Merge pull request 'fixing blinking grid' (#3) from s473577_fix_blinking_grid into master
Reviewed-on: #3
This commit is contained in:
commit
517b60b7a7
26
main.py
26
main.py
@ -5,13 +5,21 @@ pygame.init()
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screen = pygame.display.set_mode((1280, 720))
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screen = pygame.display.set_mode((1280, 720))
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c = (0, 150, 0)
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c = (0, 150, 0)
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def draw_grid():
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for y in range(80, 720, 80): # horizontal lines
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pygame.draw.line(screen, c, (80, y), (1280 - 80, y), 1)
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for x in range(80, 1280, 80): # vertical lines
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pygame.draw.line(screen, c, (x, 80), (x, 720 - 80), 1)
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class Wozek:
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class Wozek:
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def __init__(self):
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def __init__(self):
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self.x = 55
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self.x = 55
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self.y = 55
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self.y = 55
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self.height = 64
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self.height = 64
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self.width = 64
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self.width = 64
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self.image = pygame.image.load("wozek.png")
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self.image = pygame.image.load("wozek.png")
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# Credit: Forklift icons created by Smashicons - Flaticon
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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# https://www.flaticon.com/free-icons/forklift
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@ -29,7 +37,7 @@ def main():
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sys.exit(0)
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sys.exit(0)
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
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if wozek.y <= 600:
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if wozek.y <= 600:
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wozek.y += 80
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wozek.y += 80
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
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if wozek.y >= 100:
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if wozek.y >= 100:
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wozek.y -= 80
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wozek.y -= 80
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@ -40,17 +48,11 @@ def main():
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if wozek.x >= 100:
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if wozek.x >= 100:
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wozek.x -= 80
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wozek.x -= 80
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# Drawing
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for x in range(0, 1280, 80):
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screen.fill((0, 0, 0)) # removes object trail
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pygame.draw.line(screen, c, (1, x), (1280, x), 2)
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draw_grid()
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pygame.draw.line(screen, c, (x, 1), (x, 720), 2)
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pygame.display.update()
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#Drawing
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screen.fill((0,0,0)) #removes object trail
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pygame.display.flip() #updating frames
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wozek.draw()
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wozek.draw()
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pygame.display.flip() # updating frames
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if __name__ == "__main__":
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if __name__ == "__main__":
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