Traktor/board.py

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import pygame
from constant import size, rows, cols
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import random
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class Board:
def __init__(self):
self.board = []
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self.vegetables = []
self.soil_features = None
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self.load_images()
self.generate_board()
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self.vegetable_names = []
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def load_images(self):
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self.grass = pygame.image.load("board/grass.png")
self.dirt = pygame.image.load("board/dirt.png")
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self.rock = pygame.image.load("board/rock.png")
self.weeds = pygame.image.load("board/weeds.png")
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self.soil = pygame.image.load("board/zyzna.png")
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self.warzywa_images = {
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"pomidor": [pygame.image.load(f"warzywa/tomato/{i}.jpg") for i in range(1, 10)],
"fasola": [pygame.image.load(f"warzywa/Bean/{i}.jpg") for i in range(1, 10)],
"dynia": [pygame.image.load(f"warzywa/Pumpkin/{i}.jpg") for i in range(1, 10)],
"marchewka": [pygame.image.load(f"warzywa/Carrot/{i}.jpg") for i in range(1, 10)],
"ziemniak": [pygame.image.load(f"warzywa/Potato/{i}.jpg") for i in range(1, 10)],
"rzodkiewka": [pygame.image.load(f"warzywa/Radish/{i}.jpg") for i in range(1, 10)],
"ogorek": [pygame.image.load(f"warzywa/Cucumber/{i}.jpg") for i in range(1, 10)],
"kalafior": [pygame.image.load(f"warzywa/Cauliflower/{i}.jpg") for i in range(1, 10)],
"kapusta": [pygame.image.load(f"warzywa/Cabbage/{i}.jpg") for i in range(1, 10)],
"brokul": [pygame.image.load(f"warzywa/Broccoli/{i}.jpg") for i in range(1, 10)]
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}
self.vegetable_types = {
"marchewka": 1,
"ziemniak": 2,
"pomidor": 3,
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"fasola": 4,
"dynia": 5,
"rzodkiewka": 6,
"ogorek": 7,
"kalafior": 8,
"kapusta": 9,
"brokul": 10
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}
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def generate_board(self):
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self.board = [[random.choice([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]) for _ in range(cols)] for _ in range(rows)]
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self.vegetables = [
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[None for _ in range(cols)] for _ in range(rows)
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]
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self.vegetable_names = [
[None for _ in range(cols)] for _ in range(rows)
]
for row in range(rows):
for col in range(cols):
if self.board[row][col] in (6, 7, 8, 9, 10, 11):
vegetable_type = random.choice(list(self.warzywa_images.keys()))
vegetable_image = random.choice(self.warzywa_images[vegetable_type])
self.vegetables[row][col] = vegetable_image
self.vegetable_names[row][col] = vegetable_type
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self.soil_features = self.generate_soil_features()
print(f"Shared soil features: {self.soil_features}")
def generate_soil_features(self):
return {
"wilgotnosc_gleby": random.randint(30, 70),
"temperatura_gleby": random.randint(13, 26),
"opady_deszczu": random.randint(0, 11),
"wiek_rosliny": random.randint(1, 9),
"proc_ekspo_na_swiatlo": random.randint(10, 90),
"pora_dnia": random.randint(8, 20),
"pora_roku": random.randint(1, 4)
}
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def draw_cubes(self, win):
for row in range(rows):
for col in range(cols):
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cube_rect = pygame.Rect(col * size, row * size, size, size)
cube = self.board[row][col]
if row == 4 and col == 4:
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win.blit(self.grass, cube_rect)
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elif cube == 0:
rock_scale = pygame.transform.scale(self.rock, (size, size))
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win.blit(self.dirt, cube_rect)
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win.blit(rock_scale, cube_rect)
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elif cube == 1:
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weed_scale = pygame.transform.scale(self.weeds, (size, size))
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win.blit(self.grass, cube_rect)
win.blit(weed_scale, cube_rect)
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elif cube in (2, 3, 4, 5):
win.blit(self.grass, cube_rect)
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elif cube == 10:
win.blit(self.soil, cube_rect)
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if self.vegetables[row][col]:
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vegetable_image = pygame.transform.scale(self.vegetables[row][col], (size, size))
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win.blit(vegetable_image, cube_rect)
elif cube == 11:
win.blit(self.dirt, cube_rect)
if self.vegetables[row][col]:
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vegetable_image = pygame.transform.scale(self.vegetables[row][col], (size, size))
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win.blit(vegetable_image, cube_rect)
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else:
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win.blit(self.dirt, cube_rect)
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if self.vegetables[row][col]:
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vegetable_image = pygame.transform.scale(self.vegetables[row][col], (size, size))
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win.blit(vegetable_image, cube_rect)
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def is_rock(self, row, col):
return self.board[row][col] == 0
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def is_weed(self, row, col):
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return self.board[row][col] == 1
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def set_grass(self, row, col):
self.board[row][col] = 2
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def is_dirt(self, row, col):
return self.board[row][col] in (6, 7, 8, 9)
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def set_soil(self, row, col):
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self.board[row][col] = 10
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self.vegetables[row][col] = self.vegetables[row][col]
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def set_fakedirt(self, row, col):
self.board[row][col] = 11