dodanie ograniczen dodawania pilkarzy
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378c897959
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@ -47,10 +47,24 @@ const handleRedirectChange = (event) => {
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//przez listener nanoszący zawodników na boisko. 1 - strzelec , 2 - bramkarz , 3 - obronca, 4 - napasnik. zmienna przez aktywacje przycskówk bb1, bb2, bb3 i bb4
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let active_bbt = "bbt1";
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const [number_of_defenders, setNumberOfDevenders] = useState(0);
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const [number_of_strikers, setNumberOfStrikers] = useState(0)
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const [number_of_goalkeepers, setNumberOfGoalkeppers] = useState(0);
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const [number_of_shooters,setNumberOfShooters] = useState(0);
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const [number_of_defenders, setNumberOfDevenders] = useState(()=>{
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return 0;
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});
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const [number_of_strikers, setNumberOfStrikers] = useState(() => {
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return 0;
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})
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const [number_of_goalkeepers, setNumberOfGoalkeppers] = useState(()=>{
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return 0;
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});
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const [number_of_shooters,setNumberOfShooters] = useState(() => {
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return 0}
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);
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const number_of_shooters_rev = React.useRef(number_of_shooters)
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const number_of_strikers_rev = React.useRef(number_of_strikers)
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const number_of_goalkeepers_rev = React.useRef(number_of_goalkeepers)
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const number_of_defenders_rev = React.useRef(number_of_defenders)
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// zmienne globalne bedace danymi wejsciowymi do modelu
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@ -87,7 +101,6 @@ const handleRedirectChange = (event) => {
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// Reset Boiska
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function resetField() {
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var footballField = document.getElementById('footballField');
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var footballs = document.querySelectorAll('.football');
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var list = document.getElementById('list')
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@ -99,11 +112,18 @@ const handleRedirectChange = (event) => {
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players.forEach(function(element) {
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list.removeChild(element);
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})
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setNumberOfDevenders(0);
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setNumberOfStrikers(0)
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setNumberOfGoalkeppers(0)
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setNumberOfShooters(0)
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setGameMinute('')
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number_of_shooters_rev.current = 0;
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number_of_goalkeepers_rev.current = 0;
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number_of_defenders_rev.current = 0;
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number_of_strikers_rev.current = 0;
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document.getElementById("ex").innerHTML = 0;
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}
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//funkcja dodaje zawodnika do listy zawodnikow. zmienne x oraz y to wspolrzedne a position
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@ -116,13 +136,13 @@ const handleRedirectChange = (event) => {
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list.removeChild(player)
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bojo.removeChild(ball)
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if(possition == 1){
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setNumberOfGoalkeppers(0)
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setNumberOfGoalkeppers(number_of_goalkeepers_rev.current -= 1);
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}else if(possition == 2){
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setNumberOfDevenders(prev => prev -1 ) ;
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setNumberOfDevenders(number_of_defenders_rev.current -= 1) ;
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}else if (possition == 3){
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setNumberOfStrikers(prev => prev -1 ) ;
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setNumberOfStrikers(number_of_strikers_rev.current -= 1);
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}else if(possition == 0){
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setNumberOfShooters(0)
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setNumberOfShooters(number_of_shooters_rev.current -= 1);
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}
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}
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@ -161,14 +181,17 @@ const handleRedirectChange = (event) => {
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if(possition == 1){
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var pName = "Bramkarz"
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var pColor = "#03e7fc"
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setNumberOfGoalkeppers(number_of_goalkeepers_rev.current += 1);
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}else if(possition == 2){
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var pName = "Obrońca"
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var pColor = "#0324fc"
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setNumberOfDevenders(number_of_defenders_rev.current += 1);
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}else if (possition ==3){
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var pName = "Napastnik"
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var pColor = "#fc6703"
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setNumberOfStrikers(number_of_strikers_rev.current += 1);
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}else{
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setNumberOfShooters(prev => prev +1)
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setNumberOfShooters(number_of_shooters_rev.current += 1);
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}
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var player = document.createElement('div');
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player.className = 'player';
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@ -263,7 +286,7 @@ const handleRedirectChange = (event) => {
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function sentQuestion() {
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///Dziwny Blad
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loadPlayers()
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if (number_of_shooters == 1) {
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if (number_of_shooters_rev.current == 1) {
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console.log('Wysyłanie wartości: ', bodyPart, technique, actionType, shooterPossition, gameMinute, firstShot);
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// Użyj backticksów zamiast zwykłych cudzysłowów
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fetch(`http://127.0.0.1:5000/get_model?shooter=${shooter}&goalkeeper=${goalkeeper}&defenders=${defenders}&strickers=${stricers}&bodyPart=${bodyPart}&technique=${technique}&actionType=${actionType}&shooterPossition=${shooterPossition}&gameMinute=${gameMinute}&shot_first_time=${firstShot}&shot_one_on_one=${oneOnOne}&shot_aerial_won=${afterAirDuel}&shot_open_goal=${openGoal}&shot_follows_dribble=${afterDribbling}&shot_redirect=${redirect}`).then(
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@ -306,29 +329,26 @@ const handleRedirectChange = (event) => {
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//dodanie zawodnika do listy oraz punktu do mapy w zaleznosci od aktywnosci przycisku 1,2,3 lub 4
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if(active_bbt=="bbt1"){
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if(number_of_shooters < 1 ){
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if(number_of_shooters_rev.current < 1 ){
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addPlayer(0,ball)
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bojo.appendChild(ball)
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ball.style.background = "#fc0303"
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}else{alert("mozesz dodac tylko jednego strzelca")}
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}else if(active_bbt == "bbt2"){
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if ( number_of_goalkeepers < 1){
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if ( number_of_goalkeepers_rev.current < 1){
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addPlayer(1,ball)
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bojo.appendChild(ball)
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ball.style.background = "#03e7fc"
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setNumberOfGoalkeppers(prev => prev +1)
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}else{alert("mozesz dodac tylko jednego bramkarza")}
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}else if(active_bbt == "bbt3"){
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if(number_of_defenders < 10){
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if(number_of_defenders_rev.current < 10){
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addPlayer(2,ball);
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setNumberOfDevenders(perv => prev +1 )
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bojo.appendChild(ball)
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ball.style.background = "#0324fc"
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}else{alert("maksymalna liczba obroncow")}
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}else if(active_bbt == "bbt4"){
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if(number_of_strikers < 10){
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if(number_of_strikers_rev.current < 10){
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addPlayer(3,ball);
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setNumberOfStrikers(prev => prev + 1 );
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bojo.appendChild(ball)
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ball.style.background = "#fc6703"
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}else{alert("maksymalna liczba napastnikow")}
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