cleaned up code, removed unneccessary methods in wozek #32

Merged
s473561 merged 1 commits from wiki into master 2023-06-18 13:08:36 +02:00
14 changed files with 9 additions and 114 deletions

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@ -9,16 +9,9 @@ class GridCellType(Enum):
RACK = 1
PLACE = 2
# class RackCellType(Enum):
# OGROD = 0
# NARZEDZIA = 1
# KUCHNIA = 2
# MOTORYZACJA = 3
class SearchGrid:
grid: Dict[Tuple[int, int], GridCellType] = {}
# rack_grid : Dict[Tuple[int, int], GridCellType] = {}
def __init__(self) -> None:
self._init_grid()
@ -32,5 +25,3 @@ class SearchGrid:
self.grid[(c,d)] = GridCellType.RACK
for e, f in [(plansza.a, plansza.b),(plansza.c, plansza.d)]:
self.grid[(e,f)] = GridCellType.PLACE

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@ -1,7 +1,5 @@
import pygame
# from paczka import Paczka
class listOfItems:
list = []
item_group = pygame.sprite.Group()
@ -13,14 +11,3 @@ class listOfItems:
def remove(self):
last_item = self.list.pop()
self.item_group.remove(last_item)
# def zainicjuj_liste_paczek(init_x, init_y):
# packageList = listOfPackages()
# demo_paczka = Paczka('duzy', 10, any, False, True, False, any, any, any, any, any)
# demo_paczka.update_position(init_x, init_y)
# packageList.add(demo_paczka)
# return packageList

18
main.py
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@ -104,24 +104,6 @@ def main():
sciezka = wyszukiwanie.znajdz_sciezke(wezel)
wozek.przemiesc_wozek_po_sciezce(sciezka)
# if grid_points.grid[(wiersz, kolumna)] is GridCellType.PLACE: #picks up package
# if wozek.ln == 0:
# wozek.load_package()
# wozek.dynamic_wozek_picture
# else:
# if wozek.ln != 0: # drops package
# wozek.drop_package()
# wozek.dynamic_wozek_picture()
# if event.type == pygame.KEYDOWN:
# if event.key == pygame.K_SPACE:
# if wozek.ln == 0:
# wozek.load_package()
# wozek.dynamic_wozek_picture()
# else:
# wozek.drop_package()
# wozek.dynamic_wozek_picture()
ekran.odswiez_ekran(wozek)

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@ -1,4 +1,3 @@
import random
import algorytm_genetyczny as genetic
def obliczPixeleNaPodstawieKratek(wymiar): #Przeliczanie współrzędnych podanych w kratkach na pixele

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@ -4,7 +4,6 @@ MAX_STORAGE = 3
def obliczPixeleNaPodstawieKratek(wymiar): #Przeliczanie współrzędnych podanych w kratkach na pixele
i = 1
# pixele = 100
pixele = 73
while (i < wymiar):
pixele = pixele + 70
@ -33,13 +32,6 @@ class Regal(pygame.sprite.Sprite):
self.kolumna = obliczPixeleNaPodstawieKratek(numerKolumny)
self.dlugosc = obliczPixeleDlugosciRegalu(self)
package_storage = []
shelfs = { # here packages are stored
"dolna": package_storage,
"gorna": package_storage
}
storage_dolna = []
storage_gorna = []
@ -90,6 +82,3 @@ class Regal(pygame.sprite.Sprite):
self.dolna.append(package)
else:
self.gorna.append(package)

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@ -1,6 +1,5 @@
import ekran
import pygame,math
# from packageList import listOfPackages
import pygame
from ekran import lista_itemow
from letter import Letter
import plansza
@ -13,40 +12,19 @@ class Wozek(pygame.sprite.Sprite):
self.obecnyStan = None
self.height = 64
self.width = 64
self.image = pygame.image.load("images/pusty_wozek.png")
self.rect = self.image.get_rect()
# Credit: Forklift icons created by Smashicons - Flaticon
# https://www.flaticon.com/free-icons/forklift
self.image = pygame.image.load("images/pusty_wozek.png")
self.rect = self.image.get_rect()
self.__zainicjuj_stan_poczatkowy()
def draw(self):
ekran.screen.blit(self.image, (self.obecnyStan.x, self.obecnyStan.y))
# self.update_position(self.obecnyStan.x, self.obecnyStan.y)
#storage = ["none"] * 10
storage = []
max_size = 10
ln = len(storage)
def add_element(self, element):
if self.ln < self.max_size:
self.storage.append(element)
self.ln=self.ln+1
else:
print("I'm full!")
def remove_element(self):
if self.ln > 0:
element = self.storage.pop()
self.ln=self.ln-1
return element
else:
print("I'm empty!")
def update_position(self, x, y):
self.obecnyStan.x = x
self.obecnyStan.y = y
self.rect.topleft = (x, y)
def dynamic_wozek_picture(self):
if self.ln == 0:
self.image = pygame.image.load("images/pusty_wozek.png")
@ -59,37 +37,6 @@ class Wozek(pygame.sprite.Sprite):
self.rect = self.image.get_rect()
def load_package(self):
#for package in listOfPackages.list:
# for package in listOfPackages:
# dist = math.sqrt((self.obecnyStan.x - package.x)**2 + (self.obecnyStan.y - package.y)**2)
# if dist <= 50:
# self.add_element(package)
# # listOfPackages.list.pop()
# listOfPackages.pop()
package = listOfPackages.pop()
dist = math.sqrt((self.obecnyStan.x - package.x)**2 + (self.obecnyStan.y - package.y)**2)
if dist <= 50:
self.add_element(package)
# listOfPackages.list.pop()
def load_packages_collision(self):
pass
# packages_collision = pygame.sprite.spritecollide(self, listOfPackages.package_group, False)
# if packages_collision:
# for package in packages_collision:
# self.add_element(package)
# listOfPackages.list.remove(package) # collision doesn't work, collision always happens
def drop_package(self):
package = self.remove_element()
if package is not None:
package.x = self.obecnyStan.x
package.y = self.obecnyStan.y
# listOfPackages.list.append(package)
listOfPackages.append(package)
def __zainicjuj_stan_poczatkowy(self):
from wyszukiwanie import Stan
self.obecnyStan = Stan(0, 0, 1)