forklift image
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parent
34dbe4dc57
commit
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73
main.py
73
main.py
@ -3,36 +3,55 @@ import sys
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pygame.init()
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pygame.init()
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screen = pygame.display.set_mode((1280, 720))
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screen = pygame.display.set_mode((1280, 720))
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wozek = pygame.Rect(55,55,50,50)
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c = (0, 150, 0)
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c = (0, 150, 0)
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while True:
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class Wozek:
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for event in pygame.event.get():
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def __init__(self):
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if event.type == pygame.QUIT:
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self.x = 55
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sys.exit(0)
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self.y = 55
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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self.height = 64
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sys.exit(0)
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self.width = 64
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
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self.image = pygame.image.load("wozek.png")
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if wozek.y <= 600:
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# Credit: Forklift icons created by Smashicons - Flaticon
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wozek.y += 80
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# https://www.flaticon.com/free-icons/forklift
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
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if wozek.y >= 100:
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def draw(self):
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wozek.y -= 80
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screen.blit(self.image, (self.x, self.y))
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
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if wozek.x <= 1170:
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wozek.x += 80
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
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if wozek.x >= 100:
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wozek.x -= 80
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for x in range(0, 1280, 80):
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def main():
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pygame.draw.line(screen, c, (1, x), (1280, x), 2)
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wozek = Wozek()
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pygame.draw.line(screen, c, (x, 1), (x, 720), 2)
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while True:
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pygame.display.update()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit(0)
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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sys.exit(0)
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
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if wozek.y <= 600:
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wozek.y += 80
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
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if wozek.y >= 100:
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wozek.y -= 80
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
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if wozek.x <= 1170:
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wozek.x += 80
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
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if wozek.x >= 100:
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wozek.x -= 80
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for x in range(0, 1280, 80):
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pygame.draw.line(screen, c, (1, x), (1280, x), 2)
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pygame.draw.line(screen, c, (x, 1), (x, 720), 2)
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pygame.display.update()
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#Drawing
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#Drawing
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screen.fill((0,0,0)) #removes object trail
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screen.fill((0,0,0)) #removes object trail
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pygame.draw.rect(screen, (0,150,255), wozek) #resolution, color, object
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pygame.display.flip() #updating frames
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pygame.display.flip() #updating frames
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wozek.draw()
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if __name__ == "__main__":
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main()
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