fixing blinking grid #3

Merged
s473577 merged 1 commits from s473577_fix_blinking_grid into master 2023-03-11 13:29:09 +01:00
Showing only changes of commit 98cccf5848 - Show all commits

18
main.py
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@ -5,6 +5,14 @@ pygame.init()
screen = pygame.display.set_mode((1280, 720)) screen = pygame.display.set_mode((1280, 720))
c = (0, 150, 0) c = (0, 150, 0)
def draw_grid():
for y in range(80, 720, 80): # horizontal lines
pygame.draw.line(screen, c, (80, y), (1280 - 80, y), 1)
for x in range(80, 1280, 80): # vertical lines
pygame.draw.line(screen, c, (x, 80), (x, 720 - 80), 1)
class Wozek: class Wozek:
def __init__(self): def __init__(self):
self.x = 55 self.x = 55
@ -40,17 +48,11 @@ def main():
if wozek.x >= 100: if wozek.x >= 100:
wozek.x -= 80 wozek.x -= 80
for x in range(0, 1280, 80):
pygame.draw.line(screen, c, (1, x), (1280, x), 2)
pygame.draw.line(screen, c, (x, 1), (x, 720), 2)
pygame.display.update()
# Drawing # Drawing
screen.fill((0, 0, 0)) # removes object trail screen.fill((0, 0, 0)) # removes object trail
pygame.display.flip() #updating frames draw_grid()
wozek.draw() wozek.draw()
pygame.display.flip() # updating frames
if __name__ == "__main__": if __name__ == "__main__":