wozek can pick-up and drop load, visable packages in the warehouse, list of staged packages, fixed code in most classes so that it works #9

Merged
s472778 merged 1 commits from wozek_can_carry_load into master 2023-04-30 23:37:57 +02:00
5 changed files with 88 additions and 77 deletions

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@ -1,16 +1,10 @@
#from main import pygame
import secrets, string import secrets, string
class Etykieta: class Etykieta:
def __init__(self, id, nadawca, adres, imie, nazwisko, telefon): def __init__(self, nadawca, adres, imie, nazwisko, telefon):
self.nadawca = nadawca self.nadawca = nadawca
self.adres = adres self.adres = adres
self.imie = imie self.imie = imie
self.nazwisko = nazwisko self.nazwisko = nazwisko
self.telefon = telefon self.telefon = telefon
self.id = ''.join(secrets.choice(string.ascii_uppercase + string.digits) for _ in range(9)) self.id = ''.join(secrets.choice(string.ascii_uppercase + string.digits) for _ in range(9))

63
main.py
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@ -1,8 +1,9 @@
import sys import sys
import pygame import pygame
import regal import regal
import paczka from paczka import Paczka
#from wozek import Wozek from wozek import Wozek
from packageList import listOfPackages
pygame.init() pygame.init()
screen = pygame.display.set_mode((980, 980)) screen = pygame.display.set_mode((980, 980))
@ -12,50 +13,17 @@ pygame.display.set_caption("Inteligentny wozek")
icon = pygame.image.load('images/icon.png') icon = pygame.image.load('images/icon.png')
pygame.display.set_icon(icon) pygame.display.set_icon(icon)
class Wozek(): def draw(self):
def __init__(self):
self.x = 55
self.y = 55
self.x_change = 0
self.y_change = 0
self.height = 64
self.width = 64
self.image = pygame.image.load("images/pusty_wozek.png")
# Credit: Forklift icons created by Smashicons - Flaticon
# https://www.flaticon.com/free-icons/forklift
def draw(self):
screen.blit(self.image, (self.x, self.y)) screen.blit(self.image, (self.x, self.y))
#storage = ["none"] * 10
storage = []
max_size = 10
def add_element(element, storage, max_size):
if len(storage) < max_size:
storage.append(element)
else:
print("I'm full!")
def remove_element(storage):
if len(storage) > 0:
place = storage.pop()
return place
else:
print("I'm empty!")
def dynamic_wozek_picture(wozek, storage):
if len(storage) == 0:
wozek.image = pygame.image.load("images/pusty_wozek.png")
elif ((len(storage) > 0) and (len(storage) < 4)):
wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png")
elif ((len(storage) > 3) and (len(storage) < 10)):
wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png")
elif (len(storage) == 10):
wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
def main(): def main():
wozek = Wozek() wozek = Wozek()
packageList = listOfPackages()
demo_paczka = Paczka('duzy', 10, any, False, any, any, any, any, any)
packageList.add(demo_paczka)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
@ -79,6 +47,15 @@ def main():
if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT: if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
wozek.x_change = 0 wozek.x_change = 0
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
if wozek.ln == 0:
wozek.load_package()
wozek.dynamic_wozek_picture()
else:
wozek.drop_package()
wozek.dynamic_wozek_picture()
wozek.x += wozek.x_change wozek.x += wozek.x_change
wozek.y += wozek.y_change wozek.y += wozek.y_change
@ -117,7 +94,11 @@ def main():
regal.Regal(15, 1, 9, 8) regal.Regal(15, 1, 9, 8)
regal.Regal(16, 1, 9, 9) regal.Regal(16, 1, 9, 9)
wozek.draw() draw(wozek)
if wozek.ln == 0:
for x in packageList.list:
draw(x)
#demo_paczka.narysuj(430,400,screen)
pygame.display.flip() # updating frames pygame.display.flip() # updating frames

8
packageList.py Normal file
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@ -0,0 +1,8 @@
class listOfPackages:
list = []
def add(self, item):
self.list.append(item)
def remove(self):
self.list.pop()

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@ -6,14 +6,29 @@ class Paczka:
def __init__(self, rozmiar, waga, kategoria, czy_krucha, nadawca, adres, imie, nazwisko, telefon): def __init__(self, rozmiar, waga, kategoria, czy_krucha, nadawca, adres, imie, nazwisko, telefon):
self.rozmiar = rozmiar self.rozmiar = rozmiar
self.image = pygame.image.load("images/paczka.png")
if rozmiar == 'duzy':
self.image = pygame.transform.scale(self.image, (50, 50))
self.szerokosc = 50
self.wysokosc = 50
elif rozmiar == 'sredni':
self.image = pygame.transform.scale(self.image, (35, 35))
self.szerokosc = 35
self.wysokosc = 35
elif rozmiar == 'maly':
self.image = pygame.transform.scale(self.image, (20, 20))
self.szerokosc = 20
self.wysokosc = 20
else:
self.image = pygame.transform.scale(self.image, (20, 20))
self.szerokosc = 20
self.wysokosc = 20
self.rozmiar = 'undefined'
self.waga = waga self.waga = waga
self.kategoria = kategoria self.kategoria = kategoria
self.czy_krucha = czy_krucha self.czy_krucha = czy_krucha
self.x = 0 self.x = 430
self.y = 0 self.y = 400
self.szerokosc = 0
self.wysokosc = 0
self.image = pygame.image.load("images/paczka.png")
self.label = Etykieta(nadawca, adres, imie, nazwisko, telefon) self.label = Etykieta(nadawca, adres, imie, nazwisko, telefon)
# zmienia rozmiar obrazka w zaleznosci od rozmiaru # zmienia rozmiar obrazka w zaleznosci od rozmiaru

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@ -1,6 +1,5 @@
from main import pygame, screen import pygame,math
from packageList import listOfPackages
#screen nie działa
class Wozek(): class Wozek():
def __init__(self): def __init__(self):
@ -14,31 +13,45 @@ class Wozek():
# Credit: Forklift icons created by Smashicons - Flaticon # Credit: Forklift icons created by Smashicons - Flaticon
# https://www.flaticon.com/free-icons/forklift # https://www.flaticon.com/free-icons/forklift
def draw(self):
screen.blit(self.image, (self.x, self.y))
#storage = ["none"] * 10 #storage = ["none"] * 10
storage = [] storage = []
max_size = 10 max_size = 10
ln = len(storage)
def add_element(element, storage, max_size): def add_element(self, element):
if len(storage) < max_size: if self.ln < self.max_size:
storage.append(element) self.storage.append(element)
self.ln=self.ln+1
else: else:
print("I'm full!") print("I'm full!")
def remove_element(storage): def remove_element(self):
if len(storage) > 0: if self.ln > 0:
place = storage.pop() element = self.storage.pop()
return place self.ln=self.ln-1
return element
else: else:
print("I'm empty!") print("I'm empty!")
def dynamic_wozek_picture(wozek, storage): def dynamic_wozek_picture(self):
if len(storage) == 0: if self.ln == 0:
wozek.image = pygame.image.load("images/pusty_wozek.png") self.image = pygame.image.load("images/pusty_wozek.png")
elif ((len(storage) > 0) and (len(storage) < 4)): elif ((self.ln > 0) and (self.ln < 4)):
wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png") self.image = pygame.image.load("images/pelny_wozek_1_crate.png")
elif ((len(storage) > 3) and (len(storage) < 10)): elif ((self.ln > 3) and (self.ln < 10)):
wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png") self.image = pygame.image.load("images/pelny_wozek_2_crates.png")
elif (len(storage) == 10): elif (self.ln == 10):
wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png") self.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
def load_package(self):
for package in listOfPackages.list:
dist = math.sqrt((self.x - package.x)**2 + (self.y - package.y)**2)
if dist <= 50:
self.add_element(package)
listOfPackages.list.pop()
def drop_package(self):
package = self.remove_element()
if package is not None:
listOfPackages.list.append(package)
package.x = self.x+50
package.y = self.y