Dodanie wszystkich zmiennych z modelu do apki oraz ich obsługa
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@ -8,9 +8,41 @@ const Hero = () => {
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const [isOpen, setIsOpen] = useState(false);
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const [isOpen, setIsOpen] = useState(false);
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const [gameMinute, setGameMinute] = useState('');
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const [gameMinute, setGameMinute] = useState('');
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const [firstShot, setfirstShot] = useState('');
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const [oneOnOne, SetoneOnOne] = useState('');
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const [afterAirDuel, SetafterAirDuele] = useState('');
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const [openGoal, SetOpenGoal] = useState('');
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const [afterDribbling, SetafterDribbling] = useState('');
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const [redirect, SetRedirect] = useState('');
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const toggleDropdown = () => setIsOpen(!isOpen);
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const toggleDropdown = () => setIsOpen(!isOpen);
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const handleMinuteChange = (e) => setGameMinute(e.target.value);
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const handleMinuteChange = (e) => setGameMinute(e.target.value);
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const handleFirstShotChange = (event) => {
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setfirstShot(event.target.checked);
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};
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const handleOneOnOneChange = (event) => {
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SetoneOnOne(event.target.checked);
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};
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const handleAfterAirDuelChange = (event) => {
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SetafterAirDuele(event.target.checked);
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};
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const handleOpenGoalChange = (event) => {
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SetOpenGoal(event.target.checked);
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};
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const handleAfterDribblingChange = (event) => {
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SetafterDribbling(event.target.checked);
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};
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const handleRedirectChange = (event) => {
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SetRedirect(event.target.checked);
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};
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const [data, setData] = useState("");
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const [data, setData] = useState("");
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//zmienne globalne
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//zmienne globalne
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//zmienna mówiąca który przycisk jest aktywny, jest ona wykorzystywana
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//zmienna mówiąca który przycisk jest aktywny, jest ona wykorzystywana
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@ -73,6 +105,7 @@ const Hero = () => {
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setNumberOfStrikers(0)
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setNumberOfStrikers(0)
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setNumberOfGoalkeppers(0)
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setNumberOfGoalkeppers(0)
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setNumberOfShooters(0)
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setNumberOfShooters(0)
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setGameMinute('')
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}
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}
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@ -242,9 +275,9 @@ const Hero = () => {
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///Dziwny Blad
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///Dziwny Blad
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loadPlayers()
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loadPlayers()
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if (number_of_shooters == 1) {
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if (number_of_shooters == 1) {
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console.log('Wysyłanie wartości: ', bodyPart, technique);
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console.log('Wysyłanie wartości: ', bodyPart, technique, actionType, shooterPossition, gameMinute, firstShot);
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// Użyj backticksów zamiast zwykłych cudzysłowów
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// Użyj backticksów zamiast zwykłych cudzysłowów
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fetch(`http://127.0.0.1:5000/get_model?shooter=${shooter}&goalkeeper=${goalkeeper}&defenders=${defenders}&strickers=${stricers}&bodyPart=${bodyPart}&technique=${technique}&actionType=${actionType}&shooterPossition=${shooterPossition}`).then(
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fetch(`http://127.0.0.1:5000/get_model?shooter=${shooter}&goalkeeper=${goalkeeper}&defenders=${defenders}&strickers=${stricers}&bodyPart=${bodyPart}&technique=${technique}&actionType=${actionType}&shooterPossition=${shooterPossition}&gameMinute=${gameMinute}&shot_first_time=${firstShot}&shot_one_on_one=${oneOnOne}&shot_aerial_won=${afterAirDuel}&shot_open_goal=${openGoal}&shot_follows_dribble=${afterDribbling}&shot_redirect=${redirect}`).then(
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res => res.json()
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res => res.json()
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).then(
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).then(
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data => {
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data => {
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@ -265,8 +298,6 @@ const Hero = () => {
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/* Funkcja dodająca listener do boiska*/
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/* Funkcja dodająca listener do boiska*/
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function boiskoListener(ev){
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function boiskoListener(ev){
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ev.preventDefault()
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ev.preventDefault()
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@ -440,34 +471,32 @@ const Hero = () => {
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<div className="additional-parameters">
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<div className="additional-parameters">
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<h3>Parametry strzału</h3>
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<h3>Parametry strzału</h3>
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<label>
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<label>
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<input type="checkbox" id="firstShot" />
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<input type="checkbox" id="firstShot" onChange={handleFirstShotChange} />
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Pierwszy w meczu
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Pierwszy w meczu
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</label>
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</label>
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<label>
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<label>
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<input type="checkbox" id="oneOnOne" />
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<input type="checkbox" id="oneOnOne" onChange={handleOneOnOneChange} />
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Akcja sam na sam
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Akcja sam na sam
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</label>
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</label>
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<label>
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<label>
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<input type="checkbox" id="afterAirDuel" />
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<input type="checkbox" id="afterAirDuel" onChange={handleAfterAirDuelChange} />
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Po pojedynku powietrznym
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Po pojedynku powietrznym
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</label>
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</label>
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<label>
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<label>
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<input type="checkbox" id="openGoal" />
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<input type="checkbox" id="openGoal" onChange={handleOpenGoalChange} />
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Na pustą bramkę
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Na pustą bramkę
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</label>
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</label>
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<label>
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<label>
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<input type="checkbox" id="afterDribbling" />
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<input type="checkbox" id="afterDribbling" onChange={handleAfterDribblingChange} />
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Poprzedzony dryblingiem
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Poprzedzony dryblingiem
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</label>
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</label>
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<label>
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<label>
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<input type="checkbox" id="ricochet" />
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<input type="checkbox" id="redirect" onChange={handleRedirectChange} />
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Rykoszet
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Rykoszet
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</label>
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</label>
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</div>
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</div>
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{/* <div className="ChoosingPlayer">
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{/* <div className="ChoosingPlayer">
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<button className="cho-one_on_one" id = "bbt8">Sam na sam</button>
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<button className="cho-one_on_one" id = "bbt8">Sam na sam</button>
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</div>
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</div>
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@ -31,6 +31,15 @@ def get_model():
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acionType = request.args.get('actionType')
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acionType = request.args.get('actionType')
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minute = request.args.get('gameMinute')
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minute = request.args.get('gameMinute')
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position_name = request.args.get('shooterPossition')
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position_name = request.args.get('shooterPossition')
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gameMinute = request.args.get('gameMinute')
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shot_first_time = request.args.get('shot_first_time')
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shot_one_on_one = request.args.get('shot_one_one')
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shot_aerial_won = request.args.get('shot_aerial_won')
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shot_open_goal = request.args.get('shot_open_goal')
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shot_follows_dribble = request.args.get('shot_follows_dribble')
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shot_redirect = request.args.get('shot_redirect')
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shooter_x, shooter_y = shooter.split(',')
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shooter_x, shooter_y = shooter.split(',')
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@ -81,6 +90,9 @@ def get_model():
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atakujacy_lista = konwertujDoListy(atakujacy)
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atakujacy_lista = konwertujDoListy(atakujacy)
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atakujacy_macierz = zmienWMaciez(atakujacy_lista)
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atakujacy_macierz = zmienWMaciez(atakujacy_lista)
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if gameMinute == "":
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gameMinute = 1 # to change
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print("wspolrzedne obroncow: ", obroncy)
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print("wspolrzedne obroncow: ", obroncy)
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print("wspolrzedne atakujacych: ", atakujacy)
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print("wspolrzedne atakujacych: ", atakujacy)
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@ -114,6 +126,8 @@ def get_model():
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print("Posortowani obroncy: ", posortowani_obroncy)
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print("Posortowani obroncy: ", posortowani_obroncy)
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print("Posortowani atakujacy: ", posortowani_atakujacy)
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print("Posortowani atakujacy: ", posortowani_atakujacy)
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number_of_players_opponents = np.sum(~np.isnan(posortowani_obroncy).all(axis=1))
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number_of_players_teammates = np.sum(~np.isnan(posortowani_atakujacy).all(axis=1))
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## add angle, match minutes and number of players
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## add angle, match minutes and number of players
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@ -142,22 +156,22 @@ def get_model():
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print("bramkarz:", goalkepper_x, goalkepper_y)
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print("bramkarz:", goalkepper_x, goalkepper_y)
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# MODEL XGBOOST
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# MODEL XGBOOST
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response = xgboost_predict_proba(minute=1,
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response = xgboost_predict_proba(minute=gameMinute,
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position_name=position_name,
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position_name=position_name,
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shot_body_part_name=body_part,
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shot_body_part_name=body_part,
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shot_technique_name=technique,
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shot_technique_name=technique,
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shot_type_name=acionType,
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shot_type_name=acionType,
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shot_first_time=False,
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shot_first_time=shot_first_time,
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shot_one_on_one=False,
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shot_one_on_one=shot_one_on_one,
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shot_aerial_won=False,
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shot_aerial_won=shot_aerial_won,
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shot_deflected=False,
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shot_deflected=False,
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shot_open_goal=False,
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shot_open_goal=shot_open_goal,
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shot_follows_dribble=False,
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shot_follows_dribble=shot_follows_dribble,
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shot_redirect=False,
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shot_redirect=shot_redirect,
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shot_kick_off=False,
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shot_kick_off=False,
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x1=shooter_x, y1=shooter_y,
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x1=shooter_x, y1=shooter_y,
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number_of_players_opponents=0,
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number_of_players_opponents=number_of_players_opponents,
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number_of_players_teammates=0,
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number_of_players_teammates=number_of_players_teammates,
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angle=angle, distance=dist,
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angle=angle, distance=dist,
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x_player_opponent_Goalkeeper=goalkepper_x, y_player_opponent_Goalkeeper=goalkepper_y,
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x_player_opponent_Goalkeeper=goalkepper_x, y_player_opponent_Goalkeeper=goalkepper_y,
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x_player_opponent_1=posortowani_obroncy[0][0], y_player_opponent_1=posortowani_obroncy[0][1],
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x_player_opponent_1=posortowani_obroncy[0][0], y_player_opponent_1=posortowani_obroncy[0][1],
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