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put_packag
Author | SHA1 | Date | |
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bdeb5e87e8 |
46
ekran.py
46
ekran.py
@ -17,27 +17,40 @@ icon = pygame.image.load('images/icon.png')
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pygame.display.set_icon(icon)
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pygame.display.set_icon(icon)
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lista_paczek = packageList.zainicjuj_liste_paczek(a_pix, b_pix)
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lista_paczek = packageList.zainicjuj_liste_paczek(a_pix, b_pix)
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wozek_group = pygame.sprite.Group()
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regals_collision_group = pygame.sprite.Group()
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def narysuj_regaly():
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def narysuj_regaly():
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regal.Regal(1, 1, x1, y1)
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regalList = []
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regal.Regal(2, 1, x1, y1+1)
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allRegals = {
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regal.Regal(3, 1, x1+1, y1)
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"aCategory": regalList,
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regal.Regal(4, 1, x1+1, y1+1)
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"bCategory": regalList,
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"cCategory": regalList,
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"dCategory": regalList,
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}
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allRegals["aCategory"].append(regal.Regal(1, 1, x1, y1))
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allRegals["aCategory"].append(regal.Regal(2, 1, x1, y1+1))
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allRegals["aCategory"].append(regal.Regal(3, 1, x1+1, y1))
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allRegals["aCategory"].append(regal.Regal(4, 1, x1+1, y1+1))
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regal.Regal(5, 1, x2, y2)
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allRegals["bCategory"].append(regal.Regal(5, 1, x2, y2))
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regal.Regal(6, 1, x2, y2+1)
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allRegals["bCategory"].append(regal.Regal(6, 1, x2, y2+1))
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regal.Regal(7, 1, x2+1, y2)
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allRegals["bCategory"].append(regal.Regal(7, 1, x2+1, y2))
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regal.Regal(8, 1, x2+1, y2+1)
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allRegals["bCategory"].append(regal.Regal(8, 1, x2+1, y2+1))
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regal.Regal(9, 1, x3, y3)
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allRegals["cCategory"].append(regal.Regal(9, 1, x3, y3))
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regal.Regal(10, 1, x3, y3+1)
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allRegals["cCategory"].append(regal.Regal(10, 1, x3, y3+1))
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regal.Regal(11, 1, x3+1, y3)
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allRegals["cCategory"].append(regal.Regal(11, 1, x3+1, y3))
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regal.Regal(12, 1, x3+1, y3+1)
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allRegals["cCategory"].append(regal.Regal(12, 1, x3+1, y3+1))
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regal.Regal(13, 1, x4, y4)
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allRegals["dCategory"].append(regal.Regal(13, 1, x4, y4))
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regal.Regal(14, 1, x4, y4+1)
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allRegals["dCategory"].append(regal.Regal(14, 1, x4, y4+1))
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regal.Regal(15, 1, x4+1, y4)
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allRegals["dCategory"].append(regal.Regal(15, 1, x4+1, y4))
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regal.Regal(16, 1, x4+1, y4+1)
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allRegals["dCategory"].append(regal.Regal(16, 1, x4+1, y4+1))
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for category in allRegals:
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for regal_obj in allRegals[category]:
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regals_collision_group.add(regal_obj)
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def narysuj_siatke():
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def narysuj_siatke():
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@ -52,6 +65,7 @@ def narysuj_siatke():
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def odswiez_ekran(wozek):
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def odswiez_ekran(wozek):
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screen.fill((51, 51, 51)) # removes object trail
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screen.fill((51, 51, 51)) # removes object trail
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screen.blit(miejsce,(a_pix, b_pix))
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screen.blit(miejsce,(a_pix, b_pix))
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narysuj_siatke()
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narysuj_siatke()
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narysuj_paczki(wozek)
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narysuj_paczki(wozek)
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narysuj_regaly()
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narysuj_regaly()
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5
main.py
5
main.py
@ -55,6 +55,11 @@ def main():
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wozek.drop_package()
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wozek.drop_package()
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wozek.dynamic_wozek_picture()
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wozek.dynamic_wozek_picture()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_p:
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wozek.place_on_shelf(ekran.regals_collision_group, "dolna")
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wozek.obecnyStan.x += wozek.x_change
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wozek.obecnyStan.x += wozek.x_change
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wozek.obecnyStan.y += wozek.y_change
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wozek.obecnyStan.y += wozek.y_change
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8
regal.py
8
regal.py
@ -37,27 +37,33 @@ class Regal(pygame.sprite.Sprite):
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"gorna": package_storage
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"gorna": package_storage
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}
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}
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def place_package(package_name, decision):
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shelfs[decision].append(package_name)
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if(self.numerRegalu >= 0 and self.numerRegalu <= 4):
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if(self.numerRegalu >= 0 and self.numerRegalu <= 4):
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.image.load("images/regal.png")
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reg = pygame.image.load("images/regal.png")
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self.rect = reg.get_rect()
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self.rect = reg.get_rect()
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screen.blit(reg, (self.wiersz, self.kolumna))
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screen.blit(reg, (self.wiersz, self.kolumna))
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self.rect = reg.get_rect()
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if(self.numerRegalu >= 5 and self.numerRegalu <= 8):
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if(self.numerRegalu >= 5 and self.numerRegalu <= 8):
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.image.load("images/regal1.png")
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reg = pygame.image.load("images/regal1.png")
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self.rect = reg.get_rect()
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self.rect = reg.get_rect()
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screen.blit(reg, (self.wiersz, self.kolumna))
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screen.blit(reg, (self.wiersz, self.kolumna))
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self.rect = reg.get_rect()
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if(self.numerRegalu >= 9 and self.numerRegalu <= 12):
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if(self.numerRegalu >= 9 and self.numerRegalu <= 12):
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.image.load("images/regal2.png")
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reg = pygame.image.load("images/regal2.png")
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self.rect = reg.get_rect()
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self.rect = reg.get_rect()
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screen.blit(reg, (self.wiersz, self.kolumna))
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screen.blit(reg, (self.wiersz, self.kolumna))
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self.rect = reg.get_rect()
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if(self.numerRegalu >= 13 and self.numerRegalu <= 16):
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if(self.numerRegalu >= 13 and self.numerRegalu <= 16):
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.Surface([self.dlugosc, self.wysokoscRegalu])
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reg = pygame.image.load("images/regal3.png")
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reg = pygame.image.load("images/regal3.png")
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self.rect = reg.get_rect()
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self.rect = reg.get_rect()
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screen.blit(reg, (self.wiersz, self.kolumna))
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screen.blit(reg, (self.wiersz, self.kolumna))
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self.rect = reg.get_rect()
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11
wozek.py
11
wozek.py
@ -15,6 +15,7 @@ class Wozek(pygame.sprite.Sprite):
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self.width = 64
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self.width = 64
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self.image = pygame.image.load("images/pusty_wozek.png")
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self.image = pygame.image.load("images/pusty_wozek.png")
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.update_position()
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# Credit: Forklift icons created by Smashicons - Flaticon
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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# https://www.flaticon.com/free-icons/forklift
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self.__zainicjuj_stan_poczatkowy()
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self.__zainicjuj_stan_poczatkowy()
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@ -41,6 +42,7 @@ class Wozek(pygame.sprite.Sprite):
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return element
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return element
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else:
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else:
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print("I'm empty!")
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print("I'm empty!")
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return None
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def update_position(self, x, y):
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def update_position(self, x, y):
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self.obecnyStan.x = x
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self.obecnyStan.x = x
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@ -75,6 +77,15 @@ class Wozek(pygame.sprite.Sprite):
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# self.add_element(package)
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# self.add_element(package)
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# listOfPackages.list.remove(package) # collision doesn't work, collision always happens
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# listOfPackages.list.remove(package) # collision doesn't work, collision always happens
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def place_on_shelf(self, spriteGroup,decision):
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collide = pygame.sprite.spritecollide(self, spriteGroup, False)
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print(collide)
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# for regal in collide:
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# _package_to_place = self.remove_element()
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# if _package_to_place is not None:
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# print("dzien dobry jestem w regale")
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# #regal.place_package(_package_to_place, decision)
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def drop_package(self):
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def drop_package(self):
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package = self.remove_element()
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package = self.remove_element()
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if package is not None:
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if package is not None:
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