drzewo_wiki #18
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16
ekran.py
16
ekran.py
@ -16,8 +16,10 @@ icon = pygame.image.load('images/icon.png')
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pygame.display.set_icon(icon)
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# lista_paczek = packageList.zainicjuj_liste_paczek(a_pix, b_pix)
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lista_paczek = listOfPackages()
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#lista_paczek = listOfPackages()
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lista_paczek = []
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lista_paczek_na_regalach = []
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def narysuj_regaly():
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global lista_regalow
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@ -69,6 +71,7 @@ def odswiez_ekran(wozek):
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screen.blit(miejsce,(a_pix, b_pix))
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narysuj_siatke()
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narysuj_paczki(wozek)
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narysuj_paczke_na_regale()
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narysuj_regaly()
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wozek.draw()
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pygame.display.flip()
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@ -91,6 +94,13 @@ def sprawdz_ktora_kolumna(y):
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def narysuj_paczki(wozek):
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if wozek.ln == 0:
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for paczka in lista_paczek.list:
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#if wozek.ln == 0:
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#for paczka in lista_paczek.list:
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#if len(lista_paczek_na_regalach) == 0:
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for paczka in lista_paczek:
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paczka.narysuj(paczka.x, paczka.y, screen)
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def narysuj_paczke_na_regale():
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for paczka in lista_paczek_na_regalach:
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if paczka.is_in_move is False:
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paczka.narysuj(paczka.x, paczka.y, screen)
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32
main.py
32
main.py
@ -8,17 +8,19 @@ from grid import GridCellType, SearchGrid
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from sklearn.tree import DecisionTreeClassifier
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import pandas as pd
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from plansza import x1, y1, x2, y2, x3, y3, x4, y4, a_pix, b_pix
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from plansza import a_pix, b_pix
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pygame.init()
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def main():
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wozek = Wozek()
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#paczka = Paczka('duzy', 12, 'narzedzia', False, True, False, any, any, any, any, any)
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paczka = Paczka('maly', 1, 'ogród', False, True, False, any, any, any, any, any)
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ekran.lista_paczek.add(paczka)
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paczka.update_position(a_pix, b_pix)
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p1 = Paczka('duzy', 12, 'narzedzia', False, True, False, any, any, any, any, any)
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p2 = Paczka('maly', 1, 'ogród', False, True, False, any, any, any, any, any)
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ekran.lista_paczek.append(p1)
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ekran.lista_paczek.append(p2)
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p1.update_position(a_pix, b_pix)
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p2.update_position(a_pix, b_pix)
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grid_points = SearchGrid()
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@ -42,11 +44,16 @@ def main():
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if grid_points.grid[(wiersz, kolumna)] is GridCellType.PLACE: #picks up package
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if wozek.ln == 0:
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wozek.load_package()
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wozek.dynamic_wozek_picture
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paczka_pop = ekran.lista_paczek.pop()
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ekran.lista_paczek_na_regalach.append(paczka_pop)
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paczka_pop.is_in_move = True
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wozek.storage.append(paczka_pop)
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wozek.ln = wozek.ln + 1
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wozek.dynamic_wozek_picture()
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print(ekran.lista_paczek)
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## wozek jedzie odlozyc paczke na regal
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paczka1 = wozek.storage[0]
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paczka1 = wozek.storage[-1]
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array, reg = paczka1.tablica_do_drzewa(paczka1.kategoria)
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@ -82,12 +89,15 @@ def main():
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sciezka = wyszukiwanie.znajdz_sciezke(wezel)
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wozek.przemiesc_wozek_po_sciezce(sciezka)
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# print(wozek.storage)
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if wozek.ln != 0: # drops package
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wozek.drop_package()
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print(paczka1)
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paczka1.update_position(reg.numerWiersza*70, reg.numerKolumny*70)
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paczka_pop.is_in_move = False
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wozek.storage.pop()
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wozek.ln = wozek.ln - 1
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reg.put_package_on_the_regal(paczka1, predictions)
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wozek.dynamic_wozek_picture()
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ekran.odswiez_ekran(wozek)
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if event.type == pygame.MOUSEBUTTONDOWN:
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# lewy przycisk myszy
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@ -34,6 +34,7 @@ class Paczka(pygame.sprite.Sprite):
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self.x = 430
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self.y = 400
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self.label = Etykieta(nadawca, adres, imie, nazwisko, telefon, priorytet)
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self.is_in_move = False
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# zmienia rozmiar obrazka w zaleznosci od rozmiaru
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def __dobierz_rozmiar_obrazka(self):
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14
wozek.py
14
wozek.py
@ -63,11 +63,18 @@ class Wozek(pygame.sprite.Sprite):
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def load_package(self):
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for package in listOfPackages.list:
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#for package in listOfPackages.list:
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# for package in listOfPackages:
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# dist = math.sqrt((self.obecnyStan.x - package.x)**2 + (self.obecnyStan.y - package.y)**2)
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# if dist <= 50:
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# self.add_element(package)
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# # listOfPackages.list.pop()
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# listOfPackages.pop()
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package = listOfPackages.pop()
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dist = math.sqrt((self.obecnyStan.x - package.x)**2 + (self.obecnyStan.y - package.y)**2)
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if dist <= 50:
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self.add_element(package)
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listOfPackages.list.pop()
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# listOfPackages.list.pop()
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def load_packages_collision(self):
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pass
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@ -82,7 +89,8 @@ class Wozek(pygame.sprite.Sprite):
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if package is not None:
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package.x = self.obecnyStan.x
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package.y = self.obecnyStan.y
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listOfPackages.list.append(package)
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# listOfPackages.list.append(package)
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listOfPackages.append(package)
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def __zainicjuj_stan_poczatkowy(self):
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from wyszukiwanie import Stan
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