cleaned up code, removed unneccessary methods in wozek #32
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9
grid.py
9
grid.py
@ -9,16 +9,9 @@ class GridCellType(Enum):
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RACK = 1
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PLACE = 2
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# class RackCellType(Enum):
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# OGROD = 0
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# NARZEDZIA = 1
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# KUCHNIA = 2
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# MOTORYZACJA = 3
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class SearchGrid:
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grid: Dict[Tuple[int, int], GridCellType] = {}
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# rack_grid : Dict[Tuple[int, int], GridCellType] = {}
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def __init__(self) -> None:
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self._init_grid()
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@ -32,5 +25,3 @@ class SearchGrid:
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self.grid[(c,d)] = GridCellType.RACK
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for e, f in [(plansza.a, plansza.b),(plansza.c, plansza.d)]:
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self.grid[(e,f)] = GridCellType.PLACE
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13
itemList.py
13
itemList.py
@ -1,7 +1,5 @@
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import pygame
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# from paczka import Paczka
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class listOfItems:
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list = []
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item_group = pygame.sprite.Group()
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@ -13,14 +11,3 @@ class listOfItems:
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def remove(self):
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last_item = self.list.pop()
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self.item_group.remove(last_item)
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# def zainicjuj_liste_paczek(init_x, init_y):
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# packageList = listOfPackages()
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# demo_paczka = Paczka('duzy', 10, any, False, True, False, any, any, any, any, any)
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# demo_paczka.update_position(init_x, init_y)
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# packageList.add(demo_paczka)
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# return packageList
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18
main.py
18
main.py
@ -104,24 +104,6 @@ def main():
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sciezka = wyszukiwanie.znajdz_sciezke(wezel)
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wozek.przemiesc_wozek_po_sciezce(sciezka)
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# if grid_points.grid[(wiersz, kolumna)] is GridCellType.PLACE: #picks up package
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# if wozek.ln == 0:
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# wozek.load_package()
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# wozek.dynamic_wozek_picture
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# else:
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# if wozek.ln != 0: # drops package
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# wozek.drop_package()
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# wozek.dynamic_wozek_picture()
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# if event.type == pygame.KEYDOWN:
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# if event.key == pygame.K_SPACE:
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# if wozek.ln == 0:
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# wozek.load_package()
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# wozek.dynamic_wozek_picture()
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# else:
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# wozek.drop_package()
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# wozek.dynamic_wozek_picture()
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ekran.odswiez_ekran(wozek)
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@ -1,4 +1,3 @@
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import random
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import algorytm_genetyczny as genetic
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def obliczPixeleNaPodstawieKratek(wymiar): #Przeliczanie współrzędnych podanych w kratkach na pixele
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11
regal.py
11
regal.py
@ -4,7 +4,6 @@ MAX_STORAGE = 3
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def obliczPixeleNaPodstawieKratek(wymiar): #Przeliczanie współrzędnych podanych w kratkach na pixele
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i = 1
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# pixele = 100
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pixele = 73
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while (i < wymiar):
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pixele = pixele + 70
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@ -33,13 +32,6 @@ class Regal(pygame.sprite.Sprite):
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self.kolumna = obliczPixeleNaPodstawieKratek(numerKolumny)
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self.dlugosc = obliczPixeleDlugosciRegalu(self)
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package_storage = []
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shelfs = { # here packages are stored
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"dolna": package_storage,
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"gorna": package_storage
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}
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storage_dolna = []
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storage_gorna = []
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@ -90,6 +82,3 @@ class Regal(pygame.sprite.Sprite):
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self.dolna.append(package)
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else:
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self.gorna.append(package)
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59
wozek.py
59
wozek.py
@ -1,6 +1,5 @@
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import ekran
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import pygame,math
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# from packageList import listOfPackages
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import pygame
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from ekran import lista_itemow
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from letter import Letter
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import plansza
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@ -13,40 +12,19 @@ class Wozek(pygame.sprite.Sprite):
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self.obecnyStan = None
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self.height = 64
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self.width = 64
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self.image = pygame.image.load("images/pusty_wozek.png")
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self.rect = self.image.get_rect()
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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self.image = pygame.image.load("images/pusty_wozek.png")
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self.rect = self.image.get_rect()
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self.__zainicjuj_stan_poczatkowy()
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def draw(self):
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ekran.screen.blit(self.image, (self.obecnyStan.x, self.obecnyStan.y))
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# self.update_position(self.obecnyStan.x, self.obecnyStan.y)
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#storage = ["none"] * 10
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storage = []
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max_size = 10
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ln = len(storage)
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def add_element(self, element):
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if self.ln < self.max_size:
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self.storage.append(element)
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self.ln=self.ln+1
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else:
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print("I'm full!")
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def remove_element(self):
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if self.ln > 0:
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element = self.storage.pop()
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self.ln=self.ln-1
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return element
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else:
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print("I'm empty!")
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def update_position(self, x, y):
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self.obecnyStan.x = x
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self.obecnyStan.y = y
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self.rect.topleft = (x, y)
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def dynamic_wozek_picture(self):
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if self.ln == 0:
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self.image = pygame.image.load("images/pusty_wozek.png")
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@ -59,37 +37,6 @@ class Wozek(pygame.sprite.Sprite):
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self.rect = self.image.get_rect()
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def load_package(self):
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#for package in listOfPackages.list:
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# for package in listOfPackages:
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# dist = math.sqrt((self.obecnyStan.x - package.x)**2 + (self.obecnyStan.y - package.y)**2)
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# if dist <= 50:
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# self.add_element(package)
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# # listOfPackages.list.pop()
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# listOfPackages.pop()
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package = listOfPackages.pop()
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dist = math.sqrt((self.obecnyStan.x - package.x)**2 + (self.obecnyStan.y - package.y)**2)
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if dist <= 50:
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self.add_element(package)
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# listOfPackages.list.pop()
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def load_packages_collision(self):
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pass
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# packages_collision = pygame.sprite.spritecollide(self, listOfPackages.package_group, False)
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# if packages_collision:
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# for package in packages_collision:
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# self.add_element(package)
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# listOfPackages.list.remove(package) # collision doesn't work, collision always happens
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def drop_package(self):
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package = self.remove_element()
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if package is not None:
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package.x = self.obecnyStan.x
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package.y = self.obecnyStan.y
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# listOfPackages.list.append(package)
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listOfPackages.append(package)
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def __zainicjuj_stan_poczatkowy(self):
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from wyszukiwanie import Stan
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self.obecnyStan = Stan(0, 0, 1)
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Block a user