Merge pull request 'wozek can pick-up and drop load, visable packages in the warehouse, list of staged packages, fixed code in most classes so that it works' (#9) from wozek_can_carry_load into master
Reviewed-on: #9
This commit is contained in:
commit
a90c30ae32
10
etykieta.py
10
etykieta.py
@ -1,16 +1,10 @@
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#from main import pygame
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import secrets, string
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import secrets, string
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class Etykieta:
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class Etykieta:
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def __init__(self, id, nadawca, adres, imie, nazwisko, telefon):
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def __init__(self, nadawca, adres, imie, nazwisko, telefon):
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self.nadawca = nadawca
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self.nadawca = nadawca
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self.adres = adres
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self.adres = adres
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self.imie = imie
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self.imie = imie
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self.nazwisko = nazwisko
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self.nazwisko = nazwisko
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self.telefon = telefon
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self.telefon = telefon
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self.id = ''.join(secrets.choice(string.ascii_uppercase + string.digits) for _ in range(9))
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self.id = ''.join(secrets.choice(string.ascii_uppercase + string.digits) for _ in range(9))
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65
main.py
65
main.py
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import sys
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import sys
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import pygame
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import pygame
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import regal
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import regal
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import paczka
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from paczka import Paczka
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#from wozek import Wozek
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from wozek import Wozek
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from packageList import listOfPackages
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pygame.init()
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pygame.init()
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screen = pygame.display.set_mode((980, 980))
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screen = pygame.display.set_mode((980, 980))
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@ -12,50 +13,17 @@ pygame.display.set_caption("Inteligentny wozek")
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icon = pygame.image.load('images/icon.png')
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icon = pygame.image.load('images/icon.png')
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pygame.display.set_icon(icon)
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pygame.display.set_icon(icon)
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class Wozek():
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def draw(self):
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def __init__(self):
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screen.blit(self.image, (self.x, self.y))
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self.x = 55
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self.y = 55
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self.x_change = 0
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self.y_change = 0
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self.height = 64
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self.width = 64
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self.image = pygame.image.load("images/pusty_wozek.png")
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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def draw(self):
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screen.blit(self.image, (self.x, self.y))
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#storage = ["none"] * 10
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storage = []
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max_size = 10
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def add_element(element, storage, max_size):
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if len(storage) < max_size:
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storage.append(element)
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else:
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print("I'm full!")
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def remove_element(storage):
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if len(storage) > 0:
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place = storage.pop()
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return place
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else:
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print("I'm empty!")
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def dynamic_wozek_picture(wozek, storage):
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if len(storage) == 0:
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wozek.image = pygame.image.load("images/pusty_wozek.png")
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elif ((len(storage) > 0) and (len(storage) < 4)):
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wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png")
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elif ((len(storage) > 3) and (len(storage) < 10)):
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wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png")
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elif (len(storage) == 10):
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wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
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def main():
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def main():
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wozek = Wozek()
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wozek = Wozek()
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packageList = listOfPackages()
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demo_paczka = Paczka('duzy', 10, any, False, any, any, any, any, any)
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packageList.add(demo_paczka)
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while True:
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while True:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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@ -78,6 +46,15 @@ def main():
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wozek.y_change = 0
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wozek.y_change = 0
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if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
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if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
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wozek.x_change = 0
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wozek.x_change = 0
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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if wozek.ln == 0:
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wozek.load_package()
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wozek.dynamic_wozek_picture()
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else:
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wozek.drop_package()
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wozek.dynamic_wozek_picture()
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wozek.x += wozek.x_change
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wozek.x += wozek.x_change
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wozek.y += wozek.y_change
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wozek.y += wozek.y_change
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@ -117,7 +94,11 @@ def main():
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regal.Regal(15, 1, 9, 8)
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regal.Regal(15, 1, 9, 8)
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regal.Regal(16, 1, 9, 9)
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regal.Regal(16, 1, 9, 9)
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wozek.draw()
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draw(wozek)
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if wozek.ln == 0:
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for x in packageList.list:
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draw(x)
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#demo_paczka.narysuj(430,400,screen)
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pygame.display.flip() # updating frames
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pygame.display.flip() # updating frames
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8
packageList.py
Normal file
8
packageList.py
Normal file
@ -0,0 +1,8 @@
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class listOfPackages:
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list = []
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def add(self, item):
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self.list.append(item)
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def remove(self):
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self.list.pop()
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25
paczka.py
25
paczka.py
@ -6,14 +6,29 @@ class Paczka:
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def __init__(self, rozmiar, waga, kategoria, czy_krucha, nadawca, adres, imie, nazwisko, telefon):
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def __init__(self, rozmiar, waga, kategoria, czy_krucha, nadawca, adres, imie, nazwisko, telefon):
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self.rozmiar = rozmiar
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self.rozmiar = rozmiar
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self.image = pygame.image.load("images/paczka.png")
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if rozmiar == 'duzy':
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self.image = pygame.transform.scale(self.image, (50, 50))
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self.szerokosc = 50
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self.wysokosc = 50
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elif rozmiar == 'sredni':
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self.image = pygame.transform.scale(self.image, (35, 35))
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self.szerokosc = 35
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self.wysokosc = 35
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elif rozmiar == 'maly':
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self.image = pygame.transform.scale(self.image, (20, 20))
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self.szerokosc = 20
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self.wysokosc = 20
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else:
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self.image = pygame.transform.scale(self.image, (20, 20))
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self.szerokosc = 20
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self.wysokosc = 20
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self.rozmiar = 'undefined'
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self.waga = waga
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self.waga = waga
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self.kategoria = kategoria
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self.kategoria = kategoria
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self.czy_krucha = czy_krucha
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self.czy_krucha = czy_krucha
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self.x = 0
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self.x = 430
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self.y = 0
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self.y = 400
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self.szerokosc = 0
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self.wysokosc = 0
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self.image = pygame.image.load("images/paczka.png")
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self.label = Etykieta(nadawca, adres, imie, nazwisko, telefon)
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self.label = Etykieta(nadawca, adres, imie, nazwisko, telefon)
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# zmienia rozmiar obrazka w zaleznosci od rozmiaru
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# zmienia rozmiar obrazka w zaleznosci od rozmiaru
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57
wozek.py
57
wozek.py
@ -1,6 +1,5 @@
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from main import pygame, screen
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import pygame,math
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from packageList import listOfPackages
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#screen nie działa
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class Wozek():
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class Wozek():
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def __init__(self):
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def __init__(self):
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@ -14,31 +13,45 @@ class Wozek():
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# Credit: Forklift icons created by Smashicons - Flaticon
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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# https://www.flaticon.com/free-icons/forklift
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def draw(self):
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screen.blit(self.image, (self.x, self.y))
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#storage = ["none"] * 10
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#storage = ["none"] * 10
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storage = []
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storage = []
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max_size = 10
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max_size = 10
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ln = len(storage)
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def add_element(element, storage, max_size):
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def add_element(self, element):
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if len(storage) < max_size:
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if self.ln < self.max_size:
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storage.append(element)
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self.storage.append(element)
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self.ln=self.ln+1
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else:
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else:
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print("I'm full!")
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print("I'm full!")
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def remove_element(storage):
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def remove_element(self):
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if len(storage) > 0:
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if self.ln > 0:
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place = storage.pop()
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element = self.storage.pop()
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return place
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self.ln=self.ln-1
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return element
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else:
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else:
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print("I'm empty!")
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print("I'm empty!")
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def dynamic_wozek_picture(wozek, storage):
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def dynamic_wozek_picture(self):
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if len(storage) == 0:
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if self.ln == 0:
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wozek.image = pygame.image.load("images/pusty_wozek.png")
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self.image = pygame.image.load("images/pusty_wozek.png")
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elif ((len(storage) > 0) and (len(storage) < 4)):
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elif ((self.ln > 0) and (self.ln < 4)):
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wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png")
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self.image = pygame.image.load("images/pelny_wozek_1_crate.png")
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elif ((len(storage) > 3) and (len(storage) < 10)):
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elif ((self.ln > 3) and (self.ln < 10)):
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wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png")
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self.image = pygame.image.load("images/pelny_wozek_2_crates.png")
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elif (len(storage) == 10):
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elif (self.ln == 10):
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wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
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self.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
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def load_package(self):
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for package in listOfPackages.list:
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dist = math.sqrt((self.x - package.x)**2 + (self.y - package.y)**2)
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if dist <= 50:
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self.add_element(package)
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listOfPackages.list.pop()
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def drop_package(self):
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package = self.remove_element()
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if package is not None:
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listOfPackages.list.append(package)
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package.x = self.x+50
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package.y = self.y
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