109 lines
3.4 KiB
Python
109 lines
3.4 KiB
Python
import time
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from typing import Tuple
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import pygame
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from wyszukiwanie import Stan, SearchSpace
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# from main import screen, miejsce
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# screen nie działa
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class Wozek():
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def __init__(self, y, x):
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# self.x = 55
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# self.y = 55
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# self.x_change = 0
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# self.y_change = 0
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self.height = 64
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self.width = 64
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self.image = pygame.image.load("images/pusty_wozek.png")
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# self.screen = pygame.display.set_mode((980, 980))
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# self.miejsce = pygame.image.load('images/miejsce_paczek.png')
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# Credit: Forklift icons created by Smashicons - Flaticon
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# https://www.flaticon.com/free-icons/forklift
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#self.__zainicjuj_stan_poczatkowy()
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self.state = Stan(y, x, 0)
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def draw(self):
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from main import screen
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# screen.blit(self.image, (self.x, self.y))
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#screen.blit(self.image, (self.obecnyStan.x, self.obecnyStan.y))
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screen.blit(self.image, (self.state.x*98, self.state.y*98))
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# storage = ["none"] * 10
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storage = []
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max_size = 10
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def add_element(element, storage, max_size):
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if len(storage) < max_size:
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storage.append(element)
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else:
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print("I'm full!")
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def remove_element(storage):
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if len(storage) > 0:
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place = storage.pop()
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return place
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else:
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print("I'm empty!")
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def dynamic_wozek_picture(wozek, storage):
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if len(storage) == 0:
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wozek.image = pygame.image.load("images/pusty_wozek.png")
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elif ((len(storage) > 0) and (len(storage) < 4)):
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wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png")
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elif ((len(storage) > 3) and (len(storage) < 10)):
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wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png")
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elif (len(storage) == 10):
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wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png")
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# def __zainicjuj_stan_poczatkowy(self):
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# from wyszukiwanie import Stan
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# # self.obecnyStan = Stan(55, 55, 3)
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# self.obecnyStan = Stan(1, 1, 3)
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# def _drive(self, actions):
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# # for action in actions.reverse():
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# for action in actions:
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# self._move(action)
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# pygame.event.pump()
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# time.sleep(0.01)
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# # self.screen.fill((51,51,51)) # removes object trail
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# # self.screen.blit(self.miejsce, (430, 400))
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# self.draw()
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# pygame.display.flip()
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def _move(self, action):
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x = self.state.x
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y = self.state.y
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direction = self.state.kierunek
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# always legal
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if action == "Left":
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# self._truck_direction(direction, action)
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self.state.kierunek = 3 if direction == 0 else direction - 1
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# always legal
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elif action == "Right":
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# self._truck_direction(direction, action)
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self.state.kierunek = (direction + 1) % 4
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# check if its legal
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elif action == "Forward":
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t_x = x + 1 if direction == 1 else (x - 1 if direction == 3 else x)
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t_y = y - 1 if direction == 0 else (y + 1 if direction == 2 else y)
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# if self.points_grid[t_y][t_x].is_available:
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self.state.x = t_x
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self.state.y = t_y
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# else:
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# print("[ MOVE LOG ] - You can't move in that direction!")
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# def ustaw_wozek_w_kierunku(self, kierunek):
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# TODO
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