fixing blinking grid

This commit is contained in:
Mateusz Kantorski 2023-03-11 13:26:14 +01:00
parent ae5614369f
commit 98cccf5848
1 changed files with 14 additions and 12 deletions

24
main.py
View File

@ -5,6 +5,14 @@ pygame.init()
screen = pygame.display.set_mode((1280, 720))
c = (0, 150, 0)
def draw_grid():
for y in range(80, 720, 80): # horizontal lines
pygame.draw.line(screen, c, (80, y), (1280 - 80, y), 1)
for x in range(80, 1280, 80): # vertical lines
pygame.draw.line(screen, c, (x, 80), (x, 720 - 80), 1)
class Wozek:
def __init__(self):
self.x = 55
@ -29,7 +37,7 @@ def main():
sys.exit(0)
elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
if wozek.y <= 600:
wozek.y += 80
wozek.y += 80
elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
if wozek.y >= 100:
wozek.y -= 80
@ -40,17 +48,11 @@ def main():
if wozek.x >= 100:
wozek.x -= 80
for x in range(0, 1280, 80):
pygame.draw.line(screen, c, (1, x), (1280, x), 2)
pygame.draw.line(screen, c, (x, 1), (x, 720), 2)
pygame.display.update()
#Drawing
screen.fill((0,0,0)) #removes object trail
pygame.display.flip() #updating frames
# Drawing
screen.fill((0, 0, 0)) # removes object trail
draw_grid()
wozek.draw()
pygame.display.flip() # updating frames
if __name__ == "__main__":