(14, 1, x4, y4+1)
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regal.Regal(15, 1, x4+1, y4)
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regal.Regal(16, 1, x4+1, y4+1)
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def narysuj_siatke():
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@ -49,9 +50,8 @@ def narysuj_siatke():
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def odswiez_ekran(wozek):
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screen.fill((51, 51, 51)) # removes object trail
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#screen.blit(miejsce, (430, 400))
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screen.blit(miejsce,(420, 350))
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screen.fill((51, 51, 51)) # removes object trail
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screen.blit(miejsce,(a_pix, b_pix))
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narysuj_siatke()
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narysuj_paczki(wozek)
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narysuj_regaly()
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@ -78,4 +78,4 @@ def sprawdz_ktora_kolumna(y):
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def narysuj_paczki(wozek):
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if wozek.ln == 0:
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for paczka in lista_paczek.list:
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paczka.narysuj(430, 400, screen)
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paczka.narysuj(a_pix, b_pix, screen)
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9
grid.py
9
grid.py
@ -1,4 +1,5 @@
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from enum import Enum
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from plansza import x1,x2,x3,x4,y1,y2,y3,y4,a,b
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from typing import Tuple, Dict
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@ -18,8 +19,8 @@ class SearchGrid:
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for i in range (0,14):
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for j in range(0,14):
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self.grid[(i, j)] = GridCellType.FREE
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for r, c in [(2,2), (2,3), (3,2), (3,3), (10,2), (10,3), (11,2), (11,3),
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(2,8), (2,9), (3,8), (3,9), (10,8), (10,9), (11,8), (11,9),]:
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for r, c in [(x1, y1), (x1, y1+1), (x1+1, y1), (x1+1, y1+1), (x2, y2), (x2+1, y2), (x2, y2+1), (x2+1, y2+1),
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(x3, y3), (x3+1, y3), (x3, y3+1), (x3+1, y3+1), (x4, y4), (x4+1, y4), (x4, y4+1), (x4+1, y4+1),]:
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self.grid[(r,c)] = GridCellType.RACK
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for m, n in [(6,5), (6,6), (7,5), (7,6)]:
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self.grid[(m,n)] = GridCellType.PLACE
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for m, n in [(a,b), (a+1,b), (a,b+1), (a+1,b+1)]:
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self.grid[(m,n)] = GridCellType.PLACE
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46
plansza.py
Normal file
46
plansza.py
Normal file
@ -0,0 +1,46 @@
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import random
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def obliczPixeleNaPodstawieKratek(wymiar): #Przeliczanie współrzędnych podanych w kratkach na pixele
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i = 1
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pixele = 73
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while (i < wymiar):
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pixele = pixele + 70
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i = i + 1
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return pixele
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EKRAN_SZEROKOSC = 980
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EKRAN_WYSOKOSC = 980
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blockSize = 70
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x1, y1, x2, y2, x3, y3, x4, y4 = [None] * 8
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while True:
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#wspolrzedne regalow
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x1 = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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y1 = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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x2 = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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y2 = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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x3 = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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y3 = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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x4 = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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y4 = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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#wspolrzedne miejsca paczek
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a = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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b = random.randint(1, EKRAN_SZEROKOSC // blockSize - 2)
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coords = [(x1, y1), (x1+1, y1), (x1, y1+1), (x1+1, y1+1),
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(x2, y2), (x2+1, y2), (x2, y2+1), (x2+1, y2+1),
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(x3, y3), (x3+1, y3), (x3, y3+1), (x3+1, y3+1),
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(x4, y4), (x4+1, y4), (x4, y4+1), (x4+1, y4+1),
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(a, b), (a+1, b), (a, b+1), (a+1, b+1)]
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#sprawdzenie czy jakies wspolrzedne sie pokrywaja
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if len(coords) == len(set(coords)):
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break
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x1, x2, x3, x4, y1, y2, y3, y4, a, b = map(int, [x1, x2, x3, x4, y1, y2, y3, y4, a, b])
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a_pix = obliczPixeleNaPodstawieKratek(a)
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b_pix = obliczPixeleNaPodstawieKratek(b)
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