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10 Commits
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f93d8c5c67
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BIN
app/src/assets/bramka.jpeg
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BIN
app/src/assets/bramka.jpeg
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After Width: | Height: | Size: 87 KiB |
@ -17,28 +17,23 @@ const Hero = () => {
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//przez listener nanoszący zawodników na boisko. 1 - strzelec , 2 - bramkarz , 3 - obronca, 4 - napasnik. zmienna przez aktywacje przycskówk bb1, bb2, bb3 i bb4
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let active_bbt = "bbt1";
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let number_of_defenders = 0;
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let number_of_strikers = 0;
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let number_of_goalkeepers = 0;
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let numer_od_shooters = 0;
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var eX = " ";
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const [number_of_defenders, setNumberOfDevenders] = useState(0);
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const [number_of_strikers, setNumberOfStrikers] = useState(0)
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const [number_of_goalkeepers, setNumberOfGoalkeppers] = useState(0);
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const [number_of_shooters,setNumberOfShooters] = useState(0);
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// zmienne globalne bedace danymi wejsciowymi do modelu
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var shooterX = 12;
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var shooterY = 12;
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var shooter = [0,0]
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var goalkeeper = [0,0]
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var stricers = new Array;
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var defenders = new Array;
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var bodyPart = "";
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var technique = "";
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var actionType = "";
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var shooterPossition = "";
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const [bodyPart,setBodyPart] = useState('Right Foot');
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const [technique,setTechnique] = useState('Normal');
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const [actionType,setActionType] = useState('Open Play');
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const [shooterPossition,setPossition] = useState('Center Forward');
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//zamiana procentowych pozycji na kartezyjskie
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function konwerturX(x){
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@ -59,16 +54,6 @@ const Hero = () => {
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document.getElementById(a).style.background = "#00CC66";
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active_bbt = a
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}
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function changeLeg(a){
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document.getElementById("bbt5").style.background = "#99FFCC";
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document.getElementById("bbt6").style.background = "#99FFCC";
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document.getElementById("bbt7").style.background = "#99FFCC";
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document.getElementById("bbt8").style.background = "#99FFCC";
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document.getElementById(a).style.background = "#00CC66";
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Leg_bbt = a
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}
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// Reset Boiska
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function resetField() {
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@ -84,10 +69,10 @@ const Hero = () => {
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players.forEach(function(element) {
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list.removeChild(element);
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})
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number_of_defenders = 0
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number_of_strikers = 0
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number_of_goalkeepers = 0
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numer_od_shooters = 0
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setNumberOfDevenders(0);
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setNumberOfStrikers(0)
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setNumberOfGoalkeppers(0)
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setNumberOfShooters(0)
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}
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@ -101,13 +86,13 @@ const Hero = () => {
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list.removeChild(player)
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bojo.removeChild(ball)
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if(possition == 1){
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number_of_goalkeepers = 0
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setNumberOfGoalkeppers(0)
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}else if(possition == 2){
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number_of_defenders = number_of_defenders -1 ;
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setNumberOfDevenders(number_of_defenders-1) ;
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}else if (possition == 3){
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number_of_strikers = number_of_strikers -1 ;
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setNumberOfStrikers(number_of_strikers-1) ;
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}else if(possition == 0){
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numer_od_shooters = 0
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setNumberOfShooters(0)
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}
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}
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@ -115,18 +100,6 @@ const Hero = () => {
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function loadPlayers(){
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var players = document.querySelectorAll('.player')
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//zgranie informacji z list
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var bodyPartList = document.getElementById('bodyPartList')
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var actionTypeList = document.getElementById('actionTypeList')
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var possitionList = document.getElementById('possitionList')
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var shootTypeList = document.getElementById('shootTypeList')
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bodyPart = bodyPartList.value
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actionType = actionTypeList.value
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shooterPossition = possitionList.value
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technique = shootTypeList.value
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// wyczyszczenie list zawierajacych lokalizacje zawodnikow
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defenders = []
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stricers = []
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@ -175,18 +148,18 @@ const Hero = () => {
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// div z nazwa gracza
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var tekst = document.createElement('div')
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tekst.style.fontSize = "10px";
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tekst.style.fontSize = "12px";
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tekst.innerHTML = pName;
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// div z pozycja gracza
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var posytion = document.createElement('div')
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posytion.style.fontSize = "10px"
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posytion.innerHTML = "x:" + konwerturX(ball.style.left) + "m " + "y:" + konwetujY(ball.style.top) + "m";
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posytion.style.fontSize = "12px"
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posytion.innerHTML = "Lokalizacja: " + konwerturX(ball.style.left) + " m, " + konwetujY(ball.style.top) + " m";
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player.setAttribute('possition',[konwerturX(ball.style.left),konwetujY(ball.style.top)])
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//div z przyciskiem usuwającym
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var btnDelete = document.createElement('button')
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btnDelete.innerHTML = 'Usun'
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btnDelete.style.fontSize = "10px"
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btnDelete.innerHTML = 'Usuń'
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btnDelete.style.fontSize = "12px"
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btnDelete.style = 'background-color: #FFB266;color:#000000'
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btnDelete.addEventListener("click",function(){deletePlayer(ball,player,possition)},false)
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//dodanie elementów do kafelka
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@ -246,7 +219,7 @@ const Hero = () => {
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//var shooterX = konwerturX(ball.style.left)
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//var shooterY = konwetujY(ball.style.top)
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posytion.innerHTML = "x:" + konwerturX(ball.style.left) + "m " + "y:" + konwetujY(ball.style.top) + "m";
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player.setAttribute('possition',[konwerturX(ball.style.left),konwetujY(ball.style.top)]);
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//player.setAttribute('possition',[konwerturX(ball.style.left),konwetujY(ball.style.top)]);
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bojo.addEventListener("mouseup", function(){
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ball.style.background = pColor
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bojo.removeEventListener("mousemove", whileMove)
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@ -257,15 +230,21 @@ const Hero = () => {
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})
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}
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function updateXGMeter(xgValue) {
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var xgMeter = document.querySelector('.xg-meter');
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var greenIntensity = xgValue * 100; // Zakładając, że xgValue jest między 0 a 1
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//xgMeter.style.background = `linear-gradient(to top, #006400 ${greenIntensity}%, #90EE90)`;
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}
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// // Wyłanie zapytania do serwera
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function sentQuestion() {
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///Dziwny Blad
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loadPlayers()
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if (numer_od_shooters > 0) {
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if (number_of_shooters == 1) {
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console.log('Wysyłanie wartości: ', bodyPart, technique);
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// Użyj backticksów zamiast zwykłych cudzysłowów
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fetch(`http://127.0.0.1:5000/get_model?shooter=${shooter}&goalkeeper=${goalkeeper}&defenders=${defenders}&strickers=${stricers}&bodyPart=4${bodyPart}&technique=${technique}&actionType=${actionType}&shooterPossition=${shooterPossition}`).then(
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fetch(`http://127.0.0.1:5000/get_model?shooter=${shooter}&goalkeeper=${goalkeeper}&defenders=${defenders}&strickers=${stricers}&bodyPart=${bodyPart}&technique=${technique}&actionType=${actionType}&shooterPossition=${shooterPossition}`).then(
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res => res.json()
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).then(
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data => {
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@ -273,7 +252,8 @@ const Hero = () => {
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console.log(data);
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// Przenieś tę linię do środka bloku .then(), aby uniknąć błędów
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let eX = data.response;
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document.getElementById("ex").innerHTML = "Współczynnik xG: " + eX;
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document.getElementById("ex").innerHTML = eX;
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updateXGMeter(eX);
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}
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).catch(error => {
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console.error('Błąd:', error);
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@ -303,32 +283,32 @@ const Hero = () => {
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ball.style.top = y + "%"
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//dodanie zawodnika do listy oraz punktu do mapy w zaleznosci od aktywnosci przycisku 1,2,3 lub 4
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if(active_bbt=="bbt1"){
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if(numer_od_shooters < 1 ){
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if(number_of_shooters < 1 ){
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addPlayer(0,ball)
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bojo.appendChild(ball)
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ball.style.background = "#fc0303"
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numer_od_shooters = numer_od_shooters + 1
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setNumberOfShooters(number_of_shooters+1)
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}else{alert("mozesz dodac tylko jednego strzelca")}
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}else if(active_bbt == "bbt2"){
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if ( number_of_goalkeepers < 1){
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addPlayer(1,ball)
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bojo.appendChild(ball)
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ball.style.background = "#03e7fc"
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number_of_goalkeepers = number_of_goalkeepers + 1
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setNumberOfGoalkeppers(number_of_goalkeepers+1)
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}else{alert("mozesz dodac tylko jednego bramkarza")}
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}else if(active_bbt == "bbt3"){
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if(number_of_defenders <= 10){
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addPlayer(2,ball);
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number_of_defenders = number_of_defenders +1;
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setNumberOfDevenders(number_of_defenders+1)
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bojo.appendChild(ball)
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ball.style.background = "#0324fc"
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}else{alert("maksymalna liczba obroncow")}
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}else if(active_bbt == "bbt4"){
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if(number_of_strikers <= 10){
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addPlayer(3,ball);
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number_of_strikers = number_of_strikers + 1;
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setNumberOfStrikers(number_of_strikers+1);
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bojo.appendChild(ball)
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ball.style.background = "#fc6703"
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}else{alert("maksymalna liczba napastnikow")}
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@ -366,46 +346,70 @@ const Hero = () => {
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<div className="top-bar">
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<form className="dropdown" id = "bodyPartList">
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<select className="dropbtn">
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<option value = "prawa">Noga Prawa</option>
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<option value = "lewa">Noga Lewa</option>
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<option value = "glowa">Głowa</option>
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<option value = "inna" >Inna</option>
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<select className="dropbtn"
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onChange={event => setBodyPart(event.target.value)}
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defaultValue={bodyPart}>
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<option value = "Right Foot">Noga Prawa</option>
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<option value = "Left Foot">Noga Lewa</option>
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<option value = "Head">Głowa</option>
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<option value = "Other" >Inna</option>
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</select>
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</form>
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<form className="dropdown" id = "shootTypeList">
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<select className="dropbtn">
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<option value="zwykly"> Zwykły </option>
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<option value = "voley"> Wolej </option>
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<option value = "pol-voley"> Półwolej </option>
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<option value = "lob"> Lob </option>
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<option value = "szczupak"> Szczupak </option>
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<option value = "z_gory"> Kopnięcie z góry </option>
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<option value = "pietka"> Piętka </option>
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<select className="dropbtn" onChange={event => setTechnique(event.target.value)}
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defaultValue = {technique}>
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<option value="Normal"> Zwykły </option>
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<option value = "Volley"> Wolej </option>
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<option value = "Half Volley"> Półwolej </option>
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<option value = "Lob"> Lob </option>
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<option value = "Diving Header"> Szczupak </option>
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<option value = "Overhead Kick"> Kopnięcie z góry </option>
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<option value = "Backheel"> Piętka </option>
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</select>
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</form>
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<form className="dropdown" id = "actionTypeList">
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<form className="dropdown" id = "actionTypeList" onChange={event => setActionType(event.target.value)}
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defaultValue={technique}>
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<select className="dropbtn">
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<option value = "pozycyjny"> Atak Pozycyjny </option>
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<option value = "wolny"> Rzut Wolny </option>
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<option value = "karny"> Rzut Karny </option>
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<option value= "rozny"> Rzut Rozny </option>
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<option value="rozpoczecie"> Rozpoczęcie </option>
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<option value = "Open Play"> Atak Pozycyjny </option>
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<option value = "Free Kick"> Rzut Wolny </option>
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<option value = "Penalty"> Rzut Karny </option>
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<option value= "Corner"> Rzut Rozny </option>
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</select>
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</form>
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<form className="dropdown" id = "possitionList">
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<form className="dropdown" id = "possitionList"
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onChange={event => setPossition(event.target.value)}
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defaultValue={shooterPossition}>
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<select className="dropbtn">
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<option value= "napastnik" > Napastnik </option>
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<option value = "bramkarz"> Bramkarz </option>
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<option value = "obronca"> Obrońca </option>
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<option value = "pomocnik"> Pomocnik </option>
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<option value="Right Center Forward">Prawy Środkowy Napastnik</option>
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<option value="Left Center Forward">Lewy Środkowy Napastnik</option>
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<option value="Secondary Striker">Drugi Napastnik</option>
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<option value="Center Forward">Środkowy Napastnik</option>
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<option value="Center Midfield">Środkowy Pomocnik</option>
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<option value="Left Center Midfield">Lewy Środkowy Pomocnik</option>
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<option value="Right Center Midfield">Prawy Środkowy Pomocnik</option>
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<option value="Left Midfield">Lewy Pomocnik</option>
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<option value="Center Attacking Midfield">Środkowy Ofensywny Pomocnik</option>
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<option value="Left Defensive Midfield">Lewy Defensywny Pomocnik</option>
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<option value="Left Attacking Midfield">Lewy Ofensywny Pomocnik</option>
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<option value="Right Attacking Midfield">Prawy Ofensywny Pomocnik</option>
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<option value="Right Defensive Midfield">Prawy Defensywny Pomocnik</option>
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<option value="Center Defensive Midfield">Środkowy Defensywny Pomocnik</option>
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<option value="Right Midfield">Prawy Pomocnik</option>
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<option value="Left Wing Back">Lewy Pomocnik Skrzydłowy</option>
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<option value="Left Wing">Lewe Skrzydło</option>
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<option value="Right Wing">Prawe Skrzydło</option>
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<option value="Right Wing Back">Prawy Pomocnik Skrzydłowy</option>
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<option value="Center Back">Środkowy Obrońca</option>
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<option value="Left Center Back">Lewy Środkowy Obrońca</option>
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<option value="Right Center Back">Prawy Środkowy Obrońca</option>
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<option value="Right Back">Prawy Obrońca</option>
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<option value="Left Back">Lewy Obrońca</option>
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<option value="Goalkeeper">Bramkarz</option>
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</select>
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</form>
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@ -433,6 +437,36 @@ const Hero = () => {
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</div>
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</div>
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<div className="additional-parameters">
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<h3>Parametry strzału</h3>
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<label>
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<input type="checkbox" id="firstShot" />
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Pierwszy w meczu
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</label>
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<label>
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<input type="checkbox" id="oneOnOne" />
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Akcja sam na sam
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</label>
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<label>
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<input type="checkbox" id="afterAirDuel" />
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Po pojedynku powietrznym
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</label>
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<label>
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<input type="checkbox" id="openGoal" />
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Na pustą bramkę
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</label>
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<label>
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<input type="checkbox" id="afterDribbling" />
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Poprzedzony dryblingiem
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</label>
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<label>
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<input type="checkbox" id="ricochet" />
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Rykoszet
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</label>
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</div>
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{/* <div className="ChoosingPlayer">
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<button className="cho-one_on_one" id = "bbt8">Sam na sam</button>
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@ -459,10 +493,8 @@ const Hero = () => {
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<button className="reset-button" onClick={resetField}>Reset</button>
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<button className="info-button" onClick={sentQuestion}>xG</button>
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</div>
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<div>
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<b id = "ex" className="Ex">
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</b>
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<div class="xg-meter">
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<b id="ex" class="xg-value"></b>
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</div>
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</div>
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</div>
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@ -3,6 +3,7 @@ import React from 'react'
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const Loader = () => {
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return (
|
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<div>Loader</div>
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|
||||
)
|
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}
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||||
|
||||
|
Binary file not shown.
Binary file not shown.
@ -1,44 +1,43 @@
|
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from joblib import load
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import pandas as pd
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from math import sqrt
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import math
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import numpy as np
|
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|
||||
# Funkcja zwraca prawdopodobieństwo zdobycia gola
|
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def LogisticRegression_predict_proba(position_x, position_y, distance_to_goalM, angle, match_minute, Number_Intervening_Opponents, Number_Intervening_Teammates, isFoot, isHead):
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|
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# distance_to_goalM = sqrt(( (position_x**2) + (position_y**2)))
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|
||||
model = load('regresja_logistyczna.joblib')
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X_new = pd.DataFrame(columns=['position_x', 'position_y', 'distance_to_goalM', 'angle','match_minute', 'Number_Intervening_Opponents','Number_Intervening_Teammates', 'isFoot', 'isHead'])
|
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X_new.loc[len(X_new.index)] = [position_x, position_y, distance_to_goalM, angle, match_minute, Number_Intervening_Opponents, Number_Intervening_Teammates, isFoot, isHead]
|
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return model.predict_proba(X_new)[0][1].round(2)
|
||||
|
||||
#kolejne modele
|
||||
|
||||
def xgboost_predict_proba(minute, position_name, shot_body_part_name, shot_technique_name,
|
||||
shot_type_name, shot_first_time, shot_one_on_one,
|
||||
shot_aerial_won, shot_deflected, shot_open_goal,
|
||||
shot_follows_dribble, shot_redirect, x1, y1,
|
||||
number_of_players_opponents, number_of_players_teammates,
|
||||
angle, distance, x_player_opponent_Goalkeeper,
|
||||
x_player_opponent_8, x_player_opponent_1, x_player_opponent_2,
|
||||
x_player_opponent_3, x_player_teammate_1, x_player_opponent_4,
|
||||
x_player_opponent_5, x_player_opponent_6, x_player_teammate_2,
|
||||
x_player_opponent_9, x_player_opponent_10, x_player_opponent_11,
|
||||
x_player_teammate_3, x_player_teammate_4, x_player_teammate_5,
|
||||
x_player_teammate_6, x_player_teammate_7, x_player_teammate_8,
|
||||
x_player_teammate_9, x_player_teammate_10,
|
||||
y_player_opponent_Goalkeeper, y_player_opponent_8,
|
||||
y_player_opponent_1, y_player_opponent_2, y_player_opponent_3,
|
||||
y_player_teammate_1, y_player_opponent_4, y_player_opponent_5,
|
||||
y_player_opponent_6, y_player_teammate_2, y_player_opponent_9,
|
||||
y_player_opponent_10, y_player_opponent_11, y_player_teammate_3,
|
||||
y_player_teammate_4, y_player_teammate_5, y_player_teammate_6,
|
||||
y_player_teammate_7, y_player_teammate_8, y_player_teammate_9,
|
||||
y_player_teammate_10, x_player_opponent_7, y_player_opponent_7,
|
||||
x_player_teammate_Goalkeeper, y_player_teammate_Goalkeeper,
|
||||
shot_kick_off):
|
||||
#xgBoost
|
||||
def xgboost_predict_proba(minute=0, position_name='Center Forward', shot_body_part_name='Right Foot',
|
||||
shot_technique_name='Normal', shot_type_name='Open Play', shot_first_time=False,
|
||||
shot_one_on_one=False, shot_aerial_won=False, shot_deflected=False,
|
||||
shot_open_goal=False, shot_follows_dribble=False, shot_redirect=False, x1=0.0, y1=0.0,
|
||||
number_of_players_opponents=0, number_of_players_teammates=0,
|
||||
angle=0.0, distance=0.0, x_player_opponent_Goalkeeper=np.nan,
|
||||
x_player_opponent_8=np.nan, x_player_opponent_1=np.nan, x_player_opponent_2=np.nan,
|
||||
x_player_opponent_3=np.nan, x_player_teammate_1=np.nan, x_player_opponent_4=np.nan,
|
||||
x_player_opponent_5=np.nan, x_player_opponent_6=np.nan, x_player_teammate_2=np.nan,
|
||||
x_player_opponent_9=np.nan, x_player_opponent_10=np.nan, x_player_opponent_11=np.nan,
|
||||
x_player_teammate_3=np.nan, x_player_teammate_4=np.nan, x_player_teammate_5=np.nan,
|
||||
x_player_teammate_6=np.nan, x_player_teammate_7=np.nan, x_player_teammate_8=np.nan,
|
||||
y_player_opponent_Goalkeeper=np.nan, y_player_opponent_8=np.nan,
|
||||
x_player_teammate_9=np.nan, x_player_teammate_10=np.nan,
|
||||
y_player_opponent_1=np.nan, y_player_opponent_2=np.nan, y_player_opponent_3=np.nan,
|
||||
y_player_teammate_1=np.nan, y_player_opponent_4=np.nan, y_player_opponent_5=np.nan,
|
||||
y_player_opponent_6=np.nan, y_player_teammate_2=np.nan, y_player_opponent_9=np.nan,
|
||||
y_player_opponent_10=np.nan, y_player_opponent_11=np.nan, y_player_teammate_3=np.nan,
|
||||
y_player_teammate_4=np.nan, y_player_teammate_5=np.nan, y_player_teammate_6=np.nan,
|
||||
y_player_teammate_7=np.nan, y_player_teammate_8=np.nan, y_player_teammate_9=np.nan,
|
||||
y_player_teammate_10=np.nan, x_player_opponent_7=np.nan, y_player_opponent_7=np.nan,
|
||||
x_player_teammate_Goalkeeper=np.nan, y_player_teammate_Goalkeeper=np.nan, shot_kick_off=False):
|
||||
|
||||
model = load('xgboost.joblib')
|
||||
|
||||
X_new = pd.DataFrame(columns=['minute', 'position_name', 'shot_body_part_name', 'shot_technique_name',
|
||||
'shot_type_name', 'shot_first_time', 'shot_one_on_one',
|
||||
'shot_aerial_won', 'shot_deflected', 'shot_open_goal',
|
||||
@ -86,7 +85,167 @@ def xgboost_predict_proba(minute, position_name, shot_body_part_name, shot_techn
|
||||
y_player_teammate_10, x_player_opponent_7, y_player_opponent_7,
|
||||
x_player_teammate_Goalkeeper, y_player_teammate_Goalkeeper,
|
||||
shot_kick_off]
|
||||
|
||||
X_new[['position_name',
|
||||
'shot_technique_name',
|
||||
'shot_type_name',
|
||||
'number_of_players_opponents',
|
||||
'number_of_players_teammates',
|
||||
'shot_body_part_name']] = X_new[['position_name',
|
||||
'shot_technique_name',
|
||||
'shot_type_name',
|
||||
'number_of_players_opponents',
|
||||
'number_of_players_teammates',
|
||||
'shot_body_part_name']].astype('category')
|
||||
|
||||
X_new['minute'] = X_new['minute'].astype(int)
|
||||
|
||||
X_new[['shot_first_time',
|
||||
'shot_one_on_one',
|
||||
'shot_aerial_won',
|
||||
'shot_deflected',
|
||||
'shot_open_goal',
|
||||
'shot_follows_dribble',
|
||||
'shot_redirect',
|
||||
'shot_kick_off']] = X_new[['shot_first_time',
|
||||
'shot_one_on_one',
|
||||
'shot_aerial_won',
|
||||
'shot_deflected',
|
||||
'shot_open_goal',
|
||||
'shot_follows_dribble',
|
||||
'shot_redirect',
|
||||
'shot_kick_off']].astype(bool)
|
||||
|
||||
return model.predict_proba(X_new)[0][1].round(3)
|
||||
|
||||
#XgBoost_2
|
||||
|
||||
def xgboost_predict_proba_v2(shooter,goalkeeper,teamMatesList,opponentsList, minute,position_name,shot_body_part_name,
|
||||
shot_technique_name,shot_type_name,shot_first_time,shot_aerial_won,shot_deflected,shot_open_goal,
|
||||
shot_follows_dribble,shot_redirect, shot_kick_off):
|
||||
model = load('xgboost.joblib')
|
||||
X_new = pd.DataFrame(columns=['minute', 'position_name', 'shot_body_part_name',
|
||||
'shot_technique_name','shot_type_name', 'shot_first_time',
|
||||
'shot_one_on_one','shot_aerial_won', 'shot_deflected',
|
||||
'shot_open_goal','shot_follows_dribble', 'shot_redirect',
|
||||
'x1', 'y1','number_of_players_opponents',
|
||||
'number_of_players_teammates','angle', 'distance',
|
||||
'x_player_opponent_Goalkeeper', 'x_player_opponent_8',
|
||||
'x_player_opponent_1', 'x_player_opponent_2','x_player_opponent_3',
|
||||
'x_player_opponent_4','x_player_opponent_5', 'x_player_opponent_6',
|
||||
'x_player_teammate_2','x_player_opponent_9', 'x_player_opponent_10',
|
||||
'x_player_opponent_11','x_player_teammate_1',
|
||||
'x_player_teammate_3', 'x_player_teammate_4','x_player_teammate_5',
|
||||
'x_player_teammate_6', 'x_player_teammate_7', 'x_player_teammate_8',
|
||||
'x_player_teammate_9', 'x_player_teammate_10',
|
||||
'y_player_opponent_Goalkeeper', 'y_player_opponent_8',
|
||||
'y_player_opponent_1', 'y_player_opponent_2', 'y_player_opponent_3',
|
||||
'y_player_teammate_1', 'y_player_opponent_4', 'y_player_opponent_5',
|
||||
'y_player_opponent_6', 'y_player_teammate_2', 'y_player_opponent_9',
|
||||
'y_player_opponent_10', 'y_player_opponent_11', 'y_player_teammate_3',
|
||||
'y_player_teammate_4', 'y_player_teammate_5', 'y_player_teammate_6',
|
||||
'y_player_teammate_7', 'y_player_teammate_8', 'y_player_teammate_9',
|
||||
'y_player_teammate_10', 'x_player_opponent_7', 'y_player_opponent_7',
|
||||
'x_player_teammate_Goalkeeper', 'y_player_teammate_Goalkeeper',
|
||||
'shot_kick_off'])
|
||||
|
||||
|
||||
shooter = konwertujDoListy(shooter)
|
||||
teamMatesList = konwertujDoListy(teamMatesList)
|
||||
opponentsList = konwertujDoListy(opponentsList)
|
||||
goalkeeper = konwertujDoListy(goalkeeper)
|
||||
|
||||
# obliczenie katu oraz odleglosci
|
||||
angle = loc2angle(x = shooter[0], y = shooter[1])
|
||||
print("kat: " + str(angle))
|
||||
distance = loc2distance(x = shooter[0], y = shooter[1])
|
||||
print("dystans: " + str(distance))
|
||||
#Sortowanie list zawodnikow
|
||||
teamMatesList = sortNearestToShooter(teamMatesList,shooter= shooter)
|
||||
opponentsList = sortNearestToShooter(opponentsList, shooter=shooter)
|
||||
# Obliczenie ilosci zawosników
|
||||
teamMatesList = zmienWMaciez(teamMatesList)
|
||||
opponentsList = zmienWMaciez(opponentsList)
|
||||
|
||||
|
||||
# DO ROZBUDOWY
|
||||
number_of_players_opponents = 3
|
||||
number_of_players_teammates = 3
|
||||
# Bramkarz
|
||||
x_player_opponent_Goalkeeper = goalkeeper[0]
|
||||
y_player_opponent_Goalkeeper = goalkeeper[1]
|
||||
# Uproszczona funkcja trzeba rozbudowac
|
||||
shot_one_on_one = True if number_of_players_opponents == 1 else False
|
||||
# TeamMate goalkeppe
|
||||
|
||||
x_player_teammate_Goalkeeper = np.nan
|
||||
y_player_teammate_Goalkeeper = np.nan
|
||||
#Reszta Zawodnikow
|
||||
X_new.loc[len(X_new.index)] = [minute, position_name, shot_body_part_name,
|
||||
shot_technique_name,shot_type_name, shot_first_time,
|
||||
shot_one_on_one,shot_aerial_won, shot_deflected,
|
||||
shot_open_goal,shot_follows_dribble, shot_redirect,
|
||||
shooter[0], shooter[1],number_of_players_opponents,
|
||||
number_of_players_teammates,angle, distance,
|
||||
x_player_opponent_Goalkeeper, opponentsList[8][0],
|
||||
opponentsList[0][0], opponentsList[1][0], opponentsList[2][0],
|
||||
opponentsList[3][0], opponentsList[4][0], opponentsList[5][0],
|
||||
opponentsList[6][0], opponentsList[7][0], teamMatesList[8][0],
|
||||
opponentsList[9][0], opponentsList[10][0],
|
||||
teamMatesList[0][0], teamMatesList[1][0], teamMatesList[2][0],
|
||||
teamMatesList[3][0], teamMatesList[4][0], teamMatesList[5][0],
|
||||
teamMatesList[6][0], teamMatesList[7][0],teamMatesList[8][0],
|
||||
teamMatesList[9][0],
|
||||
y_player_opponent_Goalkeeper,
|
||||
opponentsList[0][1], opponentsList[1][1], opponentsList[2][1],
|
||||
opponentsList[3][1], opponentsList[4][1],opponentsList[5][1],
|
||||
opponentsList[6][1], opponentsList[7][1], opponentsList[8][1],
|
||||
opponentsList[9][1], opponentsList[10][1],
|
||||
teamMatesList[0][1],teamMatesList[1][1], teamMatesList[2][1],
|
||||
teamMatesList[4][1],teamMatesList[5][1], teamMatesList[6][1], teamMatesList[7][1],
|
||||
teamMatesList[8][1], teamMatesList[9][1],
|
||||
x_player_teammate_Goalkeeper, y_player_teammate_Goalkeeper,
|
||||
shot_kick_off]
|
||||
|
||||
categorical_columns = ['position_name', 'shot_technique_name', 'shot_type_name', 'number_of_players_opponents', 'number_of_players_teammates', 'shot_body_part_name'] # list all your object columns here
|
||||
# X_new = pd.get_dummies(X_new, columns=categorical_columns)
|
||||
X_new[categorical_columns] = X_new[categorical_columns].astype('category')
|
||||
|
||||
return model.predict_proba(X_new)[0][1].round(2)
|
||||
|
||||
|
||||
# Pomocnicze Funkcje
|
||||
# trzeba uzupelnic
|
||||
def sortNearestToShooter(playerList, shooter):
|
||||
|
||||
return playerList
|
||||
|
||||
|
||||
def loc2distance(x, y):
|
||||
return math.sqrt(x**2 + (y - 34)**2)
|
||||
|
||||
def loc2locdistance(x1, y1, x2, y2):
|
||||
return math.sqrt((x1 - x2)**2 + (y1 - y2)**2)
|
||||
|
||||
def loc2angle(x, y):
|
||||
rads = math.atan(7.32 * x / (x**2 + (y - 34)**2 - (7.32/2)**2))
|
||||
rads = math.pi + rads if rads < 0 else rads
|
||||
deg = math.degrees(rads)
|
||||
return deg
|
||||
# zamiana stringa odzielonego ',' na liste
|
||||
def konwertujDoListy(listaString):
|
||||
listaString = listaString.split(",")
|
||||
listaFloat = []
|
||||
for elem in listaString:
|
||||
listaFloat.append(float(elem))
|
||||
return listaFloat
|
||||
#Zamiana listy w formie [1x,1y,2x,2y,3x,3y...] do postaci maciezy [xi, yi]
|
||||
def zmienWMaciez(lista):
|
||||
maciez = []
|
||||
for i in range(0,len(lista),2):
|
||||
player = [lista[i],lista[i+1]]
|
||||
maciez.append(player)
|
||||
if(len(maciez) < 10):
|
||||
for i in range(len(maciez),11,1):
|
||||
maciez.append([np.nan,np.nan])
|
||||
return maciez
|
||||
|
48
app/src/flask-server/modele/testy.py
Normal file
48
app/src/flask-server/modele/testy.py
Normal file
@ -0,0 +1,48 @@
|
||||
from modele import zmienWMaciez,xgboost_predict_proba_v2,konwertujDoListy
|
||||
|
||||
|
||||
#zmien maciez test
|
||||
'''
|
||||
lista = [2,3,43,12,323,12,23,43,54,90]
|
||||
print(zmienWMaciez(lista))
|
||||
lista = zmienWMaciez(lista)
|
||||
print(lista[3][0])
|
||||
print(lista[3][1])
|
||||
print(lista[0][0])
|
||||
'''
|
||||
|
||||
'''
|
||||
string = "49.27,49.73,48.49,34.75,19.95,28.44"
|
||||
|
||||
string = konwertujDoListy(string)
|
||||
print(string)
|
||||
print(string[3])
|
||||
|
||||
string = zmienWMaciez(string)
|
||||
print(string)
|
||||
'''
|
||||
'''
|
||||
a = ['minute', 'position_name', 'shot_body_part_name', 'shot_technique_name',
|
||||
'shot_type_name', 'shot_first_time', 'shot_one_on_one',
|
||||
'shot_aerial_won', 'shot_deflected', 'shot_open_goal',
|
||||
'shot_follows_dribble', 'shot_redirect', 'x1', 'y1',
|
||||
'number_of_players_opponents', 'number_of_players_teammates',
|
||||
'angle', 'distance', 'x_player_opponent_Goalkeeper',
|
||||
'x_player_opponent_1', 'x_player_opponent_2','x_player_opponent_3', 'x_player_opponent_4',
|
||||
'x_player_opponent_5', 'x_player_opponent_6', 'x_player_teammate_2',
|
||||
'x_player_opponent_9', 'x_player_opponent_10', 'x_player_opponent_11','x_player_teammate_1'
|
||||
'x_player_teammate_3', 'x_player_teammate_4', 'x_player_teammate_5',
|
||||
'x_player_teammate_6', 'x_player_teammate_7', 'x_player_teammate_8',
|
||||
'x_player_teammate_9', 'x_player_teammate_10',
|
||||
'y_player_opponent_Goalkeeper', 'y_player_opponent_8',
|
||||
'y_player_opponent_1', 'y_player_opponent_2', 'y_player_opponent_3',
|
||||
'y_player_teammate_1', 'y_player_opponent_4', 'y_player_opponent_5',
|
||||
'y_player_opponent_6', 'y_player_teammate_2', 'y_player_opponent_9',
|
||||
'y_player_opponent_10', 'y_player_opponent_11', 'y_player_teammate_3',
|
||||
'y_player_teammate_4', 'y_player_teammate_5', 'y_player_teammate_6',
|
||||
'y_player_teammate_7', 'y_player_teammate_8', 'y_player_teammate_9',
|
||||
'y_player_teammate_10', 'x_player_opponent_7', 'y_player_opponent_7',
|
||||
'x_player_teammate_Goalkeeper', 'y_player_teammate_Goalkeeper',
|
||||
'shot_kick_off']
|
||||
print(len(a))
|
||||
'''
|
@ -1,6 +1,7 @@
|
||||
from flask import Flask, request, jsonify
|
||||
from flask_cors import CORS
|
||||
from modele.modele import LogisticRegression_predict_proba, xgboost_predict_proba
|
||||
from modele.modele import LogisticRegression_predict_proba, xgboost_predict_proba, xgboost_predict_proba_v2
|
||||
import numpy as np
|
||||
import math
|
||||
|
||||
app = Flask(__name__)
|
||||
@ -8,6 +9,114 @@ app = Flask(__name__)
|
||||
CORS(app)
|
||||
app.config['CORS_HEADERS'] = 'Content-Type'
|
||||
|
||||
# zapytanie o regresje logistyczną na podstawie pozycji piłki
|
||||
|
||||
# @app.route("/LRegresion<x>&<y>")
|
||||
@app.route("/get_model", methods = ['GET'])
|
||||
def get_model():
|
||||
|
||||
# Pozycja strzelca
|
||||
shooter = request.args.get('shooter')
|
||||
|
||||
print("wprowadzone dane:")
|
||||
print("strzelec: " + shooter)
|
||||
|
||||
if shooter[0] is None and shooter[1] is None:
|
||||
return jsonify({"error": "Brak wymaganych parametrów"}), 400
|
||||
|
||||
# Elementy z list: czesc ciała,rodzaj uderzenia,pozycja strzelca oraz typ akcji
|
||||
|
||||
body_part = request.args.get('bodyPart')
|
||||
technique = request.args.get('technique')
|
||||
acionType = request.args.get('actionType')
|
||||
minute = request.args.get('gameMinute')
|
||||
position_name = request.args.get('shooterPossition')
|
||||
|
||||
shooter_x, shooter_y = shooter.split(',')
|
||||
|
||||
shooter_x = float(shooter_x)
|
||||
shooter_y = float(shooter_y)
|
||||
|
||||
print("minuta: ", minute)
|
||||
print("pozycja x1 strzelca: ", shooter_x)
|
||||
print("pozycja y1 strzelca: ", shooter_y)
|
||||
print("czesc ciala: " + body_part)
|
||||
print("technika: " + technique)
|
||||
print("typ akcji: " + acionType)
|
||||
|
||||
# lista atakujacy oraz obroncy
|
||||
|
||||
def konwertujDoListy(listaString):
|
||||
listaString = listaString.split(",")
|
||||
listaFloat = []
|
||||
for elem in listaString:
|
||||
listaFloat.append(float(elem))
|
||||
return listaFloat
|
||||
|
||||
def zmienWMaciez(lista):
|
||||
maciez = []
|
||||
for i in range(0,len(lista),2):
|
||||
player = [float(lista[i]),float(lista[i+1])]
|
||||
maciez.append(player)
|
||||
if(len(maciez) < 10):
|
||||
for i in range(len(maciez),11,1):
|
||||
maciez.append([np.nan,np.nan])
|
||||
return maciez
|
||||
|
||||
|
||||
obroncy = request.args.get('defenders')
|
||||
atakujacy = request.args.get('strickers')
|
||||
|
||||
print("wspolrzedne obroncow: ", obroncy)
|
||||
|
||||
if obroncy == "":
|
||||
obroncy_macierz = [[np.nan, np.nan]]
|
||||
else:
|
||||
obroncy_lista = konwertujDoListy(obroncy)
|
||||
obroncy_macierz = zmienWMaciez(obroncy_lista)
|
||||
|
||||
if atakujacy == "":
|
||||
atakujacy_macierz = [[np.nan, np.nan]]
|
||||
else:
|
||||
atakujacy_lista = konwertujDoListy(atakujacy)
|
||||
atakujacy_macierz = zmienWMaciez(atakujacy_lista)
|
||||
|
||||
print("wspolrzedne obroncow: ", obroncy)
|
||||
print("wspolrzedne atakujacych: ", atakujacy)
|
||||
|
||||
def euclidean_distance(point1, point2):
|
||||
"""Calculate the Euclidean distance between two points."""
|
||||
return math.sqrt((point1[0] - point2[0])**2 + (point1[1] - point2[1])**2)
|
||||
|
||||
def sort_coordinates_by_distance(coordinates, reference_point):
|
||||
"""Sort a list of coordinates based on Euclidean distance from a reference point.
|
||||
Coordinates with NaN values are placed at the end of the list.
|
||||
"""
|
||||
def distance_or_inf(coord):
|
||||
"""Helper function to handle coordinates with NaN values."""
|
||||
if hasattr(coord, '__iter__') and len(coord) >= 2:
|
||||
if np.isnan(coord[0]) or np.isnan(coord[1]):
|
||||
return float('inf') # Set distance to infinity for NaN coordinates
|
||||
return euclidean_distance(coord, reference_point)
|
||||
return float('inf') # Set distance to infinity for non-iterable coordinates
|
||||
|
||||
sorted_coordinates = sorted(coordinates, key=distance_or_inf)
|
||||
|
||||
if(len(sorted_coordinates) < 10):
|
||||
for i in range(len(sorted_coordinates),11,1):
|
||||
sorted_coordinates.append([np.nan,np.nan])
|
||||
return sorted_coordinates
|
||||
|
||||
# POSORTOWANI OBRONCY I ATAKUJACY
|
||||
posortowani_obroncy = sort_coordinates_by_distance(obroncy_macierz, [shooter_x, shooter_y])
|
||||
posortowani_atakujacy = sort_coordinates_by_distance(atakujacy_macierz, [shooter_x, shooter_y])
|
||||
|
||||
print("Posortowani obroncy: ", posortowani_obroncy)
|
||||
print("Posortowani atakujacy: ", posortowani_atakujacy)
|
||||
|
||||
|
||||
## add angle, match minutes and number of players
|
||||
|
||||
def loc2angle(x, y):
|
||||
rads = math.atan(7.32 * x / (x**2 + (y - 34)**2 - (7.32/2)**2))
|
||||
rads = math.pi + rads if rads < 0 else rads
|
||||
@ -17,65 +126,75 @@ def loc2angle(x, y):
|
||||
def loc2distance(x, y):
|
||||
return math.sqrt(x**2 + (y - 34)**2)
|
||||
|
||||
def loc2locdistance(x1, y1, x2, y2):
|
||||
return math.sqrt((x1 - x2)**2 + (y1 - y2)**2)
|
||||
angle = loc2angle(x = shooter_x, y = shooter_y)
|
||||
dist = loc2distance(x = shooter_x, y = shooter_y)
|
||||
|
||||
#Konwertuje string zawierajacy liczby odzielone , i konwertuje do float
|
||||
def konwertujDoListy(listaString):
|
||||
listaString = listaString.split(",")
|
||||
listaFloat = []
|
||||
for elem in listaString:
|
||||
listaFloat.append(float(elem))
|
||||
return listaFloat
|
||||
# zapytanie o regresje logistyczną na podstawie pozycji piłki
|
||||
# BRAMKARZ
|
||||
goalkepper = request.args.get('goalkeeper')
|
||||
|
||||
# @app.route("/LRegresion<x>&<y>")
|
||||
@app.route("/get_model", methods = ['GET'])
|
||||
# def get_model():
|
||||
if goalkepper == "null":
|
||||
goalkepper_x, goalkepper_y = np.nan, np.nan
|
||||
else:
|
||||
goalkepper_x, goalkepper_y = goalkepper.split(',')
|
||||
goalkepper_x = float(goalkepper_x)
|
||||
goalkepper_y = float(goalkepper_y)
|
||||
|
||||
# # x = int(x[0:2])
|
||||
# # y = int(y[0:2])
|
||||
# x = request.args.get('x', type=float)
|
||||
# y = request.args.get('y', type=float)
|
||||
# ## change model on xgboost
|
||||
# ## add angle, match minutes and number of players
|
||||
print("bramkarz:", goalkepper_x, goalkepper_y)
|
||||
|
||||
# angle = loc2angle(x = x, y = y)
|
||||
# dist = loc2distance(x = x, y = y)
|
||||
# MODEL XGBOOST
|
||||
response = xgboost_predict_proba(minute=1,
|
||||
position_name=position_name,
|
||||
shot_body_part_name=body_part,
|
||||
shot_technique_name=technique,
|
||||
shot_type_name=acionType,
|
||||
shot_first_time=False,
|
||||
shot_one_on_one=False,
|
||||
shot_aerial_won=False,
|
||||
shot_deflected=False,
|
||||
shot_open_goal=False,
|
||||
shot_follows_dribble=False,
|
||||
shot_redirect=False,
|
||||
shot_kick_off=False,
|
||||
x1=shooter_x, y1=shooter_y,
|
||||
number_of_players_opponents=0,
|
||||
number_of_players_teammates=0,
|
||||
angle=angle, distance=dist,
|
||||
x_player_opponent_Goalkeeper=goalkepper_x, y_player_opponent_Goalkeeper=goalkepper_y,
|
||||
x_player_opponent_1=posortowani_obroncy[0][0], y_player_opponent_1=posortowani_obroncy[0][1],
|
||||
x_player_opponent_2=posortowani_obroncy[1][0], y_player_opponent_2=posortowani_obroncy[1][1],
|
||||
x_player_opponent_3=posortowani_obroncy[2][0], y_player_opponent_3=posortowani_obroncy[2][1],
|
||||
x_player_opponent_4=posortowani_obroncy[3][0], y_player_opponent_4=posortowani_obroncy[3][1],
|
||||
x_player_opponent_5=posortowani_obroncy[4][0], y_player_opponent_5=posortowani_obroncy[4][1],
|
||||
x_player_opponent_6=posortowani_obroncy[5][0], y_player_opponent_6=posortowani_obroncy[5][1],
|
||||
x_player_opponent_7=posortowani_obroncy[6][0], y_player_opponent_7=posortowani_obroncy[6][1],
|
||||
x_player_opponent_8=posortowani_obroncy[7][0], y_player_opponent_8=posortowani_obroncy[7][1],
|
||||
x_player_opponent_9=posortowani_obroncy[8][0], y_player_opponent_9=posortowani_obroncy[8][1],
|
||||
x_player_opponent_10=posortowani_obroncy[9][0], y_player_opponent_10=posortowani_obroncy[9][1],
|
||||
x_player_teammate_Goalkeeper=np.nan, y_player_teammate_Goalkeeper=np.nan,
|
||||
x_player_teammate_1=posortowani_atakujacy[0][0], y_player_teammate_1=posortowani_atakujacy[0][1],
|
||||
x_player_teammate_2=posortowani_atakujacy[1][0], y_player_teammate_2=posortowani_atakujacy[1][1],
|
||||
x_player_teammate_3=posortowani_atakujacy[2][0], y_player_teammate_3=posortowani_atakujacy[2][1],
|
||||
x_player_teammate_4=posortowani_atakujacy[3][0], y_player_teammate_4=posortowani_atakujacy[3][1],
|
||||
x_player_teammate_5=posortowani_atakujacy[4][0], y_player_teammate_5=posortowani_atakujacy[4][1],
|
||||
x_player_teammate_6=posortowani_atakujacy[5][0], y_player_teammate_6=posortowani_atakujacy[5][1],
|
||||
x_player_teammate_7=posortowani_atakujacy[6][0], y_player_teammate_7=posortowani_atakujacy[6][1],
|
||||
x_player_teammate_8=posortowani_atakujacy[7][0], y_player_teammate_8=posortowani_atakujacy[7][1],
|
||||
x_player_teammate_9=posortowani_atakujacy[8][0], y_player_teammate_9=posortowani_atakujacy[8][1],
|
||||
x_player_teammate_10=posortowani_atakujacy[9][0], y_player_teammate_10=posortowani_atakujacy[9][1])
|
||||
|
||||
# if y is None and x is None:
|
||||
# return jsonify({"error": "Brak wymaganych parametrów"}), 400
|
||||
# response = xgboost_predict_proba(shooter = shooter,
|
||||
# opponentsList = opponentsList, teamMatesList = teamMatesList, minute = 20, position_name = position_name, shot_body_part_name = body_part, shot_technique_name = technique,
|
||||
# shot_type_name = acionType, shot_first_time = False,
|
||||
# shot_aerial_won = False, shot_deflected = False, shot_open_goal = False,
|
||||
# shot_follows_dribble = False, shot_redirect = False, shot_kick_off = False, goalkeeper= goalkepper
|
||||
# )
|
||||
|
||||
# response = xgboost_predict_proba(minute = 20, position_name, shot_body_part_name, shot_technique_name,
|
||||
# shot_type_name, shot_first_time, shot_one_on_one,
|
||||
# shot_aerial_won, shot_deflected, shot_open_goal,
|
||||
# shot_follows_dribble, shot_redirect, x1 = x, y1 = y,
|
||||
# number_of_players_opponents, number_of_players_teammates,
|
||||
# angle = angle, distance = dist, x_player_opponent_Goalkeeper,
|
||||
# x_player_opponent_8, x_player_opponent_1, x_player_opponent_2,
|
||||
# x_player_opponent_3, x_player_teammate_1, x_player_opponent_4,
|
||||
# x_player_opponent_5, x_player_opponent_6, x_player_teammate_2,
|
||||
# x_player_opponent_9, x_player_opponent_10, x_player_opponent_11,
|
||||
# x_player_teammate_3, x_player_teammate_4, x_player_teammate_5,
|
||||
# x_player_teammate_6, x_player_teammate_7, x_player_teammate_8,
|
||||
# x_player_teammate_9, x_player_teammate_10,
|
||||
# y_player_opponent_Goalkeeper, y_player_opponent_8,
|
||||
# y_player_opponent_1, y_player_opponent_2, y_player_opponent_3,
|
||||
# y_player_teammate_1, y_player_opponent_4, y_player_opponent_5,
|
||||
# y_player_opponent_6, y_player_teammate_2, y_player_opponent_9,
|
||||
# y_player_opponent_10, y_player_opponent_11, y_player_teammate_3,
|
||||
# y_player_teammate_4, y_player_teammate_5, y_player_teammate_6,
|
||||
# y_player_teammate_7, y_player_teammate_8, y_player_teammate_9,
|
||||
# y_player_teammate_10, x_player_opponent_7, y_player_opponent_7,
|
||||
# x_player_teammate_Goalkeeper, y_player_teammate_Goalkeeper,
|
||||
# shot_kick_off)
|
||||
# #print(x)
|
||||
# #print(y)
|
||||
# #print(response)
|
||||
# res = str(response)
|
||||
# #return {"response":res}
|
||||
# return jsonify({"response":res})
|
||||
#print(response)
|
||||
res = str(response)
|
||||
#return {"response":res}
|
||||
return jsonify({"response":res})
|
||||
|
||||
""""
|
||||
def get_model():
|
||||
|
||||
# x = int(x[0:2])
|
||||
@ -111,5 +230,7 @@ def get_model():
|
||||
#return {"response":res}
|
||||
return jsonify({"response":res})
|
||||
# uruchomienie serwera
|
||||
"""
|
||||
|
||||
if __name__ == "__main__":
|
||||
app.run(debug = True)
|
BIN
app/src/flask-server/xgboost.joblib
Normal file
BIN
app/src/flask-server/xgboost.joblib
Normal file
Binary file not shown.
@ -14,9 +14,45 @@
|
||||
border-radius: 5px; /* Lekko zaokrąglone rogi */
|
||||
font-size: 20px; /* Duża, czytelna czcionka */
|
||||
font-weight: bold; /* Pogrubienie dla lepszej widoczności */
|
||||
width: 50%; /* Dostosuj szerokość zgodnie z potrzebami */
|
||||
/* Dodatkowe style, takie jak cienie, mogą być dodane */
|
||||
width: 100%; /* Poszerzone pole */
|
||||
box-shadow: 0px 4px 8px rgba(0, 0, 0, 0.5); /* Cień dla dodatkowej głębi */
|
||||
/* Opcjonalnie, można dodać gradient tła dla większego efektu */
|
||||
background-image: linear-gradient(to right, #32CD32 , #4CAF50);
|
||||
transition: transform 0.3s ease; /* Delikatna animacja */
|
||||
}
|
||||
|
||||
.Ex:hover {
|
||||
transform: scale(1.10); /* Efekt powiększenia przy najechaniu */
|
||||
}
|
||||
|
||||
.xg-meter {
|
||||
width: 200px;
|
||||
height: 100px; /* Zmiana wysokości, aby pasowała do proporcji bramki */
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
color: white;
|
||||
font-size: 48px;
|
||||
font-weight: bold;
|
||||
background: url('assets/bramka.jpeg') no-repeat center center; /* Tło z obrazem bramki */
|
||||
background-size: cover; /* Dopasowanie obrazu do rozmiaru elementu */
|
||||
border-radius: 10px; /* Opcjonalnie, dla zaokrąglonych rogów */
|
||||
}
|
||||
|
||||
.xg-value {
|
||||
display: block;
|
||||
background: rgba(0, 0, 0, 0.5); /* Półprzezroczyste tło dla lepszej czytelności tekstu */
|
||||
padding: 5px 10px; /* Dodanie odstępu */
|
||||
border-radius: 5px; /* Zaokrąglone rogi dla tekstu */
|
||||
}
|
||||
|
||||
|
||||
/* Funkcja JavaScript będzie sterować stopniem gradientu */
|
||||
|
||||
|
||||
|
||||
|
||||
body {
|
||||
margin: 50px;
|
||||
display: grid;
|
||||
@ -62,6 +98,7 @@
|
||||
|
||||
|
||||
}
|
||||
|
||||
.player{
|
||||
width: inherit;
|
||||
height: 8vh;
|
||||
@ -95,14 +132,15 @@
|
||||
background-color: #f0f0f0; /* Example background color */
|
||||
z-index: 1000; /* Ensure it stays on top of other content */
|
||||
}
|
||||
|
||||
.player-list {
|
||||
background-color: rgb(61, 38, 38);
|
||||
width: 13vw;
|
||||
height: calc(50vw*68/105);
|
||||
overflow: scroll;
|
||||
|
||||
|
||||
font-size: 12px; /* Example font size - adjust as needed */
|
||||
}
|
||||
|
||||
.top-bar {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
@ -238,6 +276,37 @@
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.additional-parameters {
|
||||
position: fixed; /* Or absolute, depending on layout */
|
||||
right: 0;
|
||||
top: 30%; /* Adjusted to a higher position */
|
||||
width: 250px; /* Increased width */
|
||||
background-color: #000000;
|
||||
padding: 15px; /* Increased padding */
|
||||
border: 1px solid #ddd;
|
||||
border-radius: 5px;
|
||||
box-shadow: 0 2px 5px rgba(0,0,0,0.2);
|
||||
z-index: 100; /* To ensure it stays on top */
|
||||
color: #ffffff; /* Optional: change text color for better visibility on dark background */
|
||||
}
|
||||
|
||||
.additional-parameters h3 {
|
||||
margin-top: 0;
|
||||
font-size: 18px; /* Increased font size for heading */
|
||||
}
|
||||
|
||||
.additional-parameters label {
|
||||
display: flex; /* Updated to flex for better alignment */
|
||||
align-items: center; /* Aligns checkbox and label text vertically */
|
||||
margin-bottom: 10px; /* Increased spacing between checkboxes */
|
||||
font-size: 16px; /* Increased font size for labels */
|
||||
}
|
||||
|
||||
.additional-parameters input[type="checkbox"] {
|
||||
margin-right: 10px; /* Adds spacing between checkbox and label text */
|
||||
}
|
||||
|
||||
|
||||
/* DROPDOWNS */
|
||||
/* Style the dropdown button */
|
||||
.dropbtn {
|
||||
|
@ -345,5 +345,5 @@ cols <- names(data3_final)[grepl(pattern, names(data3_final))]
|
||||
data_final <- data3_final %>% unnest(all_of(cols))
|
||||
skimr::skim(data_final)
|
||||
write_csv(data_final, file = "data/final_data.csv")
|
||||
df_test <- read.csv("data/final_data.csv", nrows = 1000)
|
||||
#df_test <- read.csv("data/final_data.csv", nrows = 10000)
|
||||
##################### The fourth dataset ##############################
|
||||
|
Loading…
Reference in New Issue
Block a user