wozek no longer "pops" when picking up a package
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25
wozek.py
25
wozek.py
@ -3,8 +3,9 @@ import pygame,math
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from packageList import listOfPackages
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from packageList import listOfPackages
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class Wozek():
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class Wozek(pygame.sprite.Sprite):
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def __init__(self):
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def __init__(self):
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super().__init__()
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self.obecnyStan = None
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self.obecnyStan = None
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# self.x = 55
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# self.x = 55
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# self.y = 55
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# self.y = 55
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@ -13,12 +14,14 @@ class Wozek():
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self.height = 64
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self.height = 64
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self.width = 64
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self.width = 64
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self.image = pygame.image.load("images/pusty_wozek.png")
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self.image = pygame.image.load("images/pusty_wozek.png")
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self.rect = self.image.get_rect()
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# Credit: Forklift icons created by Smashicons - Flaticon
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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# https://www.flaticon.com/free-icons/forklift
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self.__zainicjuj_stan_poczatkowy()
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self.__zainicjuj_stan_poczatkowy()
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def draw(self):
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def draw(self):
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ekran.screen.blit(self.image, (self.obecnyStan.x, self.obecnyStan.y))
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ekran.screen.blit(self.image, (self.obecnyStan.x, self.obecnyStan.y))
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# self.update_position(self.obecnyStan.x, self.obecnyStan.y)
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#storage = ["none"] * 10
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#storage = ["none"] * 10
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storage = []
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storage = []
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@ -39,6 +42,11 @@ class Wozek():
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else:
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else:
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print("I'm empty!")
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print("I'm empty!")
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def update_position(self, x, y):
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self.obecnyStan.x = x
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self.obecnyStan.y = y
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self.rect.topleft = (x, y)
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def dynamic_wozek_picture(self):
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def dynamic_wozek_picture(self):
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if self.ln == 0:
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if self.ln == 0:
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self.image = pygame.image.load("images/pusty_wozek.png")
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self.image = pygame.image.load("images/pusty_wozek.png")
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@ -49,6 +57,8 @@ class Wozek():
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elif (self.ln == 10):
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elif (self.ln == 10):
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self.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
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self.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
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self.rect = self.image.get_rect()
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def load_package(self):
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def load_package(self):
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for package in listOfPackages.list:
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for package in listOfPackages.list:
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@ -56,12 +66,21 @@ class Wozek():
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if dist <= 50:
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if dist <= 50:
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self.add_element(package)
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self.add_element(package)
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listOfPackages.list.pop()
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listOfPackages.list.pop()
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def load_packages_collision(self):
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pass
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# packages_collision = pygame.sprite.spritecollide(self, listOfPackages.package_group, False)
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# if packages_collision:
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# for package in packages_collision:
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# self.add_element(package)
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# listOfPackages.list.remove(package) # collision doesn't work, collision always happens
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def drop_package(self):
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def drop_package(self):
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package = self.remove_element()
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package = self.remove_element()
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if package is not None:
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if package is not None:
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listOfPackages.list.append(package)
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package.x = self.obecnyStan.x
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package.x = self.obecnyStan.x+50
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package.y = self.obecnyStan.y
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package.y = self.obecnyStan.y
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listOfPackages.list.append(package)
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def __zainicjuj_stan_poczatkowy(self):
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def __zainicjuj_stan_poczatkowy(self):
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from wyszukiwanie import Stan
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from wyszukiwanie import Stan
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