307 lines
9.0 KiB
Python
307 lines
9.0 KiB
Python
import os
|
|
import time
|
|
import unittest
|
|
|
|
import pygame
|
|
import pygame.key
|
|
|
|
# keys that are not tested for const-name match
|
|
SKIPPED_KEYS = {"K_UNKNOWN"}
|
|
|
|
# This is the expected compat output
|
|
KEY_NAME_COMPAT = {
|
|
"K_0": "0",
|
|
"K_1": "1",
|
|
"K_2": "2",
|
|
"K_3": "3",
|
|
"K_4": "4",
|
|
"K_5": "5",
|
|
"K_6": "6",
|
|
"K_7": "7",
|
|
"K_8": "8",
|
|
"K_9": "9",
|
|
"K_AC_BACK": "AC Back",
|
|
"K_AMPERSAND": "&",
|
|
"K_ASTERISK": "*",
|
|
"K_AT": "@",
|
|
"K_BACKQUOTE": "`",
|
|
"K_BACKSLASH": "\\",
|
|
"K_BACKSPACE": "backspace",
|
|
"K_BREAK": "break",
|
|
"K_CAPSLOCK": "caps lock",
|
|
"K_CARET": "^",
|
|
"K_CLEAR": "clear",
|
|
"K_COLON": ":",
|
|
"K_COMMA": ",",
|
|
"K_CURRENCYSUBUNIT": "CurrencySubUnit",
|
|
"K_CURRENCYUNIT": "euro",
|
|
"K_DELETE": "delete",
|
|
"K_DOLLAR": "$",
|
|
"K_DOWN": "down",
|
|
"K_END": "end",
|
|
"K_EQUALS": "=",
|
|
"K_ESCAPE": "escape",
|
|
"K_EURO": "euro",
|
|
"K_EXCLAIM": "!",
|
|
"K_F1": "f1",
|
|
"K_F10": "f10",
|
|
"K_F11": "f11",
|
|
"K_F12": "f12",
|
|
"K_F13": "f13",
|
|
"K_F14": "f14",
|
|
"K_F15": "f15",
|
|
"K_F2": "f2",
|
|
"K_F3": "f3",
|
|
"K_F4": "f4",
|
|
"K_F5": "f5",
|
|
"K_F6": "f6",
|
|
"K_F7": "f7",
|
|
"K_F8": "f8",
|
|
"K_F9": "f9",
|
|
"K_GREATER": ">",
|
|
"K_HASH": "#",
|
|
"K_HELP": "help",
|
|
"K_HOME": "home",
|
|
"K_INSERT": "insert",
|
|
"K_KP0": "[0]",
|
|
"K_KP1": "[1]",
|
|
"K_KP2": "[2]",
|
|
"K_KP3": "[3]",
|
|
"K_KP4": "[4]",
|
|
"K_KP5": "[5]",
|
|
"K_KP6": "[6]",
|
|
"K_KP7": "[7]",
|
|
"K_KP8": "[8]",
|
|
"K_KP9": "[9]",
|
|
"K_KP_0": "[0]",
|
|
"K_KP_1": "[1]",
|
|
"K_KP_2": "[2]",
|
|
"K_KP_3": "[3]",
|
|
"K_KP_4": "[4]",
|
|
"K_KP_5": "[5]",
|
|
"K_KP_6": "[6]",
|
|
"K_KP_7": "[7]",
|
|
"K_KP_8": "[8]",
|
|
"K_KP_9": "[9]",
|
|
"K_KP_DIVIDE": "[/]",
|
|
"K_KP_ENTER": "enter",
|
|
"K_KP_EQUALS": "equals",
|
|
"K_KP_MINUS": "[-]",
|
|
"K_KP_MULTIPLY": "[*]",
|
|
"K_KP_PERIOD": "[.]",
|
|
"K_KP_PLUS": "[+]",
|
|
"K_LALT": "left alt",
|
|
"K_LCTRL": "left ctrl",
|
|
"K_LEFT": "left",
|
|
"K_LEFTBRACKET": "[",
|
|
"K_LEFTPAREN": "(",
|
|
"K_LESS": "<",
|
|
"K_LGUI": "left meta",
|
|
"K_LMETA": "left meta",
|
|
"K_LSHIFT": "left shift",
|
|
"K_LSUPER": "left meta",
|
|
"K_MENU": "menu",
|
|
"K_MINUS": "-",
|
|
"K_MODE": "alt gr",
|
|
"K_NUMLOCK": "numlock",
|
|
"K_NUMLOCKCLEAR": "numlock",
|
|
"K_PAGEDOWN": "page down",
|
|
"K_PAGEUP": "page up",
|
|
"K_PAUSE": "break",
|
|
"K_PERCENT": "%",
|
|
"K_PERIOD": ".",
|
|
"K_PLUS": "+",
|
|
"K_POWER": "power",
|
|
"K_PRINT": "print screen",
|
|
"K_PRINTSCREEN": "print screen",
|
|
"K_QUESTION": "?",
|
|
"K_QUOTE": "'",
|
|
"K_QUOTEDBL": '"',
|
|
"K_RALT": "right alt",
|
|
"K_RCTRL": "right ctrl",
|
|
"K_RETURN": "return",
|
|
"K_RGUI": "right meta",
|
|
"K_RIGHT": "right",
|
|
"K_RIGHTBRACKET": "]",
|
|
"K_RIGHTPAREN": ")",
|
|
"K_RMETA": "right meta",
|
|
"K_RSHIFT": "right shift",
|
|
"K_RSUPER": "right meta",
|
|
"K_SCROLLLOCK": "scroll lock",
|
|
"K_SCROLLOCK": "scroll lock",
|
|
"K_SEMICOLON": ";",
|
|
"K_SLASH": "/",
|
|
"K_SPACE": "space",
|
|
"K_SYSREQ": "sys req",
|
|
"K_TAB": "tab",
|
|
"K_UNDERSCORE": "_",
|
|
"K_UP": "up",
|
|
"K_a": "a",
|
|
"K_b": "b",
|
|
"K_c": "c",
|
|
"K_d": "d",
|
|
"K_e": "e",
|
|
"K_f": "f",
|
|
"K_g": "g",
|
|
"K_h": "h",
|
|
"K_i": "i",
|
|
"K_j": "j",
|
|
"K_k": "k",
|
|
"K_l": "l",
|
|
"K_m": "m",
|
|
"K_n": "n",
|
|
"K_o": "o",
|
|
"K_p": "p",
|
|
"K_q": "q",
|
|
"K_r": "r",
|
|
"K_s": "s",
|
|
"K_t": "t",
|
|
"K_u": "u",
|
|
"K_v": "v",
|
|
"K_w": "w",
|
|
"K_x": "x",
|
|
"K_y": "y",
|
|
"K_z": "z",
|
|
}
|
|
|
|
|
|
class KeyModuleTest(unittest.TestCase):
|
|
@classmethod
|
|
def setUpClass(cls):
|
|
pygame.init()
|
|
|
|
@classmethod
|
|
def tearDownClass(cls):
|
|
pygame.quit()
|
|
|
|
def setUp(self):
|
|
# This makes sure pygame is always initialized before each test (in
|
|
# case a test calls pygame.quit()).
|
|
if not pygame.get_init():
|
|
pygame.init()
|
|
if not pygame.display.get_init():
|
|
pygame.display.init()
|
|
|
|
def test_import(self):
|
|
"""does it import?"""
|
|
import pygame.key
|
|
|
|
# fixme: test_get_focused failing systematically in some linux
|
|
# fixme: test_get_focused failing on SDL 2.0.18 on Windows
|
|
@unittest.skip("flaky test, and broken on 2.0.18 windows")
|
|
def test_get_focused(self):
|
|
# This test fails in SDL2 in some linux
|
|
# This test was skipped in SDL1.
|
|
focused = pygame.key.get_focused()
|
|
self.assertFalse(focused) # No window to focus
|
|
self.assertIsInstance(focused, int)
|
|
# Dummy video driver never gets keyboard focus.
|
|
if os.environ.get("SDL_VIDEODRIVER") != "dummy":
|
|
# Positive test, fullscreen with events grabbed
|
|
display_sizes = pygame.display.list_modes()
|
|
if display_sizes == -1:
|
|
display_sizes = [(500, 500)]
|
|
pygame.display.set_mode(size=display_sizes[-1], flags=pygame.FULLSCREEN)
|
|
pygame.event.set_grab(True)
|
|
# Pump event queue to get window focus on macos
|
|
pygame.event.pump()
|
|
focused = pygame.key.get_focused()
|
|
self.assertIsInstance(focused, int)
|
|
self.assertTrue(focused)
|
|
# Now test negative, iconify takes away focus
|
|
pygame.event.clear()
|
|
# TODO: iconify test fails in windows
|
|
if os.name != "nt":
|
|
pygame.display.iconify()
|
|
# Apparent need to pump event queue in order to make sure iconify
|
|
# happens. See display_test.py's test_get_active_iconify
|
|
for _ in range(50):
|
|
time.sleep(0.01)
|
|
pygame.event.pump()
|
|
self.assertFalse(pygame.key.get_focused())
|
|
# Test if focus is returned when iconify is gone
|
|
pygame.display.set_mode(size=display_sizes[-1], flags=pygame.FULLSCREEN)
|
|
for i in range(50):
|
|
time.sleep(0.01)
|
|
pygame.event.pump()
|
|
self.assertTrue(pygame.key.get_focused())
|
|
# Test if a quit display raises an error:
|
|
pygame.display.quit()
|
|
with self.assertRaises(pygame.error) as cm:
|
|
pygame.key.get_focused()
|
|
|
|
def test_get_pressed(self):
|
|
states = pygame.key.get_pressed()
|
|
self.assertEqual(states[pygame.K_RIGHT], 0)
|
|
|
|
# def test_get_pressed_not_iter(self):
|
|
# states = pygame.key.get_pressed()
|
|
# with self.assertRaises(TypeError):
|
|
# next(states)
|
|
# with self.assertRaises(TypeError):
|
|
# for k in states:
|
|
# pass
|
|
|
|
def test_name_and_key_code(self):
|
|
for const_name in dir(pygame):
|
|
if not const_name.startswith("K_") or const_name in SKIPPED_KEYS:
|
|
continue
|
|
|
|
try:
|
|
expected_str_name = KEY_NAME_COMPAT[const_name]
|
|
except KeyError:
|
|
self.fail(
|
|
"If you are seeing this error in a test run, you probably added a "
|
|
"new pygame key constant, but forgot to update key_test unitests"
|
|
)
|
|
|
|
const_val = getattr(pygame, const_name)
|
|
|
|
# with these tests below, we also make sure that key.name and key.key_code
|
|
# can work together and handle each others outputs
|
|
|
|
# test positional args
|
|
self.assertEqual(pygame.key.name(const_val), expected_str_name)
|
|
# test kwarg
|
|
self.assertEqual(pygame.key.name(key=const_val), expected_str_name)
|
|
|
|
# test positional args
|
|
self.assertEqual(pygame.key.key_code(expected_str_name), const_val)
|
|
# test kwarg
|
|
self.assertEqual(pygame.key.key_code(name=expected_str_name), const_val)
|
|
|
|
alt_name = pygame.key.name(const_val, use_compat=False)
|
|
self.assertIsInstance(alt_name, str)
|
|
|
|
# This is a test for an implementation detail of name with use_compat=False
|
|
# If this test breaks in the future for any key, it is safe to put skips on
|
|
# failing keys (the implementation detail is documented as being unreliable)
|
|
self.assertEqual(pygame.key.key_code(alt_name), const_val)
|
|
|
|
self.assertRaises(TypeError, pygame.key.name, "fizzbuzz")
|
|
self.assertRaises(TypeError, pygame.key.key_code, pygame.K_a)
|
|
|
|
self.assertRaises(ValueError, pygame.key.key_code, "fizzbuzz")
|
|
|
|
def test_set_and_get_mods(self):
|
|
pygame.key.set_mods(pygame.KMOD_CTRL)
|
|
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL)
|
|
|
|
pygame.key.set_mods(pygame.KMOD_ALT)
|
|
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_ALT)
|
|
pygame.key.set_mods(pygame.KMOD_CTRL | pygame.KMOD_ALT)
|
|
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL | pygame.KMOD_ALT)
|
|
|
|
def test_set_and_get_repeat(self):
|
|
self.assertEqual(pygame.key.get_repeat(), (0, 0))
|
|
|
|
pygame.key.set_repeat(10, 15)
|
|
self.assertEqual(pygame.key.get_repeat(), (10, 15))
|
|
|
|
pygame.key.set_repeat()
|
|
self.assertEqual(pygame.key.get_repeat(), (0, 0))
|
|
|
|
|
|
if __name__ == "__main__":
|
|
unittest.main()
|