wozek has storage and wozek changes picture based on its load #8
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images/pelny_wozek_1_crate.png
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images/pelny_wozek_1_crate.png
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After Width: | Height: | Size: 4.2 KiB |
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images/pelny_wozek_2_crates.png
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images/pelny_wozek_2_crates.png
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images/pelny_wozek_full_3_crates.png
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images/pelny_wozek_full_3_crates.png
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30
main.py
30
main.py
@ -2,6 +2,7 @@ import sys
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import pygame
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import regal
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import paczka
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#from wozek import Wozek
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pygame.init()
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screen = pygame.display.set_mode((980, 980))
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@ -11,7 +12,7 @@ pygame.display.set_caption("Inteligentny wozek")
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icon = pygame.image.load('images/icon.png')
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pygame.display.set_icon(icon)
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class Wozek:
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class Wozek():
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def __init__(self):
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self.x = 55
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self.y = 55
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@ -26,9 +27,34 @@ class Wozek:
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def draw(self):
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screen.blit(self.image, (self.x, self.y))
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#storage = ["none"] * 10
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storage = []
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max_size = 10
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def add_element(element, storage, max_size):
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if len(storage) < max_size:
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storage.append(element)
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else:
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print("I'm full!")
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def remove_element(storage):
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if len(storage) > 0:
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place = storage.pop()
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return place
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else:
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print("I'm empty!")
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def dynamic_wozek_picture(wozek, storage):
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if len(storage) == 0:
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wozek.image = pygame.image.load("images/pusty_wozek.png")
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elif ((len(storage) > 0) and (len(storage) < 4)):
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wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png")
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elif ((len(storage) > 3) and (len(storage) < 10)):
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wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png")
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elif (len(storage) == 10):
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wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
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def main():
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wozek = Wozek()
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while True:
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for event in pygame.event.get():
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44
wozek.py
Normal file
44
wozek.py
Normal file
@ -0,0 +1,44 @@
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from main import pygame, screen
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#screen nie działa
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class Wozek():
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def __init__(self):
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self.x = 55
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self.y = 55
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self.x_change = 0
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self.y_change = 0
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self.height = 64
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self.width = 64
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self.image = pygame.image.load("images/pusty_wozek.png")
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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def draw(self):
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screen.blit(self.image, (self.x, self.y))
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#storage = ["none"] * 10
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storage = []
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max_size = 10
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def add_element(element, storage, max_size):
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if len(storage) < max_size:
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storage.append(element)
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else:
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print("I'm full!")
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def remove_element(storage):
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if len(storage) > 0:
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place = storage.pop()
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return place
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else:
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print("I'm empty!")
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def dynamic_wozek_picture(wozek, storage):
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if len(storage) == 0:
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wozek.image = pygame.image.load("images/pusty_wozek.png")
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elif ((len(storage) > 0) and (len(storage) < 4)):
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wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png")
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elif ((len(storage) > 3) and (len(storage) < 10)):
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wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png")
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elif (len(storage) == 10):
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wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
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